• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:25
CEST 16:25
KST 23:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play1Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)78ZeroSpace at Steam NextFest - Last free demo36Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
The future of the SC game model Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) Daily SC2 Player Grid - feedback wanted The Death of Cheese: From a Professional Cheeser
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! RSL Revival: Season 6 - Qualifiers and Main Event INu's Battles#17 <BO.9> Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool Data needed BW General Discussion Best thing happen to StarCraft since Remastered? Fact based Zerg Upgrade Tier List
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11096 users

The New GSL Format Explained - Page 10

Forum Index > SC2 General
465 CommentsPost a Reply
Prev 1 8 9 10 11 12 24 Next All
andrewlt
Profile Joined August 2009
United States7702 Posts
October 27 2011 16:41 GMT
#181
On October 28 2011 01:18 VirgilSC2 wrote:
Show nested quote +
On October 28 2011 01:15 andrewlt wrote:
On October 28 2011 01:09 Woony wrote:
On October 28 2011 01:00 Mephyss wrote:
I dont like the idea of having a code S guy going to code B in the same season specially if they keep the low ammount of games they do now. 2 code S and 2 code A games lost and you are out.


Well you have to see, it's now also easier to get into Code S again.



The big problem is that if you play poorly once and drop out of Code S, you have to wait a season to compete in it. It's not so bad when it was very difficult to drop out but now that it's easier, it's going to be a problem. Sure, it's easier to come back to Code S but why should a player who regained their form have to wait that long?

Because for a time they weren't Code S material? I think that's pretty self explanatory. If you play poorly enough to only drop down to Code A, and you retain Code A, you can be back in Code S next season, but if you're slumping hard enough to fall all the way out of the GSL, I think most players deserve a season without Code S, if they can re-qualify for Code A, and make it back into Code S the season after that, then they'll have regained their Code S status as a reward for the hard work.



You're keeping players on the sidelines once they regain their form by having them compete solely in matches that are pretty meaningless in determining that season's champion. There's a huge possibility that players at their best form would be unable to compete for the Code S championship. As we've seen time and time again, there's not that big a skill difference between Code A and S.

The Colts are the worst team in the NFL right now after years of making the playoffs with double digit victories. Assuming Manning comes back next year as good as ever, should they really have to wait until the 2013-2014 season to compete for the Super Bowl?
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
October 27 2011 16:42 GMT
#182
makes so much more sense then before.
But is group stage as bad as it was last time making people advance while being 1-1 tied for no reason other then luck of the draw?
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Drake
Profile Joined October 2010
Germany6146 Posts
October 27 2011 16:45 GMT
#183
On October 28 2011 01:32 RedMosquito wrote:
OMG are you guys thinking properly? This format is terrible. Imagine Nestea has a bad week and he loses his group in code s (maybe he happened to have the toughest group or something). he gets sent down to code a first round. Now he gets cheesed out or happens to play a really good player like sage and loses a close series. boom nestea is out of gsl. lol this format is garbage.

also with this format, who exactly is code S and code A? If you're a code s player and then lose in the second round (thus being sent down to code a) does that make you code A or code S? Lol this is very weird.

Overall what i think is happening here is that gsl wants more diversity (less terrans?) and turnover in their tournament. That may sound appealing but what they really are doing is making the gsl more random. Code S will no longer represent the best players in the world but rather the hottest players of recent, or the players who were able to get favorable matchups along the way.


with old system i would have stopped paying for GSL
i not even watched more then 1/8 of the code S games last season and i pay for it since open season 1
GSL code S was the most boring thing in god damn universe and one more tvt semis would have let me jump into a river

it was BORING man... god damn boring

who cares who is code S or A you can SEE it, you cant go up from B to win code S in 1 season buts is possible to down from code S to B yes, but then nestea would also have to not be top8 last season, otherwise he would be able to pick his 1. round enemy where he should at least get 1 win in the group!

you not think about the seeding cause with that the good players always have a relative easy opponent or was to arrogant to choose one like MC choosed Polt etc.

god i cant describe how much i like the new system
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Chemzoar
Profile Joined March 2011
United States14 Posts
October 27 2011 16:46 GMT
#184
The only thing I don't like about this is the lack of finals for Code A. If you're not going to play out the bracket to the end, why call it Code A? Why not just call it extended Code S qualifiers, or something?
Hrrrrm
Profile Joined March 2010
United States2081 Posts
Last Edited: 2011-10-27 16:48:16
October 27 2011 16:46 GMT
#185
Very smart of GOM to do this. Not only do you get to watch "Code S" players play more games potentially, you get to follow a specific player if he stumbles early in Code S that month and immediately follow his uphill climb in Code A or his immediate exit into Code B. This will definitely get me following the games a bit more.

Just the fact that Code S now is constantly feeding the Code A brackets each round makes it feel more exciting. Thumbs up!
alot = a lot (TWO WORDS)
Drake
Profile Joined October 2010
Germany6146 Posts
Last Edited: 2011-10-27 16:48:40
October 27 2011 16:47 GMT
#186
also i like the "drama" factor, someone epic from S to B ? nice
someone garbage from S to B ? thanks we no need him longer in A anyways

its always good storys its drama its action its ... we not need more boring things ! this is great !

imagine, nestea last his group then fight trough half code A but then he gets cheesed and is in the up and down games where he make top2 and get a code S seed for next season
DRAMA !
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
illsick
Profile Joined March 2011
United States1770 Posts
October 27 2011 16:51 GMT
#187
I hate the format, especially the random seeded 2 "international players" into the up/down.

to stay in code S you have to make it to round of 8, that's too harsh; especially if you have a tough ro32 group or if you face someone very difficult at ro16. For example, Nestea and MVP can face each other in the round of 16 (it's happened before).
you live and you learn
Vindicare605
Profile Blog Joined August 2011
United States16123 Posts
October 27 2011 16:55 GMT
#188
I'm sorry to hear the group stages will be Bo1.

This format will be a lot better once the group stages are Bo3. Bo1 group stages aren't fun for the viewers or the players. Having so much ride on a single match just makes things more prone to cheese and nerves.

I do like how Code A is now essentially a qualifying round, it makes that part of the tournament more intense as most people in it were really just competing for the Up and Down matches anyway. This just simplifies that process.
aka: KTVindicare the Geeky Bartender
Zeroxk
Profile Joined October 2010
Norway1244 Posts
October 27 2011 16:56 GMT
#189
On October 28 2011 01:51 illsick wrote:
I hate the format, especially the random seeded 2 "international players" into the up/down.

to stay in code S you have to make it to round of 8, that's too harsh; especially if you have a tough ro32 group or if you face someone very difficult at ro16. For example, Nestea and MVP can face each other in the round of 16 (it's happened before).


And then he only needs to win 1-2 bo3s depending on if he was knocked out in ro32 or ro16 to stay in Code S, and if he loses the ro16 there's another shot in the up downs.

Barring code A ro48 there's A LOT of cushioning and ways to get yourself back in
r_con
Profile Blog Joined May 2011
United States824 Posts
October 27 2011 16:56 GMT
#190
On October 28 2011 01:51 illsick wrote:
I hate the format, especially the random seeded 2 "international players" into the up/down.

to stay in code S you have to make it to round of 8, that's too harsh; especially if you have a tough ro32 group or if you face someone very difficult at ro16. For example, Nestea and MVP can face each other in the round of 16 (it's happened before).


Then they fight their way up through the code A bracket back into Code S for next season.

This format is good. It's gonna make alot of interesting stories. Im pumped for this GSL. Hopefully team league will be epic again also.
Flash Fan!
Carras
Profile Joined August 2010
Argentina860 Posts
October 27 2011 16:56 GMT
#191
i think its good..but its just too weird :/
Workforce
Profile Joined October 2010
Sweden70 Posts
October 27 2011 16:57 GMT
#192
I like the new format overall, but I think they went a little bit overboard with the "lets remove the code s bottleneck". 3rd place in ro16 should get a code s spot imo.

Also, the possibility of dropping out to code b in one season is a little bit harsh. But all things considered i like this format. Its a big improvement.
Panzamelano
Profile Joined September 2010
Colombia248 Posts
October 27 2011 16:58 GMT
#193
hating it.... its already incredibly hard to quialify for code A but now if you have a small slump you can easily just end up in code B in one season...
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
October 27 2011 16:58 GMT
#194
Yeah it seems as if the Up/Down process has become an actual Code B
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
Plansix
Profile Blog Joined April 2011
United States60190 Posts
October 27 2011 16:59 GMT
#195
On October 28 2011 01:51 illsick wrote:
I hate the format, especially the random seeded 2 "international players" into the up/down.

to stay in code S you have to make it to round of 8, that's too harsh; especially if you have a tough ro32 group or if you face someone very difficult at ro16. For example, Nestea and MVP can face each other in the round of 16 (it's happened before).


The old system was way to forgiving and allowed bad players "float" in code S for too long.

Invite slots are common with most tournaments. The format is long enough without the international players having stay for an extra month to qualify through code B. And anything that gets fresh faces into the GSL is good. This will give Sage and JYP a chance to be on the main stage.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Infenwe
Profile Joined September 2009
Denmark170 Posts
October 27 2011 16:59 GMT
#196
My problem with the GSL format has always been that someone who gets knocked out of Code A is with overwhelming probability never heard from again because qualifying is (a) hard as nails and (b) subject to huge amounts of variance.

These two things conspire to make the sensible life-choice to just dump the game if you get knocked out, and thus we're rarely if ever going to see the story of the "comeback kid" in the GSL. Look at the OSL. It has recently had this amazing story about Jangbi coming back from one of the deepest slumps ever to win a title, and this is something I can never see happening with the way that qualifying for the GSL is set up.
close the world - txen eht nepo
chambertin
Profile Joined August 2011
United States1704 Posts
October 27 2011 17:00 GMT
#197
On October 28 2011 01:47 CoR wrote:
also i like the "drama" factor, someone epic from S to B ? nice
someone garbage from S to B ? thanks we no need him longer in A anyways

its always good storys its drama its action its ... we not need more boring things ! this is great !

imagine, nestea last his group then fight trough half code A but then he gets cheesed and is in the up and down games where he make top2 and get a code S seed for next season
DRAMA !


THIS.
"I know one thing, that I know nothing" - Socrates?
horsepire
Profile Joined April 2011
147 Posts
October 27 2011 17:00 GMT
#198
Love the changes. Yeah, it'll make Code S a lot more volatile, and it's likely we'll see some of our favorites fall from grace. But new heroes will rise, etc., etc.

Plus, there's going to be a ton MORE GAMES. How could anyone be upset about that?

Even though I LOVED GomTvT (this past GSL was one of the best, even with the racial imbalance), this will be great for ESPORTS.
BuuurN
Profile Joined August 2011
United States60 Posts
October 27 2011 17:01 GMT
#199
lmao, i love choboos "simplified" version
Vindicare605
Profile Blog Joined August 2011
United States16123 Posts
October 27 2011 17:01 GMT
#200
On October 28 2011 01:58 Panzamelano wrote:
hating it.... its already incredibly hard to quialify for code A but now if you have a small slump you can easily just end up in code B in one season...


It does however make qualifying for Code S easier than before.

Which in turn makes qualifying for Code A worth more to begin with.

Before, players that qualified from Code B, were basically just stuck in limbo unless they got really lucky in Code A or were just incredibly talented.

The Up and Down matches created such a bottleneck from Code A to Code S that only 6 new players per season could ever move up, with this format once you're in Code A you are instantly playing for the money spot in Code S and that's awesome.
aka: KTVindicare the Geeky Bartender
Prev 1 8 9 10 11 12 24 Next All
Please log in or register to reply.
Live Events Refresh
BSL22 NKC (BSL vs China)
14:00
Final Day
Mihu vs TBD
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 223
ProTech166
MindelVK 29
StarCraft: Brood War
Britney 49953
Calm 12373
Mini 1893
Jaedong 1305
EffOrt 742
Light 668
Soma 605
BeSt 413
firebathero 278
ggaemo 224
[ Show more ]
Hyun 166
Mong 142
Last 116
ZZZero.O 113
Rush 112
Zeus 103
Pusan 72
JYJ 45
ToSsGirL 40
Hm[arnc] 25
HiyA 22
GoRush 22
sorry 18
Terrorterran 17
ajuk12(nOOB) 17
Rock 16
zelot 11
Sacsri 9
Noble 7
Dota 2
Gorgc7448
qojqva1145
XaKoH 405
League of Legends
Reynor87
Counter-Strike
pashabiceps940
x6flipin212
Sick196
Super Smash Bros
Mew2King94
Heroes of the Storm
Khaldor512
Liquid`Hasu0
Other Games
B2W.Neo1622
byalli277
Hui .182
KnowMe100
Liquid`VortiX96
Organizations
Dota 2
PGL Dota 2 - Main Stream14505
Other Games
EGCTV889
BasetradeTV258
StarCraft: Brood War
lovetv 16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 33
• mYiSmile115
• Response 10
• Adnapsc2 6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1387
Upcoming Events
Online Event
35m
RSL Revival
11h 35m
WardiTV Weekly
20h 35m
RSL Revival
1d 19h
RSL Revival
2 days
Bombastic Starleague
2 days
Kung Fu Cup
2 days
OSC
3 days
CrankTV Team League
3 days
Bombastic Starleague
4 days
[ Show More ]
Replay Cast
4 days
The PondCast
4 days
HomeStory Cup
4 days
Replay Cast
5 days
HomeStory Cup
5 days
Replay Cast
6 days
HomeStory Cup
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 1
Maestros of the Game 2
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.