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TL Mafia Idea Factory - Page 10

Forum Index > TL Mafia
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sinani206
Profile Blog Joined November 2010
United States1959 Posts
July 07 2011 20:05 GMT
#181
On July 08 2011 04:47 Varpulis wrote:
Show nested quote +
On July 08 2011 03:17 sinani206 wrote:
I wrote up some roles for a theme game based on SC2. If anyone wants to host it or help me balance it so that I can host it later just PM me.
Google Docs: https://docs.google.com/document/d/1uRFXBH0ouKHEHHssFPm91FDXbigqFSPeSjri7EPtuqc/edit?hl=en_US

I might be interested in helping out, balancing would be difficult with all the powers that you gave anybody.

Off the top of my head: Either marine or marauder should have a limit on their shots, preferably both.

Ghost is mega OP. they can cloak every night to make themselves an invulnerable blue, mafia can't safely snipe them, and their nuke ability has the potential to kill half the mafia in a heartbeat (double edged sword though, i guess)

I don't love the siege tank role, but it's not terrible. Does it die when targeted by kp, taking the shooter down with it? if so that's ok.

queen is also OP. Not sure if the ghost and the queen balance out. Is the transfusion ability to counteract the infinite vig shots marines/marauders have? I'd like for the kp of town to be lowered and this ability removed.

Infestor: neural parasite doesn't sit well with me. with all the power roles and buffs the mafia already have, they don't need an extra vote/potential kp to work with also.

Questions: Does armored mean extra life? does kp go through armor? where do the protoss factor into this game? You can't have a starcraft themed mafia game without protoss. Third parties maybe?


i was thinking about the marine/marauder thing. i think maybe marines get 3 shots per game and marauders get 2 or something like that.

the ghost can only use one ability though, so if he cloaks he can't do anything else.

siege tank loses armor and dies when being targeted by KP, yes. so if a marine hit the siege tank then the siege tank loses the armor but the marine dies. if a marauder hit a siege tank, the siege tank would die and the marauder would lose his armor. the zerg will probably have to specify which player is killing which so that the siege tank will deal the appropriate amount of damage.

i can remove transfusion, neural parasite and nuke so that the game will be more balanced.

armor does mean extra life. "going through armor" means you ignore the armor and deal damage to the unit. that's why a marauder one-shots a tank without dying. i originally had tanks going through armor but i decided to take that ability away because it would be too op.

i was thinking of using protoss as third party but i want to get town and mafia balanced for now.
literally everything is wifom just shut the fuck up
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
July 07 2011 20:09 GMT
#182
On July 08 2011 05:05 sinani206 wrote:
Show nested quote +
On July 08 2011 04:47 Varpulis wrote:
On July 08 2011 03:17 sinani206 wrote:
I wrote up some roles for a theme game based on SC2. If anyone wants to host it or help me balance it so that I can host it later just PM me.
Google Docs: https://docs.google.com/document/d/1uRFXBH0ouKHEHHssFPm91FDXbigqFSPeSjri7EPtuqc/edit?hl=en_US

I might be interested in helping out, balancing would be difficult with all the powers that you gave anybody.

Off the top of my head: Either marine or marauder should have a limit on their shots, preferably both.

Ghost is mega OP. they can cloak every night to make themselves an invulnerable blue, mafia can't safely snipe them, and their nuke ability has the potential to kill half the mafia in a heartbeat (double edged sword though, i guess)

I don't love the siege tank role, but it's not terrible. Does it die when targeted by kp, taking the shooter down with it? if so that's ok.

queen is also OP. Not sure if the ghost and the queen balance out. Is the transfusion ability to counteract the infinite vig shots marines/marauders have? I'd like for the kp of town to be lowered and this ability removed.

Infestor: neural parasite doesn't sit well with me. with all the power roles and buffs the mafia already have, they don't need an extra vote/potential kp to work with also.

Questions: Does armored mean extra life? does kp go through armor? where do the protoss factor into this game? You can't have a starcraft themed mafia game without protoss. Third parties maybe?


i was thinking about the marine/marauder thing. i think maybe marines get 3 shots per game and marauders get 2 or something like that.

the ghost can only use one ability though, so if he cloaks he can't do anything else.

siege tank loses armor and dies when being targeted by KP, yes. so if a marine hit the siege tank then the siege tank loses the armor but the marine dies. if a marauder hit a siege tank, the siege tank would die and the marauder would lose his armor. the zerg will probably have to specify which player is killing which so that the siege tank will deal the appropriate amount of damage.

i can remove transfusion, neural parasite and nuke so that the game will be more balanced.

armor does mean extra life. "going through armor" means you ignore the armor and deal damage to the unit. that's why a marauder one-shots a tank without dying. i originally had tanks going through armor but i decided to take that ability away because it would be too op.

i was thinking of using protoss as third party but i want to get town and mafia balanced for now.

I'll look at the roles more carefully if i have time. Could you PM me some potential role distributions, say for a 30 player game?
For he is the Oystermeister, lord of all the oysters.
Forumite
Profile Joined February 2011
Sweden3280 Posts
July 20 2011 10:22 GMT
#183
I´m thinking about a non-PM game (except for scum), with several elements regarding to voting that is not widely known. Some roles don´t count when counting votes. Some count double. A hidden list of preference on who will be lynched in a tie. Easy/hard-to-lynch roles, either with extra hidden votes on them, a once-a-game -3 votes if they are about to be lynched, a town-only lynch-immune roles, permanent or once-a-game, whoever is second when this triggers is lynched. The aim is to keep people guessing by adding this element. Perhaps players know of their own abilities, or maybe not.
:3
Ace
Profile Blog Joined October 2002
United States16096 Posts
July 20 2011 21:43 GMT
#184
On July 05 2011 16:37 youngminii wrote:
i thought ace/qatol/incog/flamewheel et al. 'discuss' the game by laughing at how noob we all are when we're in game

yeah i remember talking about this once


It's not the fact that people are "noob" that I laugh about. It's more so the lack of critical thinking and blind "meta" arguments that make me wonder.
Math me up, scumboi. - Acrofales
Qatol
Profile Blog Joined November 2006
United States3165 Posts
July 25 2011 00:55 GMT
#185
On July 21 2011 06:43 Ace wrote:
Show nested quote +
On July 05 2011 16:37 youngminii wrote:
i thought ace/qatol/incog/flamewheel et al. 'discuss' the game by laughing at how noob we all are when we're in game

yeah i remember talking about this once


It's not the fact that people are "noob" that I laugh about. It's more so the lack of critical thinking and blind "meta" arguments that make me wonder.

Agreed. When I talk to the others about the games, it's usually more about how people aren't thinking things through all the way and just relying upon whatever "scummy" posts were made in the last 12 hours.
Uff Da
tnkted
Profile Blog Joined September 2010
United States1359 Posts
July 30 2011 16:40 GMT
#186
I want to bring back old school mafia. I'm talkin' mafia with outside communication. PMs, IRC hacking, the works. No crazy roles, just vigs doctors cops vets mafiosos roleblockers framers godfathers (choose 3 from each).


It would be an entirely normal game, except there would be no anti-pming rules. If you want to talk to someone outside the thread, you can. Set yourself up a quicktopic. Townies can do the same. I want to see infiltration of circles and aliases in IRC.

I will call it: tnkted's Proscum Challenge #1
'I think "tnkted" may have justified this entire thread.' - Mjolnir
Palmar
Profile Blog Joined July 2010
Iceland22634 Posts
July 30 2011 16:42 GMT
#187
we just had that in BC's AA

and we also allowed pms in merc mini.
Computer says mafia
tnkted
Profile Blog Joined September 2010
United States1359 Posts
July 30 2011 17:02 GMT
#188
Try to fistpound your way out of a car, palmar, after i set it on fire. with a full tank of gas. at the edge of a cliff. filled with knives.
'I think "tnkted" may have justified this entire thread.' - Mjolnir
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
July 30 2011 17:06 GMT
#189
wtf
lalala
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
July 30 2011 17:15 GMT
#190
Nah, AA had clues and third parties in the set-up.
you gotta dance
deconduo
Profile Blog Joined January 2008
Ireland4122 Posts
July 30 2011 17:49 GMT
#191
Swedish House Mafia is going to tie in logic puzzles into a mafia game. If you don't know what a logic puzzle is, have a go at this famous one which was the inspiration for this game:

+ Show Spoiler +
There are five houses in a row in different colors. In each house lives a person with a different nationality. The five owners drink a different drink, smoke a different brand of cigar and keep a different pet, one of which is a Walleye Pike.

1. The British man lives in the red house.
2. The Swedish man has a dog for a pet.
3. The Danish man drinks tea.
4. The green house is to the left of the white house.
5. The owner of the green house drinks coffee.
6. The person that smokes Pall Mall has a bird.
7. The owner of the yellow house smokes Dunhill.
8. The person that lives in the middle house drinks milk.
9. The Norwegian lives in the first house.
10. The person that smokes Blend, lives next to the one that has a cat.
11. The person that has a horse lives next to the one that smokes Dunhill.
12. The one that smokes Bluemaster drinks beer.
13. The German smokes Prince.
14. The Norwegian lives next to a blue house.
15. The person that smokes Blend, has a neighbour that drinks water.

Who has the Fish?


If anyone wants to help me set up the game let me know I expect you to be able to solve the above puzzle though.
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
July 30 2011 18:22 GMT
#192
+ Show Spoiler [Answer] +
Is it the German?
you gotta dance
DropBear
Profile Blog Joined January 2011
Australia4434 Posts
July 30 2011 20:21 GMT
#193
Oh man, I remember sitting at an airport doing that puzzle and it took me about an hour
Got it right though!

I was thinking about a setup for a mini but I'm not sure how to implement it yet. Couples Mini, you have a teammate and have to try and work out who they are and be last team standing.

Sucker for nostalgia
TheAwesomeAll
Profile Joined January 2011
Netherlands1609 Posts
July 30 2011 21:56 GMT
#194
On July 31 2011 01:40 tnkted wrote:
I want to bring back old school mafia. I'm talkin' mafia with outside communication. PMs, IRC hacking, the works. No crazy roles, just vigs doctors cops vets mafiosos roleblockers framers godfathers (choose 3 from each).


It would be an entirely normal game, except there would be no anti-pming rules. If you want to talk to someone outside the thread, you can. Set yourself up a quicktopic. Townies can do the same. I want to see infiltration of circles and aliases in IRC.

I will call it: tnkted's Proscum Challenge #1

that would be so awesome. I loved the pm/technical element, while the third party and clues were only a distraction. someone host this please
dr Helvetica <3
dreamflower
Profile Blog Joined December 2008
United States312 Posts
July 30 2011 22:29 GMT
#195
On July 31 2011 02:15 Mr. Wiggles wrote:
Nah, AA had clues and third parties in the set-up.

Clues were part of the old school setups and third parties were first introduced in Mafia 7 (not counting Caller's VIs).
"When the gods wish to punish us, they answer our prayers." -Oscar Wilde
Palmar
Profile Blog Joined July 2010
Iceland22634 Posts
July 30 2011 23:06 GMT
#196
On July 31 2011 06:56 TheAwesomeAll wrote:
Show nested quote +
On July 31 2011 01:40 tnkted wrote:
I want to bring back old school mafia. I'm talkin' mafia with outside communication. PMs, IRC hacking, the works. No crazy roles, just vigs doctors cops vets mafiosos roleblockers framers godfathers (choose 3 from each).


It would be an entirely normal game, except there would be no anti-pming rules. If you want to talk to someone outside the thread, you can. Set yourself up a quicktopic. Townies can do the same. I want to see infiltration of circles and aliases in IRC.

I will call it: tnkted's Proscum Challenge #1

that would be so awesome. I loved the pm/technical element, while the third party and clues were only a distraction. someone host this please


PMs are awesome

it means I can set up an IRC channel and have my minions do my bidding.
Computer says mafia
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
July 30 2011 23:06 GMT
#197
On July 31 2011 07:29 dreamflower wrote:
Show nested quote +
On July 31 2011 02:15 Mr. Wiggles wrote:
Nah, AA had clues and third parties in the set-up.

Clues were part of the old school setups and third parties were first introduced in Mafia 7 (not counting Caller's VIs).


Well, I figured he was going for just a vanilla sort of game, very normal, more so than trying to copy old set-ups. I'd say clues are a step above just basic, and the third party in AA was somewhat different (1 SK and 2 pseudo-assassins along with traitors), so this would qualify it as different than AA, which was just played. I got the feeling he just wants a very normal looking game with no mechanics added on beyond mafia vs. town, so I'd think it would be different in those regards from AA.
you gotta dance
tnkted
Profile Blog Joined September 2010
United States1359 Posts
Last Edited: 2011-08-01 21:44:20
August 01 2011 21:43 GMT
#198
On July 31 2011 08:06 Mr. Wiggles wrote:
Show nested quote +
On July 31 2011 07:29 dreamflower wrote:
On July 31 2011 02:15 Mr. Wiggles wrote:
Nah, AA had clues and third parties in the set-up.

Clues were part of the old school setups and third parties were first introduced in Mafia 7 (not counting Caller's VIs).


Well, I figured he was going for just a vanilla sort of game, very normal, more so than trying to copy old set-ups. I'd say clues are a step above just basic, and the third party in AA was somewhat different (1 SK and 2 pseudo-assassins along with traitors), so this would qualify it as different than AA, which was just played. I got the feeling he just wants a very normal looking game with no mechanics added on beyond mafia vs. town, so I'd think it would be different in those regards from AA.


Yep, wiggles got it. I'm talking a completely regular ordinary game without third party or weird gizmos. The sort of game your grandparents would play, like five card draw or bridge. I'd like to host it just because i've become attached to the idea of 'Tnkted's Proscum.' I'd have to cohost a game first though, who would I talk to about that?
'I think "tnkted" may have justified this entire thread.' - Mjolnir
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
August 01 2011 21:44 GMT
#199
is anyone interested in making an item type setup with a horror theme for haunted mafia i want to have something ready to go by october yea
RIP Aaliyah
Kavdragon
Profile Blog Joined August 2010
United States1251 Posts
August 02 2011 01:25 GMT
#200
I wouldn't mind helping out with the setup/idea process, but I doubt I'll have time to play or host then. Maybe cohost, but we'll see.
I'm currently on an indefinite hiatus from TL =(
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