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[H] Capitalizing after 13 nexus - Page 2

Forum Index > Brood War Strategy
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piratebay
Profile Blog Joined April 2009
United States399 Posts
May 30 2009 18:28 GMT
#21
dont listen to starbrift, horrendous advice.
SiegeTanksandBlueGoo
Profile Blog Joined December 2007
China685 Posts
May 31 2009 00:42 GMT
#22
This is actually a really interesting discussion. I hope some top-tier foreigners or Idra can come and help out. I would be really interested in this topic.
What does the scouter say about his macro level? It's Over 9000 minerals!
IdrA
Profile Blog Joined July 2004
United States11541 Posts
May 31 2009 01:15 GMT
#23
On May 31 2009 03:28 piratebay wrote:
dont listen to starbrift, horrendous advice.

actually pretty much everything hes said is exactly right
http://www.splitreason.com/product/1152 release the gracken tshirt now available
SiegeTanksandBlueGoo
Profile Blog Joined December 2007
China685 Posts
May 31 2009 02:32 GMT
#24
Sorry if this has been asked before, Idra, but how do the koreans change their builds to respond to a 12-14 Nexus? Do they change their builds at all?
What does the scouter say about his macro level? It's Over 9000 minerals!
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
May 31 2009 02:54 GMT
#25
The difference between 12 nexus and 14 nexus is that you don't need a second pylon to get your first goons with 12 nexus.
I'm on GOLD CHAIN
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
May 31 2009 03:15 GMT
#26
yea but in 14 nexus you get a second pylon which strengthens your gates and nexus.

frequently I have met someone who treats pylons like they're supply depots. the more pylons, the more fortified your gates and cannons are, and the bigger the army in turn.
im the only person i know of to overuse scouts
Sublimis
Profile Joined May 2009
Sweden70 Posts
May 31 2009 09:36 GMT
#27
The times I've played against 14 nexus protoss tries to do any combination of this:

1. Contain me and have blatant map control with a sheer amount of units denying my expansions while he expands himself and starve me to death. Also denying my pushes with zealot bombs, storms and stasis.
2. Go for a fast 2 stargate arbiter recall build and recall the hell out of my expansions/main in case I get some expansions going.
3. Carriers if I succeed in enmassing a large quantity of units and he's not able to break through.
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
May 31 2009 13:13 GMT
#28
i once played against some 14 nexus guy (i was a zerg though but same principle) and i was doing the normal shit and investing in guardians to take out his speedlots and reavers and templars, then around 17:00 he comes in with 18 carriers (i think, it's about that many) right in the blindspot between my nat and my main. 8 go to the nat 10 go to the main.

seriously, if he's not attacking, be afraid.
im the only person i know of to overuse scouts
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
May 31 2009 15:02 GMT
#29
On May 31 2009 12:15 redneck_mike wrote:
yea but in 14 nexus you get a second pylon which strengthens your gates and nexus.

frequently I have met someone who treats pylons like they're supply depots. the more pylons, the more fortified your gates and cannons are, and the bigger the army in turn.

Yeah, because you never get another pylon for the whole rest of the game -

Obviously you just move the timing back after the pair of goons, you're just cutting 2 probes for faster vulture defense in a build that hinges on defending the first attack.
I'm on GOLD CHAIN
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
May 31 2009 15:02 GMT
#30
And pylons don't strengthen nexuses.
I'm on GOLD CHAIN
redneck_mike
Profile Blog Joined May 2009
United States124 Posts
June 01 2009 20:29 GMT
#31
The nexus is weird. You need a pylon to build it but you can't disconnect it.
im the only person i know of to overuse scouts
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
June 01 2009 22:40 GMT
#32
On May 29 2009 18:16 Louder wrote:
Hm I always do the BO like this:

8 pylon
13 nexus
13 gate
14 gas
15 core
15 gate
15 pylon
15 zealot

Don't have to make a 2nd pylon til after your first 2 goons start, and as far as I can tell it doesn't have any disadvantages.. you cut probes a lot in any nex first pvt opening


This is the version I'm familiar with too. If I were you I would perfect this build and perfect using rally points for your nexus'.

Always try to get the quick third once his rush fails or you see he's going for the expo. You just need to defend your main from drops if he happens to drop, which is always a possibility.
"We have unfinished business, I and he."
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
June 01 2009 22:41 GMT
#33
On June 02 2009 05:29 redneck_mike wrote:
The nexus is weird. You need a pylon to build it but you can't disconnect it.


what?
"We have unfinished business, I and he."
Reason
Profile Blog Joined June 2006
United Kingdom2770 Posts
Last Edited: 2009-06-01 23:17:19
June 01 2009 23:16 GMT
#34
On June 02 2009 05:29 redneck_mike wrote:
The nexus is weird. You need a pylon to build it

wrong
On May 31 2009 22:13 redneck_mike wrote:
i once played against some 14 nexus guy (i was a zerg though but same principle) and i was doing the normal shit and investing in guardians to take out his speedlots and reavers and templars, then around 17:00 he comes in with 18 carriers (i think, it's about that many) right in the blindspot between my nat and my main. 8 go to the nat 10 go to the main.

seriously, if he's not attacking, be afraid.

I lol'd.
Speak properly, and in as few words as you can, but always plainly; for the end of speech is not ostentation, but to be understood.
ultramagnetics
Profile Joined March 2009
Poland215 Posts
June 01 2009 23:33 GMT
#35
If you went 13 nexus and manage to defend his rush well (either marine/scv-rush or some sort of mech rush), then just expand again soon after defending since you will have enough econ to keep up with units while expanding.
Rucky
Profile Joined February 2008
United States717 Posts
June 02 2009 00:32 GMT
#36
how about go do a mass up timing attack after defending. bulldog? break his natural. should be easy with the advantage of an early nexus.
Beyond the Game
Piste
Profile Blog Joined July 2006
6179 Posts
June 02 2009 04:34 GMT
#37
I play both TvP and PvT, I'm not that good player (C+/B-). When I do 12-14nexus, I'll take third after defeating his rush and containing him. I also scout that dropship-play won't kill me.
When I play TvP vs 14nexus, I go with 2fac vults + bunker rush and try to kill his exp or 1base dropship play depending on the map, or then expand before add-on/unit myself. all my builds sucks tho. dunno how I even win any games.
SilverSkyLark
Profile Blog Joined April 2008
Philippines8437 Posts
June 02 2009 08:09 GMT
#38
Uhm, another question.....

So let's say that I manage to take a third when he gets his natural then I manage to contain him so that he can't get anything out. Let's say I go for arbiters (I never win with carriers for some reason) so that would take some time to kick in. What if he decides to slow push out of his natural? I know I should zealot bomb and continue to harass but what if it just won't work? Should I give him space and try to lose minimal units then flank him outside where there's more space to maneuver my units? Because that's my latest problem now, yes I contain him and deny his sneaky third, but the thing is he manages to push out before I get arbiter tech out to do the finishing recalls.
"If i lost an arm, I would play w3." -IntoTheWow || "Member of Hyuk Hyuk Hyuk cafe. He's the next Jaedong, baby!"
freelander
Profile Blog Joined December 2004
Hungary4707 Posts
June 02 2009 10:44 GMT
#39
On May 31 2009 22:13 redneck_mike wrote:
i once played against some 14 nexus guy (i was a zerg though but same principle) and i was doing the normal shit and investing in guardians to take out his speedlots and reavers and templars, then around 17:00 he comes in with 18 carriers (i think, it's about that many) right in the blindspot between my nat and my main. 8 go to the nat 10 go to the main.

seriously, if he's not attacking, be afraid.


post of the year
And all is illuminated.
[DUF]MethodMan
Profile Blog Joined September 2006
Germany1716 Posts
June 02 2009 11:25 GMT
#40
On May 31 2009 22:13 redneck_mike wrote:
i once played against some 14 nexus guy (i was a zerg though but same principle) and i was doing the normal shit and investing in guardians to take out his speedlots and reavers and templars, then around 17:00 he comes in with 18 carriers (i think, it's about that many) right in the blindspot between my nat and my main. 8 go to the nat 10 go to the main.

seriously, if he's not attacking, be afraid.


hahaha, great trolling there
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