But its probably more complicated than its worth.
cheating in the TSL [?] - Page 2
| Forum Index > TSL4 Forum |
|
iHirO
United Kingdom1381 Posts
But its probably more complicated than its worth. | ||
|
pic
United States162 Posts
easily enough it could be placed in the rules. and then it would be and no one could stop it without recording. because at low level it may be distracting but when u talk to your friend that is HIGH level he already knows what build u want to do because you told him. he can tell u mistakes oh u placed your nexus off.. ect or as said see runbys that u barely dont see. and dont go on to this rant about how pro players are better and therefor cant use help. infact they can use help ALOT better its pretty obvious when someione isnt seeing something and in 1000s of live games pro gamers who are so good apparently MISS drops happening runbys ect ect. lose many units b4 reacting ect ect... with help of this nature to prevent small quick radar blips ect. and someone smart enough to ACTUALLY tell u when its obvious that u are messing up. a better player can fix that problem ALOT better than a mediocre annoyed from a coach player. so yah neways i think its cheating. | ||
|
o0StatiK
United States10 Posts
From what I heard, this is all done online. From what you're saying, there has to be a friend of Opponent A by Opponent B, friend of Opponent A (whos is near Opponent B) is going to call Opponent A to let him know what's going on? I'm not trying to flame, I'm trying to understand what you're trying to say. | ||
|
RaiKageRyu
Canada4773 Posts
On September 09 2012 09:19 iHirO wrote: One solution could be to film themselves playing the game and then submit the video along with the replay, to show that there was no outside interference. But its probably more complicated than its worth. This was always what I assumed happened behind the scenes. | ||
|
Whatson
United States5357 Posts
On September 09 2012 09:08 monkybone wrote: Why are people in this thread so obtuse and condescending towards OP? The poster o0StatiK is a good example of someone being intentionally dumb to mock OP. This is actually a very relevant question and it should be discussed. Just as stream cheating is common practice, why not a helping observer? I can see many situations where it might be of help, e.g. being informed of an incoming drop or runby. And the fact is that there is no way to verify that this is happening. We're not talking about being coached while they play. How are we condescending, please explain. There are admins in all the TL games, if you look at the semi-finals between Sting and Creator, you'll see that the game where Creator disconnects has the admin posting in it. This is obviously to prevent any other people besides the players from joining the lobby, as they are all custom games. Therefore, the only way that one can "cheat" or whatnot during TSL4 is if another person actually sits next to the player and tells him what to do. These guys are obviously good enough so that by the time that person tells the player about a drop or whatever, the player will have already spotted it and reacted to it. | ||
|
Tabashi
Belgium129 Posts
).... Or he just found out about TSL today :D | ||
|
DarkSworn
United States15 Posts
| ||
|
MysteryMeat1
United States3292 Posts
| ||
|
Topdoller
United Kingdom3860 Posts
| ||
|
ZodaSoda
Australia1191 Posts
On September 09 2012 05:32 DKR wrote: Dimaga and a couple of others cheated in TSL2 They cheated to "get in to" TSL2 and got caught, forfeiting TSL2 and TSL3. | ||
|
mkkillah
Netherlands12 Posts
things like: Drop 3rd. run by 2nd second robo. (MC's mistake few days ago, making the game a loss and drop to codeA) And dont tell me that Pro players always see drops coming and never get supply blocked. Players always make mistakes in games otherwise they wouldn't be humans. getting supply blocked once in 10 games could lose you that deciding game, not only in TSL but also in other online-tourn. if drops were always spotted how come I see drones/scv's/probes being slaughtered because of a late reaction. Spotting the drop when you already have them slaughtering drones/scv's/probes is obviously too late as long as the observer (in person!) is knowledgeable and straight to the point it can help you get the advantage. | ||
|
Tanukki
Finland579 Posts
Also with maphack you don't need an accomplice. Having one would be a huge problem. | ||
|
Poorlilrich
Australia262 Posts
On September 09 2012 13:32 Whatson wrote: How are we condescending, please explain. There are admins in all the TL games, if you look at the semi-finals between Sting and Creator, you'll see that the game where Creator disconnects has the admin posting in it. This is obviously to prevent any other people besides the players from joining the lobby, as they are all custom games. Therefore, the only way that one can "cheat" or whatnot during TSL4 is if another person actually sits next to the player and tells him what to do. These guys are obviously good enough so that by the time that person tells the player about a drop or whatever, the player will have already spotted it and reacted to it. Nearly every response in this thread has been some kind of automatic "what a dumb question OP lol", followed by some irrelevant information such as you have provided about in game admins, when the OP stated (and reiterated) that he means someone watching the minimap in person. I think it is an interesting and relevant question for discussion. I myself spot lots of little mistakes that pros make which could be rectified if I were sitting next to them and gently saying "hey you have 4 drones in gas at your natural" or whatever. I am pretty sure this would be an advantage to a pro rather than an annoyance. There is really no way to monitor it other than 1. Video taping the player playing the game 2. Honour system and its tempting to forget the honour system when, as the OP reminds us, there is a lot of money at stake. | ||
|
mkkillah
Netherlands12 Posts
On September 09 2012 19:32 Tanukki wrote: I'd be more worried about map hack. Obviously if you maphack all the time, it becomes easy to catch. But you can toggle it wisely to, for example, identify the opponent's build so you can safely go for the greediest build that the situation permits. using a map hack to identify your opponents build would get you caught for sure because you have to look @the opponents base revealing the map hack to players that watch the replay (watching @the fog of war). The only thing you can use a map hack for is watching the minimap so you can see drops/attack timings coming early. Still I think maphacking is not such a problem since this is cheating according to the rules someone watching over your shoulder isnt (yet). Pro players are smart enough not to maphack because getting caught (could) mean(s) your career is over. | ||
|
mkkillah
Netherlands12 Posts
On September 09 2012 19:36 Poorlilrich wrote: when the OP stated (and reiterated) that he means someone watching the minimap in person. I second this ^ | ||
|
Tanukki
Finland579 Posts
On September 09 2012 19:38 mkkillah wrote: using a map hack to identify your opponents build would get you caught for sure because you have to look @the opponents base revealing the map hack to players that watch the replay (watching @the fog of war). The only thing you can use a map hack for is watching the minimap so you can see drops/attack timings coming early. Still I think maphacking is not such a problem since this is cheating according to the rules someone watching over your shoulder isnt (yet). Pro players are smart enough not to maphack because getting caught (could) mean(s) your career is over. There's no need to look at their base suspiciously! Features of the cheat (at least used to) let you look without using the camera that is shown to observers. Alternatively, you can send a unit towards their base to have an excuse for looking there. Just the minimap gives lots of information with maphack, for example expansion timings. | ||
|
mkkillah
Netherlands12 Posts
On September 09 2012 19:44 Tanukki wrote: There's no need to look at their base suspiciously! Features of the cheat (at least used to) let you look without using the camera that is shown to observers. Alternatively, you can send a unit towards their base to have an excuse for looking there. Just the minimap gives lots of information with maphack, for example expansion timings. I wouldn't know because I don't approve of hacking in games. Still my argument stands I am not worried of map hacking because it's not allowed and is dangerous for your career. People that aren't smart enough to see this will get caught because of their stupidity. | ||
|
m0lder
Norway6 Posts
| ||
|
MacroNcheesE
United States508 Posts
On September 09 2012 04:48 sorrowptoss wrote: Ok. You got it all wrong. 1: The matches of the TSL are custom games, so not anyone is invited to the game. Probably just the two players + 1 or 2 admins of the TSL. 2: The matches are casters from replays. 3: With that calibre of skill, there is also a calibre of maturity. SC2 is a game that is special because it involves mannerism. If people don't manner up, they aren't playing SC2 fully. 4: Similar to 3, TSL players are adults. They play fair and square. Besides, what fun/pride is there from winning a game thanks to your friend? Umm, there was plenty of cheating in the first couple of TSL's, with quite a few very well known and respected gamer's being banned from the following TSL event (I believe it was a year long ban and possibly being banned from other online foreign tournaments as well, unsure about the latter). They're not divine beings with divine morals/ethics, they're human beings with temptations. You shouldn't put players on a pedestal like that not only is it unrealistic, but it's an unfair standard. And I'm sure that each of the players have their own unique mannerisms. ^^ | ||
|
ShamisenSix
Belgium12 Posts
Theoretically it's possible, so I do think there needs to be a way to verify it's not happening. Then again, I do believe in Sportsmanship at the Pro level. And that the Pro's are honorbound not to. | ||
| ||
).
^^