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[H] Capitalizing after 13 nexus - Page 3

Forum Index > Brood War Strategy
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Profile Blog Joined December 2008
Lithuania231 Posts
June 02 2009 21:12 GMT
#41
try massing relatively fast carriers
Common Sense - so rare that it's a super power
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
June 03 2009 01:48 GMT
#42
On June 03 2009 06:12 Order wrote:
try massing relatively fast carriers

I rarely win with carriers.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
June 03 2009 18:02 GMT
#43
After a FE you could do any number of things. The number one thing you should try to do is keep your economic advantage. T will more than likely try to harass you after he sees that you FE, so if you're able to keep that off of you, expand again (because the T will likely respond by expanding and you need to be at least 1 base ahead of T the majority of the time). From there, you can go to Reaver/DT harass, Templar harass, quick Arbiters, or Carriers. It's totally up to you and the map. You just need to remember to keep your economic advantage and try to control the map as much as you can.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
June 05 2009 19:49 GMT
#44
On May 29 2009 23:52 Oystein wrote:
Did not watch the reps, but I can give some general pointers on 13nex. First of all, don`t listen to starbrift unless you are absolutely sure the other guy will Siege\expo and scouts late. The optimum build is cutting a few probes here and there since you will go into mass probe mode fast enough later due to 2nexus anyway, going non stop probes the way he suggest will get you killed vs so many things the T can do.
Here is how I usually do my 13nex.
8pyl
13nex (then scout, no point scouting earlier since you are committing anyway)
14gate
15gas
17core
17gate
(you will be supply blocked here for some time 5-10sec before you nex finishes)
17zeal (and resume probe production in both nexuses)
21 pylon.
slight probecut at 22 if you suspects he will be offensive so you can start 2 goons once your core finishes.
If you feel confident that he will not rush or on maps with ramps like andromeda you can continue probes and make range and only make 1 goon at first when the core finishes.


great build
just excecuted it against a C T and worked like a charm
Take your third when the Terran expands to his natural and add a couple of stargates +arb
3 base arbs on a map like Desti or Chupong is amazing~
cw)minsean(ru
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