In-Game Standard Hero Builds Project - Page 67
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Torte de Lini
Germany38463 Posts
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phrenetiC
Switzerland224 Posts
Seems good. Personally, I would sneak in a potion for jungling. I got fairly low when fighting Rosh on lvl5, so it might be a little risky. ;P (On a lesser note, you may also want to update the the build's description and the author's note to Vlads) I'm actually not entirely convinced that Vlads should no longer be built on Ursa. Especially considering it provides more survivability by itself than HotD and the ability to go for another orb without giving up lifesteal. The way I see it right now there's is two ways to build Ursa: - Burst-Oriented with something like Blink > Vlads > Deso (+BKB) - Lategame-Oriented with something like Blink > HotD > Skadi > Satanic (+BKB) So, basically my suggestion would be to leave Vlads as situational. On the other hand, if this build is supposed to be for (newer) players learning the hero it might get a little confusing. ![]() | ||
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Torte de Lini
Germany38463 Posts
On May 01 2014 22:40 phrenetiC wrote: I just checked out your Ursa-Build. Seems good. Personally, I would sneak in a potion for jungling. I got fairly low when fighting Rosh on lvl5, so it might be a little risky. ;P (On a lesser note, you may also want to update the the build's description and the author's note to Vlads) I'm actually not entirely convinced that Vlads should no longer be built on Ursa. Especially considering it provides more survivability by itself than HotD and the ability to go for another orb without giving up lifesteal. The way I see it right now there's is two ways to build Ursa: - Burst-Oriented with something like Blink > Vlads > Deso (+BKB) - Lategame-Oriented with something like Blink > HotD > Skadi > Satanic (+BKB) So, basically my suggestion would be to leave Vlads as situational. On the other hand, if this build is supposed to be for (newer) players learning the hero it might get a little confusing. ![]() I just did the Jungle Ursa build. You definitely need to go heal and regain your mana + Smoke of Deceit. Pretty impressive you pulled it off straight from jungle! You should come out with about 40% health after fighting Roshan; a nice trick I like to do is prep the first Overpower then let it go off CD before fighting Roshan so you get 2 consecutive overpowers. The only other Orb effect that is worthwhile on Ursa is Desolator and even then; it's not that attractive given you don't need damage, just CC and lifesteal. To make Vlad's situational for purely Deso I don't think it is justified to put it in. | ||
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Surprise.820
United Kingdom1276 Posts
The way I see it right now there's is two ways to build Ursa: - Burst-Oriented with something like Blink > Vlads > Deso (+BKB) Said it twice today but why would you get vlads before rushing Desolator? Chances are you won't gain as much as you can from Vlads instead of going straight to Deso, and you can always override orb effects if you want to jungle. After Deso you'd likely care more about keeping someone in place with a bash, sheepstick or something. | ||
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phrenetiC
Switzerland224 Posts
On May 01 2014 22:44 Torte de Lini wrote:I just did the Jungle Ursa build. You definitely need to go heal and regain your mana + Smoke of Deceit. Pretty impressive you pulled it off straight from jungle! You should come out with about 40% health after fighting Roshan; a nice trick I like to do is prep the first Overpower then let it go off CD before fighting Roshan so you get 2 consecutive overpowers. I actually killed myself when I had the money. I'm not the most efficient jungler since I rarely play them, so maybe I could have engaged Rosh earlier.On May 01 2014 22:44 Torte de Lini wrote: To be honest my oppinion is purely based on my own 'theorycrafting' and I haven't been able to try it out, so maybe you are right. I have to say that I like the idea of Skadi on Ursa!The only other Orb effect that is worthwhile on Ursa is Desolator and even then; it's not that attractive given you don't need damage, just CC and lifesteal. To make Vlad's situational for purely Deso I don't think it is justified to put it in. On May 01 2014 22:49 Surprise.820 wrote:Said it twice today but why would you get vlads before rushing Desolator? Chances are you won't gain as much as you can from Vlads instead of going straight to Deso, and you can always override orb effects if you want to jungle. After Deso you'd likely care more about keeping someone in place with a bash, sheepstick or something. I have to say that my order is not that strict I guess.I personally like to have some sort of "defensive" item after rushing for Blink. If your farm stagnates for some reason, the build-up on Deso is kind of a pain in the butt and you're still basically naked when being attacked (not that vlads makes a tremendous difference in this case, but still^^). Let's say I would generally let the game determine my ordering of items. ;P | ||
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Surprise.820
United Kingdom1276 Posts
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Torte de Lini
Germany38463 Posts
Removed Ring of Basilius Added Helm of Dominator to Extension Items Tab changed to doing Roshan at level 4 Ogre Magi Added Orb of Venom to Situational Items Ursa (Lane) Added Helm of Dominator to Extension Items Tab changed to doing Roshan at level 8 He's subscribed to our guides :DDDD | ||
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firebfm
22 Posts
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Torte de Lini
Germany38463 Posts
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firebfm
22 Posts
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Plansix
United States60190 Posts
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Torte de Lini
Germany38463 Posts
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DrPandaPhD
5188 Posts
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TheYango
United States47024 Posts
The items sort of go into the grey area where you question whether they should go into these kinds of guides because while there are games for them, for the kind of player who's reading these guides, they're not really worse off not having these items in front of them in the guide. | ||
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Oukka
Finland1683 Posts
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Torte de Lini
Germany38463 Posts
Roshing at 10 also seems eh | ||
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Sn0_Man
Tebellong44238 Posts
So you can rosh at 6/7 fine as soon as phase + upgraded lifesteal is done. PS in lane ur definitely finishing phase pre-lifesteal for lane-kill purposes unless ur really not farming. | ||
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TheYango
United States47024 Posts
On May 05 2014 19:51 Torte de Lini wrote: Is Maxing Q for laning Ursa really that ideal? I can never see how it is justified. The slow is great, but you still only have 1 in Overpower and Fury swipes at 7 Roshing at 10 also seems eh It depends on the game. Maxing Earthshock has the best overall fighting effectiveness early because it's up-front damage and AoE on a very short cooldown. Maxing Overpower/Swipes farms faster and has more solo potential as you farm faster and have higher single-target damage for solo-kills (but because it requires you to get all 6 consecutive hits, it's a bit more unwieldy in fights). Which you get depends a lot on the game--I don't think one is definitively better for a blind cookie-cutter build. | ||
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Dyllyn1
Singapore5 Posts
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TheYango
United States47024 Posts
Ether Shock is actually crazy strong because it has ridiculous base damage for a level 1 nuke. You auto-Shock-auto an off-laner for like 1/3 to 1/2 of his life level 1, and if they don't know what they're doing they freak the fuck out at how much damage you do, go hide under their tower, and instantly lose themselves the lane. | ||
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