yango 2 fast or something
In-Game Standard Hero Builds Project - Page 68
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Sn0_Man
Tebellong44238 Posts
yango 2 fast or something | ||
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firebfm
22 Posts
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Sn0_Man
Tebellong44238 Posts
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Torte de Lini
Germany38463 Posts
On May 06 2014 01:16 TheYango wrote: It depends on the game. Maxing Earthshock has the best overall fighting effectiveness early because it's up-front damage and AoE on a very short cooldown. Maxing Overpower/Swipes farms faster and has more solo potential as you farm faster and have higher single-target damage for solo-kills (but because it requires you to get all 6 consecutive hits, it's a bit more unwieldy in fights). Which you get depends a lot on the game--I don't think one is definitively better for a blind cookie-cutter build. I find the one to be most suited for soloplay is the most beneficial for players. Most people are disliking the lane build because it is a bit contradictory. http://steamcommunity.com/sharedfiles/filedetails/?id=254615876 I might change it. | ||
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DrPandaPhD
5188 Posts
Ring of protection + Wraith band as core but Aquila as situational. If you have RoP as starting you might as well finish an aquila even though that item is usually unnecessary on Drow. Decent for push but the mana reg is wasted. Could add Manta as Extended Since these guides are for newer players I am a bit torn on Mask of many deaths and midas. But those 2 are really good when they know what they're doing with the hero. So up to you if you want to add them or not. About that skillbuild. I think one in silence is enough. Both silence and aura are 1 point wonders so in a lot of cases a few levels of stats will be useful inbetween since she is really squishy as well. But I would still max aura over silence. (Master the Brewmangix) Add Shivas somewhere, that's like the best item he can get with blink aghs. All aura items are good on brew but damn Shivas is godtier. Storm spirit Add skadi as in the extension/luxuary thing. Change what you want, obviously. Since it's your own guide. But I really really think you should add shivas to Brew. | ||
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TheYango
United States47024 Posts
on 5-man pushing. The former generally has more value in uncoordinated pub games. The aura max only really has higher value with a team that abuses it on timing with the CD or who deliberately pick heroes who utilize the aura well. I would hesitate to put Manta in without a detailed explanation of when the item is good. Haphazardly going Manta as a generic "extension" item is really bad on that hero because of how poor Drow illusions are due to her low Agi growth and the fact that they benefit from neither Marksmanship nor Precision Aura. Agree to both the Brew and Storm suggestions. | ||
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Torte de Lini
Germany38463 Posts
Q W E E E R E W W W etc I changed the Drow build to have max aura so she can farm more and as I found most people farm even when maxing Frost Arrows for some reason. I won't put Midas or MoM as it just adds fuel to a fire of making her even more squishy. It's why I don't have it on Sniper (despite its bonuses, which are many). I'll add Brewmaster/Shiva's, not sure why that isn't there (good idea!) Same with Storm Spirit. thanks for the advice. Patch notes tomorrow when I wake up. | ||
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TheYango
United States47024 Posts
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firebfm
22 Posts
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Torte de Lini
Germany38463 Posts
E W W Q W R W E E E R Q Q Q (1. Overpower 2. Fury Swipes 3. Earthshock) Tab changed to: "Fight Roshan at Level 7" Assuming we have Morbid Mask Broodmother Added Vladmir's Offering to Situational Items Drow Ranger Moved Ring of Aquila to Early Game Brewmaster Added Shiva's Guard to Extension Items Storm Spirit Added Eye of Skadi to Extension Items - At some point, I really need to change all the heroes descriptions as they are terribly outdated - Also may need to add more magic wands to certain heroes. Statistics will come tomorrow/late tonight | ||
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LonelyCat
United Kingdom130 Posts
Does anyone else feel a Legion commander mid guide might be worthwhile after the changes in 6.81? I think the hero needs levels too badly (and not farm enough) to be worth placing sidelanes whilst the new OO changes make maxing that spell first viable from mid I think. A build like: QWQEQRQWWWREEE (1. Overwhelming Odds 2.Press the Attack 3. Moment of Courage) Item build: Starting: Tango branch x3 shield Early Game Boots Bottle TP wand Bottle helps spam OO, bottle crow/rune holding, helps her mana issues all game long. TP is important as counterganking is free duel wins. Mid Game (option 1) Treads blink Mid Game (option 2) Phase Drum S&Y I think blink is mediocre on mid LC - I think focusing entirely on getting duels early slows her teamfight time, and with a max Q setup you can teamfight early, especially with a level advantage, and getting high movespeed (and damage) from phase and drum can still help with chasing down and getting early duels to snowball. Situational/Late Game BKB AC Daedalus MKB Mjollnir Halberd Lifesteal? Desolator BKB is sometimes needed but I tend to find if you're snowballing hard enough its not essential. AC/Daedalus are usually the go to damage items, Daedalus if you won the early game hard, AC if less so. MKB to counter evasion (woo obvious) though you can get away with dueling that hero sometimes Mjollnir helps farm, static charge for duels, more attack speed (which is all you need if you have decent duel damage). Halberd for evasion + disarm, its a bit awkward coming from S&Y because you end up with a random yasha which doesn't really build into anything good for her. Lifesteal is decent late game as it gives more survivability outside of duel. Her main weaknesses mid are vs rotations to gank her I think - she is pretty good vs ranged or melee mids as long as you hit OO well and can farm decently - she's tanky and has decent base damage and the range on OO means she can farm a bit from a safe distance too, and harass effectively. Edit: Forgot deso <_< | ||
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Torte de Lini
Germany38463 Posts
+ Show Spoiler [Feb 4] + After ~15 days (Jan. 17 to Feb. 4), we have risen from 7,154,041 to 8,708,486 combined subscribers A difference of 1,554,445 Average growth of subscribers is 77,066.25 from 65,036.74 Top 10 least popular guides (top being the least popular):
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Latest Released Guides: Associated Reddit Topic - March 10th + Show Spoiler [Mar 24] + After ~15 days (Mar. 10 to Mar. 25), we have risen from 11,694,519 to 13,025,681 combined subscribers A difference of 1,331,162 Average growth of subscribers is 111,330.607 from 99,953.15 5 least popular guides (bottom being the least popular):
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Newly Released Guides: Associated Reddit Topic - April 24th After ~15 days (Apr. 24 to May 8), we have risen from 16,154,754 to 17,852,025 combined subscribers A difference of 1,670,590 Average growth of subscribers is 147,537.40 from 134,754.24 5 least popular guides (bottom being the least popular):
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Laurens
Belgium4554 Posts
Wouldn't it be better to rush the RoH of the vanguard? | ||
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TheYango
United States47024 Posts
On May 08 2014 18:32 Laurens wrote: What's the reasoning behind tranquil's on Axe? I thought it was less great after they got changed. Is it assumed that the player drops the boots while clearing camps and picks them up afterwards for a bit of healing? Then the armor goes to waste, otherwise the healing goes to waste. Wouldn't it be better to rush the RoH of the vanguard? The healing is generally what's needed on jungle camps. Stout covers damage reduction against creeps anyway, the armor is largely more useful in combat with heroes and towers. The glaring issue with RoH is that it either significantly delays when you gank or puts you in a situation where if your gank fails, you're kind of screwed. With Tranquils, you can buy Boots first, gank with Boots advantage, and even if you don't get the kill on your gank, you can still be 1-2 creep camps away from having Tranquil Boots and therefore having sustainable healing. With RoH, one of two things happen: 1) You save for RoH and wait till after RoH to get Boots. This kills your low-level ganking ability because unless your opponents are completely oblivious, Axe's low level ganking ability is very dependent on boots advantage to get close enough to Call. 2) You get Boots first, and gank. In this case though, saving for RoH is so far away. Unless you get the kills in your first 1-2 ganks, you have to ferry tangoes/salves to be able to sustainably farm 875 gold, and having to waste gold on that early regen hurts your overall tempo. Basically the key is that Tranquil's doesn't force Axe to make a tough choice between early movement speed and early regen, and allows him to have both, which on the whole smooths out his early game a lot. | ||
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Laserist
Turkey4269 Posts
RoH provides nothing both in terms of ganking and jungle clearing. | ||
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Torte de Lini
Germany38463 Posts
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TheYango
United States47024 Posts
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Torte de Lini
Germany38463 Posts
I'm hoping there's a major boom of subscribers in the next 15 days so we can hit 20 million! | ||
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Iceman331
United States1306 Posts
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Firebolt145
Lalalaland34501 Posts
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