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In-Game Standard Hero Builds Project - Page 66

Forum Index > The Tavern
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Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
Last Edited: 2014-04-27 22:08:28
April 27 2014 22:07 GMT
#1301
Why is that your new Brewmaster build? You should still be maxing Q > E > R with maybe a single early point in W, with eventually more points in W when you need the miss chance against enemy physical dps that don't go BKB/MKB.

Same goes for Kunkka. Although there are games where XMTS can wait till later, I'd argue the cookie cutter build should probably be W Q W E E R W W Q Q R Q E E, where you get an early two points in X so you can reliably combo it with Torrent.

If you're laning with Ursa I'd still argue that the stronger build is maxing Q first, although putting an early two points in Fury Swipes so you can solo Rosh earlier is valid.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-04-27 22:21:21
April 27 2014 22:19 GMT
#1302
On April 28 2014 07:07 Firebolt145 wrote:
Why is that your new Brewmaster build? You should still be maxing Q > E > R with maybe a single early point in W, with eventually more points in W when you need the miss chance against enemy physical dps that don't go BKB/MKB.

Same goes for Kunkka. Although there are games where XMTS can wait till later, I'd argue the cookie cutter build should probably be W Q W E E R W W Q Q R Q E E, where you get an early two points in X so you can reliably combo it with Torrent.

If you're laning with Ursa I'd still argue that the stronger build is maxing Q first, although putting an early two points in Fury Swipes so you can solo Rosh earlier is valid.


I always assumed we maxed E last for Brewmaster and we get W for the slow until the mid to late-game where the miss chance is just good timing.

That's what it was originally, I can reverse it without a problem; I'm actually not sure why I didn't keep the Es as before since it lines up with your Q.

edit: ah shit, I forgot to put the order of the Ursa Build. What you're seeing is remnants of formatting from when I did the Axe post here lol -- it's been fixed. Sorry!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-27 22:59:46
April 27 2014 22:55 GMT
#1303
On April 28 2014 07:07 Firebolt145 wrote:
Why is that your new Brewmaster build? You should still be maxing Q > E > R with maybe a single early point in W, with eventually more points in W when you need the miss chance against enemy physical dps that don't go BKB/MKB.

I would argue that the change to Brawler slightly favors getting more stats early because the usefulness of ranks 2-4 Brawler is greatly diminished when you are guaranteed an initial crit and dodge when initiating and won't stay in normal Panda form. This is assuming that the auto-crit/auto-dodge interact normally with PRD for crit/dodge meaning that after the auto-crit/dodge your chance of getting a consecutive crit/dodge is greatly diminished as is normally the case for PRD.

I actually think it's wrong that the guide neglects to take stats early (especially after the change to Brawler). Realistically I'd expect most likely at level 11 to be something like 4-1-1-2 + 3 points stats, then decide between Haze and Brawler based on the game.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-04-28 09:33:31
April 28 2014 09:27 GMT
#1304
Original Brewmaster guide had stats for the first two levels: http://steamcommunity.com/sharedfiles/filedetails/?id=129109889

I didn't think it was worth just getting three stats pre-6 if we have the guaranteed last hit with Drunken Brawler (and one in stats doesn't give enough mana for two slows, correct?)

For carry Tiny, do you get Drums before Aghanim's or is the reverse order?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
April 28 2014 09:50 GMT
#1305
You situationally get Drums before Aghs, but you never get Drums as a late item.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 28 2014 10:04 GMT
#1306
It's either Drums before Aghs or Drums right after Aghs. But it doesn't sound like it makes much of a difference.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
Last Edited: 2014-04-28 10:26:57
April 28 2014 10:26 GMT
#1307
You never go Aghs -> Drums. If you've rushed the Aghs your next item should be much bigger, like AC/Manta etc.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-04-28 10:28:06
April 28 2014 10:28 GMT
#1308
I'll put Drums as a second item then; before Agh's
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-28 15:34:30
April 28 2014 15:27 GMT
#1309
On April 28 2014 18:27 Torte de Lini wrote:
I didn't think it was worth just getting three stats pre-6 if we have the guaranteed last hit with Drunken Brawler (and one in stats doesn't give enough mana for two slows, correct?)

You don't get 3 Stats pre-6, you get stats from 8-10 (with possible 1 point Haze) because at levels 8-10, physical damage isn't high enough to warrant dodge/miss chance. Stats are simply more impactful during those levels.

I don't know why your updated version skips Brawler until 13. The skill to skip is until level 13-15 is Haze. The reason for this is because the slow on Haze scales poorly (only 12% increased slow over 3 ranks), and the increased effectiveness of the miss chance does not become hugely relevant until a carry is farmed enough to be a major source of damage. The extra 30% miss chance is not that impactful in midgame fights before carries have major items, and the slow scaling alone does not warrant leveling the skill.

At 6, you'd be either 4-0-1-1 + 1 pt. stats or 4-0-0-1 + 2 pt. stats
At 11 you'd be 4-1-1-1 + 3 pt. stats
From 12-15 how you split those 4 skill points between Haze, Brawler, and Stats depends on the game.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 28 2014 15:45 GMT
#1310
It's been updated. I saw the poor scaling for Druken Haze, but I didn't see the warrant for more stats beyond level 7.

Thanks for the explanation; more depth in Brewmaster than originally understood.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
firebfm
Profile Joined April 2014
22 Posts
April 28 2014 22:26 GMT
#1311
what's the reason for not having stout shield on centaur?
TheYango
Profile Joined September 2008
United States47024 Posts
April 28 2014 22:28 GMT
#1312
Centaur should start Stout Shield unless you're playing a double roaming Centaur in which case it's acceptable to start Boots.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 29 2014 05:18 GMT
#1313
We have 3x Branch and Ring of Protection with Tangos and Healing Salve.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
April 29 2014 15:54 GMT
#1314
Should be Tango+Salve+Stout+2xBranch--you can only afford to skip Stout against weaker lanes.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
April 29 2014 17:58 GMT
#1315
Are you sure that's not something we can cut out? With what I got, it is a much faster Tranquil's and in most scenarios; I don't really feel endangered enough to warrant a stout over the massive regen + RoP into Tranq's
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Firebolt145
Profile Blog Joined May 2010
Lalalaland34507 Posts
April 29 2014 18:05 GMT
#1316
Stout saves lives. Extra Tangoes don't. Don't you want to save lives?
Moderator
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-04-29 18:34:10
April 29 2014 18:32 GMT
#1317
Most lanes have a way easier time killing a level 1 Centaur with Stout than one with RoP. No stout melee is like a giant red "KILL ME" flag--you have to realize how much of a difference it makes in terms of level 1 survivability.

Most level 1 base damage is ~50-ish, meaning Stout block is worth ~24% damage reduction. For a melee with 3 starting armor like Centaur, this is basically equivalent to buying 6 armor at level 1 for 250 gold--this isn't even counting the even more effective negation of creep damage--where Stout procs on creep damage basically reduce them to ~1-2 damage.

Stout stays this good through most of laning, especially when supports don't level up that fast. Frankly, Stout is just SO good during laning that it's worth a delayed Tranquils unless you have a totally free lane where you just want the upgraded boots faster to go kill things--not to lane.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-04-29 21:19:26
April 29 2014 21:18 GMT
#1318
GOGOGO PUBLISHING TIME

I made the changes to Centaur


BWAHAHAH TIME TO CRASH STEAM CLOUD SERVERS WITH 121 GUIDES!!11
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-04-29 21:21:09
April 29 2014 21:20 GMT
#1319
6.81 Guides have been published!

Abaddon
Added Aghanim's Scepter to Extension Items

Brewmaster
New Skill Build: Q E Q Stats Q R Q W Stats Stats R W W W E R E E (1. Thunder Clap 2. Drunken Haze 3. Drunken Brawler)
Removed Butterfly
Moved Black King Bar to Situational Items

Huskar
Moved Urn of Shadows to Situational Items
Removed Gauntlets of Strength from Starting Items
Added Iron Branch x3 to Starting Items
Added Helm of the Dominator on Core Items
Removed Heart of Tarrasque on Extension Items
Added Satanic to Extension Items

Keeper of the Light
Added Aghanim's Scepter to Extension Items
Moved Force Staff to Core Items
Removed Veil of Discord from Situational Items

Lina
Moved Veil of Discord to Situational Items
Removed Dagon
Added Aghanim's Scepter
Added Descriptions for Aghanim's Scepter and Veil of Discord

Shadow Demon
Added Aghanim's Scepter to Extension Items
Moved Eul's Scepter of Divinity to Situational Items

Tusk
Removed Phase Boots
Added Arcane Boots to Core Item
Moved Orb of Venom to Situational Items
Removed Armlet of Mordiggian

Kunkka
New Skill Build: W Q W Q W R W Q Q E R E E E (1. Tidebringer 2. Torrent 3. X Marks the Spot)

Ursa (Jungle)
Removed Quelling Blade
Added Ring of Basilius to Early Game
Added Morbid Mask to Early Game
Added New Tab: Fight Roshan at Level 5
Added Smoke of Deceit to ' Fight Roshan at Level 5'
Removed Butterly from Situational Items
Added Desolator to Situational Items
Added Descriptions for Eye of Skadi, Satanic and Desolator

Jakiro
New Skill Build: E Q Q W Q E Q E E R R W W W (1. Dual Breath 2. Liquid Fire 3. Ice Path)
Move Veil of Discord to Situational Items

Zeus
Fixed Descriptions for Lightning Bolt

Omniknight
Fixed Descriptions for Repel

NEW GUIDE
Ursa (Lane)

Skill Build: Q E W Q Q R Q E E E R W W W (1. Earthshock 2. Overpower 3. Fury Swipes)
Starting Items: Stout Shield, Tangos, Healving Salve, Clarity
Early Game: Boots, Morbid Mask
Core Items: Phase Boots, Blink Dagger, Black King Bar
'Fight Roshan at Level 10': Smoke of Deceit
Situational Items: Orb of Venom, Desolator, Shadow Blade, Heaven's Halberd
Extension Items: Satanic, Abyssal Blade, Skadi




Hero Guides that have alternative versions (jungle/lane/middle) will feature at the bottom after the 'Last Updated' Tab

[image loading]
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
firebfm
Profile Joined April 2014
22 Posts
April 30 2014 18:35 GMT
#1320
Ogre magi needs orb of venom to harass in lane. He is durable and his attack animation is great.
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