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In-Game Standard Hero Builds Project - Page 78

Forum Index > The Tavern
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TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-06-25 15:29:35
June 25 2014 15:18 GMT
#1541
Soul Ring is specifically for safe lane DK, which is what I thought the "Lane" guide was for, even though it rarely gets played anymore. You don't get Soul Ring on mid.

Even if you're getting Maelstrom, it doesn't make sense to get it before BKB most of the time. The hero still revolves heavily around early push/teamfight timings, and usually any transition to a farming item is made midgame after breaking outers if the game stalls out in such a way that you have to farm 1-2 major items before you can break inners. You don't go farming item from the start because unless you establish a map control/farming advantage first, you're not going to win games against other carries by straight farming.

That's sort of why HoD is actually awkward, because it's really weird to fit that into that kind of tempo--you need to start stacking early to really get a lot of farming effectiveness out of it (since literally the only thing it contributes to your farming is stacking Ancients)--but you don't really want to get it before your first major item. On the other end, completed Mjollnir has somewhat more effectiveness as a 2nd item than Satanic does (esp since at 2 major items, the Static Charge just wrecks fights). Satanic is stronger at 3rd/4th item, but that's farming for a really long time then.

Most of the time, if your tempo is good enough, you don't stop for a farming item after BKB--you just finish AC directly.

On June 25 2014 23:36 Sn0_Man wrote:
Yes darkseer goes shell-surge-shell-surge-shell-ult-shell-vac-vac-vac-ult at 11

Wall vs. Vac at 6 is kind of situational.

Agree with everything else.


I don't know about this. I don't see the merits of earlier Wind Walk over potentially more damage, maybe not on a hero, but towers, farming creeps or even ancients, etc.

You don't pop Strafe to farm, lol, it's too hard on your mana and the CD is too long.

The benefit of maxing WW second is the movement speed. 44% MS gives you basically max MS, which lets you move around the map and find kills much faster. This generally is just better for you than the extra damage, because once you have Orchid, you aren't lacking the extra damage of a few extra seconds of Strafe--you just want to get places faster.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-06-27 12:16:58
June 27 2014 12:16 GMT
#1542
On June 25 2014 23:36 Sn0_Man wrote:
DK pushes for farm he doesn't jungle. Thats why soul ring kinda sucks. Grab runes and/or bottle crow for mana, run over towers, kill the people who try to defend.

Bane should get bkb or force or blink before necrobook. Bane literally cannot farm a necrobook without already being in the middle of a huge stomp in which case it's irrelevant.

Definitely max windwalk on clinkz this isn't complicated.

Yes darkseer goes shell-surge-shell-surge-shell-ult-shell-vac-vac-vac-ult at 11

thats my input.

PS I said this a million times but AA MUST RUSH AGHS PERIOD


Bane already has Force Staff listed before Necrobook...

I'll change the rest, I'm applying the changes now.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-06-30 09:46:15
June 27 2014 12:21 GMT
#1543
edit
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
June 28 2014 01:05 GMT
#1544
hey torte, another question on one of your guides!

for your dazzle build, you opt for shallow grave before shadow wave. whats the reason you prefer this build over the opposite?
LiquidDota Staff@BluemoonGG_
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-06-30 10:54:23
June 28 2014 19:03 GMT
#1545
-- Someone made a video based on our guides, quite an honor.

On June 28 2014 10:05 BluemoonSC wrote:
hey torte, another question on one of your guides!

for your dazzle build, you opt for shallow grave before shadow wave. whats the reason you prefer this build over the opposite?


Dazzle is too situational during the first few levels for me to decide what to max. I personally max Heal over Q or W. I changed it <3
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-06-30 15:51:30
June 30 2014 09:46 GMT
#1546
+ Show Spoiler +
Conclusion:

  • Abaddon: Frostmourne early point build will change. Drums will be removed.
  • Ancient Apparition: Core Item - Aghanim's Scepter to be considered, need suggestions on sequence of items it would need
  • Anti-Mage: Unchanged
  • Axe (Lane): 4-1-4 (Max Counter-Helix first) will change
  • Beastmaster: Unchanged
  • Dragon Knight: Consider Maelstrom removed or moved to Situational
  • Bane: Unchanged
  • Clinkz: Consider maxing Wind Walk
  • Dark Seer: Arcane Boots to Extension Items (Boots of Speed to Core), 2x Surge before 6?
  • Puck: Change Phase Shift to First Skill (remnants of getting an escape as your first ability)
  • Death Prophet: Phase Boots added, Drums removed
  • Disruptor: Unchanged
  • Earthshaker: Second Lvl of Fissure at lvl 3
  • Elder Titan: To be revised
  • Ember Spirit: To be revised
  • Enigma: Fix starting items, Mekansm core.
  • Facelss Void: Max Bash instead of backtrack level 7
  • Huskar: reverse max order (spears before blood, no early inner-vitality)
  • Invoker: To be revised
  • IO: To be revised
  • Juggernaut: Unchanged
  • Kunkka: To be discussed
  • Lich: Unchanged
  • Naix: Unchanged
  • Doom: Change LvlDeath to Scorched Earth + 1 Lvldeath before 6.
  • Lion: remove Mek
  • Lone Druid (Jungle): Consider delaying ulti for more synergy, keep raidance as core, to consider.
  • Lycan: Unchanged
  • Medusa: To be revised


Skywrath Mage
Removed Veil of Discord

Abaddon
New Skill Build: W Q W Q W R W E Q E R E E E (1. Aphotic Shield 2. Mist Coil 3. Frostmourne)
Removed Drums of Endurance

Axe (Lane)
New Skill Build: E Q E W E R E Q Q Q R W W W (1. Counter-Helix 2. Berserker's Call 3. Battle Hunger)
Removed Arcane Boots
Added Tranquil Boots to Core Items

Dragon Knight
Removed Maelstrom
Removed Hood of Defiance
Moved Mjollnir to Situational Items
Moved Assault Cuirass to Extension Items
Removed Monkey King Bar

Clinkz
New Skill Build: E W W Q W R W E E E R Q Q Q (1. Searing Arrows 2. Wind Walk 3. Strafe)

Dark Seer
New Skill Build: W E W E W Q W Q Q R R Q E E R (1. Ion Shell 2. Vacuum 3. Surge)
Moved Arcane Boots to Extension Items

Puck
New Skill Build: Q E Q W Q R Q W W W R E E E (1. Illusory Orb 2. Waning Rift 3. Phase Shift)
Removed Wand

Death Prophet
Removed Arcane Boots
Added Phase Boots
Should Drums of Endurance really be removed? I enjoy the speed boost, aura it gives and extra HP

Earthshaker
New Skill Build: Q E Q E Q R Q W E E R W W W (1. Fissue 2. Aftershock 3. Enchant Totem)
Added 4x Clarities

Enigma
Removed Sobi Mask
Added 3x Clarities
Moved Mekansm to Core Items

Faceless Void
New Skill Build: Q W E Q E R E E W Q R Q W W R (1. Time Lock 2. Backtrack 3. Time Walk)

Huskar
New Skill Build: W E W E W R W E E Q R Q Q Q (1. Burning Spear 2. Berserker's Blood 3. Inner Vitality

Doom (Lane)
New Skill Build: Q W Q E Q R Q W W W R E E E (1. Devour 2. Scorched Earth 3. LVL? Death)
Removed Monkey King Bar
Added Refresher Orb to Extension Items 2
Moved Radiance to Extension Items 1
Moved Abyssal Blade to Situational Items
Added Vladmir's Offering to Situational Items
Changed tabs to Extension Disable/Damage

Doom (Jungle)
Removed Drums of Endurance
Added Refresher Orb to Extension Items 2
Moved Radiance to Extension Items 1
Moved Abyssal Blade to Situational Items
Added Vladmir's Offering to Situational Items
Changed tabs to Extension Disable/Damage

Lone Druid (Jungle)
New Skill Build: Q E Q E Q E Q E R W R W W W (1. Summon Spirit Bear 2. Synergy 3. Rabid)

IO
Removed Drums of Endurance
Soul Ring added to Situational Items
Moved Force Staff to Extension Items

Medusa
New Skill Build: W E W Q W R W Q Q Q R E E E (1. Mystic Snake 2. Split Shot 3. Mana Shield)
Added Drums of Endurance to Situational Items
Added Yasha to Core Items
Added Black King Bar to Situational Items
Added Satanic to Situational Items

Gyrocopter
Moved Drums of Endurance to Situational Items
Added Ring of Protection to Starting Items
Moved Ring of Aquila to Early Game
Added Helm of the Dominator to Core Items
Removed Yasha

Dazzle
New Skill Build: Q E W Q Q R Q E E E R W W W (1. Poison Touch 2. Shadow Wave 3. Shallow Grave)

Ogre Magi
Removed Orb of Venom (Had to remove an item so the guide fits in-game)

Ancient Apparition (Lane)
Added New Tab: Aghanim's Core build
Moved Aghanim's Scepter to Aghanim's Core Build
Moved Eul's Scepter of Divinity to Aghanim's Core Build
Removed Mekansm
Removed Ghost Scepter

Ancient Apparition (Middle)
Added New Tab: Aghanim's Core build
Moved Aghanim's Scepter to Aghanim's Core Build
Moved Eul's Scepter of Divinity to Aghanim's Core Build
Removed Mekansm

  • Review Elder Titan (Lane/Middle?)
  • Review Ember Spirit (Lane/Middle?)

To-do Guides:
  • Lycan (Lane)
  • Skywrath Mage (Lane)
  • Naga (Support - similar to how Alchemist is done)
  • Invoker (Middle)
  • Dragon Knight (Middle)
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 30 2014 15:52 GMT
#1547
Feedback for these are greatly appreciated.

Specifically:

Medusa Skill Build
Aghanim's Ancient Apparition (Lane/Middle)

Doom (Lane/Jungle)

Dragon Knight.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-06-30 16:03:27
June 30 2014 15:58 GMT
#1548
Doom in jungle is trivial afaik (q/w/q/w/q/r/q/w/w/e/r/e/e/e)
Doom in lane is more complex, although you still max q and w before getting a point in e generally. W is lane power, Q is farm. Choose which you need. I'm not really sure which I'd recommend as a braindead option since if pubs forget to use devour on CD then whats the point

PS I think u need a basi to jungle as doom after the devour mana nerf.

I think dusa goes like w/e/w/e/w/r/w/stats/e/e/r/q/q/q/q but she is super fluid depending on how much jungling you are doing (need Q to jungle) vs how much damage you are taking (need E to survive) etc. I think that snake max is standard by now though? that skill's pretty decent.

The only difficult choice on DK is if u get stun at 2 and blood at 4 or blood at 2 and stun at 4. otherwise ur going for 4-1-1 into 4-1-4 every game. Ult whenever possible.

AA's skills are also super situational depending on how ur doing damage etc. The ultra braindead version is 4-1-1 imo though, its hard to fuck that up.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Plansix
Profile Blog Joined April 2011
United States60190 Posts
June 30 2014 16:02 GMT
#1549
Drums should stay on Death Prophet. Early game she is the prime target for most nukes and this continues into the mid game. The added HP is useful and the extra mana doesn't hurt either. And anything that increases her move speed is welcome.

Plus if you remove it, people will just start building bloodstone because that's what people do when they play DP.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
June 30 2014 18:48 GMT
#1550
On July 01 2014 00:58 Sn0_Man wrote:

PS I think u need a basi to jungle as doom after the devour mana nerf.

I think dusa goes like w/e/w/e/w/r/w/stats/e/e/r/q/q/q/q but she is super fluid depending on how much jungling you are doing (need Q to jungle) vs how much damage you are taking (need E to survive) etc. I think that snake max is standard by now though? that skill's pretty decent.

The only difficult choice on DK is if u get stun at 2 and blood at 4 or blood at 2 and stun at 4. otherwise ur going for 4-1-1 into 4-1-4 every game. Ult whenever possible.

AA's skills are also super situational depending on how ur doing damage etc. The ultra braindead version is 4-1-1 imo though, its hard to fuck that up.


- It's in there, I was commenting more about Doom item selections, which is something I'm trying to fix up.

- Snake is already maxed on Medusa, we're figuring out how early we want Split Shot

- For DK, we want to take a better look at his item build.

- AA, we're looking at item build, not skills
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-06-30 18:59:36
June 30 2014 18:56 GMT
#1551
AA goes boots (optional mana/tranquil upgrade), (optional urn), aghs. Even stick is pretty optional considering the range you want to be contributing from as AA. You do generally have to provide wards and detection though, unless you can convince ur other support to buy them (good luck )

Doom item selections are flexible but optional midas into blink + shivas seems more and more common these days. Mana boots + mek was big but seems much less common now as people are angling more and more for the late game with doom's farm and late game power.

I'm a drums buyer on DK but I think thats actually bad I just do it anyway. Regardless u wanna buy some cheapish item that allows you to fight and push a lot as DK (something like Armlet or shadowblade or maybe maelstrom). Into BKB, although you can also rush the BKB. After that it starts getting game specific but crit is always good and AC synergizes with DK's "secondary carry" role quite well. Obviously treads + bottle are ur first items, plus or minus a bracer.

If ur safelane ricing DK I think you rush HotD and stack ancients. You probably still wanna go 1 cheap item into bkb after that though. Crit is always the best pure dps item.

Split shot max is basically "once you have the dmg to clear jungle efficiently" however I don't think there's much harm in delaying the points somewhat. I could be wrong. It really depends on how ur farm is overall.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-06-30 19:56:05
June 30 2014 19:51 GMT
#1552
DK safe lane should be fairly similar to DK mid item-wise. I personally don't see HoD->ancient stack as being particularly useful because the item itself weakens your early 5-man push timings, as you won't have cleared the stack yet. The hero's time for farming is AFTER BKB because that's when the your push timings will have slowed down after taking towers. At that point you want an item that lets you keep map control--meaning you want an item that lets you keep lanes pushed up. This is why Lothar's and Mjollnir make sense at this point as post-BKB farming items--Mjollnir pushes lanes faster and Lothar's lets you push lanes deeper.

On July 01 2014 00:58 Sn0_Man wrote:
The only difficult choice on DK is if u get stun at 2 and blood at 4 or blood at 2 and stun at 4. otherwise ur going for 4-1-1 into 4-1-4 every game. Ult whenever possible.

I'd argue that Stats vs. Stun after the 1st rank is still somewhat situational, though the nerf to the Stun CD makes this favor Stun a lot more than it did before.

On July 01 2014 00:58 Sn0_Man wrote:
Doom in lane is more complex, although you still max q and w before getting a point in e generally. W is lane power, Q is farm. Choose which you need. I'm not really sure which I'd recommend as a braindead option since if pubs forget to use devour on CD then whats the point

Doom lane is super weird because Lvl? Death gives you some super weird solo-kill timings if you're keeping track of the opponent's XP gains carefully. Rank 1 Lvl? Death for a lvl 6 vs lvl 6 solo kill or rank 2 Lvl? Death for a lvl 6 vs lvl 5 solo kill are possible (especially in pubs where people can underestimate your burst damage) but leave you in a pretty awkward spot in both cases if the solo-kill fails (and it's really awkward to have rank 2 Lvl? Death if the other guy hits 6 first).
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-06-30 19:55:58
June 30 2014 19:55 GMT
#1553
edit: double
Moderator
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2014-06-30 21:23:38
June 30 2014 21:11 GMT
#1554
On July 01 2014 04:51 TheYango wrote:
DK safe lane should be fairly similar to DK mid item-wise. I personally don't see HoD->ancient stack as being particularly useful because the item itself weakens your early 5-man push timings, as you won't have cleared the stack yet. The hero's time for farming is AFTER BKB because that's when the your push timings will have slowed down after taking towers. At that point you want an item that lets you keep map control--meaning you want an item that lets you keep lanes pushed up. This is why Lothar's and Mjollnir make sense at this point as post-BKB farming items--Mjollnir pushes lanes faster and Lothar's lets you push lanes deeper.

Show nested quote +
On July 01 2014 00:58 Sn0_Man wrote:
The only difficult choice on DK is if u get stun at 2 and blood at 4 or blood at 2 and stun at 4. otherwise ur going for 4-1-1 into 4-1-4 every game. Ult whenever possible.

I'd argue that Stats vs. Stun after the 1st rank is still somewhat situational, though the nerf to the Stun CD makes this favor Stun a lot more than it did before.

Show nested quote +
On July 01 2014 00:58 Sn0_Man wrote:
Doom in lane is more complex, although you still max q and w before getting a point in e generally. W is lane power, Q is farm. Choose which you need. I'm not really sure which I'd recommend as a braindead option since if pubs forget to use devour on CD then whats the point

Doom lane is super weird because Lvl? Death gives you some super weird solo-kill timings if you're keeping track of the opponent's XP gains carefully. Rank 1 Lvl? Death for a lvl 6 vs lvl 6 solo kill or rank 2 Lvl? Death for a lvl 6 vs lvl 5 solo kill are possible (especially in pubs where people can underestimate your burst damage) but leave you in a pretty awkward spot in both cases if the solo-kill fails (and it's really awkward to have rank 2 Lvl? Death if the other guy hits 6 first).

I think qwqwqrqwwereee is correct like 90% of the time on doom. That is the only build I would feel comfortable recommending as a general build.

New Abaddon build has no fourth point in mist coil. I think wqwqwrwqqereee would be the "default" build anyway.

Dazzle skill build should be eqewereqqqrwww.

Clinkz should almost never have to take windwalk at level 1 unless offlane or you get first blood ganked. Default should be wewewrwqeerqqq. Strafe is rarely ever useful before level 8 at the earliest (and I often skip it til 10).

I can't be bothered to read through more stuff (I read the last page or two) but if you have any more stuff you want feedback on I'm glad to help.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-07-01 08:57:16
July 01 2014 08:54 GMT
#1555
+ Show Spoiler +
Conclusion:

  • Abaddon: Frostmourne early point build will change. Drums will be removed.
  • Ancient Apparition: Core Item - Aghanim's Scepter to be considered, need suggestions on sequence of items it would need
  • Anti-Mage: Unchanged
  • Axe (Lane): 4-1-4 (Max Counter-Helix first) will change
  • Beastmaster: Unchanged
  • Dragon Knight: Consider Maelstrom removed or moved to Situational
  • Bane: Unchanged
  • Clinkz: Consider maxing Wind Walk
  • Dark Seer: Arcane Boots to Extension Items (Boots of Speed to Core), 2x Surge before 6?
  • Puck: Change Phase Shift to First Skill (remnants of getting an escape as your first ability)
  • Death Prophet: Phase Boots added, Drums removed
  • Disruptor: Unchanged
  • Earthshaker: Second Lvl of Fissure at lvl 3
  • Elder Titan: To be revised
  • Ember Spirit: To be revised
  • Enigma: Fix starting items, Mekansm core.
  • Facelss Void: Max Bash instead of backtrack level 7
  • Huskar: reverse max order (spears before blood, no early inner-vitality)
  • Invoker: To be revised
  • IO: To be revised
  • Juggernaut: Unchanged
  • Kunkka: To be discussed
  • Lich: Unchanged
  • Naix: Unchanged
  • Doom: Change LvlDeath to Scorched Earth + 1 Lvldeath before 6.
  • Lion: remove Mek
  • Lone Druid (Jungle): Consider delaying ulti for more synergy, keep raidance as core, to consider.
  • Lycan: Unchanged
  • Medusa: To be revised


Skywrath Mage
Removed Veil of Discord

Abaddon
New Skill Build: W Q W Q W R W Q Q E R E E E (1. Aphotic Shield 2. Mist Coil 3. Frostmourne)
Removed Drums of Endurance

Axe (Lane)
New Skill Build: E Q E W E R E Q Q Q R W W W (1. Counter-Helix 2. Berserker's Call 3. Battle Hunger)
Removed Arcane Boots
Added Tranquil Boots to Core Items

Dragon Knight
Removed Hood of Defiance
Moved Mjollnir to Situational Items
Moved Assault Cuirass to Extension Items
Removed Monkey King Bar

Clinkz
New Skill Build: W E W E W R W Q E E R Q Q Q (1. Searing Arrows 2. Wind Walk 3. Strafe)

Dark Seer
New Skill Build: W E W E W Q W Q Q R R Q E E R (1. Ion Shell 2. Vacuum 3. Surge)
Moved Arcane Boots to Extension Items

Puck
New Skill Build: Q E Q W Q R Q W W W R E E E (1. Illusory Orb 2. Waning Rift 3. Phase Shift)
Removed Wand

Death Prophet
Removed Arcane Boots
Added Phase Boots
Should Drums of Endurance really be removed? I enjoy the speed boost, aura it gives and extra HP

Earthshaker
New Skill Build: Q E Q E Q R Q W E E R W W W (1. Fissue 2. Aftershock 3. Enchant Totem)
Added 4x Clarities

Enigma
Removed Sobi Mask
Added 3x Clarities
Moved Mekansm to Core Items

Faceless Void
New Skill Build: Q W E Q E R E E W Q R Q W W R (1. Time Lock 2. Backtrack 3. Time Walk)

Huskar
New Skill Build: W E W E W R W E E Q R Q Q Q (1. Burning Spear 2. Berserker's Blood 3. Inner Vitality

Doom (Lane)
New Skill Build: Q W Q E Q R Q W W W R E E E (1. Devour 2. Scorched Earth 3. LVL? Death)
Removed Monkey King Bar
Added Refresher Orb to Extension Items 2
Moved Radiance to Extension Items 1
Moved Abyssal Blade to Situational Items
Added Vladmir's Offering to Situational Items
Changed tabs to Extension Disable/Damage

Doom (Jungle)
Removed Drums of Endurance
Added Refresher Orb to Extension Items 2
Moved Radiance to Extension Items 1
Moved Abyssal Blade to Situational Items
Added Vladmir's Offering to Situational Items
Changed tabs to Extension Disable/Damage

Lone Druid (Jungle)
New Skill Build: Q E Q E Q E Q E R W R W W W (1. Summon Spirit Bear 2. Synergy 3. Rabid)

IO
Removed Drums of Endurance
Soul Ring added to Situational Items
Moved Force Staff to Extension Items

Medusa
New Skill Build: W E W Q W R W Q Q Q R E E E (1. Mystic Snake 2. Split Shot 3. Mana Shield)
Added Drums of Endurance to Situational Items
Added Yasha to Core Items
Added Black King Bar to Situational Items
Added Satanic to Situational Items

Gyrocopter
Moved Drums of Endurance to Situational Items
Added Ring of Protection to Starting Items
Moved Ring of Aquila to Early Game
Added Helm of the Dominator to Core Items
Removed Yasha

Dazzle
New Skill Build: Q E W Q Q R Q E E E R W W W (1. Poison Touch 2. Shadow Wave 3. Shallow Grave)

Ogre Magi
Removed Orb of Venom (Had to remove an item so the guide fits in-game)

Ancient Apparition (Lane)
Added New Tab: Aghanim's Core build
Moved Aghanim's Scepter to Aghanim's Core Build
Moved Eul's Scepter of Divinity to Aghanim's Core Build
Removed Mekansm
Removed Ghost Scepter

Ancient Apparition (Middle)
Added New Tab: Aghanim's Core build
Moved Aghanim's Scepter to Aghanim's Core Build
Moved Eul's Scepter of Divinity to Aghanim's Core Build
Removed Mekansm

  • Review Elder Titan (Lane/Middle?)
  • Review Ember Spirit (Lane/Middle?)

To-do Guides:
  • Lycan (Lane)
  • Skywrath Mage (Lane)
  • Naga (Support - similar to how Alchemist is done)
  • Invoker (Middle)
  • Dragon Knight (Middle)
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-07-01 10:41:25
July 01 2014 08:57 GMT
#1556
Abaddon changed,
DK has Maelstrom after BKB again
Fixed Clinkz skill build
Utility Items for AA

Thank you so much for your help and input, also welcome back pokefunny (:
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
July 01 2014 11:59 GMT
#1557
did you remove the mek from the aghanim's core build or from AA's guide entirely? i would still advocate a quick mek out of a pub, especially if we're playing AA middle. entirely, personal preference though.
LiquidDota Staff@BluemoonGG_
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 01 2014 12:16 GMT
#1558
On July 01 2014 20:59 BluemoonSC wrote:
did you remove the mek from the aghanim's core build or from AA's guide entirely? i would still advocate a quick mek out of a pub, especially if we're playing AA middle. entirely, personal preference though.


Oh, I removed it for Lane too.

I felt for Middle, it would be too late but I was going to keep it for the Lane version. Let me add it back
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
July 01 2014 14:12 GMT
#1559
I would leave it as situational for any AA build as Aghs first is still crazy strong now.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
July 01 2014 14:26 GMT
#1560
On July 01 2014 23:12 Firebolt145 wrote:
I would leave it as situational for any AA build as Aghs first is still crazy strong now.


For both Lane and Middle?

It is isn't in the Middle Guide, but it is Core for the Lane Version.
There is also an Agh's First Core section for each guide as well.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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