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Germany2896 Posts
LatencyChanger by MasterofChaos Version 0.2.2 for Starcraft 1.16.0
Features: Reduces latency on bnet. It is enabled for games which end on #LL or #L1 ... #L5. All players in such a game have to have the plugin enabled, or a disconnect occurs direcly on beginning of the game. Example: MyGame#LL => Latency=LowLatency=2 like on LAN MyGame#L3 => Latency=3
Latencies used by Blizzard: 1 Singleplayer (Selecting 1 with LatencyChanger is probably still a bit slower than real SP) 2 LAN 5 Battle.net
It only changes the base latency, you can still select between low, high and extrahigh. But for Latency=2 that is not the low/high/extra of battle.net but that of LAN.
Changes Starcraftcode in memory, which is detectable by Antihacktools like Warden, so there is a risk, that blizzard decides to invalidate the users Accounts/CD-Keys. USE AT YOUR OWN RISK!
For LAN-games there are two different settings: "Reduce latency to 1 on LAN" this has the same effect as #L1 on bnet "Reduce userlatency on LAN" this works as if the user has chosen one setting lower in the Network-Settings. So Extra High becomes High, High becomes Low, and Low becomes a new Very Low setting. These settings are only relevent when playing on LAN. But then all players have to have the same settings, or a disconnect occurs.
This LatencyChanger is not compatible with the one integrated in the ICCup launcher. It works on all gateways(and LAN), whereas the ICCup LAN-Latency only works on ICCup-Server.
Download: Included with Chaoslauncher
To appoximate the delay you can use the following formula: (NetWorkModeDelay*UserDelay+1)*42ms Where Networkmode Delay is 1 to 5 and is set by LatencyChanger UserDelay is chosen in the config-dialog and is 2 for low, 3 for high, and 4 for extra-high. (empirical data provided by SonuvBob)
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Omg someone go test it (I can't right now cause I gotta go sleep). This sounds totally awesome!
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wow nice stuff thanks. i hope they will implement this to the iccup launcher and maybe all those other stuff like rep with text or apm live will be there too.
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That sounds like a really nice plugin .
But the all players must have it enable removes the random/public b.net games (at least in the beginning where most of the people don't know for this plugin (I hope all will learn very soon )).
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Sounds like the holy grail: lan latency on bnet !
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bye bye hamachi? :D This sounds really neat, god damn... thank you masterofchaos! I hope this will be intergrated to iccup launcher :-))
but i have a question: Does it affect brood war permanently, or is brood war normal again when I run it without launcher? sry for stupid question
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Why isnt this enabled by default? Latency should be decided by internet connection quality, not some predetermined setting. Damn you blizzard.
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First test on bnet with #L1 vs. normal on a muta micro map showed a huge difference. I'd like to see it in a multiplayer game though
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Germany2896 Posts
It only affects starcraft when running with the launcher. If you join a game on bnet with a #LL name, it changes the starcraft code, and unchanges when you either join a normal game or leave bnet.
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51628 Posts
Do you reckon OGN/MBC will pick up this program and use this for the L1 setting? But I guess it will make any muta-microers even more godly.
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Germany1697 Posts
Sound really cool. The problem with the disconnect could be solved when this feature would be implemented in (for example) iccupantihack. If it were, everyone with antihack would be lag-free!!!!  omg that would be soooo great
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yeah would be awesome if included to icc launcher
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YES!
Time to implement in Clan Art ^_^
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CruiseR
Poland4014 Posts
so it means that i can micro like on lan playing on bnet?
o.o!
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Canada7170 Posts
yessssssssssssssssssssssss!
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On January 31 2008 17:56 MasterOfChaos wrote: Alphaversion - May still contain bugs Changes Starcraftcode in memory, which is detectable by Antihacktools like Warden, so there is a risk, that blizzard decides to invalidate the users Accounts/CD-Keys. USE AT YOUR OWN RISK!
How active is blizzard in banning accounts for using 'hacks' ? Tbh I don't really see it as a hack and hope blizz feels the same about it. Does their antihacktool distinguish between different kinds of hacks, or do they just ban everyone on sight?
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