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Units You Never Bother Making? - Page 2

Forum Index > Brood War Strategy
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Falling
Profile Blog Joined June 2009
Canada11607 Posts
December 27 2013 23:50 GMT
#21
On December 28 2013 08:39 Carefree wrote:
Curious of the use of DA nowadays can be attributed to the common use of feedback in SC2.

I don't think so. If I remember correctly, just before SC2 came out, Zerg's mutalisk micro had gotten to a point in PvZ where it was really hard for Protoss to hang out into their high templar if they ever lost air control. And after getting high templar after templar sniped, the zerg's would just maul the Protoss with a massive army because Protoss didn't have AoE. There seemed to be quite a few shifts in metagame including DA usage with maelstroms to trap (or Bisu's super fast early zlot variant) and then kespa switched and we didn't see too much. But it seems to me that the DA use would be traced back to that time period more so.
ModeratorWake me up when Trump's term is finished. Slava Ukraini.
Paljas
Profile Joined October 2011
Germany6926 Posts
December 28 2013 01:00 GMT
#22
id recoomend the stove if you see not enough scouts in your games
TL+ Member
thezanursic
Profile Blog Joined July 2011
5504 Posts
December 28 2013 01:01 GMT
#23
On December 28 2013 08:39 Carefree wrote:
Curious of the use of DA nowadays can be attributed to the common use of feedback in SC2.

Ammm no... Not at all, it doesn't work that way... By that logic scout/tank is nearly unbeatable in bgh so the protoss should be rushing for MC while massing scouts in PvT to possess a SCV and make a bunch of tanks...

If something is bad it's bad. Another game using a cheap unimaginative version of the samr spell won't make it more popular.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
December 28 2013 01:15 GMT
#24
Take it easy zanursic
"When the geyser died, a probe came out" - SirJolt
arb
Profile Blog Joined April 2008
Noobville17922 Posts
December 28 2013 01:27 GMT
#25
On December 28 2013 10:01 thezanursic wrote:
Show nested quote +
On December 28 2013 08:39 Carefree wrote:
Curious of the use of DA nowadays can be attributed to the common use of feedback in SC2.

Ammm no... Not at all, it doesn't work that way... By that logic scout/tank is nearly unbeatable in bgh so the protoss should be rushing for MC while massing scouts in PvT to possess a SCV and make a bunch of tanks...

If something is bad it's bad. Another game using a cheap unimaginative version of the samr spell won't make it more popular.

that'd be awesome in bgh
Artillery spawned from the forges of Hell
thezanursic
Profile Blog Joined July 2011
5504 Posts
December 28 2013 03:16 GMT
#26
On December 28 2013 10:27 arb wrote:
Show nested quote +
On December 28 2013 10:01 thezanursic wrote:
On December 28 2013 08:39 Carefree wrote:
Curious of the use of DA nowadays can be attributed to the common use of feedback in SC2.

Ammm no... Not at all, it doesn't work that way... By that logic scout/tank is nearly unbeatable in bgh so the protoss should be rushing for MC while massing scouts in PvT to possess a SCV and make a bunch of tanks...

If something is bad it's bad. Another game using a cheap unimaginative version of the samr spell won't make it more popular.

that'd be awesome in bgh

And it is if you think about it... As long as you avoid stasis and play it smart when it comes to splah. Siege tanks should keep everything away while scout rape air. Even mass goliath doesn't beat mass scout because scouts do more dmg per area in mass + there are siege tanks.

Still doesn't mean it's smart rushing scout/tank in 1v1 or 2v2
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2013-12-28 04:15:38
December 28 2013 03:56 GMT
#27
On December 28 2013 04:29 thezanursic wrote:
If you don't use arbiters you must be pretty bad...

Yup. Because the entire litmus test of whether a player is good or not is whether they use Arbiters.

That alone decides if you're gosu or not.


Queens are pretty good in ZvT imho
DA is pretty good in PvZ
Ghosts are occasionally used in TvP lategame vs carriers
Valks are pretty good in certain situations in TvZ and TvT
And lastly the only legit use of scouts I've seen was ForGG vs Kal(?) on Colloseum where Kal went nex first into a really fast 2 base carriers vs a 3 fact (?) so he killed a couple of tqnks + forced turrets, goliaths, he ended breaking out and winning the game. In that specific game not making scouts would probably be the wrong move.

List:

1. Infested Terran
2. Scout
3. Ghost
4. Valk
5. DA
6. Queen


Thank you. That's more what I was going for.


User was warned for being hilarious
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
December 28 2013 05:20 GMT
#28
On December 28 2013 04:10 traceurling wrote:
Show nested quote +
On December 28 2013 03:49 Jumperer wrote:
Dark templars

Maybe you should start building detection...might help you see DTs


FTW.


User was warned for being hilarious
ZigguratOfUr
Profile Blog Joined April 2012
Iraq16955 Posts
December 28 2013 05:31 GMT
#29
On December 28 2013 10:27 arb wrote:
Show nested quote +
On December 28 2013 10:01 thezanursic wrote:
On December 28 2013 08:39 Carefree wrote:
Curious of the use of DA nowadays can be attributed to the common use of feedback in SC2.

Ammm no... Not at all, it doesn't work that way... By that logic scout/tank is nearly unbeatable in bgh so the protoss should be rushing for MC while massing scouts in PvT to possess a SCV and make a bunch of tanks...

If something is bad it's bad. Another game using a cheap unimaginative version of the samr spell won't make it more popular.

that'd be awesome in bgh


Done that. Didn't work. Might have been because both my allies unallied me at the same time, and annihilated most of my army before I could unally them though.
thezanursic
Profile Blog Joined July 2011
5504 Posts
Last Edited: 2013-12-28 06:01:19
December 28 2013 05:53 GMT
#30
On December 28 2013 12:56 [[Starlight]] wrote:
Show nested quote +
On December 28 2013 04:29 thezanursic wrote:
If you don't use arbiters you must be pretty bad...

Yup. Because the entire litmus test of whether a player is good or not is whether they use Arbiters.

That alone decides if you're gosu or not.


I don't think that it necessarly means that you're "bad", but I don't think that there's been a single legitimately competative protoss player in the last 10 years who hasn't made arbiters in mid/lategame at least occassionaly.

Using storms is really hard to do once the terran reaches max and using storms also means more diminishing effects for other aspects of your play - You can stasis before you engage whereas storming means either ineffectually leaving your HTs to trail your army at a snail's pace or babysitting a shuttle and in turn your army management suffering because of it (Of course if you are a good play it's ideal to use both arbiters (in slightly lower numbers to compensate for the raw army supply lost) and storm)

And opening a slightly shorter midgame focused paragraph, I'd just like to say that excluding arbiter based builds most definitely makes you a more predictable player and more importantly a less flexible player. All midgame PvT games tend to diverge to either a deathball with arbiters and occassionally storm or carriers with goon HT support, and for a good reason, it works.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
thezanursic
Profile Blog Joined July 2011
5504 Posts
December 28 2013 06:14 GMT
#31
On December 28 2013 14:53 thezanursic wrote:
Show nested quote +
On December 28 2013 12:56 [[Starlight]] wrote:
On December 28 2013 04:29 thezanursic wrote:
If you don't use arbiters you must be pretty bad...

Yup. Because the entire litmus test of whether a player is good or not is whether they use Arbiters.

That alone decides if you're gosu or not.


+ Show Spoiler +

I don't think that it necessarly means that you're "bad", but I don't think that there's been a single legitimately competative protoss player in the last 10 years who hasn't made arbiters in mid/lategame at least occassionaly.

Using storms is really hard to do once the terran reaches max and using storms also means more diminishing effects for other aspects of your play - You can stasis before you engage whereas storming means either ineffectually leaving your HTs to trail your army at a snail's pace or babysitting a shuttle and in turn your army management suffering because of it (Of course if you are a good play it's ideal to use both arbiters (in slightly lower numbers to compensate for the raw army supply lost) and storm)

And opening a slightly shorter midgame focused paragraph, I'd just like to say that excluding arbiter based builds most definitely makes you a more predictable player and more importantly a less flexible player. All midgame PvT games tend to diverge to either a deathball with arbiters and occassionally storm or carriers with goon HT support, and for a good reason, it works.


TLDR:
Arbiters are a good skill toi have
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2013-12-28 06:44:45
December 28 2013 06:42 GMT
#32
On December 28 2013 15:14 thezanursic wrote:
TLDR:
Arbiters are a good skill to have

I'm not disagreeing there. I posted the list of units I did and asked the question I did in order to have my past practices challenged and critiqued. I did so with an open mind, and am now curious to start using arbiters more.

What I was pushing back against was the simplistic notion that not using arbiters automatically makes you a 'bad' player. Seeing that you sort of disowned your earlier remark there, seems like we're in agreement.

Maybe it's more accurate to say that you can be a good player without arbiters, but if you use 'em and use 'em well, you'll be a better player for it.


User was warned for being hilarious
skzlime
Profile Joined July 2005
Hungary462 Posts
December 28 2013 08:13 GMT
#33
i never make arbiters because i am not a cheap dirty scumbag protoss user )))
life is balanced, L2P
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
December 28 2013 08:38 GMT
#34
Btw, is the valk 'sprite bug' still in effect?

Been away from BW for a long time, but IIRC, if you had more than 4 or so valks in an engagement, not all of their missiles would work because of some inherent limit or bug in the game.

Perhaps that's part of why valks never became that popular a unit? Dunno.

User was warned for being hilarious
LastWish
Profile Blog Joined September 2004
2015 Posts
December 28 2013 09:18 GMT
#35
On December 28 2013 01:19 [[Starlight]] wrote:
I'm coming back to BW after being away for several years. Just curious as to the 'state of the game' in 2013 (almost 2014).

For myself, IIRC, the units I never seemed to find myself making were:

1. Queens
2. Dark Archons
3. Infested Terrans
4. Valks
5. Ghosts (don't know why, they can be pretty good)
6. Arbiters
7. Scouts (do make these occasionally, just not often/not in big numbers)


Have things changed much since then, and some of these units are actually very popular now? If so, how are they usually employed?





1. Queens were used sometimes, maybe not consistently but I remeber some ensnare + plague tactics by Jaedong himself.
Also in mech ZvT the meta evolved in a way that mass queen+broodling was very possible.
2. Not used much. Possibly most useful in PvP to feedback templars, but the meta never evolved to that level.
Also if someone would play mass air ZvP then we would most likely see some DA.
3. Not useful in ZvT, but there was this map with neutral CC which made IT used against toss... and it was imba.
4. Useful in mech openings vs zerg. Also useful lategame TvT to counter mass wraith play.
5. Not useful much, because very hard to micro(without smartcasting) and in TvP gas is very precious.
6. Used a lot, almost in every PvT game. Use in other matchups is somewhat questionable.
7. Not very useful, too costly, easy to counter, hard to get speed upgrade.
Since dragoons and corsairs hard counter scouts and same goes for turrets/goliaths the only matchup you can use them in higher numbers is PvZ. But the risk is that zerg will outmacro you hard.. which happends almost always.







- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
Last Edited: 2013-12-28 10:12:03
December 28 2013 10:08 GMT
#36
D-Web Sairs

Except nobody uses D-web but I do. It's my ace in the hole. They adapt to my fleet beacon with anti carrier turrets and goliaths when they see it but they see me rollin in with a million dragoons and corsairs. can't stop it
D+ strategy.

Or they try to kill me before I get going. I think I die then

I also had a B- player mass ghosts vs me. I was thoroughly traumatized
Nada's body is South Korea's greatest weapon.
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
December 28 2013 10:11 GMT
#37
On December 28 2013 19:08 Kenpachi wrote:
Nobody uses D-web but I do. It's my ace in the hole. They adapt to my fleet beacon with anti carrier turrets and goliaths when they see it but they see me rollin in with a million dragoons and corsairs. can't stop it
D+ strategy.

Or they try to kill me before I get going. I think I die then

I always thought D-web should've been 150 mana (so that even with the energy upgrade, you can't get two webs per corsair).

REALLY good spell/special ability, almost too good.


User was warned for being hilarious
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
December 28 2013 13:02 GMT
#38
The only unit that doesn't have tried and true utility on that list is the ghost.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
Artunit
Profile Blog Joined January 2011
Philippines400 Posts
December 28 2013 14:43 GMT
#39
On December 28 2013 08:50 Falling wrote:
Show nested quote +
On December 28 2013 08:39 Carefree wrote:
Curious of the use of DA nowadays can be attributed to the common use of feedback in SC2.

I don't think so. If I remember correctly, just before SC2 came out, Zerg's mutalisk micro had gotten to a point in PvZ where it was really hard for Protoss to hang out into their high templar if they ever lost air control. And after getting high templar after templar sniped, the zerg's would just maul the Protoss with a massive army because Protoss didn't have AoE. There seemed to be quite a few shifts in metagame including DA usage with maelstroms to trap (or Bisu's super fast early zlot variant) and then kespa switched and we didn't see too much. But it seems to me that the DA use would be traced back to that time period more so.


I think it was the time when Destination was really popular.
NrT.Artunit
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
Last Edited: 2013-12-28 15:59:00
December 28 2013 15:50 GMT
#40
On December 28 2013 15:42 [[Starlight]] wrote:
Show nested quote +
On December 28 2013 15:14 thezanursic wrote:
TLDR:
Arbiters are a good skill to have

I'm not disagreeing there. I posted the list of units I did and asked the question I did in order to have my past practices challenged and critiqued. I did so with an open mind, and am now curious to start using arbiters more.

What I was pushing back against was the simplistic notion that not using arbiters automatically makes you a 'bad' player. Seeing that you sort of disowned your earlier remark there, seems like we're in agreement.

Maybe it's more accurate to say that you can be a good player without arbiters, but if you use 'em and use 'em well, you'll be a better player for it.




I'm gonna be dead serious here. Unless you are going carriers every game or are LRM)Oya, you need arbiters in PvT. Getting arbiters doesn't mean you are "gosu", it just means you don't suck. Sorry if my assertion that making top-tier units and spell casters is essential for playing at a high level comes off as too 'simplistic'. At no point does thezanursic disown his previous statement, so you're actually not in agreement.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
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