• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:12
CEST 14:12
KST 21:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 13-19): Clem Goes for Four0BSL Team A vs Koreans - Sat-Sun 16:00 CET6Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3
StarCraft 2
General
Team Liquid Map Contest #21 - Presented by Monster Energy herO joins T1 Weekly Cups (Oct 13-19): Clem Goes for Four The New Patch Killed Mech! TL.net Map Contest #21: Voting
Tourneys
INu's Battles #13 - ByuN vs Zoun Tenacious Turtle Tussle SC2's Safe House 2 - October 18 & 19 Sparkling Tuna Cup - Weekly Open Tournament $1,200 WardiTV October (Oct 21st-31st)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
BSL Season 21 BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW caster Sayle BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[ASL20] Semifinal B Azhi's Colosseum - Anonymous Tournament [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Current Meta BW - ajfirecracker Strategy & Training Relatively freeroll strategies Siegecraft - a new perspective
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club!
Media & Entertainment
Series you have seen recently... Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1339 users

[M] (2) Steadfast Fortress

Forum Index > SC2 Maps & Custom Games
Post a Reply
fAiLeDaWaY
Profile Joined August 2011
Germany12 Posts
Last Edited: 2011-08-17 17:37:59
August 17 2011 17:33 GMT
#1
[image loading]
[image loading]
[image loading]

Steadfast Fortress created by fAiLeDaWaY
EU-Published
Playable 149x128

Design: Steadfast Fortress unites elements of jungle and an exotic island. It is designed as an fortress, which is an island actually. Therefore there is much deadspace for airusage above the water. Additionally there are some protoss-doodads to create a mystic atmosphere.

Game: On Steadfast Fortress there is only cross-spawn. This is one central feature of the map, because this creates two extremely different gamestyles: On the one hand rush gameplay, on the other hand a very hard macro style. On those macro positions it is really easy to get a 3rd, but it is hard to play against styles like dropplay, if rocks aren't destroyed.
A second feature is the waterway which will be open after 30 game-minutes. It creates another route for attacks, especially if the center is hard sieged.

I really appreciate any suggestions, please comment and give tips :D
IronManSC
Profile Blog Joined November 2010
United States2119 Posts
August 17 2011 17:54 GMT
#2
Is this a 2-player map or 4-player? Where are the starting locations? I'm guessing 4 main bases but they're all different shapes and sizes.
SC2 Mapmaker || twitter: @ironmansc || Ohana & Mech Depot || 3x TLMC finalist || www.twitch.tv/sc2mapstream
fAiLeDaWaY
Profile Joined August 2011
Germany12 Posts
August 17 2011 17:56 GMT
#3
ya sry man it is 2-player 1on1 melee. Those big 4 platforms are the starting positions
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-08-17 18:50:27
August 17 2011 18:50 GMT
#4
hm, could you add analyizer pics and maybe a pic with higher resolution
A little hard to really comment on everything.
I like the doodating and the general look, but it might by a little choky, and are the nat geysers in the front of the base?
fAiLeDaWaY
Profile Joined August 2011
Germany12 Posts
Last Edited: 2011-08-17 21:39:18
August 17 2011 19:49 GMT
#5
alright here i've got some new pictures:
[image loading]
overview
[image loading]
the top
[image loading]
the bottom
[image loading]
the center

i really dont know how to design the center in terms of balnce and gameplay... but im really looking forward to use concrete tips. Thank you m8s

Edit:

[image loading]
[image loading]
[image loading]
OrchidThief
Profile Joined April 2011
Denmark2298 Posts
Last Edited: 2011-08-17 20:35:17
August 17 2011 20:33 GMT
#6
Looks like a zerg nightmare to me, full of chokes and a billion places to put/elevate tanks/marines. I dislike the gimmick in the middle, I really wish people would stop doing that kind of stuff and just design maps that are unique without stuff like that.

Edit: It'd probably make a nice TvT map though, potential for some incredible positional play matches.
The Final Boss
Profile Joined February 2011
United States1839 Posts
Last Edited: 2011-08-17 21:39:21
August 17 2011 21:38 GMT
#7
I like the map personally (can't play it because it's EU only, upload to NA ^^) but I'm not sure that I like that there are two different bases that you can get. I mean it's not a big deal, but I think I would like the map more if you always both spawned top/bottom or always both spawned left/right. Otherwise it just looks like it would be weird to play on as you'd have to practice with both spawn locations and I'm not sure how much a certain spawn location might favor strategies.

Due to this map not being on NA I can't really comment on it's playability, but I'm intrigued by how the map works. The middle is interesting, but I would cut it back to only two gases instead of four, as it seems a little extreme that a person would be able to get four gases off one CC/Nexus/Hatch.

Aesthetically, the map is beautiful from the shots you've provided, great job! ^^
Big J
Profile Joined March 2011
Austria16289 Posts
Last Edited: 2011-08-17 21:40:52
August 17 2011 21:39 GMT
#8
I have to agree, it's very choky which usually means zerg nightmare if it can't compensate it with something like counterattack routes (like Crossfire).

I think the gold bases might have to go (there are 6other expansions per side on the map anyways) and then do something to broaden the middle (cut the two platformsfrom each side a little bit; use that area where the gold's vespins now are, to broaden the ramps

btw, are you sure that you can't blink in the top right/bottom left main bases, if you control the high ground and/or the watchtower next to it?
edit: ah, no problem, now I've seen the analizers
fAiLeDaWaY
Profile Joined August 2011
Germany12 Posts
August 17 2011 21:45 GMT
#9
ya thank you for your comment, ehm i really think i have to design the center in a different way. How would one big platform be without any chokes and ramps? Think siege on the cliff to protect those gold naturals and gases would be kinda insane...
I also thought about the connection between both naturals (at the left and the right), if there were deadspace (like trees or smth. like that), it wont favor drops that huge...
fAiLeDaWaY
Profile Joined August 2011
Germany12 Posts
August 17 2011 21:48 GMT
#10
also a nice suggestion bigJ. Lemme sleep a bit, then i may make some changes and post the new results . But please don't comment less than u did before :D thanks to all subscribers!
Big J
Profile Joined March 2011
Austria16289 Posts
August 17 2011 21:50 GMT
#11
ah, one more thing I forgot:
Vespin geysers in the front are pretty hard to defend and this (awesome looking) "beach bases" kind of block the bottom route with their minerals... It will slow everything down brutally, not even talking about them being mined while trying to push down there...
Fearlezz
Profile Joined April 2010
Croatia176 Posts
August 18 2011 01:02 GMT
#12
I like the "vulnerable geysers" idea.
fAiLeDaWaY
Profile Joined August 2011
Germany12 Posts
Last Edited: 2011-08-18 19:30:44
August 18 2011 19:28 GMT
#13
hey guys, here an update :D

[image loading]
the whole map
[image loading]
The new center- very less chokes and a huge area to flank and do stuff like that
[image loading]
the new 3rd for macro devices- there is no more place to drop on. Instead a big ramp creates another route to attack the opponent or break the contain

please tell me what you do think abouut those changes
The Final Boss
Profile Joined February 2011
United States1839 Posts
August 18 2011 20:27 GMT
#14
Don't put rocks at the third base. I can maybe possibly sometimes understand putting rocks at a gold base to prevent a fast expansion to it, but really. Why at the third? All that does it give Zerg a super hard time against forge first builds from Protoss which are already super strong on this map. If you really need rocks at an expansion, go with the gold, but preferably just keep destructible rocks out all together (only map where I like the destructible rocks is Crevasse because it affects the gameplay (basically makes rushes much more difficult but allows for much faster mobility around the map late game) but not in the way that rocks affect Delta Quadrant or Blizzard's Map Pool version of Tal'Darim Altar (stopping players from taking fast third bases).
Corak
Profile Joined February 2010
Germany188 Posts
August 20 2011 10:26 GMT
#15
The Depot is on the wrong side of the ramp. This way it prevents offensive and defensive Wall offs.
Please log in or register to reply.
Live Events Refresh
INu's Battles
11:00
INu's Battle #13
ByuN vs ZounLIVE!
IntoTheiNu 53
LiquipediaDiscussion
Replay Cast
10:00
LiuLi Cup #46 - Day 1
CranKy Ducklings170
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 319
Lowko295
Reynor 247
SortOf 109
StarCraft: Brood War
Britney 28911
Calm 10416
Hyuk 5170
Horang2 2795
Bisu 2043
GuemChi 1424
Flash 906
Jaedong 722
Mong 706
actioN 605
[ Show more ]
Larva 400
Mini 392
Soma 351
Stork 320
EffOrt 271
Light 212
Hyun 171
Soulkey 144
Snow 142
TY 132
Pusan 113
hero 102
Killer 96
JYJ81
Barracks 75
ggaemo 64
Sea.KH 52
Mind 48
Rush 42
JulyZerg 38
Aegong 35
Noble 34
ToSsGirL 24
sorry 22
soO 20
Sharp 19
Sacsri 17
Movie 16
Bale 14
yabsab 14
SilentControl 14
sas.Sziky 13
Shine 10
HiyA 2
Dota 2
Gorgc1576
XaKoH 486
qojqva325
XcaliburYe230
420jenkins187
Dendi141
League of Legends
JimRising 365
Counter-Strike
olofmeister2629
shoxiejesuss881
x6flipin477
oskar9
Heroes of the Storm
Khaldor218
Other Games
summit1g11986
singsing2170
B2W.Neo558
Sick263
Pyrionflax259
hiko84
Mew2King35
Hui .17
ToD9
Organizations
StarCraft: Brood War
lovetv 11
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2919
• HappyZerGling113
Other Games
• WagamamaTV312
Upcoming Events
Monday Night Weeklies
3h 48m
Replay Cast
10h 48m
WardiTV Invitational
22h 48m
WardiTV Invitational
1d 2h
PiGosaur Monday
1d 11h
Replay Cast
1d 21h
Tenacious Turtle Tussle
2 days
The PondCast
2 days
OSC
2 days
WardiTV Invitational
3 days
[ Show More ]
Online Event
4 days
RSL Revival
4 days
RSL Revival
4 days
WardiTV Invitational
4 days
Afreeca Starleague
5 days
Snow vs Soma
Sparkling Tuna Cup
5 days
WardiTV Invitational
5 days
CrankTV Team League
6 days
RSL Revival
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.