example:
![[image loading]](http://i.imgur.com/vIElxUs.png)
| Forum Index > The Tavern |
|
Torte de Lini
Germany38463 Posts
June 21 2014 18:35 GMT
#1521
example: ![]() | ||
|
Ayaz2810
United States2763 Posts
June 21 2014 19:38 GMT
#1522
On June 21 2014 21:02 Torte de Lini wrote: Show nested quote + On June 21 2014 06:36 synapse wrote: I don't think the skywrath item build is optimal but it's probably the easiest way for pubs who have never played him to do decently well :T I'm open to your suggestions. Show nested quote + On June 21 2014 13:26 GreyBrid wrote: how do you expect me to tell you why your build is terrible if you blocked me on steam Because telling me directly that it is "terrible" without any constructive criticism is not contributory at all. Show nested quote + On June 21 2014 10:18 Ayaz2810 wrote: I've been meaning to ask foreeeeeeever. That pic at the top of the OP. Does that function really exist in the game? Like I could pick a hero, navigate to your guide, and have it automatically set the items I should buy? And can I view skill builds too? If that function actually exists, how do you do it? Cause as it stands now, I just alt tab out and look at shit. It's super annoying. Yes, it really exists. Just follow the guide/book icon at the top left and press the arrow where you will find a variety of builds to choose from. Additionally, you can just use the index on the front page and it will take you directly to the website page for the guide where you can subscribe and it will load up in-game. Show nested quote + On June 21 2014 19:40 Eriksen wrote: On June 21 2014 13:26 GreyBrid wrote: how do you expect me to tell you why your build is terrible if you blocked me on steam Lel, try to say it in a proper language and use nice words :D Out of that, I cannot find your Ursa's laning build. Any tips/infos to find them in-game without alt-tabbing? It needs more ratings perhaps, but it's on the front page; by subscribing here: http://steamcommunity.com/sharedfiles/filedetails/?id=254615876 It will load in-game automatically. Favouriting it also let's you bookmark it in case you want to try another build but want to keep this one as reference (which you can switch to any time in-game after favouriting) Show nested quote + On June 21 2014 19:45 Firebolt145 wrote: Out of all the items in your Skywrath Mage guide, Veil is probably the one I would get the least. I'd remove it from the guide altogether as all the other items are stronger in pretty much any situation. Done. Thanks! I'm hoping to add a bit more to his guide though as it feels a bit bare. Show nested quote + On June 21 2014 20:47 lilopuppy wrote: How much money do you get per upvote? You must be pretty stacked by now since most of your guides are in the 90s and number 1. We work by karma currency, which is non-exchangeable (: Sweet! Just got it to work. I had no idea that function was even in Dota. Thanks! | ||
|
GreyBrid
31 Posts
June 22 2014 09:46 GMT
#1523
| ||
|
Torte de Lini
Germany38463 Posts
June 22 2014 10:27 GMT
#1524
On June 22 2014 18:46 GreyBrid wrote: you asked me to tell you why it's terrible but you just blocked me. i would have told you. You're more than welcome to give feedback here. If you want to just constantly dangle your opinion, then that's your prerogative. | ||
|
Doomblaze
United States1292 Posts
June 23 2014 03:18 GMT
#1525
+ Show Spoiler + Abaddon: Drums isn't great if you're playing support, better to go for the mek faster or get a force or something to help your team. PLEASE take out the point of frostmourne at level 4, its extremely situational and the extra heal/nuke is almost always better. The only time i get it is if I get a haste or a DD rune at level 1 and can get a first blood. Frostmourne is good but you won't be chasing heroes early-mid game, you'll be standing back and healing people. I personally advocate tranquil boots soul ring since it lets you use 2 death coils every soul ring cd and heal it all up with tranqs, but arcanes are fine. Alchemist: Take out the point of greed at level 2. People usually don't play him as a hard carry anymore. When he's mid, he maxes the nukes and ganks with them. It makes your mid game a lot weaker, just like the point of frostmourne with abaddon. Ancient Apparition: Cold feet stats is a really outdated build. You want at least a point of chilling touch to help last hit and ice vortex is really strong. Aghanims should probably be on core instead of rod of atos because it changes the hero dramatically. You see most AAs rushing aghs even when support since its so important, and atos is a pretty awful item. I guess its nice if you're tryna solo kill people but you can probably do the same thing with aghs. On support AA, people usually don't max cold feet first because chilling touch +vortex offers more damage and you already need him to stand in place for 4 seconds for it to work. Again, atos is pretty bad. Antimage: If you're going for battle fury, you really want stats early. You won't be fighting so the extra points in mana break won't help you at all. Stats will stop u from dying to ganks. The burning build is the standard build, which is 1 point of each skill at level 3 then get points in stats. When you finish bfury you want maxed blink and when you finish manta or bkb you want maxed mana break. Maxed spell shield isnt really useful unless they have enormous amounts of magic damage because it scales horribly. (A good example of all this is the DK Newbee game 2 im watching of the cdec grand finals) Axe: Max battle hunger on lane axe is terrible because outside of lane you're useless. Your counter helix does little damage and you cant cc anyone with call until way after your blink dagger timing. If you're doing some kind of carry axe, get max 2 points of battle hunger since thats enough to force their offlaner out of lane (although dual lane vs dual lane i imagine they would just kill a creep and make it useless). Most people only get 1 point now days for the extra MS. Bane: Necrobook is good if you're pushing really hard or if you're trying to solo kill people constantly, but if you're a support itll take a really long time to farm it. Leveling up nightmare isnt too useful since supports can take it off the important heroes and you probably wont need more than 4 seconds to cc someone before your allies catch up. Lots of stats are good. Beastmaster: Call of the wild is only good at levels 3 and 4 since the lesser hawk is pathetic. I guess if you can sap exp in offlane and stack the ancients with the boar itll work, but generally you want level 3 call of the wild at level 5 for the maphack. boots soul ring blink is pretty standard so you can initiate with your ulti, similar to many offlaners. BM Doesnt need drums, hes not a carry. BM doenst need arcane boots since you get soul ring in offlane and bottle in mid. Bounty Hunter: You want a second point of windwalk before jinada so you have leeway when ur running around invis and ganking. Bottle is pretty useful since you run around so much and have mana problems. Brewmaster: I see a lot of pros keeping haze at level 1 and maxing drunken brawler. Hes also generally played mid so the standard build is boots-->bottle-->blink-->aghs. Clinkz: Max windwalk before strafe. You're not gonna be hitting people for more than four seconds before they get out of your attack range anyway. I would put soul ring and maybe midas in situational items since soul ring solves all your ulti mana problems, and midas is good for when theyre playing more defensive and you can't pick off solo heroes. Clockwerk: You dont need arcane boots. If you have mana problems get a bottle and/or a force staff. Force is great so you can trap melee heroes in the cogs. Dark Seer: You want 2 points of surge early so 2 second stuns dont ruin your day. Arcane boots are kind of greedy. They delay your mek by a lot instead of just going brown boots soul ring. Blink is really popular on DS now days. Death Prophet: You dont need arcane boots since you have bottle and you rush euls You also have "disassemble for bloodstone" on the item note but no bloodstone in the build. People usually go phase boots to give her extra chasing power and tower damage. After the various drums nerfs I dont think thats a good item on her either. Its really expensive for what it gives. The strength is useful but she doesnt need the extra ms, as, int, or agility. I dont get silence till level 10 but its useful early if you get ganked so thats fine. Disruptor: Thunder strike is generally better at level 1 since it gives vision and its the strongest level 1 nuke in the game. You have to be in attack range to glimpse someone at level 1 and normally you'd just want to attack them. Doom: You want to max scorched earth before lvl? death since its the spell that helps you stay in fights early game due to the regen it provides. I dont get level death till later because it scales really well into lategame when it does % damage and I have more mana to use it, but 1 point is nice for a kill at level 6. People are getting tranquil boots a lot to help with his armor problems but thats situational. Dragon Knight: Maelstrom is super situational on DK (good if you're vs an illusion hero). If you want to hard carry you can just get a dominator and stack ancients then take then when your level 2 ulti is up. You want to build tanky. SnY is a good damage item that makes you a bit more tanky and lothars is good if you want to play the initiator. You probably want level 2 breathe fire at level 3 to help you get a kill in lane instead of a point in dragons blood. Earthshaker: Get level 2 fissure at level 3 please. Enchant totem is not gonna be useful that early. You probably want a lot more clarities as starting items too. Elder Titan: Dont get echo stomp early. it really screws up your mid game when you can reduce all their armor just by existing. The ulti doesnt scale very well. You should keep that at level 1 and max out the other 3 spells by level 13. Soul ring is great for spamming your spirit in lane. Ember Spirit: I wouldnt ever get abyssal on ember since bash has a cooldown. Maelstrom is really strong though. His ulti scales awfully, so I would probably max the other 3 spells by level 13. In the game im watching Mu is level 17 with one point in ulti Enigma: I wouldn't start with sobi mask because the 50% regen is a lot less than clarities gives you You can farm a soul ring with 2-3 clarities depending on how lucky you get. Might wanna put mek in core since it makes your early teamfight and push really strong. Faceless void: I would max bash instead of taking the awkward second point of back track at level 7. Aghs is really popular on him now days since it lets him take out solo heroes and not have to worry about the CD. Gyrocoptor: I'd max rocket barrage before flak cannon, and probably put a RoP in the starting build so you can get a basi to help your early mana and damage problems. Huskar: Dont get a point of inner vitality at level 4, and max spears before blood. Blademail is a pretty awkward situational item since you're gonna take 0 magical damage anyway, and i imagine their carries will have bkb by the time you have blademail. I like phase more than treads since you can orb with it, you dont need the attack speed or the int from treads, and it helps your chasing a lot. Invoker: There are many invoker builds. The one in the mid guide isnt optimal. If you want to get double forge spirits you should get them asap, so dont get a point of wex till level 10. I get invoke at level 2 in case i can help with a kill bot. 1 point of quas isnt going to help you without invoke, so theres no need to take it at level 2. I would max wex instead of quas lategame because quas doesnt scale very well past level 3 or 4 unless you're trying to get maxed forge spirits. Midas is popular now days on him. Phase boots arent great since you dont have the attack speed from wex to really do the damage. Io: Soul ring should probably be core because most of the standard heroes paired with wisp have tiny mana pools. Juggernaut: IF you're going pure carry you should go manta instead of deso or SnY. Deso makes you way too squishy and with the crit mantas gonna give you a lot more damage than SnY. Might want to max crit after 1 point in healing ward but depends how hard you're pushing. Kunkka: Standard build now days is to get 2 points of x marks the spot by level 6 so you can x torrent boat a hero at level 6 and try to kill them. Otherwise its hard to kill heroes. Its usually tidebringer at 1 and 3, torrent at 2, and x at 4-5, then max tidebringer. 2 points of x guarentees the torrent and 3 guarentees the boat (if you get stunned and cant recall it). Lich: You dont need max sacrifice. 3 points if you really like it but 2 points are usually alright. frost armor is so strong since it effects ranged units and towers now its good to get it earlier. Naix: 1 point of rage until level 8 is really greedy. Its hard to kill people since they can just kite you and your dps is really low with 1 point of rage and feast. In your intro for naix you say "Use Open Wounds more to regain health rather as a form of initiation." But open wounds initiation is the only thing you can do with this build. Lion: The standard build is keeping hex at 1 and maxing mana drain, since you can empty heroes mana pools pretty easily at level 10 with maxed drain. Tranquil boots then are better than arcanes because you never need to go back to base again. Mek is pretty bad on him since hes a support hero. A force staff or blink will help him do his job a lot better. Heroes like razor and doom get mek now days. Lone Druid: If you're jungling, you dont need ulti at level 6. Youll jungle faster with the extra points in synergy and rabid. If a team is letting you jungle bear in the first place, then you might as well farm up a radiance instead of a maelstrom since you'll be a much bigger threat. Lycan: I'd switch medallion and necrobook. Necro is core on lycan while medallion is situational. Due to the new wolves its easy to roshan wihout the medallion. Its nice, but its not necessary. A point of howl early (usually level 1) is standard to help the rest of your team last hit. Medusa: Ive starting taking 2 points of mana shield instead of 4 early and maxing split shot at 11. 11s a shitty level but the ulti isnt too useful for teamfighting till lategame anyway, and dusa needs the farm so badly that getting split shot 3 levels earlier is really helpful. | ||
|
GreyBrid
31 Posts
June 23 2014 05:43 GMT
#1526
| ||
|
Torte de Lini
Germany38463 Posts
June 23 2014 10:41 GMT
#1527
On June 23 2014 14:43 GreyBrid wrote: A lot of the guides look they're taken straight from dota2alttab. the ones that are different either go against the meta, like the lane axe build maxing battle hunger, or are just plain bad like clinkz maxing strafe before skeleton walk. You're not specific in your feedback in what should be changed and in what way but rather making criticisms and still highlighting that they are bad or simply stating something incorrect (they are not taken straight from Dota Alt-tab given we've been doing this for a year). I hope you enjoy the rest of Liquiddota.com | ||
|
GreyBrid
31 Posts
June 23 2014 10:51 GMT
#1528
On June 23 2014 19:41 Torte de Lini wrote: Show nested quote + On June 23 2014 14:43 GreyBrid wrote: A lot of the guides look they're taken straight from dota2alttab. the ones that are different either go against the meta, like the lane axe build maxing battle hunger, or are just plain bad like clinkz maxing strafe before skeleton walk. You're not specific in your feedback in what should be changed and in what way but rather making criticisms and still highlighting that they are bad or simply stating something incorrect (they are not taken straight from Dota Alt-tab given we've been doing this for a year). I hope you enjoy the rest of Liquiddota.com i won't if everyone that knows how to type makes crappy guides like yours. the worst part is that new players will think things like maxing strafe before skeleton walk is a good thing and they're get flamed and lose games because of you. User was warned for this post | ||
|
Torte de Lini
Germany38463 Posts
June 23 2014 11:01 GMT
#1529
On June 23 2014 19:51 GreyBrid wrote: Show nested quote + On June 23 2014 19:41 Torte de Lini wrote: On June 23 2014 14:43 GreyBrid wrote: A lot of the guides look they're taken straight from dota2alttab. the ones that are different either go against the meta, like the lane axe build maxing battle hunger, or are just plain bad like clinkz maxing strafe before skeleton walk. You're not specific in your feedback in what should be changed and in what way but rather making criticisms and still highlighting that they are bad or simply stating something incorrect (they are not taken straight from Dota Alt-tab given we've been doing this for a year). I hope you enjoy the rest of Liquiddota.com i won't if everyone that knows how to type makes crappy guides like yours. the worst part is that new players will think things like maxing strafe before skeleton walk is a good thing and they're get flamed and lose games because of you. Right or wrong, you're being abrasive and unhelpful; you're just here to shoehorn your opinion without a positive intention. http://www.liquiddota.com/forum/dota-2-strategy/454668-hero-clinkz Feel free to discuss Clinkz with other members. I am not interested in what you have to say anymore. On June 23 2014 12:18 Doomblaze wrote: Heres how you give proper feedback GreyBrid + Show Spoiler + Abaddon: Drums isn't great if you're playing support, better to go for the mek faster or get a force or something to help your team. PLEASE take out the point of frostmourne at level 4, its extremely situational and the extra heal/nuke is almost always better. The only time i get it is if I get a haste or a DD rune at level 1 and can get a first blood. Frostmourne is good but you won't be chasing heroes early-mid game, you'll be standing back and healing people. I personally advocate tranquil boots soul ring since it lets you use 2 death coils every soul ring cd and heal it all up with tranqs, but arcanes are fine. Alchemist: Take out the point of greed at level 2. People usually don't play him as a hard carry anymore. When he's mid, he maxes the nukes and ganks with them. It makes your mid game a lot weaker, just like the point of frostmourne with abaddon. Ancient Apparition: Cold feet stats is a really outdated build. You want at least a point of chilling touch to help last hit and ice vortex is really strong. Aghanims should probably be on core instead of rod of atos because it changes the hero dramatically. You see most AAs rushing aghs even when support since its so important, and atos is a pretty awful item. I guess its nice if you're tryna solo kill people but you can probably do the same thing with aghs. On support AA, people usually don't max cold feet first because chilling touch +vortex offers more damage and you already need him to stand in place for 4 seconds for it to work. Again, atos is pretty bad. Antimage: If you're going for battle fury, you really want stats early. You won't be fighting so the extra points in mana break won't help you at all. Stats will stop u from dying to ganks. The burning build is the standard build, which is 1 point of each skill at level 3 then get points in stats. When you finish bfury you want maxed blink and when you finish manta or bkb you want maxed mana break. Maxed spell shield isnt really useful unless they have enormous amounts of magic damage because it scales horribly. (A good example of all this is the DK Newbee game 2 im watching of the cdec grand finals) Axe: Max battle hunger on lane axe is terrible because outside of lane you're useless. Your counter helix does little damage and you cant cc anyone with call until way after your blink dagger timing. If you're doing some kind of carry axe, get max 2 points of battle hunger since thats enough to force their offlaner out of lane (although dual lane vs dual lane i imagine they would just kill a creep and make it useless). Most people only get 1 point now days for the extra MS. Bane: Necrobook is good if you're pushing really hard or if you're trying to solo kill people constantly, but if you're a support itll take a really long time to farm it. Leveling up nightmare isnt too useful since supports can take it off the important heroes and you probably wont need more than 4 seconds to cc someone before your allies catch up. Lots of stats are good. Beastmaster: Call of the wild is only good at levels 3 and 4 since the lesser hawk is pathetic. I guess if you can sap exp in offlane and stack the ancients with the boar itll work, but generally you want level 3 call of the wild at level 5 for the maphack. boots soul ring blink is pretty standard so you can initiate with your ulti, similar to many offlaners. BM Doesnt need drums, hes not a carry. BM doenst need arcane boots since you get soul ring in offlane and bottle in mid. Bounty Hunter: You want a second point of windwalk before jinada so you have leeway when ur running around invis and ganking. Bottle is pretty useful since you run around so much and have mana problems. Brewmaster: I see a lot of pros keeping haze at level 1 and maxing drunken brawler. Hes also generally played mid so the standard build is boots-->bottle-->blink-->aghs. Clinkz: Max windwalk before strafe. You're not gonna be hitting people for more than four seconds before they get out of your attack range anyway. I would put soul ring and maybe midas in situational items since soul ring solves all your ulti mana problems, and midas is good for when theyre playing more defensive and you can't pick off solo heroes. Clockwerk: You dont need arcane boots. If you have mana problems get a bottle and/or a force staff. Force is great so you can trap melee heroes in the cogs. Dark Seer: You want 2 points of surge early so 2 second stuns dont ruin your day. Arcane boots are kind of greedy. They delay your mek by a lot instead of just going brown boots soul ring. Blink is really popular on DS now days. Death Prophet: You dont need arcane boots since you have bottle and you rush euls You also have "disassemble for bloodstone" on the item note but no bloodstone in the build. People usually go phase boots to give her extra chasing power and tower damage. After the various drums nerfs I dont think thats a good item on her either. Its really expensive for what it gives. The strength is useful but she doesnt need the extra ms, as, int, or agility. I dont get silence till level 10 but its useful early if you get ganked so thats fine. Disruptor: Thunder strike is generally better at level 1 since it gives vision and its the strongest level 1 nuke in the game. You have to be in attack range to glimpse someone at level 1 and normally you'd just want to attack them. Doom: You want to max scorched earth before lvl? death since its the spell that helps you stay in fights early game due to the regen it provides. I dont get level death till later because it scales really well into lategame when it does % damage and I have more mana to use it, but 1 point is nice for a kill at level 6. People are getting tranquil boots a lot to help with his armor problems but thats situational. Dragon Knight: Maelstrom is super situational on DK (good if you're vs an illusion hero). If you want to hard carry you can just get a dominator and stack ancients then take then when your level 2 ulti is up. You want to build tanky. SnY is a good damage item that makes you a bit more tanky and lothars is good if you want to play the initiator. You probably want level 2 breathe fire at level 3 to help you get a kill in lane instead of a point in dragons blood. Earthshaker: Get level 2 fissure at level 3 please. Enchant totem is not gonna be useful that early. You probably want a lot more clarities as starting items too. Elder Titan: Dont get echo stomp early. it really screws up your mid game when you can reduce all their armor just by existing. The ulti doesnt scale very well. You should keep that at level 1 and max out the other 3 spells by level 13. Soul ring is great for spamming your spirit in lane. Ember Spirit: I wouldnt ever get abyssal on ember since bash has a cooldown. Maelstrom is really strong though. His ulti scales awfully, so I would probably max the other 3 spells by level 13. In the game im watching Mu is level 17 with one point in ulti Enigma: I wouldn't start with sobi mask because the 50% regen is a lot less than clarities gives you You can farm a soul ring with 2-3 clarities depending on how lucky you get. Might wanna put mek in core since it makes your early teamfight and push really strong. Faceless void: I would max bash instead of taking the awkward second point of back track at level 7. Aghs is really popular on him now days since it lets him take out solo heroes and not have to worry about the CD. Gyrocoptor: I'd max rocket barrage before flak cannon, and probably put a RoP in the starting build so you can get a basi to help your early mana and damage problems. Huskar: Dont get a point of inner vitality at level 4, and max spears before blood. Blademail is a pretty awkward situational item since you're gonna take 0 magical damage anyway, and i imagine their carries will have bkb by the time you have blademail. I like phase more than treads since you can orb with it, you dont need the attack speed or the int from treads, and it helps your chasing a lot. Invoker: There are many invoker builds. The one in the mid guide isnt optimal. If you want to get double forge spirits you should get them asap, so dont get a point of wex till level 10. I get invoke at level 2 in case i can help with a kill bot. 1 point of quas isnt going to help you without invoke, so theres no need to take it at level 2. I would max wex instead of quas lategame because quas doesnt scale very well past level 3 or 4 unless you're trying to get maxed forge spirits. Midas is popular now days on him. Phase boots arent great since you dont have the attack speed from wex to really do the damage. Io: Soul ring should probably be core because most of the standard heroes paired with wisp have tiny mana pools. Juggernaut: IF you're going pure carry you should go manta instead of deso or SnY. Deso makes you way too squishy and with the crit mantas gonna give you a lot more damage than SnY. Might want to max crit after 1 point in healing ward but depends how hard you're pushing. Kunkka: Standard build now days is to get 2 points of x marks the spot by level 6 so you can x torrent boat a hero at level 6 and try to kill them. Otherwise its hard to kill heroes. Its usually tidebringer at 1 and 3, torrent at 2, and x at 4-5, then max tidebringer. 2 points of x guarentees the torrent and 3 guarentees the boat (if you get stunned and cant recall it). Lich: You dont need max sacrifice. 3 points if you really like it but 2 points are usually alright. frost armor is so strong since it effects ranged units and towers now its good to get it earlier. Naix: 1 point of rage until level 8 is really greedy. Its hard to kill people since they can just kite you and your dps is really low with 1 point of rage and feast. In your intro for naix you say "Use Open Wounds more to regain health rather as a form of initiation." But open wounds initiation is the only thing you can do with this build. Lion: The standard build is keeping hex at 1 and maxing mana drain, since you can empty heroes mana pools pretty easily at level 10 with maxed drain. Tranquil boots then are better than arcanes because you never need to go back to base again. Mek is pretty bad on him since hes a support hero. A force staff or blink will help him do his job a lot better. Heroes like razor and doom get mek now days. Lone Druid: If you're jungling, you dont need ulti at level 6. Youll jungle faster with the extra points in synergy and rabid. If a team is letting you jungle bear in the first place, then you might as well farm up a radiance instead of a maelstrom since you'll be a much bigger threat. Lycan: I'd switch medallion and necrobook. Necro is core on lycan while medallion is situational. Due to the new wolves its easy to roshan wihout the medallion. Its nice, but its not necessary. A point of howl early (usually level 1) is standard to help the rest of your team last hit. Medusa: Ive starting taking 2 points of mana shield instead of 4 early and maxing split shot at 11. 11s a shitty level but the ulti isnt too useful for teamfighting till lategame anyway, and dusa needs the farm so badly that getting split shot 3 levels earlier is really helpful. Hey, I've had the flu for the past 3-4 days; so unfortunately I won't be able to get to this until later this week ): | ||
|
TheYango
United States47024 Posts
June 23 2014 15:23 GMT
#1530
On June 23 2014 12:18 Doomblaze wrote: PLEASE take out the point of frostmourne at level 4, its extremely situational and the extra heal/nuke is almost always better. The only time i get it is if I get a haste or a DD rune at level 1 and can get a first blood. Frostmourne is good but you won't be chasing heroes early-mid game, you'll be standing back and healing people. The early Frostmourne rank is actually useful IF you're playing with people who know 2 important things about the skill: 1) You can charge the buff on a creep, and allies can target the creep to get the MS/AS buff 2) Allies don't need to complete their attack to get the MS/AS buff, they only need to start it (similar to how Axe's Counter Helix and Centaur's Return trigger on the start of an attack) Because of this, the first rank IS useful because it becomes far easier to give your team the benefit of the constant movespeed when these two facts are taken advantage of together. It's just that this is sort of an unrealistic expectation in a pub game. On June 23 2014 12:18 Doomblaze wrote: Ancient Apparition: Cold feet stats is a really outdated build. You want at least a point of chilling touch to help last hit and ice vortex is really strong. Aghanims should probably be on core instead of rod of atos because it changes the hero dramatically. You see most AAs rushing aghs even when support since its so important, and atos is a pretty awful item. I guess its nice if you're tryna solo kill people but you can probably do the same thing with aghs. CF+Stats is still better on solo mid, because both other skills simply don't do enough without other heroes there. You don't use Chilling Touch to "help lasthit" rofl. Support AA skill order is really game dependent. Chilling Touch max is only heavily favorable in trilanes with an additional support--in pub dual lanes skill order gets really dicey depending on who the other person in the lane is. On June 23 2014 12:18 Doomblaze wrote: Antimage: If you're going for battle fury, you really want stats early. You won't be fighting so the extra points in mana break won't help you at all. Stats will stop u from dying to ganks. The burning build is the standard build, which is 1 point of each skill at level 3 then get points in stats. When you finish bfury you want maxed blink and when you finish manta or bkb you want maxed mana break. Maxed spell shield isnt really useful unless they have enormous amounts of magic damage because it scales horribly. (A good example of all this is the DK Newbee game 2 im watching of the cdec grand finals) Stats build is really situational, and I actually hate people blindly going Stats in pub games. The thing with Stats on AM is that while it's true that Break/Shield don't help you farm in the strictest sense, they are far better for LANING than Stats are--something that AM players can be greedy about in a competitive setting where Burning played the build, but in pub games, where you don't have free trilanes, and often get contested 2v2s, the other skills actually are useful early game. On June 23 2014 12:18 Doomblaze wrote: Axe: Max battle hunger on lane axe is terrible because outside of lane you're useless. Your counter helix does little damage and you cant cc anyone with call until way after your blink dagger timing. If you're doing some kind of carry axe, get max 2 points of battle hunger since thats enough to force their offlaner out of lane (although dual lane vs dual lane i imagine they would just kill a creep and make it useless). Most people only get 1 point now days for the extra MS. Agree that 4-1-4 is more common now, but Hunger Axe is actually not useless outside of lane. The logic of 1-4-1 Axe is that he's a far stronger timing BEFORE Blink. Urn+Hunger on level 3-4 supports who may not be able to find a creep to kill in a fight after they blow their nukes almost kills them from full health. The precise reasoning of 1-4-1 Axe is that 4-1-4 is far more dependent on your Blink timing to have an impact. For games that have a lot more scrappy fighting during early levels, Hunger max can be appropriate, because even though your Blink timing is weaker, you can snowball an advantage before then. On June 23 2014 12:18 Doomblaze wrote: Beastmaster: Call of the wild is only good at levels 3 and 4 since the lesser hawk is pathetic. I guess if you can sap exp in offlane and stack the ancients with the boar itll work, but generally you want level 3 call of the wild at level 5 for the maphack. boots soul ring blink is pretty standard so you can initiate with your ulti, similar to many offlaners. BM Doesnt need drums, hes not a carry. BM doenst need arcane boots since you get soul ring in offlane and bottle in mid. People haven't played 1-3-1 Beastmaster in years dude. I feel like I have enough posts out there explaining the reasoning behind Arc Boots on Beastmaster, and I don't really feel like repeating it again. On June 23 2014 12:18 Doomblaze wrote: Bounty Hunter: You want a second point of windwalk before jinada so you have leeway when ur running around invis and ganking. Bottle is pretty useful since you run around so much and have mana problems. 6.81 changed the duration of Wind Walk, so you don't need the 2nd rank to have that extra leeway. On June 23 2014 12:18 Doomblaze wrote: Dragon Knight: Maelstrom is super situational on DK (good if you're vs an illusion hero). If you want to hard carry you can just get a dominator and stack ancients then take then when your level 2 ulti is up. You want to build tanky. SnY is a good damage item that makes you a bit more tanky and lothars is good if you want to play the initiator. You probably want level 2 breathe fire at level 3 to help you get a kill in lane instead of a point in dragons blood. Mael/Mjoll have better usefulness as farming items than HoD does for Dragon Knight. Generally the thing that hits that hero's farming power hard isn't that you necessarily want that big ancient stack to clear, it's that you don't push out lanes fast enough. He doesn't need the lifesteal for sustaining himself while farming jungle, and the armor is superfluous as well (DK's early defensive stats are very armor-skewed because of Dragon Blood). | ||
|
Sn0_Man
Tebellong44238 Posts
June 23 2014 16:09 GMT
#1531
| ||
|
Doomblaze
United States1292 Posts
June 23 2014 16:24 GMT
#1532
Similarily, in 6.81, DK builds maelstrom 13.4% of the time, which makes it situational, not core | ||
|
Sn0_Man
Tebellong44238 Posts
June 23 2014 16:26 GMT
#1533
Of course, if you can discern what is appropriate for your skill level then ur probably good enough to make ur own choices outside of a guide lol. | ||
|
Doomblaze
United States1292 Posts
June 23 2014 16:36 GMT
#1534
| ||
|
TheYango
United States47024 Posts
June 23 2014 16:56 GMT
#1535
On June 24 2014 01:24 Doomblaze wrote: Similarily, in 6.81, DK builds maelstrom 13.4% of the time, which makes it situational, not core I agree with that, I just disagree with HoD being an alternative to that, which is what you seemed to be implying. | ||
|
Torte de Lini
Germany38463 Posts
June 25 2014 13:13 GMT
#1536
I read the changes in bed a few days ago from Doomblaze and I wasn't convinced on most as some felt more personally preferred. For these standard builds, there is no fine-line definition. It's usually just a general concensus and what jives well in most games. I only play soloqueue, so a lot of the builds orient towards the idea that if communicated, your allies will help you do basic ganks or support, but I wouldn't consider anything beyond that. The most response I get about the guides are from people who know how to play, just unfamiliar with the hero; so I assume around that level (I just played with a couple who play Puck for the first time, I suggested the Puck guide and he ended up dominating and saying he felt really comfortable playing). So it's along that string of understanding that the basics are understood, just not the groove of the hero. That's the starting point and we go up. | ||
|
Torte de Lini
Germany38463 Posts
June 25 2014 14:25 GMT
#1537
On June 23 2014 12:18 Doomblaze wrote: PLEASE take out the point of frostmourne at level 4, its extremely situational and the extra heal/nuke is almost always better. The only time i get it is if I get a haste or a DD rune at level 1 and can get a first blood. Frostmourne is good but you won't be chasing heroes early-mid game, you'll be standing back and healing people. Yango The early Frostmourne rank is actually useful IF you're playing with people who know 2 important things about the skill: 1) You can charge the buff on a creep, and allies can target the creep to get the MS/AS buff 2) Allies don't need to complete their attack to get the MS/AS buff, they only need to start it (similar to how Axe's Counter Helix and Centaur's Return trigger on the start of an attack) Because of this, the first rank IS useful because it becomes far easier to give your team the benefit of the constant movespeed when these two facts are taken advantage of together. It's just that this is sort of an unrealistic expectation in a pub game. I will change the build for the extra heal. I'll remove drums On June 23 2014 12:18 Doomblaze wrote: Ancient Apparition: Cold feet stats is a really outdated build. You want at least a point of chilling touch to help last hit and ice vortex is really strong. Aghanims should probably be on core instead of rod of atos because it changes the hero dramatically. You see most AAs rushing aghs even when support since its so important, and atos is a pretty awful item. I guess its nice if you're tryna solo kill people but you can probably do the same thing with aghs. Yango CF+Stats is still better on solo mid, because both other skills simply don't do enough without other heroes there. You don't use Chilling Touch to "help lasthit" rofl. Support AA skill order is really game dependent. Chilling Touch max is only heavily favorable in trilanes with an additional support--in pub dual lanes skill order gets really dicey depending on who the other person in the lane is. I think this has been talked about at least 50 times and it has people standing on both sides. The mid guide is for ganking while the side-lane is a bit more supportive. I've debated about rushing Aghs and I'm not sure. Atos replaced Eul's Scepter and maybe it will just go situational and put Aghs as core, but it's something I'll need to look into again as this comes up as a debate everytime someone takes a look at this hero for either version. I know rushing Aghs is very popular though I've never done it personally. Support AA is too situational for me to properly grasp it. I may make a whole separate Tab for "Aghanim's Core Items" if I can figure out a decent core build revolving around Aghs first (any help here would be nice) On June 23 2014 12:18 Doomblaze wrote: Antimage: If you're going for battle fury, you really want stats early. You won't be fighting so the extra points in mana break won't help you at all. Stats will stop u from dying to ganks. The burning build is the standard build, which is 1 point of each skill at level 3 then get points in stats. When you finish bfury you want maxed blink and when you finish manta or bkb you want maxed mana break. Maxed spell shield isnt really useful unless they have enormous amounts of magic damage because it scales horribly. (A good example of all this is the DK Newbee game 2 im watching of the cdec grand finals) Yango Stats build is really situational, and I actually hate people blindly going Stats in pub games. The thing with Stats on AM is that while it's true that Break/Shield don't help you farm in the strictest sense, they are far better for LANING than Stats are--something that AM players can be greedy about in a competitive setting where Burning played the build, but in pub games, where you don't have free trilanes, and often get contested 2v2s, the other skills actually are useful early game. AM build will stay the same, I feel how people prefer to level him up early-game doesn't have as much of an effect around the levels played with these guides. That's not to say that it isn't important but rather negligible in the sense that their pace for farming, staying out of trouble and playing safe let's them make their item timing almost suitably. AM is among my worst heroes and I had no problems everytime I play him and grabbing this more safe, albeit slower, build. On June 23 2014 12:18 Doomblaze wrote: Axe: Max battle hunger on lane axe is terrible because outside of lane you're useless. Your counter helix does little damage and you cant cc anyone with call until way after your blink dagger timing. If you're doing some kind of carry axe, get max 2 points of battle hunger since thats enough to force their offlaner out of lane (although dual lane vs dual lane i imagine they would just kill a creep and make it useless). Most people only get 1 point now days for the extra MS. Yango Agree that 4-1-4 is more common now, but Hunger Axe is actually not useless outside of lane. The logic of 1-4-1 Axe is that he's a far stronger timing BEFORE Blink. Urn+Hunger on level 3-4 supports who may not be able to find a creep to kill in a fight after they blow their nukes almost kills them from full health. The precise reasoning of 1-4-1 Axe is that 4-1-4 is far more dependent on your Blink timing to have an impact. For games that have a lot more scrappy fighting during early levels, Hunger max can be appropriate, because even though your Blink timing is weaker, you can snowball an advantage before then. Will change to 4-1-4 (maxing Counter-Helix first). That guide is older than time itself and I found myself not being able to maintain that Battle Hunger on weak supports anyways. On June 23 2014 12:18 Doomblaze wrote: Beastmaster: Call of the wild is only good at levels 3 and 4 since the lesser hawk is pathetic. I guess if you can sap exp in offlane and stack the ancients with the boar itll work, but generally you want level 3 call of the wild at level 5 for the maphack. boots soul ring blink is pretty standard so you can initiate with your ulti, similar to many offlaners. BM Doesnt need drums, hes not a carry. BM doenst need arcane boots since you get soul ring in offlane and bottle in mid. Yango People haven't played 1-3-1 Beastmaster in years dude. I feel like I have enough posts out there explaining the reasoning behind Arc Boots on Beastmaster, and I don't really feel like repeating it again. Build will remain unchanged. Guides don't assume you'll always be offlane or always Dire side. I find the item choices are quite suited and BM comes up a lot for debate unfortunately (similar to AA). I'll take another look but his core item order is difficult to be frank. On June 23 2014 12:18 Doomblaze wrote: Dragon Knight: Maelstrom is super situational on DK (good if you're vs an illusion hero). If you want to hard carry you can just get a dominator and stack ancients then take then when your level 2 ulti is up. You want to build tanky. SnY is a good damage item that makes you a bit more tanky and lothars is good if you want to play the initiator. You probably want level 2 breathe fire at level 3 to help you get a kill in lane instead of a point in dragons blood. Yango Mael/Mjoll have better usefulness as farming items than HoD does for Dragon Knight. Generally the thing that hits that hero's farming power hard isn't that you necessarily want that big ancient stack to clear, it's that you don't push out lanes fast enough. He doesn't need the lifesteal for sustaining himself while farming jungle, and the armor is superfluous as well (DK's early defensive stats are very armor-skewed because of Dragon Blood).[/QUOTE] I'm ok with Maelstrom being core, not ok with what feels like less ways for DK to farm faster though. Is he just suppose to rely on Fire Breath + Soul Ring to clear jungle and such? On June 23 2014 12:18 Doomblaze wrote: Bane: Necrobook is good if you're pushing really hard or if you're trying to solo kill people constantly, but if you're a support itll take a really long time to farm it. Leveling up nightmare isnt too useful since supports can take it off the important heroes and you probably wont need more than 4 seconds to cc someone before your allies catch up. Lots of stats are good. There's been talk about putting more early levels in Q over more in Nightmare. So that's something I'm still deciding, though in my experience, I find more in Nightmare is still pretty good. There's a conversation a few pages back about the merits of longer Nightmare. Agree, Necrobook takes a lot of time to get. Do you have another item to suggest instead? On June 23 2014 12:18 Doomblaze wrote: Brewmaster: I see a lot of pros keeping haze at level 1 and maxing drunken brawler. Hes also generally played mid so the standard build is boots-->bottle-->blink-->aghs. I could do a mid Brewmaster guide, I haven't seen him mid all that much though On June 23 2014 12:18 Doomblaze wrote: Clinkz: Max windwalk before strafe. You're not gonna be hitting people for more than four seconds before they get out of your attack range anyway. I don't know about this. I don't see the merits of earlier Wind Walk over potentially more damage, maybe not on a hero, but towers, farming creeps or even ancients, etc. On June 23 2014 12:18 Doomblaze wrote: Dark Seer: You want 2 points of surge early so 2 second stuns dont ruin your day. Arcane boots are kind of greedy. They delay your mek by a lot instead of just going brown boots soul ring. Blink is really popular on DS now days. 2 points of Surge before 6? I'll remove Arcane boots. You won't reach max Vacuum if you do that though. On June 23 2014 12:18 Doomblaze wrote: Death Prophet: You dont need arcane boots since you have bottle and you rush euls You also have "disassemble for bloodstone" on the item note but no bloodstone in the build. People usually go phase boots to give her extra chasing power and tower damage. After the various drums nerfs I dont think thats a good item on her either. Its really expensive for what it gives. The strength is useful but she doesnt need the extra ms, as, int, or agility. I dont get silence till level 10 but its useful early if you get ganked so thats fine. Phase Boots will be Added, Drums removed On June 23 2014 12:18 Doomblaze wrote: Disruptor: Thunder strike is generally better at level 1 since it gives vision and its the strongest level 1 nuke in the game. You have to be in attack range to glimpse someone at level 1 and normally you'd just want to attack them. Done. Though I think Kinetic Field is also nice here. On June 23 2014 12:18 Doomblaze wrote: Earthshaker: Get level 2 fissure at level 3 please. Enchant totem is not gonna be useful that early. You probably want a lot more clarities as starting items too. Done. On June 23 2014 12:18 Doomblaze wrote: Elder Titan: Dont get echo stomp early. it really screws up your mid game when you can reduce all their armor just by existing. The ulti doesnt scale very well. You should keep that at level 1 and max out the other 3 spells by level 13. Soul ring is great for spamming your spirit in lane. Which guide is this? Mid or Lane? Also, ET has come up a lot in discussion, I would love second opinions on this. On June 23 2014 12:18 Doomblaze wrote: Ember Spirit: I wouldnt ever get abyssal on ember since bash has a cooldown. Maelstrom is really strong though. His ulti scales awfully, so I would probably max the other 3 spells by level 13. In the game im watching Mu is level 17 with one point in ulti I'll have to double check on Abyssal as I'm not sure about not getting it since the active and damage is pretty incredible. Would also like a second opinion on this. Also about the ulti. On June 23 2014 12:18 Doomblaze wrote: Enigma: I wouldn't start with sobi mask because the 50% regen is a lot less than clarities gives you You can farm a soul ring with 2-3 clarities depending on how lucky you get. Might wanna put mek in core since it makes your early teamfight and push really strong. Sobi Mask is a leftover from my attempt to tell people to get the Soul Ring recipe, but it doesn't even really matter then. I need to fix that. I'll put Mek in core and fix Enigma's Starting Items On June 23 2014 12:18 Doomblaze wrote: Faceless void: I would max bash instead of taking the awkward second point of back track at level 7. Aghs is really popular on him now days since it lets him take out solo heroes and not have to worry about the CD. Yeah, I'm starting to see Aghs a lot too, but it feels more like a trend than something else. I'll fix his build order. On June 23 2014 12:18 Doomblaze wrote: Gyrocoptor: I'd max rocket barrage before flak cannon, and probably put a RoP in the starting build so you can get a basi to help your early mana and damage problems. It's been discussed before, it'll remain unchanged. It really depends how you want to play him. On June 23 2014 12:18 Doomblaze wrote: Dont get a point of inner vitality at level 4, and max spears before blood. Blademail is a pretty awkward situational item since you're gonna take 0 magical damage anyway, and i imagine their carries will have bkb by the time you have blademail. I like phase more than treads since you can orb with it, you dont need the attack speed or the int from treads, and it helps your chasing a lot. Treads is for more str., no? I'll reverse the build order to max Spears over Blood and I agree on early Inner-Vitality is worthless (at least it was when I played him). Though, early Blood means better Magic Protection, no? On June 23 2014 12:18 Doomblaze wrote: Invoker: There are many invoker builds. The one in the mid guide isnt optimal. If you want to get double forge spirits you should get them asap, so dont get a point of wex till level 10. I get invoke at level 2 in case i can help with a kill bot. 1 point of quas isnt going to help you without invoke, so theres no need to take it at level 2. I would max wex instead of quas lategame because quas doesnt scale very well past level 3 or 4 unless you're trying to get maxed forge spirits. Midas is popular now days on him. Phase boots arent great since you dont have the attack speed from wex to really do the damage. I should just delete this guide. On June 23 2014 12:18 Doomblaze wrote: Io: Soul ring should probably be core because most of the standard heroes paired with wisp have tiny mana pools. I'll take another look, I've changed this hero about 100000000000000000 times On June 23 2014 12:18 Doomblaze wrote: Juggernaut: IF you're going pure carry you should go manta instead of deso or SnY. Deso makes you way too squishy and with the crit mantas gonna give you a lot more damage than SnY. Might want to max crit after 1 point in healing ward but depends how hard you're pushing. I'll take a look again, though I think I chose Deso because I preferred the direct more damage and I applies with your ultimate, no? On June 23 2014 12:18 Doomblaze wrote: Kunkka: Standard build now days is to get 2 points of x marks the spot by level 6 so you can x torrent boat a hero at level 6 and try to kill them. Otherwise its hard to kill heroes. Its usually tidebringer at 1 and 3, torrent at 2, and x at 4-5, then max tidebringer. 2 points of x guarentees the torrent and 3 guarentees the boat (if you get stunned and cant recall it). I'd prefer maxing Tidebringer directly first, no? I wouldn't be ready to fight at six anyways, right? On June 23 2014 12:18 Doomblaze wrote: Lich: You dont need max sacrifice. 3 points if you really like it but 2 points are usually alright. frost armor is so strong since it effects ranged units and towers now its good to get it earlier. Max Sacrifice for the experience, I don't see any situation where I'm tanking tower damage so early in the game or getting into fights where I need to tank or have my allies tank damage overall that early in the game. On June 23 2014 12:18 Doomblaze wrote: Lifestealer: 1 point of rage until level 8 is really greedy. Its hard to kill people since they can just kite you and your dps is really low with 1 point of rage and feast. In your intro for naix you say "Use Open Wounds more to regain health rather as a form of initiation." But open wounds initiation is the only thing you can do with this build During those first few levels, I find that you will never need more than one level of Rage unless you're fighting someone with a constant Slow. Before six, 1 level in rage should be enough as you are jumping foes you are a bit far out from their tower in the offlane. After Six, you have your ultimate, to come in AFTER magical spells have been exhausted or you even have rage to purge any slows that may be on you. You won't be ganking alone and Open Wounds not used as an initiation is a false-truth in that it is convenient as an initiation, but also good to prevent escapes or to prevent yourself fromn dying. On June 23 2014 12:18 Doomblaze wrote: Lion: The standard build is keeping hex at 1 and maxing mana drain, since you can empty heroes mana pools pretty easily at level 10 with maxed drain. Tranquil boots then are better than arcanes because you never need to go back to base again. Mek is pretty bad on him since hes a support hero. A force staff or blink will help him do his job a lot better. Heroes like razor and doom get mek now days. I'll remove Mek. I feel safer with Max stuns for Lion, it just has more versatility and usefulness. Let's Lion harass as well while I don't extra levels in Mana Drain can be utilized to its fullest potential so early in the game. On June 23 2014 12:18 Doomblaze wrote: Lone Druid: If you're jungling, you dont need ulti at level 6. Youll jungle faster with the extra points in synergy and rabid. If a team is letting you jungle bear in the first place, then you might as well farm up a radiance instead of a maelstrom since you'll be a much bigger threat. Interesting... I think I might try this out first. On June 23 2014 12:18 Doomblaze wrote: Lycan: I'd switch medallion and necrobook. Necro is core on lycan while medallion is situational. Due to the new wolves its easy to roshan wihout the medallion. Its nice, but its not necessary. A point of howl early (usually level 1) is standard to help the rest of your team last hit. I find Medallion to be incredible in too many scenarios to be just situational, especially during those transitional levels as you're wrapping up Roshan and it makes Jungling incredibly easy and less technically demanding and explanatory. On June 23 2014 12:18 Doomblaze wrote: Medusa: Ive starting taking 2 points of mana shield instead of 4 early and maxing split shot at 11. 11s a shitty level but the ulti isnt too useful for teamfighting till lategame anyway, and dusa needs the farm so badly that getting split shot 3 levels earlier is really helpful. How is getting early levels of splitshot help? Legitimately asking here. On June 23 2014 12:18 Doomblaze wrote: Doom: You want to max scorched earth before lvl? death since its the spell that helps you stay in fights early game due to the regen it provides. I dont get level death till later because it scales really well into lategame when it does % damage and I have more mana to use it, but 1 point is nice for a kill at level 6. People are getting tranquil boots a lot to help with his armor problems but thats situational. Is this the laning version? Ill change it to Scorched Earth with an early Lvl?Death Conclusion:
| ||
|
Sn0_Man
Tebellong44238 Posts
June 25 2014 14:26 GMT
#1538
| ||
|
Torte de Lini
Germany38463 Posts
June 25 2014 14:27 GMT
#1539
Thank you very much for your help Doomblaze, this is incredible feedback and a nice net that caught some old outdated stuff on some builds. | ||
|
Sn0_Man
Tebellong44238 Posts
June 25 2014 14:36 GMT
#1540
Bane should get bkb or force or blink before necrobook. Bane literally cannot farm a necrobook without already being in the middle of a huge stomp in which case it's irrelevant. Definitely max windwalk on clinkz this isn't complicated. Yes darkseer goes shell-surge-shell-surge-shell-ult-shell-vac-vac-vac-ult at 11 thats my input. PS I said this a million times but AA MUST RUSH AGHS PERIOD | ||
| ||
StarCraft 2 StarCraft: Brood War Dota 2 Counter-Strike Super Smash Bros Heroes of the Storm Other Games tarik_tv12245 summit1g7893 FrodaN5906 Grubby3910 Liquid`RaSZi2306 B2W.Neo843 Mlord790 KnowMe347 mouzStarbuck282 Livibee62 ROOTCatZ61 Organizations Other Games StarCraft 2 StarCraft: Brood War
StarCraft 2 • davetesta46 StarCraft: Brood War• Shameless • Reevou • LaughNgamezSOOP • sooper7s • AfreecaTV YouTube • intothetv • Migwel • Kozan • IndyKCrew Dota 2 League of Legends Other Games |
|
Replay Cast
Replay Cast
Wardi Open
Monday Night Weeklies
OSC
WardiTV Winter Champion…
PiGosaur Cup
Replay Cast
WardiTV Winter Champion…
Replay Cast
[ Show More ] PiG Sty Festival
The PondCast
KCM Race Survival
WardiTV Winter Champion…
Replay Cast
PiG Sty Festival
Epic.LAN
Replay Cast
PiG Sty Festival
CranKy Ducklings
Epic.LAN
Replay Cast
PiG Sty Festival
Sparkling Tuna Cup
|
|
|