Also, isn't it better to play Techies for the high KDA than Zeus?
With Techies, I always go like 32/17 even when we lose (which is often because I can't end games as Techies, so the games just drag on)
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Torte de Lini
Germany38463 Posts
Also, isn't it better to play Techies for the high KDA than Zeus? With Techies, I always go like 32/17 even when we lose (which is often because I can't end games as Techies, so the games just drag on) | ||
Sn0_Man
Tebellong44238 Posts
which is why zeus is so reliable although others could work (furion) i guess Ur mines dmg buildings u know, no reason for the game not to end just go mine towers. (ur q not ur ult) | ||
ahswtini
Northern Ireland22206 Posts
On October 22 2014 00:06 -Celestial- wrote: Show nested quote + On October 21 2014 23:58 Plansix wrote: On October 21 2014 23:51 -Celestial- wrote: On the subject of items...where the hell is PA's arcana? Likely being built. It is my understanding that that shit takes a lot of time, especially the creative part. Its not like they have a stock pile of more-awesome versions of the models just sitting around. They have to have concept artist put it together, maybe change animations once the model is built and so on. Video games be hard to make. Fair point but its still been three months as of today since TI4 ended. That's quite a long time. If it took me three months to design and run a single experiment in work I'd get gutted by my supervisor. >_> Yeah but they're also working on base hats and void remake, and all the other stuff for that BIG UPDATE early next year | ||
Plansix
United States60190 Posts
On October 22 2014 00:12 ahswtini wrote: Show nested quote + On October 22 2014 00:06 -Celestial- wrote: On October 21 2014 23:58 Plansix wrote: On October 21 2014 23:51 -Celestial- wrote: On the subject of items...where the hell is PA's arcana? Likely being built. It is my understanding that that shit takes a lot of time, especially the creative part. Its not like they have a stock pile of more-awesome versions of the models just sitting around. They have to have concept artist put it together, maybe change animations once the model is built and so on. Video games be hard to make. Fair point but its still been three months as of today since TI4 ended. That's quite a long time. If it took me three months to design and run a single experiment in work I'd get gutted by my supervisor. >_> Yeah but they're also working on base hats and void remake, and all the other stuff for that BIG UPDATE early next year Plus the new mega and super mega creeps. By previous updates, they are all going to drop that stuff at once. And they did just redesign the map too. You know, little things. But I am pumped for the PA arcana. | ||
Torte de Lini
Germany38463 Posts
On October 22 2014 00:11 Sn0_Man wrote: its not KDA its hero damage dealt (for smurf detection on new accounts) which is why zeus is so reliable although others could work (furion) i guess Ur mines dmg buildings u know, no reason for the game not to end just go mine towers. (ur q not ur ult) What do you mean for smurf detection? Let's say I do my calibration matches. Techies suicide is 1150, isnt that pretty good for hero dmg? | ||
Sn0_Man
Tebellong44238 Posts
zeus is the king of hero damage. its all he does. I'm talking about the abuse-case where ur literally only trying to get max hero damage for MMR purposes and don't care about the actual dota game. | ||
Torte de Lini
Germany38463 Posts
On October 22 2014 00:38 Sn0_Man wrote: 1150 every 300s or what-the-fuck-ever and u have to get into melee range is a lot worse than 275*5 every 2 mins or w/e from wherever. and thats level 1 ult, ignoring chain lightning and bolt spam zeus is the king of hero damage. its all he does. I'm talking about the abuse-case where ur literally only trying to get max hero damage for MMR purposes and don't care about the actual dota game. I think the abuse accounted for hero damage and KDA and the win/loss didn't matter. I suppose Zeus is pretty in the end, but Techies feels also relatively good with using mines to farm LHs, multiply your kills without being in immediate danger and expand on hero dmg. | ||
-Celestial-
United Kingdom3867 Posts
Be really interesting to compare against my main. Especially as I don't actually play Zeus much. | ||
Torte de Lini
Germany38463 Posts
I thought they fixed the Zeus thing anyways | ||
ahswtini
Northern Ireland22206 Posts
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-Celestial-
United Kingdom3867 Posts
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Torte de Lini
Germany38463 Posts
On October 22 2014 00:58 -Celestial- wrote: According to the most recent thing I read it takes a bunch of factors into account now. But not just W/L What recent thing because everything I read says it doesn't look at w/l at all | ||
Veles
United States3280 Posts
and didn't valve fix zues abuse? | ||
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TheEmulator
28078 Posts
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FinestHour
United States18466 Posts
i care | ||
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TheEmulator
28078 Posts
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Sn0_Man
Tebellong44238 Posts
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Torte de Lini
Germany38463 Posts
On October 22 2014 02:42 TheEmulator wrote: The Zeus abuse is assumed to have been fixed in a small update like 2 weeks ago. They didn't say exactly what was fixed though. Need confirmation from Zeus pickers who are now calibrating to 3k instead of 5k ![]() Would like to know as well. | ||
Torte de Lini
Germany38463 Posts
On October 22 2014 02:47 TheEmulator wrote: You know where I'm from though. | ||
FinestHour
United States18466 Posts
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