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strategy question continued

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Sparkwind
Profile Blog Joined March 2008
United States42 Posts
April 27 2009 03:31 GMT
#1
three zealots.
ten siege tanks.

any way to win?

there are no other units in queue, there are no other units not mentioned.

in the end StarCraft begins.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
April 27 2009 03:32 GMT
#2
what? ten tanks on hold position win that fight there is no amount of micro you could do with three zealots to win
Moderatormy tatsu loops r fuckin nice
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2009-04-27 03:40:08
April 27 2009 03:34 GMT
#3
On April 27 2009 12:31 Sparkwind wrote:
three zealots.
ten siege tanks.

any way to win?

there are no other units in queue, there are no other units not mentioned.


Terran player spams siege mode/tank mode, and doesn't let his tanks fire.

Barring extreme stupidity from the Terran player, no. Even if the tanks were clumped and sieged, and shot each other, they'd kill the 3 zealots before they killed themselves.
Moderator
il0seonpurpose
Profile Blog Joined January 2007
Korea (South)5638 Posts
April 27 2009 03:36 GMT
#4
Why do you keep asking this question?
Sparkwind
Profile Blog Joined March 2008
United States42 Posts
April 27 2009 03:39 GMT
#5
most players send those zealots in.

i call that a strategic error. the right play in this situation is surrender - it is an option.



in the end StarCraft begins.
Nitrogen
Profile Blog Joined February 2008
United States5345 Posts
April 27 2009 03:40 GMT
#6
can i have some of whatever you are smoking?
UNFUCK YOURSELF
TheYango
Profile Joined September 2008
United States47024 Posts
April 27 2009 03:42 GMT
#7
On April 27 2009 12:39 Sparkwind wrote:
most players send those zealots in.

i call that a strategic error. the right play in this situation is surrender - it is an option.

Depends on how the tanks are arranged. Losing your entire force != strategic error if you can inflict losses much greater than the cost of your force (e.g. depending on timing/positioning, it might be possible to kill 2 tanks, at which point the force has been cost effective.
Moderator
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
April 27 2009 03:42 GMT
#8
if tanks were all sieged clumped together
and the zlots had speed.
No.
gg
"come korea next time... FXO house... 10 korean, 10 korean"
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
Last Edited: 2009-04-27 03:45:54
April 27 2009 03:45 GMT
#9
On April 27 2009 12:39 Sparkwind wrote:
most players send those zealots in.

i call that a strategic error. the right play in this situation is surrender - it is an option.





oh so it's one of those retarded 'think outside the box' technicality questions with no definition of the word 'win'

congrats, i guess. you have truly fooled us all
Moderatormy tatsu loops r fuckin nice
Dromar
Profile Blog Joined June 2007
United States2145 Posts
April 27 2009 03:47 GMT
#10
Wow this is a deep strategic discussion.

Also, 12 zerglings lose to 10 DTs and 6 marines lose to 12 mutas.

Regardless of whether or not it's a strategic error, it really has no negative impact when the only other alternative is losing the game. Nothing to discuss really.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
Last Edited: 2009-04-27 03:53:34
April 27 2009 03:50 GMT
#11
yeah
the right decision is obviously to surrender because the zealots go into your next game unharmed!!

or hell, send them in, maybe there's some super glitch and all the tanks explode by themselves. or the terran player becomes suddenly obsessed with the O button for a few minutes. no? what's the worst that can happen? you lose the game. you know, as opposed to that other option.

actually there's many ways in which you can "win"
say the tanks are stuck on an island with no buildings and the terran doesn't have any liftoff buildings left. or the tanks are outside of each other's range and sieged and the terran's player O key doesn't work. etc
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
theobsessed1
Profile Blog Joined February 2009
United States576 Posts
April 27 2009 03:53 GMT
#12
On April 27 2009 12:31 Sparkwind wrote:
three zealots.
ten siege tanks.

any way to win?

there are no other units in queue, there are no other units not mentioned.



No units, ok. How about mines?
정명훈 화이팅!~
Terranesque
Profile Joined September 2007
119 Posts
April 27 2009 03:54 GMT
#13
The proper way to win is to position the zealots on a ramp. The tanks will need to come in close to see/attack the zealots. The zealots will attack and hopefully the tanks will miss 100%.

Good luck.
Purind
Profile Blog Joined April 2004
Canada3562 Posts
April 27 2009 03:56 GMT
#14
Tanks are clumped and have 1 hp and are sieged

Zealots are modified in the map editor to have enhanced stats
Trucy Wright is hot
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
Last Edited: 2009-04-27 03:59:12
April 27 2009 03:57 GMT
#15
You can win if u're terran.
koreasilver
Profile Blog Joined June 2008
9109 Posts
April 27 2009 03:57 GMT
#16
This guy.

This guy, man.
micronesia
Profile Blog Joined July 2006
United States24761 Posts
April 27 2009 04:01 GMT
#17
You win if the terran's internet disconnects.
ModeratorThere are animal crackers for people and there are people crackers for animals.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
April 27 2009 04:03 GMT
#18
what the fuck.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
FragKrag
Profile Blog Joined September 2007
United States11556 Posts
April 27 2009 04:18 GMT
#19
what he didn't mention is that there are strategically placed mines right by the siege tanks.
*TL CJ Entusman #40* "like scissors does anything to paper except MAKE IT MORE NUMEROUS" -paper
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
April 27 2009 04:21 GMT
#20
You 1a2a3- *gets shot*
TranslatorBaa!
HeavOnEarth
Profile Blog Joined March 2008
United States7087 Posts
April 27 2009 04:25 GMT
#21
On April 27 2009 12:56 Purind wrote:
Tanks are clumped and have 1 hp and are sieged

Zealots are modified in the map editor to have enhanced stats

oh true they could all have 1hp, unsieged. and lose? -shrug-
Who really cares though? pointless OP =/
(unless he has something clever)
"come korea next time... FXO house... 10 korean, 10 korean"
n.DieJokes
Profile Blog Joined November 2008
United States3443 Posts
April 27 2009 05:01 GMT
#22
The map tile set is shield batteries?
MyLove + Your Love= Supa Love
Hot_Bid
Profile Blog Joined October 2003
Braavos36390 Posts
April 27 2009 20:33 GMT
#23
the tanks are allied with the zealots so the tanks dont attack, zealots win
the tanks don't actually exist they are imaginary, zealots win
the tanks have 0 hp and instantly die, zealots win
the tanks are not actually tanks but are actually zealots with 0 hp, zealots win
the zealots are fenixes and have 10000 hp, zealots win
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Chef
Profile Blog Joined August 2005
10810 Posts
April 27 2009 20:38 GMT
#24
You can wave the white flag if you want, I'm still gonna blow your ass up if I don't like you.
LEGEND!! LEGEND!!
Hot_Bid
Profile Blog Joined October 2003
Braavos36390 Posts
April 27 2009 20:44 GMT
#25
On April 28 2009 05:38 Chef wrote:
You can wave the white flag if you want, I'm still gonna blow your ass up if I don't like you.

what? are you talking to me or him

because my solutions to his problem fit perfectly given what he's said in this thread
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Chef
Profile Blog Joined August 2005
10810 Posts
April 27 2009 21:01 GMT
#26
Him. He said "The solution is to surrender." It's like saying "ALLY VIC PLZ."

Your solutions were beautiful and I feel wiser from having read them
LEGEND!! LEGEND!!
mahnini
Profile Blog Joined October 2005
United States6862 Posts
April 27 2009 21:16 GMT
#27
burrow the zealots they'll never find you
the world's a playground. you know that when you're a kid, but somewhere along the way everyone forgets it.
Fontong
Profile Blog Joined December 2007
United States6454 Posts
April 27 2009 22:25 GMT
#28
I think that you don't need to worry about this problem, just pick terran.

The 10 tanks should win no problem.
[SECRET FONT] "Dragoon bunker"
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
April 27 2009 22:31 GMT
#29
do the zeals have legs and do the tanks have seige? If so
9 tanks in a very tight circular clump. all the zeals run into the middle of that clump, other tank blasts it all to hell. Remainder zeal runs to 1 tank and rapes due to unseige.
..and then I would, ya know, check em'. (Aka SpoR)
Fontong
Profile Blog Joined December 2007
United States6454 Posts
April 27 2009 22:36 GMT
#30
Oh I definitely solved it this time!

LastShadow made the map specifically to play PvT!
[SECRET FONT] "Dragoon bunker"
Sparkwind
Profile Blog Joined March 2008
United States42 Posts
April 27 2009 23:24 GMT
#31
if you focus ten siege tanks on one zealot at a time, it is game.

every here is assuming they are siege mode.

why use them in any other mode. siege tank = siege mode.

if all i've got are three zealots, that probably means i've underproduced units, screwed up my economy, or been heavily attacked and taken heavy casualties by that point.

sure i can do the theorizing with the best of them.

ten siege tanks - if it were an ally game perhaps they are all hallucinations.
ten siege tanks - where's my arbiter? stasis them, cloak my zealots.
ten siege tanks - shuttle my zealots in
ten siege tanks - except i have ten stargates and ten carriers in queue 90%!
ten siege tanks - corsairs baby
three zealots - and my army of dark templar!
three zealots - run one in if they are all sieged then send in my SEAL TEAM
three zealots - i got speed - i run and kill all their workers first because i'm closer to their base!

not everything is tactical based on the situation. some situations you just got to assess correctly and save yourself time.

lingering over a loss is traumatic to yourself, and everyone around you.

in the end StarCraft begins.
Nytefish
Profile Blog Joined December 2007
United Kingdom4282 Posts
April 27 2009 23:48 GMT
#32
Well you'd both lose since neither of you have buildings. If it's a UMS with that trigger disabled then you can only win if your opponent quits first.
No I'm never serious.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2009-04-27 23:59:26
April 27 2009 23:59 GMT
#33
On April 28 2009 08:24 Sparkwind wrote:
if all i've got are three zealots, that probably means i've underproduced units, screwed up my economy, or been heavily attacked and taken heavy casualties by that point.


3 Zealots vs. 10 Tanks could just possibly be a situation where you have 4 bases vs. his 2 and more production. Maybe you just need to thin his tank count.

Because of the vague definition of "win" in this situation (defeating him is obviously not possible, but coming out ahead on resources is), you can't really come up with a serious adequate answer.

Honestly, I can't see what answers you expected to get, unless you were intentionally trolling.
Moderator
Sparkwind
Profile Blog Joined March 2008
United States42 Posts
April 28 2009 00:17 GMT
#34
if the scenario was not adequately descriptive, and that is causing maddening analysis, let me explain a little background.

there was an argument with a yahoo starcraft moderator, in which my statement that
you don't need to lose units to win a StarCraft game. brought heavy criticism from that moderator. his point was that it was acceptable to him to send in units without any regard for their well being. my refutation, was that generals who care about their units well being win more battles.

would you rather be seeing how many units you have alive after a battle, or counting how many dead.

that was erased from my posts on that thread.

in my first post here, i made reference to things i was ranting about, and people started going ballistic about that comment. i actually wrote something to the effect "the theory that good strategy includes acceptable losses is bad theory".

it got me banned from my own blog (lol), and so i started a strategy blog post for those people who were still debating it. bunch of people jumped on here starting to analyze it for fun, which is cool, however some people didn't see the point of why i posted.

that's about it - if there's anything else let me know.
in the end StarCraft begins.
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
April 28 2009 00:24 GMT
#35
On April 27 2009 12:31 Sparkwind wrote:
three zealots.
ten siege tanks.

any way to win?

there are no other units in queue, there are no other units not mentioned.


On April 27 2009 12:39 Sparkwind wrote:
most players send those zealots in.

i call that a strategic error. the right play in this situation is surrender - it is an option.




Since when does surrendering = winning?
lesser_good
Profile Blog Joined July 2006
Canada698 Posts
April 28 2009 00:26 GMT
#36
wasn't this closed
pew pew
TheYango
Profile Joined September 2008
United States47024 Posts
April 28 2009 00:29 GMT
#37
On April 28 2009 09:17 Sparkwind wrote:
there was an argument with a yahoo starcraft moderator, in which my statement that
you don't need to lose units to win a StarCraft game. brought heavy criticism from that moderator. his point was that it was acceptable to him to send in units without any regard for their well being. my refutation, was that generals who care about their units well being win more battles.

As much as I doubt the intelligence of Yahoo moderators, I have a suspicion that you're oversimplifying his position. Blindly suiciding units won't let you win, but LOGICALLY giving up units in key situations (e.g. suiciding a force of relatively cheap and easily replaced zealots to thin the tank count) goes farther toward winning than reducing every loss possible. To use an extreme example, if you could use a single zealot bomb on a tank formation to take out 3 tanks, why WOULDN'T you?

On April 28 2009 09:17 Sparkwind wrote:
would you rather be seeing how many units you have alive after a battle, or counting how many dead.

Neither. Its a combination of both, your position on the map, and what else you have in the background. Starcraft is complex enough that you can't reduce most encounters to a single number, or a binary decision of "win" or "lose". Whether suiciding those 3 zealots into 10 tanks was a win for you depends on so many other factors such as how quickly you can replace the zealots, how quickly he can replace the tanks, how much the resources cut out of your mining, how critical the zealots might have been to something else, what potential damage the tanks might cause before you can muster a force to beat them, etc.
Moderator
Faronel
Profile Blog Joined July 2008
United States658 Posts
April 28 2009 01:15 GMT
#38
This thread is running off of nothing.
C'est la vie...
Sparkwind
Profile Blog Joined March 2008
United States42 Posts
April 28 2009 02:36 GMT
#39
answer to the blog post
(final - there are other answers BUT DONT RAMBLE THE THREAD)


for the terran in that scenario the answer is a 90% probability of a yes.
for the protoss in that scenario the answer is a 10% probability of a yes.

given that both bases are in the early stage of the game.

--> this is a important point made in the comments - and i was a bit dense about evaluating it from that perspective - at what stage in the game, and what transpired earlier in the game, the mindset of both players, it is quite possible the terran may quit if he doesn't not know that the other player only has three zealots and suspects a massive decoy effort, and so on.

regarding the yahoo moderator - believe me he was stubborn about his position about how he viewed troops. and i was stubborn about how i view mine.

there is value in keeping your units alive. if you don't mind losing a game to a pro or whoever you play, just try playing the game that way with the focus on trying to keep as many units alive as possible. you might see what i'm talking about.



in the end StarCraft begins.
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
April 28 2009 02:47 GMT
#40
You didn't include that in the original question. Your answer involves information that you never shared with us, so the 'correct' answer was unattainable.
Deleted User 3420
Profile Blog Joined May 2003
24492 Posts
April 28 2009 02:49 GMT
#41
u win by surroudnging the tsnks
Sparkwind
Profile Blog Joined March 2008
United States42 Posts
April 28 2009 02:56 GMT
#42
On April 28 2009 11:47 Lemonwalrus wrote:
You didn't include that in the original question. Your answer involves information that you never shared with us, so the 'correct' answer was unattainable.


if this were a test, perhaps it should include all the facts. even so, if this were real, what's to prevent my three zealots from climbing into a three siege tanks and winning that way.

or as mentioned earlier, zealots could burrow. the siege tanks could break down and the cannons could misfire. the tanks crews could be frightened by the sight of xenos and run for it. perhaps it a foggy day and the zealots could walk right up and take the tanks out. or perhaps it night time and the zealots can disable the tanks, or use weapons unseen in the game. would the Protoss really send zealots in versus siege tanks?

sure the game let's me do that. would i really do that if i were a Protoss Commander?


in the end StarCraft begins.
Lemonwalrus
Profile Blog Joined August 2006
United States5465 Posts
April 28 2009 03:00 GMT
#43
So does any mod know when the next purge is scheduled to begin?
Hypnosis
Profile Blog Joined October 2007
United States2061 Posts
April 28 2009 03:25 GMT
#44
every tank is positioned in siege mode on top of a comsat, as soon as you see a zlot you siege all 10 tanks and they all instantly explode. this is a real glitch. try it.
Science without religion is lame, Religion without science is blind
coolcrimefighter
Profile Blog Joined November 2008
United States378 Posts
April 28 2009 03:30 GMT
#45
The op does not state whether you are protoss or terran.
I choose the terran units and i take a nap
R3condite
Profile Joined August 2008
Korea (South)1541 Posts
April 28 2009 03:31 GMT
#46
On April 27 2009 12:40 404.Nitrogen wrote:
can i have some of whatever you are smoking?

mmm, one over here too plz

y not just ask 1 vulture 12 mutas any way to win?
ggyo...
BanZu
Profile Blog Joined June 2008
United States3329 Posts
April 28 2009 04:03 GMT
#47
On April 28 2009 12:31 R3condite wrote:
Show nested quote +
On April 27 2009 12:40 404.Nitrogen wrote:
can i have some of whatever you are smoking?

mmm, one over here too plz

y not just ask 1 vulture 12 mutas any way to win?

well duh cuz the anser is obv surrendr i mean com on

uselss qusetion
Sun Tzu once said, "Defiler becomes useless at the presences of a vessel."
Spazer
Profile Blog Joined March 2009
Canada8033 Posts
April 28 2009 11:19 GMT
#48
The only winning move is not to play? I feel like I'm in a cheesy movie from the eighties.
Liquipedia
TheYango
Profile Joined September 2008
United States47024 Posts
April 28 2009 16:31 GMT
#49
On April 28 2009 20:19 Spazer wrote:
The only winning move is not to play? I feel like I'm in a cheesy movie from the eighties.

SHALL WE PLAY A GAME?
Moderator
Chill
Profile Blog Joined January 2005
Calgary25996 Posts
April 28 2009 16:47 GMT
#50
Why is this open? Embarassing.
Moderator
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