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Active: 4936 users

cheating in the TSL [?] - Page 2

Forum Index > TSL4 Forum
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iHirO
Profile Blog Joined January 2011
United Kingdom1381 Posts
September 09 2012 00:19 GMT
#21
One solution could be to film themselves playing the game and then submit the video along with the replay, to show that there was no outside interference.

But its probably more complicated than its worth.
GraphicsThis is for all you new people: I only have one rule. Everyone fights. No one quits. You don't do your job, I'll shoot you myself. You get me?
pic
Profile Joined November 2002
United States162 Posts
September 09 2012 00:44 GMT
#22
Well if its not in the rules its not cheating however.
easily enough it could be placed in the rules. and then it would be
and no one could stop it without recording. because at low level it may be distracting but when u talk to your friend that is HIGH level he already knows what build u want to do because you told him. he can tell u mistakes oh u placed your nexus off.. ect or as said see runbys that u barely dont see.


and dont go on to this rant about how pro players are better and therefor cant use help.
infact they can use help ALOT better its pretty obvious when someione isnt seeing something
and in 1000s of live games pro gamers who are so good apparently MISS drops happening runbys ect ect.
lose many units b4 reacting ect ect...

with help of this nature to prevent small quick radar blips ect. and someone smart enough to ACTUALLY tell u when its obvious that u are messing up. a better player can fix that problem ALOT better than a mediocre annoyed from a coach player.

so yah neways i think its cheating.
sigh
o0StatiK
Profile Joined September 2012
United States10 Posts
September 09 2012 02:23 GMT
#23
Trying to mock? I'm sorry what? Explain to me how I'm trying to mock the OP, I'd love to hear this.

From what I heard, this is all done online.

From what you're saying, there has to be a friend of Opponent A by Opponent B, friend of Opponent A (whos is near Opponent B) is going to call Opponent A to let him know what's going on?

I'm not trying to flame, I'm trying to understand what you're trying to say.
NA SC2 info. StatiK.907
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
September 09 2012 04:10 GMT
#24
On September 09 2012 09:19 iHirO wrote:
One solution could be to film themselves playing the game and then submit the video along with the replay, to show that there was no outside interference.

But its probably more complicated than its worth.


This was always what I assumed happened behind the scenes.
Someone call down the Thunder?
Whatson
Profile Blog Joined January 2012
United States5357 Posts
September 09 2012 04:32 GMT
#25
On September 09 2012 09:08 monkybone wrote:
Why are people in this thread so obtuse and condescending towards OP? The poster o0StatiK is a good example of someone being intentionally dumb to mock OP.

This is actually a very relevant question and it should be discussed. Just as stream cheating is common practice, why not a helping observer? I can see many situations where it might be of help, e.g. being informed of an incoming drop or runby. And the fact is that there is no way to verify that this is happening.

We're not talking about being coached while they play.

How are we condescending, please explain.
There are admins in all the TL games, if you look at the semi-finals between Sting and Creator, you'll see that the game where Creator disconnects has the admin posting in it. This is obviously to prevent any other people besides the players from joining the lobby, as they are all custom games.
Therefore, the only way that one can "cheat" or whatnot during TSL4 is if another person actually sits next to the player and tells him what to do. These guys are obviously good enough so that by the time that person tells the player about a drop or whatever, the player will have already spotted it and reacted to it.
¯\_(シ)_/¯
Tabashi
Profile Joined June 2011
Belgium129 Posts
September 09 2012 04:43 GMT
#26
The fact he posts this on the last day of TSL4 makes me think he's just sad because he wanted the other guy to win the finals (not gonna spoil the result ).

... Or he just found out about TSL today :D
"I'll be the hero you deserve." - HerO, aKa the Batman Protoss
DarkSworn
Profile Joined August 2012
United States15 Posts
September 09 2012 04:48 GMT
#27
you bring possibility with no risk but pure reward, both parties would cheat making the match fair in the end, every player is in a legit team with the goal of sustaining themselves as much as they can so i do think there is cheating but fair cheating in which everyone is cheating making it fair and making this topic useless
''The door to tomorrow will lead the human race to true peace and stability''
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
September 09 2012 06:46 GMT
#28
Its not like you would tell him to place a pylon. Lets say you notice a drop coming in on the mini map. You don't say anything but if you notice your player not reacting u just say drop in natural. It would honestly only be on a very need to know basis where you leave it to the last possible moment. And besides these people practice in team houses right next to their teamates. if they don't feel comfortable sitting next to them i think something is wrong. These players also trust their coaches. Both of these players in the finals were young and im sure they would feel comfortable having their coaches and friends sitting a few yards behind them.
"Cause ya know, Style before victory." -The greatest mafia player alive
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
September 09 2012 07:01 GMT
#29
When it comes to money the golden rule is "trust no one". Without an independent observer at each players location there is no way of knowing if player cheats or not.

ZodaSoda
Profile Blog Joined November 2010
Australia1191 Posts
September 09 2012 07:39 GMT
#30
On September 09 2012 05:32 DKR wrote:
Show nested quote +
On September 09 2012 04:48 sorrowptoss wrote:
3: With that calibre of skill, there is also a calibre of maturity. SC2 is a game that is special because it involves mannerism. If people don't manner up, they aren't playing SC2 fully.
4: Similar to 3, TSL players are adults. They play fair and square. Besides, what fun/pride is there from winning a game thanks to your friend?


Dimaga and a couple of others cheated in TSL2


They cheated to "get in to" TSL2 and got caught, forfeiting TSL2 and TSL3.
LiquipediaI'm the strongest Dragon that you've ever seen, You're gonna die motherfucker, I take up five screens. -Kraid
mkkillah
Profile Joined July 2012
Netherlands12 Posts
Last Edited: 2012-09-09 10:46:07
September 09 2012 10:19 GMT
#31
I dont understand why people are acting so dumb. if you actually read OP's post (iarekorea) you would see he means someone that looks only for Drops/supply block and some other obvious things. not actual strategy because that messes you up indeed.

things like:
Drop 3rd.
run by 2nd
second robo. (MC's mistake few days ago, making the game a loss and drop to codeA)




And dont tell me that Pro players always see drops coming and never get supply blocked. Players always make mistakes in games otherwise they wouldn't be humans. getting supply blocked once in 10 games could lose you that deciding game, not only in TSL but also in other online-tourn. if drops were always spotted how come I see drones/scv's/probes being slaughtered because of a late reaction. Spotting the drop when you already have them slaughtering drones/scv's/probes is obviously too late


as long as the observer (in person!) is knowledgeable and straight to the point it can help you get the advantage.
Tanukki
Profile Joined June 2011
Finland579 Posts
Last Edited: 2012-09-09 10:36:38
September 09 2012 10:32 GMT
#32
I'd be more worried about map hack. Obviously if you maphack all the time, it becomes easy to catch. But you can toggle it wisely to, for example, identify the opponent's build so you can safely go for the greediest build that the situation permits.

Also with maphack you don't need an accomplice. Having one would be a huge problem.
Poorlilrich
Profile Joined November 2010
Australia262 Posts
September 09 2012 10:36 GMT
#33
On September 09 2012 13:32 Whatson wrote:
Show nested quote +
On September 09 2012 09:08 monkybone wrote:
Why are people in this thread so obtuse and condescending towards OP? The poster o0StatiK is a good example of someone being intentionally dumb to mock OP.

This is actually a very relevant question and it should be discussed. Just as stream cheating is common practice, why not a helping observer? I can see many situations where it might be of help, e.g. being informed of an incoming drop or runby. And the fact is that there is no way to verify that this is happening.

We're not talking about being coached while they play.

How are we condescending, please explain.
There are admins in all the TL games, if you look at the semi-finals between Sting and Creator, you'll see that the game where Creator disconnects has the admin posting in it. This is obviously to prevent any other people besides the players from joining the lobby, as they are all custom games.
Therefore, the only way that one can "cheat" or whatnot during TSL4 is if another person actually sits next to the player and tells him what to do. These guys are obviously good enough so that by the time that person tells the player about a drop or whatever, the player will have already spotted it and reacted to it.


Nearly every response in this thread has been some kind of automatic "what a dumb question OP lol", followed by some irrelevant information such as you have provided about in game admins, when the OP stated (and reiterated) that he means someone watching the minimap in person.

I think it is an interesting and relevant question for discussion. I myself spot lots of little mistakes that pros make which could be rectified if I were sitting next to them and gently saying "hey you have 4 drones in gas at your natural" or whatever. I am pretty sure this would be an advantage to a pro rather than an annoyance. There is really no way to monitor it other than

1. Video taping the player playing the game
2. Honour system

and its tempting to forget the honour system when, as the OP reminds us, there is a lot of money at stake.
mkkillah
Profile Joined July 2012
Netherlands12 Posts
September 09 2012 10:38 GMT
#34
On September 09 2012 19:32 Tanukki wrote:
I'd be more worried about map hack. Obviously if you maphack all the time, it becomes easy to catch. But you can toggle it wisely to, for example, identify the opponent's build so you can safely go for the greediest build that the situation permits.



using a map hack to identify your opponents build would get you caught for sure because you have to look @the opponents base revealing the map hack to players that watch the replay (watching @the fog of war). The only thing you can use a map hack for is watching the minimap so you can see drops/attack timings coming early.

Still I think maphacking is not such a problem since this is cheating according to the rules someone watching over your shoulder isnt (yet). Pro players are smart enough not to maphack because getting caught (could) mean(s) your career is over.
mkkillah
Profile Joined July 2012
Netherlands12 Posts
Last Edited: 2012-09-09 10:43:51
September 09 2012 10:42 GMT
#35
On September 09 2012 19:36 Poorlilrich wrote:
when the OP stated (and reiterated) that he means someone watching the minimap in person.


I second this ^
Tanukki
Profile Joined June 2011
Finland579 Posts
September 09 2012 10:44 GMT
#36
On September 09 2012 19:38 mkkillah wrote:

using a map hack to identify your opponents build would get you caught for sure because you have to look @the opponents base revealing the map hack to players that watch the replay (watching @the fog of war). The only thing you can use a map hack for is watching the minimap so you can see drops/attack timings coming early.

Still I think maphacking is not such a problem since this is cheating according to the rules someone watching over your shoulder isnt (yet). Pro players are smart enough not to maphack because getting caught (could) mean(s) your career is over.


There's no need to look at their base suspiciously! Features of the cheat (at least used to) let you look without using the camera that is shown to observers. Alternatively, you can send a unit towards their base to have an excuse for looking there. Just the minimap gives lots of information with maphack, for example expansion timings.
mkkillah
Profile Joined July 2012
Netherlands12 Posts
Last Edited: 2012-09-09 10:51:39
September 09 2012 10:49 GMT
#37
On September 09 2012 19:44 Tanukki wrote:
Show nested quote +
On September 09 2012 19:38 mkkillah wrote:

using a map hack to identify your opponents build would get you caught for sure because you have to look @the opponents base revealing the map hack to players that watch the replay (watching @the fog of war). The only thing you can use a map hack for is watching the minimap so you can see drops/attack timings coming early.

Still I think maphacking is not such a problem since this is cheating according to the rules someone watching over your shoulder isnt (yet). Pro players are smart enough not to maphack because getting caught (could) mean(s) your career is over.


There's no need to look at their base suspiciously! Features of the cheat (at least used to) let you look without using the camera that is shown to observers. Alternatively, you can send a unit towards their base to have an excuse for looking there. Just the minimap gives lots of information with maphack, for example expansion timings.



I wouldn't know because I don't approve of hacking in games. Still my argument stands I am not worried of map hacking because it's not allowed and is dangerous for your career. People that aren't smart enough to see this will get caught because of their stupidity.
m0lder
Profile Joined March 2012
Norway6 Posts
September 09 2012 10:54 GMT
#38
I think the answer is that there's no really good way of making sure no one cheat. Cheating would get you punished though if you don't have the skills to compete in the offline playoffs. In a tournament this big it's near impossible to make sure no one cheats in the online qualification part.
You can take the gamer out of the game, but you can't take the game out of the gamer
MacroNcheesE
Profile Blog Joined April 2010
United States508 Posts
September 09 2012 10:56 GMT
#39
On September 09 2012 04:48 sorrowptoss wrote:
Ok. You got it all wrong.

1: The matches of the TSL are custom games, so not anyone is invited to the game. Probably just the two players + 1 or 2 admins of the TSL.
2: The matches are casters from replays.
3: With that calibre of skill, there is also a calibre of maturity. SC2 is a game that is special because it involves mannerism. If people don't manner up, they aren't playing SC2 fully.
4: Similar to 3, TSL players are adults. They play fair and square. Besides, what fun/pride is there from winning a game thanks to your friend?




Umm, there was plenty of cheating in the first couple of TSL's, with quite a few very well known and respected gamer's being banned from the following TSL event (I believe it was a year long ban and possibly being banned from other online foreign tournaments as well, unsure about the latter). They're not divine beings with divine morals/ethics, they're human beings with temptations.

You shouldn't put players on a pedestal like that not only is it unrealistic, but it's an unfair standard.

And I'm sure that each of the players have their own unique mannerisms. ^^
Doubt is the venom that has paralyzed humanity.
ShamisenSix
Profile Joined August 2012
Belgium12 Posts
September 09 2012 11:01 GMT
#40
The TC makes a valid point in my book, it's whats known as "Ghosting" in the FPS world (CS and all that jazz).

Theoretically it's possible, so I do think there needs to be a way to verify it's not happening.


Then again, I do believe in Sportsmanship at the Pro level. And that the Pro's are honorbound not to.
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