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On September 12 2012 09:51 E.L.V.I.S wrote:Show nested quote +On September 09 2012 05:32 DKR wrote:On September 09 2012 04:48 sorrowptoss wrote: 3: With that calibre of skill, there is also a calibre of maturity. SC2 is a game that is special because it involves mannerism. If people don't manner up, they aren't playing SC2 fully. 4: Similar to 3, TSL players are adults. They play fair and square. Besides, what fun/pride is there from winning a game thanks to your friend? Dimaga and a couple of others cheated in TSL2 dimaga cheated ?
Yes, and many others did.
I was wondering similar to the question of the OP. In online events, how can we know it's really the player playing on the account? Let's say it's IPL team league, EG vs Liquid, EG players are almost all in the same team houses living together, Stephano could easily play on Idra's account and nobody could know it, no? Am I missing something, I guess I am.
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On September 12 2012 14:11 sM.Zik wrote:Show nested quote +On September 12 2012 09:51 E.L.V.I.S wrote:On September 09 2012 05:32 DKR wrote:On September 09 2012 04:48 sorrowptoss wrote: 3: With that calibre of skill, there is also a calibre of maturity. SC2 is a game that is special because it involves mannerism. If people don't manner up, they aren't playing SC2 fully. 4: Similar to 3, TSL players are adults. They play fair and square. Besides, what fun/pride is there from winning a game thanks to your friend? Dimaga and a couple of others cheated in TSL2 dimaga cheated ? Yes, and many others did. I was wondering similar to the question of the OP. In online events, how can we know it's really the player playing on the account? Let's say it's IPL team league, EG vs Liquid, EG players are almost all in the same team houses living together, Stephano could easily play on Idra's account and nobody could know it, no? Am I missing something, I guess I am. That is actually pretty easy to catch, since everyone has different hotkeys and macro cycles, and those are very hard to change. The GM maphacking thread discusses this a lot when trying to find if two map hackers are actually the same person.
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Well, you all should realize that the money that is given for a tournament is basicly sponsored so that people watch the event. This means that for the sponsors, the winner himself is not important. About cheating or not, its the team that has a reputation and an obligation to deal with cheating, yet this does not always happen. In the end, if admins added a rule to the tournament saying that a cheater will have to pay some money for breaking the rules , and then place that money on the next tournament (to wich the cheating player would have no access), im guessing we would have far less cheaters in online cups :D.
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On September 12 2012 10:22 emc wrote: no high level player wants someone talking in their ear, it's distracting and it's quite frankly, slower to speak with your mouth than think about it in your head. Sure a pro might miss something here and there or may lose to a mistake someone could have told them about, but if they were told of that, they'd simply be slower in another area because they were trying to process someone telling them something and reacting to it.
I've had people try and talk to me while playing, even if they are trying to help, it's just way too hard if you already at a good enough level to where you are thinking faster than the person behind you is speaking. So I don't think this is a problem. Someone talking constantly is an annoyance, but someone catching critical plays can make or break a game. Saying a quick "Drop left" or "Supply" can make all the difference.
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On September 09 2012 04:48 sorrowptoss wrote: 4: Similar to 3, TSL players are adults. They play fair and square. Besides, what fun/pride is there from winning a game thanks to your friend?
The winner was 15 or 16 i believe. And also the runner-up..
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On September 09 2012 09:06 Gamegene wrote: at least against their fellow countrymen, koreans have too much respect and trust for one another for them to break it.
nearly every korean pro gamer have interacted once or twice throughout their entire careers especially as rookies. You mean like how those two players (who I can't remember the names of), were kicked out of GSL Code S because they win-swapped to get high ranks on the ladder? If they do that shit for a ladder that means nothing, what makes you think they wouldn't do it for a tournament with a big prize pool?
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On September 12 2012 20:09 Okiesmokie wrote:Show nested quote +On September 09 2012 09:06 Gamegene wrote: at least against their fellow countrymen, koreans have too much respect and trust for one another for them to break it.
nearly every korean pro gamer have interacted once or twice throughout their entire careers especially as rookies. You mean like how those two players (who I can't remember the names of), were kicked out of GSL Code S because they win-swapped to get high ranks on the ladder? If they do that shit for a ladder that means nothing, what makes you think they wouldn't do it for a tournament with a big prize pool?
i think the point OP brings up is valid if not slightly redundant.. the players okiesmokie mentioned are probably byun and coca, and i'm pretty sure that was during group stages//qualification for group stages for an online tournament that had a prize pool.
perhaps you could have a trusted supervisor/coach be tasked to watch all of their players' games in person? korea is not small enough that you can keep travelling to have an appointed practice house or area to have supervised games---not even possible for games between someone in korea and someone outside of korea. it's part of the nature of a non-offline event, and i won't touch any more on that.
what i do feel is that starcraft isn't a game meant to be played alone. i think you can all recall those moments that you see a coach-figure go up to the booth to talk strategy and mentality, and you can be sure that they were watching those games of theirs very closely.
the difference i can see is that the supporting cast there isn't in the booth with them during the games, but that doesn't mean that their words and influence don't have a real-time effect. in fact, the amount of practice you end up getting, and how your practice-partners perform on any given day is something you cannot control at times... though all of that affects whether you go into your set of games advantaged or disadvantaged. there are a lot of things that come into play that a normal spectator doesn't get to normally see/experience.
i think it's best to have faith in the players.. that they are trying very hard at what they're doing. that is, playing and competing to win (often-times for their fans).
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On September 09 2012 04:48 sorrowptoss wrote: Ok. You got it all wrong.
1: The matches of the TSL are custom games, so not anyone is invited to the game. Probably just the two players + 1 or 2 admins of the TSL. 2: The matches are casters from replays. 3: With that calibre of skill, there is also a calibre of maturity. SC2 is a game that is special because it involves mannerism. If people don't manner up, they aren't playing SC2 fully. 4: Similar to 3, TSL players are adults. They play fair and square. Besides, what fun/pride is there from winning a game thanks to your friend?
Yea, because that is how the match fixing scandal occured in Broodwar, maturity. Taking such assumptions is just blatantly wrong, in every community there is a minority who are willing to do anything, and that includes sc2. I know something as bad as the match fixing scandal in Korea haven't happened, but minor things happen all the time
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On September 09 2012 03:52 iarekorea wrote: Since the TSL is an online-only tournament, how does TL make sure that the players receive no help during matches. What's stopping players from having a friend constantly stare at the minimap to have instant reactions to drops and harrassments while another friend watches out for supply blocks and building/research mistakes? Even the top Code S players have made those types of mistakes in high-pressure situations, which are easily preventable with extra sets of eyes. With a prize pool of $35k and no chance of getting caught, wouldn't some players try to cheat this way? Like in every online tournament, you can't make sure that the players won't cheat. The only possibility is to trust in the honesty and maturity of the players adhering to the spirit of fair play.
There's not much more to say.
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On September 10 2012 14:05 antifan wrote: Maybe creator and life are school mates and if life let creator win then creator will do lifes homework for the rest of the year
LOL best post ever!
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Its a valid concern and imo the TSL finals really should of been played with both players in the same room in korea with someone from team liquid or an impartial coach of another team refereeing and watching them. But i do not personally think that anyone cheated. But taking precautions like this would prevent people from ever doubting the legitimacy of the games.
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someone stand behind you say you things way more distracting then helping
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Op raises a valid concern. For me personally since the Spades incident I don't really pay much attention to on-line games or tournaments any more. I still think they got a place in the scene but people really should just take it as entertainment and not a measure of a players skill level.
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On September 09 2012 19:49 mkkillah wrote:Show nested quote +On September 09 2012 19:44 Tanukki wrote:On September 09 2012 19:38 mkkillah wrote:
using a map hack to identify your opponents build would get you caught for sure because you have to look @the opponents base revealing the map hack to players that watch the replay (watching @the fog of war). The only thing you can use a map hack for is watching the minimap so you can see drops/attack timings coming early.
Still I think maphacking is not such a problem since this is cheating according to the rules someone watching over your shoulder isnt (yet). Pro players are smart enough not to maphack because getting caught (could) mean(s) your career is over. There's no need to look at their base suspiciously! Features of the cheat (at least used to) let you look without using the camera that is shown to observers. Alternatively, you can send a unit towards their base to have an excuse for looking there. Just the minimap gives lots of information with maphack, for example expansion timings. I wouldn't know because I don't approve of hacking in games. Still my argument stands I am not worried of map hacking because it's not allowed and is dangerous for your career. People that aren't smart enough to see this will get caught because of their stupidity. You want a shiny armour for your knighthood mister?
This can be done very easily and nonintrusive (for the guy playing) by just hooking up another monitor and have it on duplicate. The helper can then just watch his own monitor and yell out drops etc.
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Yeah its a perfectly valid point from the OP, people commenting about in-game observation help etc don't/can't read properly and should be ignored. I suppose it really is just hard to know for certain that this isn't happening, all that can be done is rely on the integrity of the players, which may or may not work. This is one of the reasons, amongst many others, why online tournaments really have less and less legitimacy, and I think that as SC2 and esports continue to grow, online tournaments will become less and less important, and prize pools should also start reflecting this more and more.
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unless it's stated somewhere in the rules for TSL that getting 'backseat coaching' is forbidden i don't see the issue, as long as it's some unwritten rule or sign of good manner it really doesnt apply.
edited for grammar.
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I think OP raises a perfectly valid point, not sure why everyone is raging and calling him an idiot. He's just pointing out an obvious flaw in online tournaments and wants to ensure fairness. And to those of you who think a player would never do this sort of thing, well that's just plain ignorance, when that kind of money is on the line and people know they can get away with it people will do some crazy things for money
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ofc its a valid point and its a obviously a potent advantage to have someone watch over you shoulder and pointing out stuff. i am sure this method is not even uncommon in online tournaments...
imho its kind of naive believing in the 'sportsmannship' cause: surprise! there is money in play
i dont get the rage towards the op
@Doubting ever played while someone coaches you? maybe its too distracting for you, but there a ppl who got enough brainpower for that @IcookTacos your post is just plain stupid
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It does seem like a valid concern, though I'd personally like to believe in the integrity of these players.
When I watch a pro game, I feel like I catch stuff that the casters miss. This is stuff on production/ units tab, the minimap or whatever. Sometimes I get this idea that "huh, these casters miss important things, maybe I'd be a good caster or something".
Same thing kind of goes for pro players. I always hear casters saying things like "ooh, that dropship was at the edge of his vision, did he see it?", and the answer is no. Player goes on to take terrible terrible economic damage and what was an even game becomes a struggle. Having someone lust look for those little things could make a massive difference.
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