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TL Mafia Idea Factory - Page 12

Forum Index > TL Mafia
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Zealos
Profile Blog Joined November 2011
United Kingdom3576 Posts
March 19 2012 20:59 GMT
#221
Please just setup more games >:D
I am sitting here so impatient to play one after reading the threads of like the last 6.
On the internet if you disagree with or dislike something you're angry and taking it too seriously. == Join TLMafia !
Jitsu
Profile Blog Joined June 2011
United States929 Posts
March 19 2012 21:03 GMT
#222
On April 12 2011 11:06 Mr. Wiggles wrote:
Law and Order Mafia: Heavy analysis/activity set-up (mini?) 48/24 hour day/night: 48 hour period for initial discussion, starting then each 48 hours town anonymously sends in the names of two players. The two players with the most votes are then put on trial, and must each choose one other player to help represent them. The remaining players form the jury. The two players on trial and their chosen representatives must convince the jury to lynch the other player and are given PM rights for the day. At the end of the day the player (and maybe his helper to give them motivation) who received the most (anonymous?) votes from the jury is lynched and the other is let free. Night follows, and then the cycle begins again.

Something I thought up for fun one day. :3


If you ever end up doing this, I want to preemptively /in.
Zerg Player in CheckMate Gaming - http://checkmategaming.webs.com/
Caller
Profile Blog Joined September 2007
Poland8075 Posts
March 19 2012 21:40 GMT
#223
Inheritance Mafia. Now you can have all the chaos, dealmaking, and backstabbing of a royal court right in your Teamliquid Forum.
Watch me fail at Paradox: http://www.teamliquid.net/forum/viewmessage.php?topic_id=397564
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
March 19 2012 22:10 GMT
#224
Hey. I don't have a setup idea (well, I have, but that's different stuff), but I got another proposal.

I prepared a basic spreadsheet as a player data base. The idea is to quickly provide filters for every player even in large games. It would work as following:

1) Mark players from the database who particitpate
2) Add missing players with player IDs
3) Add Game ID
4) Sort in order of Name and Participation
5) Copy Paste name and filters6
6) Upload updated Sheet for the next players.

That way, we'd quickly have a decent player list and could instantly create filters which would save a lot of work.

Possible Addons, would be bans, status as a trusted host, ratings or whatever.

Right now, I only created the Filter part (no VB, just basic stuff) as an .xlsx

What do you think? Is it worth uploading? Or was something like that already trashed
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
April 01 2012 06:10 GMT
#225
So, right now we have a Game of Thrones Mafia.




Spartacus: Blood and Sand Mafia & The Walking Dead Mafia. NOW!
Forumite
Profile Joined February 2011
Sweden3280 Posts
April 01 2012 09:49 GMT
#226
Walkind Dead Mafia sounds interesting...
:3
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
April 01 2012 19:10 GMT
#227
Yeah, but it may be better to use characters from the comics.

I doubt you can choose many "scum" characters from the TV show alone (unless you consider the walkers to be scum, while the "bad" characters (Shane/Merl/etc) to be 3rd party)
kitaman27 *
Profile Blog Joined April 2009
United States9245 Posts
April 02 2012 22:57 GMT
#228
On April 02 2012 04:10 gonzaw wrote:
Yeah, but it may be better to use characters from the comics.

I doubt you can choose many "scum" characters from the TV show alone (unless you consider the walkers to be scum, while the "bad" characters (Shane/Merl/etc) to be 3rd party)


Lori Grimes: Once per night, you may watch and track target player. However, due to your negligence, you have no idea where they went.

Hershel Greene: You are the vigilante!...with unlimited ammunition.

T-Dog: You may only post once per cycle to remind people that you're still around.
I'm better than dirt. Well, most kinds of dirt. I mean not that fancy store bought dirt. That stuffs loaded with nutrients. I... I can't compete with that stuff.
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
April 02 2012 23:17 GMT
#229
Dale Horvath: Each night you can choose one player and talk to him about what constitutes humanity, and about how the group is falling apart. You will bore them so much they'll go to sleep, rendering any night action that player makes useless for that night

Carl Grimes: You win with town. You can survive up to 2 shots the whole game, or maybe even more.
Yeah you are unkillable, but you can't vote because you start crying about how your daddy is always leaving you while you stay cozy under shelter and don't get mauled to death by walkers.

Jimmy Greene: You win with town. If you don't post nor vote at all throughout the game, scum won't be able to kill you at night because they won't even remember who you are

Philip "The Governor" Blake: Each night you can visit a player and shove a tank in their face, effectively killing them.
However, to stay alive each cycle you need to murder at least 1 kitten and rape at least 2 walkers.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
Last Edited: 2012-04-05 15:50:00
April 05 2012 15:49 GMT
#230
I have an idea for a different kind of setup. The concept is that there's a puzzle which both town and mafia will be trying to solve in order to understand who is who in the game. Claiming and counter claiming information roles, along with information cross-checking will be at the heart of the game.

Ultra Mini Puzzle Mafia:

Open setup, 9 players, 6 town, 3 mafia
Each player lives in a house of different color and has a different pet, but only know their own house color and pet.
At night, mafia chooses 1 house, breaks into it and kills whoever lives there.
On death, name, house, pet and alignment are revealed, but not role.

Town PRs:
Veterinary - At night, you may visit any house and find out both the house owner's name and his pet.
Police Detective - At night, you may investigate any house and find out the house owner's name OR his alignment.
Doctor - At night, you may visit any house and protect the house owner from a night kill

Scum PRs:
Imposter Veterinary - At night, you may investigate any house and find out both the owner's name and his pet. The next day he will be told his pet has grown sick.
Animal Virologist - At night, you may infiltrate any house. If you guess correctly its pet, the pet will get the flu and the house owner will be roleblocked for the night.

Special stuff on Day 1:
Town will be told the pet of one scum (ex: the man with the fish is SCUM)
Town will elect a mayor, who at the end of the day will choose two people who will have their house color and pet name on the next daypost. His role will end there.

I wanted you guys' opinion on this. Is this kind of setup doable? I have no idea if it's balanced, but there's plenty of tweakable stuff, like random mod-revealed stuff at the beggining of each day, less people revealed by mayor, changing some roles to 1-shot, etc.

Also, I want the setup to disincentivize people to massclaim their house colors/pets on day 1, but I didn't want to force people to not be able to do it. I'm not sure if the Mafia Roleblocker is enough, though.
Bora Pain minha porra!
Mementoss
Profile Blog Joined February 2011
Canada2595 Posts
April 05 2012 15:59 GMT
#231
I dont really get it what do you do with all the colour houses and pets and such. Is it just for finding out who is mafia and such. How is it a puzzle? Sounds really cool and interesting if you could figure out specifics and balance.
http://www.youtube.com/watch?v=uu96xMwFVXw
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
April 05 2012 16:18 GMT
#232
Well, my idea is for a game in which town and mafia would be trying to figure out who lives where and what pet they have. Player A, the cop, can claim at anytime and so long as mafia doesn't know the color of his house, they won't be able to kill him. Then, he finds out the person in the green house is scum, but it's useless if he doesn't know who it is that lives there.
Bora Pain minha porra!
gumshoe
Profile Blog Joined December 2010
Canada3602 Posts
April 05 2012 16:43 GMT
#233
Tinker tailor soldier spy mafia,

a game where information is currencey. It's a complex 30 man closed setup. There are 15 special roles and 15 normal ones, normal players recieve a single piece of information at the start of each day, special ones must use thier night abilities to aquire information, information is classified as a pm recieved from me, there are 6 mafia in the game . Special rules, everyday you must exchange one piece of information with your secret source, everyone is paired with a source, special roles are paired with normal ones. You do not know who your source is and you are not allowed to directley communicate with them unless you can guess which player they are(you get one guess) you communicate with your partner through me otherwise, also during the day you are required to send an anonymous tip to a player of your choosing, if this tip(pm) is not outed in the thread at night you may send that same bit of information to another person, information(pms) are valuable so long as they are not yet common knoledge. You must send out a piece of information and exchange information with your buddy everyday or you will be fired(instadead)

During the night you must post a piece of information, that piece can be any one you want but tread carefully so as not to reveal youself, because your source may very well be scum. Players will recieve several pieces of information at the start of the game so that they have some wiggle room, if a player can afford it it's probally best not to post the information you sent out or the information you sent to your partner, but come day three or four you wont really have a choice.

gumshoe bullshitting at 120%~~Prplz
gumshoe
Profile Blog Joined December 2010
Canada3602 Posts
April 05 2012 16:46 GMT
#234
Rick Grimes: Everyday you get to lynch someone extra because you didnt like how they made you feel. You must say the phrase ricktatorship 10 times without revealing your role to win the game.
gumshoe bullshitting at 120%~~Prplz
gonzaw
Profile Joined December 2011
Uruguay4911 Posts
April 05 2012 18:34 GMT
#235
On April 06 2012 00:49 Sbrubbles wrote:
I have an idea for a different kind of setup. The concept is that there's a puzzle which both town and mafia will be trying to solve in order to understand who is who in the game. Claiming and counter claiming information roles, along with information cross-checking will be at the heart of the game.

Ultra Mini Puzzle Mafia:

Open setup, 9 players, 6 town, 3 mafia
Each player lives in a house of different color and has a different pet, but only know their own house color and pet.
At night, mafia chooses 1 house, breaks into it and kills whoever lives there.
On death, name, house, pet and alignment are revealed, but not role.

Town PRs:
Veterinary - At night, you may visit any house and find out both the house owner's name and his pet.
Police Detective - At night, you may investigate any house and find out the house owner's name OR his alignment.
Doctor - At night, you may visit any house and protect the house owner from a night kill

Scum PRs:
Imposter Veterinary - At night, you may investigate any house and find out both the owner's name and his pet. The next day he will be told his pet has grown sick.
Animal Virologist - At night, you may infiltrate any house. If you guess correctly its pet, the pet will get the flu and the house owner will be roleblocked for the night.

Special stuff on Day 1:
Town will be told the pet of one scum (ex: the man with the fish is SCUM)
Town will elect a mayor, who at the end of the day will choose two people who will have their house color and pet name on the next daypost. His role will end there.

I wanted you guys' opinion on this. Is this kind of setup doable? I have no idea if it's balanced, but there's plenty of tweakable stuff, like random mod-revealed stuff at the beggining of each day, less people revealed by mayor, changing some roles to 1-shot, etc.

Also, I want the setup to disincentivize people to massclaim their house colors/pets on day 1, but I didn't want to force people to not be able to do it. I'm not sure if the Mafia Roleblocker is enough, though.



But wait.

If the Swedish man has a dog for a pet, the Danish man drinks tea, the owner of the green house drinks coffee, and the German smokes Prince, then who has the fish?



It would be cool, as long as (like you said) massclaims are not encouraged, and there are more things to do with the information about houses/colors/pets/etc.
redFF
Profile Blog Joined November 2010
United States3910 Posts
April 05 2012 18:40 GMT
#236
On April 06 2012 00:49 Sbrubbles wrote:
I have an idea for a different kind of setup. The concept is that there's a puzzle which both town and mafia will be trying to solve in order to understand who is who in the game. Claiming and counter claiming information roles, along with information cross-checking will be at the heart of the game.

Ultra Mini Puzzle Mafia:

Open setup, 9 players, 6 town, 3 mafia
Each player lives in a house of different color and has a different pet, but only know their own house color and pet.
At night, mafia chooses 1 house, breaks into it and kills whoever lives there.
On death, name, house, pet and alignment are revealed, but not role.

Town PRs:
Veterinary - At night, you may visit any house and find out both the house owner's name and his pet.
Police Detective - At night, you may investigate any house and find out the house owner's name OR his alignment.
Doctor - At night, you may visit any house and protect the house owner from a night kill

Scum PRs:
Imposter Veterinary - At night, you may investigate any house and find out both the owner's name and his pet. The next day he will be told his pet has grown sick.
Animal Virologist - At night, you may infiltrate any house. If you guess correctly its pet, the pet will get the flu and the house owner will be roleblocked for the night.

Special stuff on Day 1:
Town will be told the pet of one scum (ex: the man with the fish is SCUM)
Town will elect a mayor, who at the end of the day will choose two people who will have their house color and pet name on the next daypost. His role will end there.

I wanted you guys' opinion on this. Is this kind of setup doable? I have no idea if it's balanced, but there's plenty of tweakable stuff, like random mod-revealed stuff at the beggining of each day, less people revealed by mayor, changing some roles to 1-shot, etc.

Also, I want the setup to disincentivize people to massclaim their house colors/pets on day 1, but I didn't want to force people to not be able to do it. I'm not sure if the Mafia Roleblocker is enough, though.

Something like this has already been run.
redFF
Profile Blog Joined November 2010
United States3910 Posts
April 05 2012 18:40 GMT
#237
Swedish House Mafia by Deconduo I think.
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
April 05 2012 18:47 GMT
#238
On April 06 2012 03:40 redFF wrote:
Swedish House Mafia by Deconduo I think.


Oooh found it. I'll see how he did it.
Bora Pain minha porra!
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
April 05 2012 18:47 GMT
#239
Grey, Drazerk and I are working on a Dota-themed PYP game.

Hell, I'm claiming Dota 2 themed games as is. I already am applying for the first one as soon as I meet my requirements :D
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
EchelonTee
Profile Joined February 2011
United States5261 Posts
April 05 2012 20:45 GMT
#240
@Hassybaby, you should include Dota 1 heroes if they fit xp

me+gonzaw claim Inception Mafia. would have a game within a game. possible a game within a game within a game.
aka "neophyte". learn lots. dont judge. laugh for no reason. be nice. seek happiness. -D[9]
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