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Map of the Month #9 - Page 2

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 2 3 4 5 21 22 23 Next All
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
September 03 2011 06:45 GMT
#21
If you'd read the posts carefully enough you wouldn't be so stressed out
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
iGrok
Profile Blog Joined October 2010
United States5142 Posts
September 03 2011 07:02 GMT
#22
The restrictions are for MotM 10. Read please.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
chuky500
Profile Blog Joined March 2010
France473 Posts
September 03 2011 08:56 GMT
#23
Back To Back
chuky

[image loading]

The main and natural are back to back. Defending two bases is easier when they're close to each other but you can also have more casualties if your defense isn't in place. Back to Back was created with Fast Expansions in mind. You can make a wall down your ramp so it either covers both bases or closes the corridor alongside the main.

Instead of a line of grass there are several patches. You can place your army in the grass and have an air unit for vision. But beware of the Xel Naga towers that give vision on the high grass.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=144898
Sea_Food
Profile Blog Joined May 2011
Finland1612 Posts
September 03 2011 10:17 GMT
#24
Reakray

[image loading]

Playable: 188x188. Enemy can not spawn right next to you, but can in any of the other 6 locations. XelNaga watch towers ease early scouting, but they can only see the main building of opponent, not the mineral line, gas or ramp. Also they self destruct at the 5 minute mark. Choke to natural can be walled with 3 bunkers or other buildings that size. The gold base has 8 mineral patches. No rich gas geysers, destructible rocks or sight blockers.


Map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=258592#1
Dustin Browder
Profile Joined September 2011
United States1 Post
Last Edited: 2011-09-03 13:07:52
September 03 2011 11:48 GMT
#25
Hello everyone, let me present you my child with a wonderful woman i met some years ago named Arkanoid. Look how cute he is, i love him so much, he looks as cool as his daddy!


Rockstin Rockder


[image loading]


It's a very very cool macro oriented map with very cool features such as rocks, Xel'Naga towers, rocks, gold expands and rocks. The layout is very cool. Watch out for sneaky sneaky things from the main backdoor!
However, the map might be a bit too complicated for new players so this map won't appear in the ladder map pool, i'll instead let my beloved design team do the amazing job!
I rock, you rock!
Ragoo
Profile Joined March 2010
Germany2773 Posts
September 03 2011 12:17 GMT
#26
ROFL XDDD

You forgot to say that it's a macro map
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Baseic
Profile Joined March 2011
Netherlands310 Posts
Last Edited: 2011-09-03 13:08:08
September 03 2011 12:56 GMT
#27
On September 03 2011 20:48 Dustin Browder wrote:
Hello everyone, let me present you my child with a wonderful woman i met some years ago named Arkanoid. Look how cute he is, i love him so much, he looks as cool as his daddy!


Rockstin Rockder


[image loading]


It's a very very cool macro oriented map with very cool features such as rocks, Xel'Naga towers, rocks, gold expands and rocks. The layout is very cool. Watch out for sneaky sneaky things from the main backdoor!
However, the map might be a bit too complicated for new players so this map won't appear in the ladder map pool, i'll instead let my beloved design team do the amazing job!

It's not symmetric, gotta fix that if you want the map to be balanced.
Etc.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
September 03 2011 13:08 GMT
#28
I think we have a winner folks!
Administrator~ Spirit will set you free ~
Superouman
Profile Blog Joined August 2007
France2195 Posts
September 03 2011 13:18 GMT
#29
On September 03 2011 20:48 Dustin Browder wrote:
Hello everyone, let me present you my child with a wonderful woman i met some years ago named Arkanoid. Look how cute he is, i love him so much, he looks as cool as his daddy!


Rockstin Rockder


[image loading]


It's a very very cool macro oriented map with very cool features such as rocks, Xel'Naga towers, rocks, gold expands and rocks. The layout is very cool. Watch out for sneaky sneaky things from the main backdoor!
However, the map might be a bit too complicated for new players so this map won't appear in the ladder map pool, i'll instead let my beloved design team do the amazing job!


Oh my god, this is the map of the year
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
September 03 2011 13:38 GMT
#30
Holy crap this is the perfect amount of rocks!
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
September 03 2011 14:35 GMT
#31
--- Nuked ---
eTcetRa
Profile Joined November 2010
Australia822 Posts
September 03 2011 14:48 GMT
#32
Why did I think Mr T lost his Mohawk?

Anyway! My submission will be oZz Flamestrike which is my favorite map I've made recently, and I beleive it should be quite balanced. So here it is!

[image loading]

[image loading]

Map Thread:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=256347

Map Thread does not reflect latest changes yet.
Retired Mapmaker™
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
Last Edited: 2011-09-03 15:32:53
September 03 2011 15:04 GMT
#33
TPW Ohana

[image loading]

2-player map that generally produced a lot of 3-5 base play. Each base has a different strategic approach to it (some are open, some have LOS, some have a tiny ramp, etc). The map was inspired by Bel'Shir Beach and while there are similarities, it is NOT the same. The tileset is completely custom as well which contains a very dry, rocky, rugged texture set to resemble a dry beach. The destructible rocks are key to taking your 3rd, and as a benefit for both players, they have been reduced to 1 armor and 1000 health (down from 2000) to allow a quicker opportunity to take a safer 3rd through the back door.


Map Thread
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
eTcetRa
Profile Joined November 2010
Australia822 Posts
September 03 2011 15:24 GMT
#34
Very nice map IronManSC, I personaly like it a lot more than BelShir Beach


Also tried clicking the link to your map thread and kept wondering why it wasn't working. Sneaky sneaky bastard! :D
Retired Mapmaker™
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
September 03 2011 15:26 GMT
#35
On September 04 2011 00:24 Holiver wrote:
Also tried clicking the link to your map thread and kept wondering why it wasn't working. Sneaky sneaky bastard! :D


Try now
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
Ferisii
Profile Joined February 2011
Denmark199 Posts
Last Edited: 2011-09-05 12:31:11
September 03 2011 16:24 GMT
#36
Crater RE
by Ferisii
[image loading]

Map Thread
Author of Cactus Valley RE - My latest map: Para Bellum http://goo.gl/iV90wG
Mereel
Profile Joined February 2010
Germany895 Posts
Last Edited: 2011-09-03 16:28:40
September 03 2011 16:28 GMT
#37
TPW Damage Inc.

[image loading]
HQ: http://i.imgur.com/sv9BM.jpg

Description:
4 player map with 2 2player maps in one
only cross spawn

Mapthread will follow

TPW Mapmaking Team
Ragoo
Profile Joined March 2010
Germany2773 Posts
September 03 2011 16:57 GMT
#38
wtf, is that a dream? I wanted people to make a map with this 2 2 player maps in one style and I always want people to use mineral blocks. If I was a judge this would instantly be top5

+ Show Spoiler +

btw if you don't know how you make the minerals that block not mineable by MULEs and MULEs become a problem, I know a solution
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Fearlezz
Profile Joined April 2010
Croatia176 Posts
Last Edited: 2011-09-03 17:51:09
September 03 2011 17:41 GMT
#39
More and more awesome maps, can't wait to see what everybody else comes up with this month!
fAiLeDaWaY
Profile Joined August 2011
Germany12 Posts
Last Edited: 2011-09-03 22:33:36
September 03 2011 22:16 GMT
#40
Steadfast Fortress
[image loading]
by fAiLeDaWaY

Mapthread

Features:
- 4Spawnposition-map with cross only; This creates 2 - 2-player constellations which are totally different in terms of game experience and game progress (rush and macro)
-Adventure feature: after 30 game-minutes there will be no flood anymore, which will give the players access to two waterways (top left and bottom right) and let them play more flanks etc. - this should make the lategame more dynamik
-huge area in the middle to fight on. Place for flanks but also for army-positioning.
-Texutures of molynth and aiur have been fused. This makes the map look like an old fortress
Prev 1 2 3 4 5 21 22 23 Next All
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