ten siege tanks.
any way to win?
there are no other units in queue, there are no other units not mentioned.
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Sparkwind
United States42 Posts
ten siege tanks. any way to win? there are no other units in queue, there are no other units not mentioned. | ||
FakeSteve[TPR]
Valhalla18444 Posts
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TheYango
United States47024 Posts
On April 27 2009 12:31 Sparkwind wrote: three zealots. ten siege tanks. any way to win? there are no other units in queue, there are no other units not mentioned. Terran player spams siege mode/tank mode, and doesn't let his tanks fire. Barring extreme stupidity from the Terran player, no. Even if the tanks were clumped and sieged, and shot each other, they'd kill the 3 zealots before they killed themselves. | ||
il0seonpurpose
Korea (South)5638 Posts
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Sparkwind
United States42 Posts
i call that a strategic error. the right play in this situation is surrender - it is an option. | ||
Nitrogen
United States5345 Posts
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TheYango
United States47024 Posts
On April 27 2009 12:39 Sparkwind wrote: most players send those zealots in. i call that a strategic error. the right play in this situation is surrender - it is an option. Depends on how the tanks are arranged. Losing your entire force != strategic error if you can inflict losses much greater than the cost of your force (e.g. depending on timing/positioning, it might be possible to kill 2 tanks, at which point the force has been cost effective. | ||
HeavOnEarth
United States7087 Posts
and the zlots had speed. No. gg | ||
FakeSteve[TPR]
Valhalla18444 Posts
On April 27 2009 12:39 Sparkwind wrote: most players send those zealots in. i call that a strategic error. the right play in this situation is surrender - it is an option. oh so it's one of those retarded 'think outside the box' technicality questions with no definition of the word 'win' congrats, i guess. you have truly fooled us all | ||
Dromar
United States2145 Posts
Also, 12 zerglings lose to 10 DTs and 6 marines lose to 12 mutas. Regardless of whether or not it's a strategic error, it really has no negative impact when the only other alternative is losing the game. Nothing to discuss really. | ||
JeeJee
Canada5652 Posts
the right decision is obviously to surrender because the zealots go into your next game unharmed!! or hell, send them in, maybe there's some super glitch and all the tanks explode by themselves. or the terran player becomes suddenly obsessed with the O button for a few minutes. no? what's the worst that can happen? you lose the game. you know, as opposed to that other option. actually there's many ways in which you can "win" say the tanks are stuck on an island with no buildings and the terran doesn't have any liftoff buildings left. or the tanks are outside of each other's range and sieged and the terran's player O key doesn't work. etc | ||
theobsessed1
United States576 Posts
On April 27 2009 12:31 Sparkwind wrote: three zealots. ten siege tanks. any way to win? there are no other units in queue, there are no other units not mentioned. No units, ok. How about mines? | ||
Terranesque
119 Posts
Good luck. | ||
Purind
Canada3562 Posts
Zealots are modified in the map editor to have enhanced stats | ||
nttea
Sweden4353 Posts
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koreasilver
9109 Posts
This guy, man. | ||
micronesia
United States24471 Posts
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Grobyc
Canada18410 Posts
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FragKrag
United States11535 Posts
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Carnivorous Sheep
Baa?21242 Posts
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