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Units You Never Bother Making? - Page 3

Forum Index > Brood War Strategy
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Plissken_2097
Profile Blog Joined December 2008
Spain628 Posts
December 28 2013 16:41 GMT
#41
On December 28 2013 15:42 [[Starlight]] wrote:
Maybe it's more accurate to say that you can be a good player without arbiters, but if you use 'em and use 'em well, you'll be a better player for it.



A zerg player that doesn't use defilers is just bad. Same can be said about a protoss and arbiters.

Are devourers so bad now nobody even include them in their lists?
Formerly Golondrin
hitthat
Profile Joined January 2010
Poland2297 Posts
December 28 2013 17:15 GMT
#42
Devourers are usefull late ZvZ only. And we all know how often we have late ZvZ....
Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
traceurling
Profile Joined December 2012
United States1240 Posts
December 28 2013 18:25 GMT
#43
On December 29 2013 02:15 hitthat wrote:
Devourers are usefull late ZvZ only. And we all know how often we have late ZvZ....

Pretty good vs Corsair/Carrier
"Appreciate the things you have before they become the things you had."
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
Last Edited: 2013-12-28 18:36:19
December 28 2013 18:35 GMT
#44
On December 29 2013 01:41 Golondrin wrote:
Show nested quote +
On December 28 2013 15:42 [[Starlight]] wrote:
Maybe it's more accurate to say that you can be a good player without arbiters, but if you use 'em and use 'em well, you'll be a better player for it.



A zerg player that doesn't use defilers is just bad.


So we basically agree that Zergs who don't use defilers can be good? You just make 'em and use 'em and shake 'em and bake 'em and then it can make you an even better player.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
jello_biafra
Profile Blog Joined September 2004
United Kingdom6639 Posts
Last Edited: 2013-12-28 18:53:52
December 28 2013 18:52 GMT
#45
On December 28 2013 17:38 [[Starlight]] wrote:
Btw, is the valk 'sprite bug' still in effect?

Been away from BW for a long time, but IIRC, if you had more than 4 or so valks in an engagement, not all of their missiles would work because of some inherent limit or bug in the game.

Perhaps that's part of why valks never became that popular a unit? Dunno.


The sprite bug is still in effect but it normally only happens on money maps because they're full of sprites, in a regular 1v1 you can have 12 or more valks and they will all fire in battle.

On another note, anyone remember that map that had a neutral CC in the middle that zerg could infest? Infested terrans are better in ZvP than in ZvT.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
traceurling
Profile Joined December 2012
United States1240 Posts
December 28 2013 19:13 GMT
#46
On December 29 2013 03:52 jello_biafra wrote:
Show nested quote +
On December 28 2013 17:38 [[Starlight]] wrote:
Btw, is the valk 'sprite bug' still in effect?

Been away from BW for a long time, but IIRC, if you had more than 4 or so valks in an engagement, not all of their missiles would work because of some inherent limit or bug in the game.

Perhaps that's part of why valks never became that popular a unit? Dunno.


The sprite bug is still in effect but it normally only happens on money maps because they're full of sprites, in a regular 1v1 you can have 12 or more valks and they will all fire in battle.

On another note, anyone remember that map that had a neutral CC in the middle that zerg could infest? Infested terrans are better in ZvP than in ZvT.

Holy World it was an interesting map....
"Appreciate the things you have before they become the things you had."
prosatan
Profile Joined September 2009
Romania8514 Posts
December 28 2013 21:40 GMT
#47
Infested terrans and queens...
and rarely scouts or valks
Lee JaeDong Fighting! The only church that illuminates is the one that burns.
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
December 28 2013 23:00 GMT
#48
On December 29 2013 02:15 hitthat wrote:
Devourers are usefull late ZvZ only. And we all know how often we have late ZvZ....

Devourers are used in ZvT as well, when you morph mutas into guardians you can morph one into a devourer to help ward off the first wraith that comes to shoot all the guardians.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Peeano
Profile Blog Joined March 2009
Netherlands5206 Posts
December 29 2013 00:44 GMT
#49
On December 28 2013 17:38 [[Starlight]] wrote:
Btw, is the valk 'sprite bug' still in effect?

Been away from BW for a long time, but IIRC, if you had more than 4 or so valks in an engagement, not all of their missiles would work because of some inherent limit or bug in the game.

Perhaps that's part of why valks never became that popular a unit? Dunno.


The bug still exists. I love using valkyries in TvZ and from my experience having more than 7-8 valks to attack the same area, doesn't do more dps to that area.
FBH #1!
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
December 29 2013 01:24 GMT
#50
On December 29 2013 09:44 Peeano wrote:
The [valk sprite] bug still exists. I love using valkyries in TvZ and from my experience having more than 7-8 valks to attack the same area, doesn't do more dps to that area.

Thank you. So, most folks would agree that 7-8 is about the limit for # of valks you have before you run into the bug?

(And if so, why has Bliz never fully fixed the bug? Is it a matter of "thats the most the game can do on the listed minimum system requirements"?? =\ )


User was warned for being hilarious
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
December 29 2013 01:33 GMT
#51
On December 29 2013 01:41 Golondrin wrote:
A zerg player that doesn't use defilers is just bad. Same can be said about a protoss and arbiters.

Are devourers so bad now nobody even include them in their lists?

I use defilers. Am I a good zerg player?

For 'toss, to be fair, it was the race I played least, and a lot of those games didn't go to late game for me... I'd either clean the other person's clock in early or mid-game, or get mine cleaned. And my opponents didn't seem to use arbiters much, and when they did, it wasn't terribly effectively.

In retrospect it seems obvious that I played against 'okay' players, not real good ones. Which is why I'm asking you nice folks things.

Far as devourers go, I remember using them. Ppl are saying they only work in ZvZ, but they were helpful to me in ZvP too... typical usage would be, "ZOMG, my air's getting pwned by 'sairs!". And then a combined force of devs, scourge, and mutas would then pwn their 'sairs right back.

Devs saved my scaly zerg behind more than once. Is that atypical?


User was warned for being hilarious
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
December 29 2013 02:35 GMT
#52
In competitive 1v1 you won't be able to get hive at the time that you need to deal with corsairs, so usually mass scourge is used to try to keep them under control. If sair numbers get too large for scourge, then you switch to hydra and spore colonies, and forget about getting air control for now.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
December 29 2013 02:46 GMT
#53
@Birdie – Yep, exactly, the 'sairs would terrorize my air for awhile before the devs would come out, and then the tables would turn.

And just as you say, once they had a certain critical mass of 'sairs, scourge alone couldn't do much.

User was warned for being hilarious
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
December 29 2013 04:44 GMT
#54
On December 29 2013 11:46 [[Starlight]] wrote:
@Birdie – Yep, exactly, the 'sairs would terrorize my air for awhile before the devs would come out, and then the tables would turn.

And just as you say, once they had a certain critical mass of 'sairs, scourge alone couldn't do much.


Usually by the time you have hive tech, it's much more efficient to use crackling defiler lurker than to try for air control, particularly as Protoss will have templar tech out by then.

Did you ever play on iCCup or the other private servers?
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
December 29 2013 05:23 GMT
#55
On December 28 2013 03:49 Jumperer wrote:
Dark templars

Huehuehue
Scouts are pretty rare, more so than BCs I think.
kwark_uk: @father_sc learn to play maybe?
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
December 29 2013 06:58 GMT
#56
On December 29 2013 13:44 Birdie wrote
Usually by the time you have hive tech, it's much more efficient to use crackling defiler lurker than to try for air control, particularly as Protoss will have templar tech out by then.

Yep, for sure. But sometimes you don't have too much choice, like on island maps, or land maps that have island bases on them that you want to take out (Temple).


Did you ever play on iCCup or the other private servers?

Nope. I was out of BW long before iCCup showed up.

I was in a small league for awhile though. It was fun, extremely laid-back I guess by TL standards.


User was warned for being hilarious
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
December 29 2013 07:46 GMT
#57
On December 29 2013 15:58 [[Starlight]] wrote:
Show nested quote +
On December 29 2013 13:44 Birdie wrote
Usually by the time you have hive tech, it's much more efficient to use crackling defiler lurker than to try for air control, particularly as Protoss will have templar tech out by then.

Yep, for sure. But sometimes you don't have too much choice, like on island maps, or land maps that have island bases on them that you want to take out (Temple).


Show nested quote +
Did you ever play on iCCup or the other private servers?

Nope. I was out of BW long before iCCup showed up.

I was in a small league for awhile though. It was fun, extremely laid-back I guess by TL standards.



Yeah island maps aren't usually used any more in tournaments. I wasn't really around when they were so I'm not sure why (perhaps one race was imba on island maps?).
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
rauk
Profile Blog Joined February 2009
United States2228 Posts
Last Edited: 2013-12-29 08:28:19
December 29 2013 08:25 GMT
#58
On December 29 2013 03:35 ninazerg wrote:
Show nested quote +
On December 29 2013 01:41 Golondrin wrote:
On December 28 2013 15:42 [[Starlight]] wrote:
Maybe it's more accurate to say that you can be a good player without arbiters, but if you use 'em and use 'em well, you'll be a better player for it.



A zerg player that doesn't use defilers is just bad.


So we basically agree that Zergs who don't use defilers can be good? You just make 'em and use 'em and shake 'em and bake 'em and then it can make you an even better player.


kwanro would never build a defiler if he didn't have to, bless his heart

On December 29 2013 10:33 [[Starlight]] wrote:
Show nested quote +
On December 29 2013 01:41 Golondrin wrote:
A zerg player that doesn't use defilers is just bad. Same can be said about a protoss and arbiters.

Are devourers so bad now nobody even include them in their lists?

I use defilers. Am I a good zerg player?

For 'toss, to be fair, it was the race I played least, and a lot of those games didn't go to late game for me... I'd either clean the other person's clock in early or mid-game, or get mine cleaned. And my opponents didn't seem to use arbiters much, and when they did, it wasn't terribly effectively.

In retrospect it seems obvious that I played against 'okay' players, not real good ones. Which is why I'm asking you nice folks things.

Far as devourers go, I remember using them. Ppl are saying they only work in ZvZ, but they were helpful to me in ZvP too... typical usage would be, "ZOMG, my air's getting pwned by 'sairs!". And then a combined force of devs, scourge, and mutas would then pwn their 'sairs right back.

Devs saved my scaly zerg behind more than once. Is that atypical?




seems more like you played against other players who were "casual" and don't really care about learning the way the game is played, not "okay" players

typically in zvp when toss has a whole control group of +1 sairs you won't even be close to greater spire so if you try to depend on devourers to take back air control you're going to have no overlords for a pretty long time
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2013-12-29 10:04:42
December 29 2013 09:50 GMT
#59
On December 29 2013 16:46 Birdie wrote:
Yeah island maps aren't usually used any more in tournaments.

I wasn't really around when they were so I'm not sure why (perhaps one race was imba on island maps?).

I still dig 'em. Nor was my play ever solely determined by what was and wasn't used in tourneys.

// (is that a heretical thing to say on TL? )
User was warned for being hilarious
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
December 29 2013 10:29 GMT
#60
On December 29 2013 17:25 rauk wrote:
kwanro would never build a defiler if he didn't have to, bless his heart

seems more like you played against other players who were "casual" and don't really care about learning the way the game is played, not "okay" players

I dunno rauk... they were in a league, so I don't think I'd call 'em straight casual.

Now, did they sit around watching progamer replays all day long, in hopes of reaching something approaching that level? Nope, I will confess they did not. But they did play lots, and they had a good time doin' it. To me, that's the most important thing.


typically in zvp when toss has a whole control group of +1 sairs you won't even be close to greater spire so if you try to depend on devourers to take back air control you're going to have no overlords for a pretty long time

As Birdie and I were discussing, there are things you do stopgap to try to deal with sairs 'til the devs come out. Your ovies definitely can't roam far from home while the 'toss has air superiority, I think we all get that.


User was warned for being hilarious
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