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In-Game Standard Hero Builds Project - Page 82

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Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-07-14 10:46:18
July 14 2014 10:40 GMT
#1621
On July 14 2014 15:13 Mecha King Ghidorah wrote:
What were you thinking on your Veno build? Max ward's first though you state Sting is your lane tool you don't max it until 9-10 and Gale maxed last? Other than that your builds are pretty damn good and if their is no purge build ill try yours out first, your Nyx build really helps out!


http://steamcommunity.com/sharedfiles/filedetails/?id=140822982

Purge's Guides have been outdated since Oct. 2013; he doesn't update them anymore.
I'll fix the Veno descriptions now.

On July 14 2014 17:21 writer22816 wrote:
Does the Sven build still advocate maxing cleave over war cry? If so I think that's a little odd, surely war cry is one of the main reasons you pick him in the first place?


I thought it was all about the Cleave?

On July 14 2014 18:36 Laserist wrote:
I don't believe Jakiro needs ulti at 6 unless you have a decent reliable setup to inflict at least half of the duration. Liquid fire just melt towers and T1 towers have no backdoor protection. Ram the towers, got $$$.


Yeah, I changed it to max Liquid Fire and then Ice Path maxed second
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-07-14 11:04:23
July 14 2014 11:04 GMT
#1622
We'll be prepping a Techies guide for his imminent release. New heroes means people subscribe to guides incredibly fast and it is hard to convert those people over. This was especially true for hyped heroes like Terrorblade. It's pretty much a mad rush to create a guide and publish it with the accurate build.

Draft Guide
Techies (Lane)

Skill Build: Q E Q W Q R Q W W W R E E E R (1. Land Mines 2. Stasis Trap 3. Suicide Squad, Attack!)
Starting Items: 3x Iron Branches, 4 Clarities, TP Scroll, Tangos
Early Game: Soul Ring, Boots, Wand
Core Items: Arcane Boots, Force Staff, Aghanim's Scepter
Situational Items: Urn of Shadows, Necromonicon, Eul's Scepter of Divinity, Ghost Scepter
Extension Items: Scythe of Vyse, Shiva's Guard,
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
idonthinksobro
Profile Joined December 2010
3138 Posts
July 14 2014 12:48 GMT
#1623
ok, my last try, i think you are doding the points i make for whatever reason. I specifically said that if there is a safelane available doom rather has safelane farm than jungling i did not say that a trilane is always perfect or anything else - i also never said that the jungle build should be like the lane build i say the exact opposite for 3 times already. I said multiple times that a jungler is not supposed to carry the game he can turn into a carry later if the game goes well but that is not expected. Maybe you need to specify a role in your guides and not just lane/jungle because doom offlane is very different from doom safelane.

--

If you have a jungler it means every lane you have is weaker, a single support can't really go gank much or have much impact on his own. You should lose at least 1 lane if the other team doesn't have a jungler themselves, potentially more so basically by having a jungler your team starts with a disadvantage by default. To recover from that the jungler has to do something about it when he is ready to do so. Most junglers use the jungle to get 1 key item and then do something to equalize the disadvantage you are at. Putting a hero in the jungle and expect him to buy midas and carry the game later just goes against the basic principle i just described. For this very reason you almost never see a lifestealer jungling.

Now a couple of examples:
Legion commander goes to the jungle to get brown boots + blink dagger -> reason is her ult is really good for ganking, by ganking with the blink dagger and getting a couple of kills you equalize the disadvantage.
Lycan jungles to get a vlads + brown boots and a smoke -> the hero can get roshan and give everyone on your team +200 gold, the hero can push towers and the aegis helps in upcoming teamfights.
Doom gets Blink Dagger / Shadowblade -> Doom blinks/shadowblades on/to weaver and dooms him, his team can now kill weaver.

Doom with midas is bascially as good as doom without any items at all. You can't expect to walk up to somebody and kill him, if you want to gank someone you should itemize for that. Getting midas means you need another item before you have a decent chance of succesfully ganking. I feel like there is a huge disconnection between itembuild and expected playstyle if you want players to farm a midas and boots and start ganking with only these 2 items.

Jungling Doom has pretty much 3 options:
1. utility - arcanes + mek
2. initiation - blink or shadowblade.
3. your team already won the game any item is fine

The items doom goes after his start aren't fixed, if he gets ac or shivas or bkb or abysal or heart or Aghs or refresher or blink or shadowblade or mek depends on the game and what your team lacks.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-07-14 14:18:25
July 14 2014 13:45 GMT
#1624
On July 14 2014 21:48 idonthinksobro wrote:
ok, my last try, i think you are doding the points i make for whatever reason. I specifically said that if there is a safelane available doom rather has safelane farm than jungling i did not say that a trilane is always perfect or anything else - i also never said that the jungle build should be like the lane build i say the exact opposite for 3 times already. I said multiple times that a jungler is not supposed to carry the game he can turn into a carry later if the game goes well but that is not expected. Maybe you need to specify a role in your guides and not just lane/jungle because doom offlane is very different from doom safelane.

--

If you have a jungler it means every lane you have is weaker, a single support can't really go gank much or have much impact on his own. You should lose at least 1 lane if the other team doesn't have a jungler themselves, potentially more so basically by having a jungler your team starts with a disadvantage by default. To recover from that the jungler has to do something about it when he is ready to do so. Most junglers use the jungle to get 1 key item and then do something to equalize the disadvantage you are at. Putting a hero in the jungle and expect him to buy midas and carry the game later just goes against the basic principle i just described. For this very reason you almost never see a lifestealer jungling.

Now a couple of examples:
Legion commander goes to the jungle to get brown boots + blink dagger -> reason is her ult is really good for ganking, by ganking with the blink dagger and getting a couple of kills you equalize the disadvantage.
Lycan jungles to get a vlads + brown boots and a smoke -> the hero can get roshan and give everyone on your team +200 gold, the hero can push towers and the aegis helps in upcoming teamfights.
Doom gets Blink Dagger / Shadowblade -> Doom blinks/shadowblades on/to weaver and dooms him, his team can now kill weaver.

Doom with midas is bascially as good as doom without any items at all. You can't expect to walk up to somebody and kill him, if you want to gank someone you should itemize for that. Getting midas means you need another item before you have a decent chance of succesfully ganking. I feel like there is a huge disconnection between itembuild and expected playstyle if you want players to farm a midas and boots and start ganking with only these 2 items.

Jungling Doom has pretty much 3 options:
1. utility - arcanes + mek
2. initiation - blink or shadowblade.
3. your team already won the game any item is fine

The items doom goes after his start aren't fixed, if he gets ac or shivas or bkb or abysal or heart or Aghs or refresher or blink or shadowblade or mek depends on the game and what your team lacks.


What are the starting items and initial items Doom goes for in the Jungle? I put
Stout Shield
Ring of Protection
Tangos

Into Ring of Basilius, Midas and Boots of Speed.

Starting items are because he can't jungle without the needed protection
Ring of Basilius because otherwise he can't use Q and W to heal and farm more gold and levels faster.
Midas for the faster levels and extra gold while also roaming each his Doom is up.

By 8 minutes, you have Boots of Speed, Midas and Level 7. Midas + using your Q to eat the large jungle camps is an incredible exp. boost so you're 2-3 levels ahead of your opponents + offering incredible auras to help push lanes.

He isn't farming 25 minutes. He isn't hard-carrying, he's building further ganking items (Shadow Blade and then Platemail into either Shiva's Guard -> Refresher -> Scythe of Vyse or AC, Heart and Radiance; you can mix and match any of them as you see fit).

You're original post doesn't even try to fix the Doom Jungle, it just says too many items; so then what needs to be removed?

On July 12 2014 14:56 idonthinksobro wrote:
Doom Jungle, the point of jungling is not to have a other hard-carry that farms 25 minutes before he can have any game impact. If you jungle a hero you need to have game impact, if you jungle long enough to get all these items: Ring of Basilius, Hand of Midas, Boots of Speed, Phase Boots, Shadow Blade you just sit way too long passive in the jungle and more often than not the other team already got a big advantage by winning lanes or by pushing towers.

Doom Lane, i would agree on tranquills if you are an offlane doom. Safelane doom usually gets phase if you build him as a midgame hero, arcanes if you get the mek.


In competitive games, they still build Midas at 10:30 even after Tranquil Boots as Safe Lane Doom. So going Ring of Basi into Midas into Phase Boots (12 minutes maximum) is pretty good. Especially if you're taking advantage of your Doom and extra auras (Wildkin Armor, Dire Wolf +Dmg/Crit, Satyr HP Regen).




Now, so are you saying to remove Midas? and skip boots into straight Blink Dagger for Jungle Doom? I can try that if you confirm.

Midas with Q just gives Doom the needed extra experience to farm to be active in the game and get the needed gold and abilities to help push lanes. When I play; Doom is a good initiation, but there are plenty of other people who can initiate too. With Boots of Speed + W, I feel I can catch most lanes to doom them and have my team follow-up. That or force them to back while we push for towers (and should they get two people to help, I can doom one of them and not sustain too much damage).

Let me get a replay to show of my typical game: 770098784

[image loading]
7-minute Hand of Midas

[image loading]
8-minute 35 Boots of Speed

[image loading]
10-minute first gank

    You should note that
  • I have 1 to 2 levels ahead of my opponents despite Wraith King losing the entire bottom lane (T1 and T2 towers are down).
  • I don't have the right aura (neither wildkin nor dire wolf, but I have enough mana to Doom + Net
  • I have 10 speed less than Lion and Windrunner without using my Scorched Earth ability


[image loading]
Despite dying, I get my Phase Boots at 11 minutes and have reached the same levels as my opponents who were in sololane (and my midlaner)

[image loading]
Even went Late Radiance and kept 715 GPM


This isn't even that good of a game. If I were to fully optimize my Midas and Devour use; I'd be higher ahead in levels and slightly faster in terms of GPM. But nonetheless; we end up winning. Even during my worst games where timings can be as late as a 9-minute Hand of Midas; the games come out still very well in our favour because of Doom's natural ability to farm on the go and earn faster experience at the same rate as any sololaner + free ganks/kills every minute and a 1/2.

Going Shadow Blade just makes things easier and the delay is practically a non-issue. The longer the game goes, the better Midas is paying for itself in my opinion.

I can try without Hand of Midas and see what the results are like if that is your main argument to which I have considered. I just assumed Hand of Midas was an obligatory item on him since it is built on him in lanes and later on in competitive games
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Laserist
Profile Joined September 2011
Turkey4269 Posts
July 14 2014 13:46 GMT
#1625
On July 14 2014 19:40 Torte de Lini wrote:

Show nested quote +
On July 14 2014 18:36 Laserist wrote:
I don't believe Jakiro needs ulti at 6 unless you have a decent reliable setup to inflict at least half of the duration. Liquid fire just melt towers and T1 towers have no backdoor protection. Ram the towers, got $$$.


Yeah, I changed it to max Liquid Fire and then Ice Path maxed second


I wonder why did you prioritize ice path over dual breath.
“Are you with the Cartel? Because you’re definitely an Angel.”
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 14 2014 13:51 GMT
#1626
On July 14 2014 22:46 Laserist wrote:
Show nested quote +
On July 14 2014 19:40 Torte de Lini wrote:

On July 14 2014 18:36 Laserist wrote:
I don't believe Jakiro needs ulti at 6 unless you have a decent reliable setup to inflict at least half of the duration. Liquid fire just melt towers and T1 towers have no backdoor protection. Ram the towers, got $$$.


Yeah, I changed it to max Liquid Fire and then Ice Path maxed second


I wonder why did you prioritize ice path over dual breath.


I wasn't sure, so I followed what TI4 has been showing and altered it. Since Dual Breath has the same move/attack speed debuff, I maxed the second thing that scales: Ice Path.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Laserist
Profile Joined September 2011
Turkey4269 Posts
Last Edited: 2014-07-14 14:05:49
July 14 2014 13:56 GMT
#1627
On July 14 2014 22:51 Torte de Lini wrote:
Show nested quote +
On July 14 2014 22:46 Laserist wrote:
On July 14 2014 19:40 Torte de Lini wrote:

On July 14 2014 18:36 Laserist wrote:
I don't believe Jakiro needs ulti at 6 unless you have a decent reliable setup to inflict at least half of the duration. Liquid fire just melt towers and T1 towers have no backdoor protection. Ram the towers, got $$$.


Yeah, I changed it to max Liquid Fire and then Ice Path maxed second


I wonder why did you prioritize ice path over dual breath.


I wasn't sure, so I followed what TI4 has been showing and altered it. Since Dual Breath has the same move/attack speed debuff, I maxed the second thing that scales: Ice Path.


Icepath scales with stun and dual breath scales with damage. Somehow I love slow better than stun in early game.
5 second slow with a total damage of 80/180/280/380 is hard to pass out for me comparing 1/1.4/1.8/2.2 stun.
Also it depends on your setup, you may not land the path but breath is hard to miss.
Just putting my thoughts.

typo/
“Are you with the Cartel? Because you’re definitely an Angel.”
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 14 2014 13:58 GMT
#1628
On July 14 2014 22:56 Laserist wrote:
Show nested quote +
On July 14 2014 22:51 Torte de Lini wrote:
On July 14 2014 22:46 Laserist wrote:
On July 14 2014 19:40 Torte de Lini wrote:

On July 14 2014 18:36 Laserist wrote:
I don't believe Jakiro needs ulti at 6 unless you have a decent reliable setup to inflict at least half of the duration. Liquid fire just melt towers and T1 towers have no backdoor protection. Ram the towers, got $$$.


Yeah, I changed it to max Liquid Fire and then Ice Path maxed second


I wonder why did you prioritize ice path over dual breath.


I wasn't sure, so I followed what TI4 has been showing and altered it. Since Dual Breath has the same move/attack speed debuff, I maxed the second thing that scales: Ice Path.


Icepath scales with stun and dual breath scales with damage. Somehow I love slow better than stun in early game.
% second slow with a total damage of 80/180/280/380 is hard to pass out for me comparing 1/1.4/1.8/2.2 stun.
Also it depends on your setup, you may not land the path but breath is hard to miss.
Just putting my thoughts.

In the original guide, we had Dual Breath maxed first. I personally prefer the damage, but see Ice Path as just safer. I can swap the build but I'm hoping for a second opinion to chime in.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
July 14 2014 14:12 GMT
#1629
technically each point of dual breath (after the first) is 100 extra damage while icepath, even if it keeps them in macropyre, is more like 40/55/70 dmg per level and that isn't even inherent in the skill.

But I'm an ice-path maxer. It makes your hero more or less mana independant for a lot of the game, gives you a 2.2s stun every 9 seconds (as opposed to 1s every 12), etc. It lets you utilize your ult much better too.

Dual breath is actually a fine skill to max first but since the good part of jak as a hero is liquid fire, you max that first and then your "window" for dual breath kinda feels gone since you aren't overlevelled and abusing ur high-dmg nuke anymore.

Different topic: when I read techies skills I was like 98% certain that stasis trap was a 1-point wonder skill, am I wrong? I never played the hero in dota 1. Not that suicide scales THAT well but it seemed worth levelling over stasis in my mind.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 14 2014 14:34 GMT
#1630
On July 14 2014 23:12 Sn0_Man wrote:
technically each point of dual breath (after the first) is 100 extra damage while icepath, even if it keeps them in macropyre, is more like 40/55/70 dmg per level and that isn't even inherent in the skill.

But I'm an ice-path maxer. It makes your hero more or less mana independant for a lot of the game, gives you a 2.2s stun every 9 seconds (as opposed to 1s every 12), etc. It lets you utilize your ult much better too.

Dual breath is actually a fine skill to max first but since the good part of jak as a hero is liquid fire, you max that first and then your "window" for dual breath kinda feels gone since you aren't overlevelled and abusing ur high-dmg nuke anymore.

Different topic: when I read techies skills I was like 98% certain that stasis trap was a 1-point wonder skill, am I wrong? I never played the hero in dota 1. Not that suicide scales THAT well but it seemed worth levelling over stasis in my mind.


I find I am just more incredible with my slow and rely on Liquid Fire to deal out DOT, but Dual Breath also has its perks; I just don't like the range.

I played a bunch of Techies back in DotA, but not in a few years; so you could be right.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
July 14 2014 14:39 GMT
#1631
Do note that SSA will 1-shot an entire creepwave at level 1, which sounds dumb but you can actually offlane techies and get a free wave of xp that way assuming you can get into and hide in their jungle until the wave spawns. Instant level 2 basically.

Yes you do sacrifice time placing mines or w/e but you definitely get level 2 and back to the lane before the 2nd wave gets there. Good opponents will just pull YOUR wave to neuts and get extra farm but w/e.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2014-07-14 14:56:06
July 14 2014 14:46 GMT
#1632
Yes i think getting either a mek or a blink right away is usually the best first item for doom if you are jungling. I think that you could have helped bot lane not getting completly destroyed.

i watched the replay untill the 30 minute mark or so, you are losing bot lane so hard that the other team has a 5k gold advantage at 8-9 minutes. Any other laning setup would have probably resulted in a smoother game (nyx offlane / doom offlane / wk support or wk farming tri with nyx off).
I can't believe that lion literally walked on top of you while he was alone - this shit never happens in my games. May i ask what mmr / server this is?

The reason that radiant lost this game is that their most farmed hero broodmother missplayed the hero and was basically just feeding after taking 3 towers (2-9 at 30 minutes). You never sit in tower range with the hero. You don't build radiance on brood, you either go necro or orchid/bkb. Brood should take rosh, brood should jungle or take ancients in downtimes , brood basically runs into a tower and gets blown up over and over again.

/E on jakiro i max liquid fire first, and usually ice path second and i get his ult at 6.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 14 2014 14:55 GMT
#1633
On July 14 2014 23:46 idonthinksobro wrote:
Yes i think getting either a mek or a blink right away is usually the best first item for doom if you are jungling. I think that you could have helped bot lane not getting completly destroyed.

i watched the replay untill the 30 minute mark or so, you are losing bot lane so hard that the other team has a 5k gold advantage at 8-9 minutes. Any other laning setup would have probably resulted in a smoother game (nyx offlane / doom offlane / wk support or wk farming tri with nyx off).
I can't believe that lion literally walked on top of you while he was alone - this shit never happens in my games. May i ask what mmr / server this is?

The reason that radiant lost this game is that their most farmed hero broodmother missplayed the hero and was basically just feeding after taking 3 towers (2-9 at 30 minutes). You never sit in tower range with the hero. You don't build radiance on brood, you either go necro or orchid/bkb. Brood doesn't take rosh, brood doesn't take jungle farm or ancients, brood basically runs into a tower and gets blown up over and over again.

/E on jakiro i max liquid fire first, and usually ice path second and i get his ult at 6.


EU West, unranked.

If I get Mekansm or Blink it would be: Ring of Protection, Stout Shield, Tangos -> Ring of Basilius into Blink Dagger

Why do you get Jakiro's Ult at 6? I thought he didn't really have the mana for it and so we delayed til 9/11?

https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-07-14 14:59:46
July 14 2014 14:56 GMT
#1634
If u skip dual breath he has the mana for ult.

I mean skipping a passable slow like that is a tad questionable but its super mana-heavy and it can be hard to hit for very limited damage unless you level it.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
idonthinksobro
Profile Joined December 2010
3138 Posts
July 14 2014 14:57 GMT
#1635
basically all i do with jakiro is spamming liquid fire when it comes off cooldown, you never run out of mana. If i have the opportunity to push a tower i often use his ult to kill a creep wave quickly and get more hits in on a tower.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 14 2014 15:00 GMT
#1636
On July 14 2014 23:57 idonthinksobro wrote:
basically all i do with jakiro is spamming liquid fire when it comes off cooldown, you never run out of mana. If i have the opportunity to push a tower i often use his ult to kill a creep wave quickly and get more hits in on a tower.


On July 14 2014 23:56 Sn0_Man wrote:
If u skip dual breath he has the mana for ult.


I think one point in Dual Breath is still needed, no?

Is this personal preference or standard? I see in competitive games they get an early level in Macropyre too but never figured its usefulness except for the damage. Then again, the alternative of another Ice Path level is meh.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2014-07-14 15:06:22
July 14 2014 15:05 GMT
#1637
getting 1 value point is probably a good idea, but even if you have the ability doesn't mean that you have to spam it. A lot of heros get their teamfight ults earlier nowadays in pro games, might be because early agression is more common.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 14 2014 15:12 GMT
#1638
On July 15 2014 00:05 idonthinksobro wrote:
getting 1 value point is probably a good idea, but even if you have the ability doesn't mean that you have to spam it. A lot of heros get their teamfight ults earlier nowadays in pro games, might be because early agression is more common.


I'll make his ult level 6 then; I just figured it was always skipped because of its mana cost.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-07-16 11:34:52
July 14 2014 15:12 GMT
#1639
edit
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-07-16 17:26:23
July 16 2014 12:13 GMT
#1640
ex
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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