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The New GSL Format Explained - Page 12

Forum Index > SC2 General
465 CommentsPost a Reply
Prev 1 10 11 12 13 14 24 Next All
babybell
Profile Joined June 2011
776 Posts
October 27 2011 17:49 GMT
#221
How does the Code A round of 24 matchmaking go?
I'm sorry if it is explained somewhere here but I don't really want to read 11 pages :S.
Noxie
Profile Blog Joined April 2010
United States2227 Posts
October 27 2011 17:51 GMT
#222
I think its still a bit confusing.. I kind of want to see it in action before I make an opinion.
P0ckets
Profile Joined January 2011
United States430 Posts
Last Edited: 2011-10-27 17:57:57
October 27 2011 17:55 GMT
#223
With the seed foreign players, I thought that the MLG guaranteed them a GSL Code A spot and they did not have to compete in the open tournament. If that is not the case than the GSL Code A spot offer in the MLG is pretty close to worthless, since most of those players could just travel there and qualify on their own. Can anyone help explain to me where Naniwa and Idra would fit in?
Frogsox
Profile Joined July 2011
Australia274 Posts
October 27 2011 17:55 GMT
#224
The more I look at it the more I like it. At first I thought it was a little bit off the wall and crazy, but once I sat down and really thought about it I came to the conclusion that it's going to make every game matter a lot more than it used to (and those games did matter, though some more than others). I could be wrong and it might suck, but you don't know until you try it.

That said, the previous season of the GSL started to show some promise of better racial balance and Code S turn over with a lot of Terrans/scrubs (those who were simply treading water and not improving) dropping out and other races/players coming up. So I am tempted to say that maybe this change came a little too soon and they should have given the previous system a little more time.
murtas
Profile Joined December 2010
Portugal249 Posts
October 27 2011 17:57 GMT
#225
Really good changes, only thing left to add is BO3 to group stages and it is a completely balanced system!

Code A always was a qualifying tournment, that basically only leaded you to another qualifier round (up$downs), now this is changed with 12 direct code s seeds (well i'm assuming some will be code s players), but actually now the Code A players have more changes to prove themselves to be better or deserving code S.

And Code B got easier with 20 spots prelims! It will be more based in luck than anything else! (easier or harder bracket)
jarhead271
Profile Joined October 2010
United States160 Posts
October 27 2011 18:00 GMT
#226
I really like this. Even though code A is basically a qualifier I think it will be quite exciting, and I think we will see plenty of new faces.

Also notice, with the 2 seeded international players going directly to up and downs, those players will have a direct shot at code S, albeit it will be next season's code S.
Acidosis
Profile Joined April 2011
United States172 Posts
October 27 2011 18:01 GMT
#227
this is awesome, more chances for players to get into code S, and also more chances for players to drop down to code A. Code S players obvisously has the better advantage of competing in code A if they do drop down. This means less down time for players who get knock out early. Downside could be less players competing in the foreign tournament. However, majority of the players in korea doesnt have the oppurtunity to play in foreign tournament anyway.
“The will to win is not nearly as important as the will to prepare to win.” -BK
Reptarem
Profile Blog Joined November 2008
155 Posts
October 27 2011 18:03 GMT
#228
Agree with most comments. I like it but gonna miss the Code A finals. Still feel like they should put it in. Maybe give them different group seedings to the winner?
aristarchus
Profile Blog Joined September 2010
United States652 Posts
October 27 2011 18:03 GMT
#229
Any word on where the 2 code S seeds are coming from? I don't think there will be that many MLGs.
oxxo
Profile Joined February 2010
988 Posts
October 27 2011 18:05 GMT
#230
Like it in the short run to weed out Code S and get some of the more deserving players in with a different format.
Don't like it in the long run.
Philymaniz
Profile Joined November 2010
United States177 Posts
October 27 2011 18:06 GMT
#231
lol @ choboo's picture

Perfect representation
Clefairy
Profile Joined September 2011
1570 Posts
Last Edited: 2011-10-27 19:04:09
October 27 2011 18:06 GMT
#232
Code A Bracket:
+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]


Code S Group A 4th vs IM_MinSeok

MVPKeen vs TSLRevival

iSCrazymoving vs Liquid`Hero

Code S Group B 4th vs MVPGuineaPig

ST_Superstar vs SlayerSBrown

ST_Fruitdealer vs SlayerSAlicia

Code S Group C 4th vs CreatorPrime

oGsTOP vs ST_Parting

NsHsTassadar vs DignitasSelect

Code S Group D 4th vs oGsCezanne

MVPGenius vs TSLSymbol

NsHsSage vs oGsFin (fOrGG)

Code S Group E 4th vs ST_Rainbow

TSL_JYP vs Quantic Sase

FXOLucky vs DignitasNaniwa

Code S Group F 4th vs Soccer

HongunPrime vs oGsLuvsic

MVPNoblesse vs oGsInca

Code S Group G 4th vs oGsVines

CheckPrime vs ST_Squirtle

MVPMonster vs oGsJookto

Code S Group H 4th vs oGsTheSTC

MVPDream vs SlayerSBoxer

oGsZenio vs (Teamless) Jung Min Ho
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
October 27 2011 18:06 GMT
#233
So I did a little math and came up with the new expected values. Assuming that the odds of a Code S player against a code A player is roughyl 50%. (More likely it's closer to 55%), then this is what the difference in the format produces.

F stands for Foreign tournament invite.

Previous GSL System Expected Turnover

S -> S 27.2
S -> A 4.8
S -> B 0
A -> S 3.8
A -> A 20.2
A -> B 16
B -> A 12
F -> S 1
F -> A 4

New GSL System Expected Turnover

S -> S 19.3
S -> A 7.7
S -> B 4
A -> S 10
A -> A 10
A -> B 20
F -> S 2.7
F -> A 1.3

This means that staying in Code S is a lot harder than before and we should expect quite a high number of Code S player to suddenly drop to Code A and even a few to Code B. The number advancing from A to S is much higher though.

The new format is interesting, but I believe similar results can happen with a much simpler format.
Developer for http://mtgfiddle.com
DaRKMaTT3r
Profile Joined November 2010
Brazil553 Posts
October 27 2011 18:10 GMT
#234
Loved that new system so much. Will make possible to bring new blood around and to stay in Code S they need to fight. Also once a player you like get knocked out early on Code S you will still be able to see him play on Code A instead of waiting a whole season to see him play again.
roymarthyup
Profile Joined April 2010
1442 Posts
Last Edited: 2011-10-27 18:11:43
October 27 2011 18:10 GMT
#235
i made a thread a while ago almost outlining how a new system such as this would be great for the GSL, however one problem

in my thread i said that it would make it way more exciting if the top2 code a players, after advancing far enough, could somehow get placed into the code S ro2 with the top4 code S players. then you play a new ro4 with 2 Code S players and 2 Code A players and have a nice fun underdog/favorite matchup and then you might get the possibility of some Code A player running through everything and winning the tournament

that would be a exciting possibility but this format doesnt allow this sadly
Akash1223
Profile Joined March 2011
United States91 Posts
Last Edited: 2011-10-27 18:13:20
October 27 2011 18:10 GMT
#236
Little disappointing that there won't be a code A final anymore; but other than that I like it.

Not sure why they couldn't have the top 12 in code A continue playing to determine a champion even if they all still make code S (winning code A could just be some prize money to give players incentive to keep playing even after they're guaranteed their code S spot).
sensenmann
Profile Joined July 2010
United States172 Posts
October 27 2011 18:11 GMT
#237
[image loading]

Not sure if this will help anyone else, but it helped me. It's a link I found on reddit, does a really good job explaining, in image form, what this post explains.
Canucklehead
Profile Joined March 2011
Canada5074 Posts
October 27 2011 18:11 GMT
#238
On October 28 2011 03:06 Clefairy wrote:

Code S Group A 4th vs IM_MinSeok.......



Interesting. I wonder how they determine which code a players will play code s players because presumably the code s player should be stronger, so some people in code a get the harder bracket.
Top 10 favourite pros: MKP, MVP, MC, Nestea, DRG, Jaedong, Flash, Life, Creator, Leenock
skyride
Profile Joined January 2011
Scotland103 Posts
October 27 2011 18:11 GMT
#239
This format really seems nice, but I think the fact you need a several paragraphs long explanation to understand how it works is a bit unfortunate.
diophan
Profile Joined September 2011
United States1018 Posts
October 27 2011 18:12 GMT
#240
On October 28 2011 03:06 darmousseh wrote:
So I did a little math and came up with the new expected values. Assuming that the odds of a Code S player against a code A player is roughyl 50%. (More likely it's closer to 55%), then this is what the difference in the format produces.

F stands for Foreign tournament invite.

Previous GSL System Expected Turnover

S -> S 27.2
S -> A 4.8
S -> B 0
A -> S 3.8
A -> A 20.2
A -> B 16
B -> A 12
F -> S 1
F -> A 4

New GSL System Expected Turnover

S -> S 19.3
S -> A 7.7
S -> B 4
A -> S 10
A -> A 10
A -> B 20
F -> S 2.7
F -> A 1.3

This means that staying in Code S is a lot harder than before and we should expect quite a high number of Code S player to suddenly drop to Code A and even a few to Code B. The number advancing from A to S is much higher though.

The new format is interesting, but I believe similar results can happen with a much simpler format.


The 50% assumption seems really silly. You have everyone but the top 8 code s players against code a players. Looking at last season, that's people like Bomber and HuK.
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