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TL Mafia Idea Factory - Page 14

Forum Index > TL Mafia
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Prev 1 12 13 14 15 16 51 Next
FourFace
Profile Blog Joined March 2011
701 Posts
May 02 2012 15:43 GMT
#261
I'd love to be meepo
I don't know, lynch me!
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
May 02 2012 15:50 GMT
#262
If only it was that simple >:3
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
blubbdavid
Profile Blog Joined February 2010
Switzerland2412 Posts
May 02 2012 21:34 GMT
#263
What about Death Note Mafia?

Or has someone already brought it in?
Death note changes possessor every night. Shinigami's have the ability to kill Death Note users. blablabla don't know how to continue this I will think about more.
What do you desire? Money? Glory? Power? Revenge? Or something that surpasses all other? Whatever you desire - that is here. Tower of God ¦¦Nutella, drink of the Gods
Cephiro
Profile Joined May 2011
Finland1934 Posts
May 03 2012 01:22 GMT
#264
Someone please host a game where I can be a "Meta Vig" = I get to shoot anyone that mentions metagaming if I want.
Nisani201
Profile Joined September 2010
United States1400 Posts
Last Edited: 2012-05-06 03:26:19
May 06 2012 03:12 GMT
#265
I'm currently reading the Liar Game manga because it was being mentioned in the Mafia Manga thread and in the Liar Game mafia thread. Right now we're playing a combination of the Downsizing and and the Minority Rule game, but would the Pandemic Game work as well?

We could have the mafia faction want to spread the virus to at least half the players, and the town faction trying to save it. No one would die, and the game would end at a set time.

We could have power roles that affect the game as well.

Or of course this could be a stupid idea with a huge flaw, but that's why it's in the idea thread

Thoughts?

EDIT: I just realized that I didn't explain the Pandemic game at all.

In the manga, there are 12 (I think) players who are in the game. 2 are selected to be carriers of the virus. Throughout the game, players can "bond" to create vaccines or spread the virus. If two non-infected players bond, they both get a +1 status, which represents a single vaccine. If an infected player bonds with a non-infected player, the non-infected gets infected. If the non-infected has a vaccine, it is used on the infected player. This page (imgur backup) explains the outcomes of all the scenarios.

The manga is a free-for-all, though there is a group of three players team up to disrupt everyone else (but this group is known to everyone). If this were played on a forum, a secret "mafia" and "town" could probably work, though I'm not sure how the infected and normal players would be determined.
Enjoy your day.
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
May 06 2012 03:19 GMT
#266
So basically, all mafia start infected, all townies not infected. Mafia have to infect at least half the players (or maybe infect all the players currently alive?), and town to erase the infection...

...are there lynches or night kills then? Or do all players participate every time?
Will players "contact" to infect/produce vaccines as well?

Town's win condition is to remove the infection, that means give the vaccine to scum as well. If scum refuse to contact, then that can never happen even if all townies have +100 in vaccines, so how can town win?


Anyways, I think some of these games can be implemented best as 3rd party games with no Town or Scum.
I remember a "Survivor" mafia game in here that was basically the exact same thing. Each player plays to win himself, but they have to form groups, etc to do so.

In "Survivor" the groups were formed at the beginning, but we can have a Liar Game with PMs and shit were everybody starts on their own and have to act accordingly to win.

We can add other "win conditions" as well so it's not a "Everybody kill everybody" thing (if not nobody will join any group and just act for themselves). Maybe have "money" too, and the players that end up with most money win too, or have specific win conditions for specific players, etc.
Nisani201
Profile Joined September 2010
United States1400 Posts
Last Edited: 2012-05-06 03:30:48
May 06 2012 03:29 GMT
#267
There are a lot of ways that it could work.

One idea I thought of is that one mafia and one town starts off as infected. During the day, players can bond in-thread, and during the night, instead of killing someone, mafia would forcibly infect someone with the virus. So that would mean either no death at all (with a deadline at a certain point in the game), or having infected players die a certain time after they are infected.

If there is no death, the mafia's win-con would be to infect a certain fraction of players, while the town's objective is the opposite... the only problem with this is that the mafia could very quickly infect themselves... maybe the mafia has to stay free from being infected? idk
Enjoy your day.
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
May 06 2012 03:46 GMT
#268
lol I dunno


So in that case, what happens if town says "Okay, the infected townie should claim right now"? Obviously the infected townie will claim, since he wins as a group (unlike the actual game in the manga). Then he will be confirmed town, unless more than 1 scum claim infected as well, in which case you out 2 mafia from a group of 3 players. What happens next?
Only 1 other scum (the actually infected one) won't claim because again, 1 confirmed scum in a group of 2 players.
If that townie is confirmed, then they randomly choose 2 other players. Since there is only 1 infected player (scum) that hasn't claimed, then the chances of getting 2 Normals are VERY HIGH.
Then those 2 create a vaccine, one of them gives it to the infected (and becomes infected himself), the previously infected and the other one create another vaccine, the one with 2 vaccines gives one to the new infected one, and he uses a vaccine himself. That way all 3 will be confirmed Normal.

If they are not confirmed Normal (for instance, the 3rd guy couldn't use his vaccine), then one of the 2 that they chose was the infected scum. That means ALL the rest are confirmed Normal, and they will all produce vaccines with each other, and eventually desinfect that group of 3 players (if someone doesn't want to he's scum).
Bingo! Flawless town win in Day 1.


Making all mafia infected seems better, but in that case there's the chance town make contact with each other first (very likely) and those make contact with scum. Scum won't want to become "Normal", so they won't contact.
It only takes for there to be 2-3 "almost confirmed town" to circle jerk their vaccines and scum have it very tough to win.
Nisani201
Profile Joined September 2010
United States1400 Posts
May 06 2012 03:53 GMT
#269
Even if the infected townie claims, the rest of the town has to decide who to bond with. 1 mafia and 1 town infected probably isn't the best idea, but throwing in more infected mafia or infected town can make it more interesting.

The problem with only putting mafia in the infected group is that it would be in town's best interests to never bond with anyone. In that case, the alternate town win-con would be for a certain amount of vaccines to be created. But at that point, it becomes more of a free-for-all because different people can have different amounts of vaccines.
Enjoy your day.
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
May 12 2012 11:17 GMT
#270
How about French Revolution Mafia! We can elect a Robespierre then later guillotine him. There will be a sweet guillotining phase then different factions like the clergy and the nobles and of course the town is the glorious revolution
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Acrofales
Profile Joined August 2010
Spain18050 Posts
May 12 2012 13:34 GMT
#271
On May 06 2012 12:53 Nisani201 wrote:
Even if the infected townie claims, the rest of the town has to decide who to bond with. 1 mafia and 1 town infected probably isn't the best idea, but throwing in more infected mafia or infected town can make it more interesting.

The problem with only putting mafia in the infected group is that it would be in town's best interests to never bond with anyone. In that case, the alternate town win-con would be for a certain amount of vaccines to be created. But at that point, it becomes more of a free-for-all because different people can have different amounts of vaccines.

Well, what if town doesn't know who's infected, and scum knows at the start of the game who is infected. Then town has a power role "microbiologist" who can check for infection (and maybe cure it). Wincon for scum is to infect everybody. Town wincon is to kill scum? I dunno, needs some refinement, but something like this might work?
Dirkzor
Profile Blog Joined June 2011
Denmark1944 Posts
May 12 2012 15:08 GMT
#272
Totally not on topic... But...

Have there ever been a mafia traitor role? Someone who is part of the mafia team but actually want town to win? Undercover agent is maybe a better name...

I thought about this. There would have to be a rule that the Undercover Agent (UA) couldn't just give away the names of the scum team, but he could type whatever he wanted in the thread besides that. That way mafia had to hunt for town within there own ranks and maybe consider how much they share infomation to everyone within the QT. The only one who can not be the UA is the Godfather.

So in a 15 man setup it would be something like this:

Scum:
1 godfather
2 goons (or other scum PRs)
1 UA

Town:
11 town (with x number of PRs)

The godfather would be given 1 extra (one time use) to use within the ranks of the scum team. This can be done at any time and the kill would be instant, PM'ed to host ofcourse.

I like this idea... Would give the Godfather a more leading role on a scum team where he would want to share only the basic infomation to his team members since he don't know who the UA is. Every Goon would give info only to the Godfather as he is the only one he knows he can trust.

Don't know if this role would make it harder on the scum team (most likely would) to the point that 1 extra scum was needed, or just to hard to balance around.

+ Show Spoiler +

And please don't tell me this role is already out there after I thought so much about it

"HOW THE FUCK ARE YOU ON TOP AGAIN???? HOW DO YOU KEEP DOING THIS????" -Julmust (also, thats what she said)
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
May 12 2012 15:33 GMT
#273
See the mafia traitor in pick their power 2.

It did not work out well, to say the least
Moderator
Qatol
Profile Blog Joined November 2006
United States3165 Posts
May 12 2012 15:41 GMT
#274
It's definitely been discussed several times in the balancing discussion before the games are posted, but I've always cautioned against it because I was too worried about abuse. It's too tempting for the UA to leak mafia names and it's too distracting to the mafia to be worried about the UA instead of just focusing on the town.
Uff Da
Palmar
Profile Blog Joined July 2010
Iceland22633 Posts
May 14 2012 13:31 GMT
#275
A mafia traitor is a terrible role lol, especially with the win condition from ptp2, it was fun though, but I love getting troll roles.
Computer says mafia
syllogism
Profile Joined September 2010
Finland5948 Posts
May 14 2012 13:51 GMT
#276
If you want a role like that, make it usurper who has to get GF killed, but even that isn't very interesting
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
May 14 2012 21:37 GMT
#277
I guess a thing is you need to contrast the strength of a mafia traitor vs an investigative role right? A mafia traitor is like the best possible cop who just knows who all the mafia are. I think it might be more interesting if there was some large, asymmetric multifactional game to have a faction A traitor in faction B.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
iGrok
Profile Blog Joined October 2010
United States5142 Posts
May 14 2012 21:41 GMT
#278
Traitor could work well in a sleeper cell game.
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Blazinghand *
Profile Blog Joined December 2010
United States25552 Posts
May 14 2012 21:45 GMT
#279
That would be functionality similar to inception agent, right? Except he'd also be able to cast a vote on who to shoot.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Tunkeg
Profile Blog Joined October 2011
Norway1235 Posts
May 16 2012 07:41 GMT
#280
I have a suggestion that I want in every game here. That is a closed envelope kind of option. What is this, and why do I want it?

What?
It is basicly a pm you send to the host(s), which you want them to post together with the day post. It is basicly a post made at the deadline, when you can't be around at the deadline.

Why?
TL Mafia is played with players from all around the world. And in nearly every game there will be people sleeping around the time of the deadlines. And no matter how seriously we play the game, we can't be expected to be awake in the middle of the night to be able to post near the deadline.

If you for instance roll Vigilante you might want to claim your shot as close to the deadline as possible. But if you go to bed 4 hours before the deadline a claim will be weaker (as in scum might just lynch you as they know you pretty much will be confirmed town after your shot) and sometimes cause your shot to fail. The strength of a role shouldn't be determined by which timezone you live in, and Vigilante is a role that are stronger if able to claim close to deadline.

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