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strategy question continued

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Sparkwind
Profile Blog Joined March 2008
United States42 Posts
April 27 2009 03:31 GMT
#1
three zealots.
ten siege tanks.

any way to win?

there are no other units in queue, there are no other units not mentioned.

in the end StarCraft begins.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
April 27 2009 03:32 GMT
#2
what? ten tanks on hold position win that fight there is no amount of micro you could do with three zealots to win
Moderatormy tatsu loops r fuckin nice
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2009-04-27 03:40:08
April 27 2009 03:34 GMT
#3
On April 27 2009 12:31 Sparkwind wrote:
three zealots.
ten siege tanks.

any way to win?

there are no other units in queue, there are no other units not mentioned.


Terran player spams siege mode/tank mode, and doesn't let his tanks fire.

Barring extreme stupidity from the Terran player, no. Even if the tanks were clumped and sieged, and shot each other, they'd kill the 3 zealots before they killed themselves.
Moderator
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
April 27 2009 03:36 GMT
#4
Why do you keep asking this question?
Sparkwind
Profile Blog Joined March 2008
United States42 Posts
April 27 2009 03:39 GMT
#5
most players send those zealots in.

i call that a strategic error. the right play in this situation is surrender - it is an option.



in the end StarCraft begins.
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
April 27 2009 03:40 GMT
#6
can i have some of whatever you are smoking?
UNFUCK YOURSELF
TheYango
Profile Joined September 2008
United States47024 Posts
April 27 2009 03:42 GMT
#7
On April 27 2009 12:39 Sparkwind wrote:
most players send those zealots in.

i call that a strategic error. the right play in this situation is surrender - it is an option.

Depends on how the tanks are arranged. Losing your entire force != strategic error if you can inflict losses much greater than the cost of your force (e.g. depending on timing/positioning, it might be possible to kill 2 tanks, at which point the force has been cost effective.
Moderator
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
April 27 2009 03:42 GMT
#8
if tanks were all sieged clumped together
and the zlots had speed.
No.
gg
"come korea next time... FXO house... 10 korean, 10 korean"
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2009-04-27 03:45:54
April 27 2009 03:45 GMT
#9
On April 27 2009 12:39 Sparkwind wrote:
most players send those zealots in.

i call that a strategic error. the right play in this situation is surrender - it is an option.





oh so it's one of those retarded 'think outside the box' technicality questions with no definition of the word 'win'

congrats, i guess. you have truly fooled us all
Moderatormy tatsu loops r fuckin nice
Dromar
Profile Blog Joined June 2007
United States2145 Posts
April 27 2009 03:47 GMT
#10
Wow this is a deep strategic discussion.

Also, 12 zerglings lose to 10 DTs and 6 marines lose to 12 mutas.

Regardless of whether or not it's a strategic error, it really has no negative impact when the only other alternative is losing the game. Nothing to discuss really.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
Last Edited: 2009-04-27 03:53:34
April 27 2009 03:50 GMT
#11
yeah
the right decision is obviously to surrender because the zealots go into your next game unharmed!!

or hell, send them in, maybe there's some super glitch and all the tanks explode by themselves. or the terran player becomes suddenly obsessed with the O button for a few minutes. no? what's the worst that can happen? you lose the game. you know, as opposed to that other option.

actually there's many ways in which you can "win"
say the tanks are stuck on an island with no buildings and the terran doesn't have any liftoff buildings left. or the tanks are outside of each other's range and sieged and the terran's player O key doesn't work. etc
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
theobsessed1
Profile Blog Joined February 2009
United States576 Posts
April 27 2009 03:53 GMT
#12
On April 27 2009 12:31 Sparkwind wrote:
three zealots.
ten siege tanks.

any way to win?

there are no other units in queue, there are no other units not mentioned.



No units, ok. How about mines?
정명훈 화이팅!~
Terranesque
Profile Joined September 2007
119 Posts
April 27 2009 03:54 GMT
#13
The proper way to win is to position the zealots on a ramp. The tanks will need to come in close to see/attack the zealots. The zealots will attack and hopefully the tanks will miss 100%.

Good luck.
Purind
Profile Blog Joined April 2004
Canada3562 Posts
April 27 2009 03:56 GMT
#14
Tanks are clumped and have 1 hp and are sieged

Zealots are modified in the map editor to have enhanced stats
Trucy Wright is hot
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
Last Edited: 2009-04-27 03:59:12
April 27 2009 03:57 GMT
#15
You can win if u're terran.
koreasilver
Profile Blog Joined June 2008
9109 Posts
April 27 2009 03:57 GMT
#16
This guy.

This guy, man.
micronesia
Profile Blog Joined July 2006
United States24805 Posts
April 27 2009 04:01 GMT
#17
You win if the terran's internet disconnects.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 27 2009 04:03 GMT
#18
what the fuck.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
FragKrag
Profile Blog Joined September 2007
United States11567 Posts
April 27 2009 04:18 GMT
#19
what he didn't mention is that there are strategically placed mines right by the siege tanks.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21248 Posts
April 27 2009 04:21 GMT
#20
You 1a2a3- *gets shot*
TranslatorBaa!
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