In-Game Standard Hero Builds Project - Page 65
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Rayeth
United States883 Posts
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SKC
Brazil18828 Posts
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yawnoC
United States3704 Posts
On April 23 2014 22:23 Torte de Lini wrote: I liked shrapnel sniper and made a guide for myself to follow on steam but never published it. Its a bit outdated though in terms of items(It was funky to say the least) but I think the skill build would still be the correct one to go. If you want me to share it with you and diffrent ideas I had about the build I can just let me know. I like your guides a lot so I figure I should give back a little for all the work you do ^_^Might do a mid Sniper that maxes Shrapnel and gets bottle/Aquila. Not sure if there is a real demand for it yet. http://steamcommunity.com/sharedfiles/filedetails/?id=128746588 His current guide for Lane seems old and oudated | ||
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Torte de Lini
Germany38463 Posts
On April 25 2014 05:10 SKC wrote: I think Vanguard is less situational than Hood for both of them. Its more of a question of wether you can skip them. But for a guide Vanguard should be fine. Undying looks like the less reasonable Vanguard out of the lot you mentioned. I was more uncomfortable of having Hood of Defiance as nearly the next core item on Axe/Bristle/Undying and wanted to know if I should bulk it with Vanguard in situational. Also debating if I should max W and keep one point in Q for jungle Axe if I'm getting a fast blink. | ||
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Laserist
Turkey4269 Posts
On April 25 2014 05:18 Torte de Lini wrote: I was more uncomfortable of having Hood of Defiance as nearly the next core item on Axe/Bristle/Undying and wanted to know if I should bulk it with Vanguard in situational. Also debating if I should max W and keep one point in Q for jungle Axe if I'm getting a fast blink. You know, I brought up early W leveling to this thread and still have a mixed feeling about it. Call looks like it is scaling bad(+0.4 sec per level) but there is an immense difference between 2sec and 3.2 since you can proc extra 2-3 or even more helix with some luck. If you got a fast blink(a blink is never fast enough for this hero), you want to dunk as soon as you can and hunger provides a little utility when it comes to call+helix->dunk people. My bitter experience yesterday was to discover even level 2 hunger doesn't dispel the salve(dispel requires 20 damage after reductions, hunger does 20 magical). Anyways, I start to believe hunger is the ultimate lane skill and should be used to deal damage while keep the opponent from last hitting with helix. It does work in jungle sometimes but situational, either does good damage or completely misses the point. Hood needs some raw hp or armor to be a blink successor imo. Axe starts with 2 armor and easy to take down if the call is not favorable(I consider fights with 3+ opponents) not counting counter-initiation. | ||
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Torte de Lini
Germany38463 Posts
I might reverse the change, but Battle Hunger ensures damage if you don't get the Counter Helix during Berserker's Call. But more Berserker's Call means more Helix and closer to you to ensure the kills. So I am not sure myself. I am looking for an in-between item for Axe (Jungle), I thought Urn of Shadows might work. | ||
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Laserist
Turkey4269 Posts
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Torte de Lini
Germany38463 Posts
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Torte de Lini
Germany38463 Posts
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Sn0_Man
Tebellong44238 Posts
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TheYango
United States47024 Posts
On April 25 2014 18:16 Laserist wrote: Urn might be a good idea after blink, i ll give it a few tries tonite. Urn is good pre-Blink. If you are waiting after Blink, you are better off not getting it at all. It's good for the games where you have to fight/gank a lot pre-Blink. The HP/extra nuke increase your combat effectiveness, and the healing charge/mana regen smooth out your HP/mana afterwards so you don't have to go home. Neutrals not breaking Urn charges also lets you do some cute things like farm Ancient stacks/extremely large hard camp stacks with an Urn charge going. | ||
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Torte de Lini
Germany38463 Posts
Tons of work to do, I'll see if I can get it fixed all today. | ||
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Torte de Lini
Germany38463 Posts
Abaddon (add Aghanim's Scepter) Brewmaster (early point in drunken brawler) Huskar (Add lifesteal!) Jakiro (rework skill build, consider Aghanim's Scepter) Keeper of the Light (consider Aghanim's Scepter) Lich (Aghanim's Scepter is core) Lina (Aghanim's Scepter is extension items) Omniknight (fix skill descriptions) Razor (add Meka or Urn to situational) Shadow Demon (consider Aghanim's Scepter) Tusk (Fix description for Snowball, change Phase to Arcane boots/remove bottle) Ursa (No more Vladmir's?? Reconsider how he is played now!) Vengeful Spirit (rework skill build for early levels of aura? + fix descriptions) Zeus (fix descriptions) Heroes unchanged: Ancient Apparition Anti-Mage Axe Batrider Bloodseeker Bounty Hunter Bristleback Broodmother Chen Clinkz Disruptor Doom Drow Ranger Earth Spirit Earthshaker Ember Spirit Enchantress Enigma Faceless Void Gyrocopter Invoker Juggernaut Kunkka Lion Lone Druid Luna Lycan Magnus Meepo Mirana Naga Siren Necrophos Night Stalker Nyx Assassin Ogre Magi Phantom Assassin Phoenix Pugna Queen of Pain Riki Shadow Fiend Silencer Skywrath Mage Sniper Spirit Breaker Sven Templar Assassin Tidehunter Tinker Tiny Troll Warlord Warlock Windrunner Witch Doctor Wraith King Heroes that I need second opinions on: Dazzle (probably will stay the same, but the stun rework could be open for discussion) Legion Commander (we have Overwhelming odds maxed for the Lane guide, but maybe it is worthwhile for jungling??) Leshrac (the slow is very small, but something to consider) Medusa (do we still delay split shot with this rework?) Terrorblade (early levels of Reflection over maxing mirror image?) | ||
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Torte de Lini
Germany38463 Posts
For some guides, the title is very, very long + Show Spoiler + On the right, you can see the title doesn't even fit. Someone suggested just removing the hero name from the title. I haven't decided if I wanted to do that yet. I need other opinions | ||
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Firebolt145
Lalalaland34501 Posts
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Torte de Lini
Germany38463 Posts
The title only allows 30 characters maximum before it starts cutting off (25 for tabs); so the major parts of the words are there (6.81 & Standard & Lane/Jungle/Middle); so I will just leave it because the rest is just aesthetics. Here is what a guide looks like now, I removed the Contact part for guides that alternative versions (Lane/Middle, etc.) so hopefully newer guides will help shift people into subscribing to them and give more awareness. ![]() | ||
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konadora
Singapore66358 Posts
On April 26 2014 20:45 Torte de Lini wrote: Heroes that I need second opinions on: Beastmaster (does this extra damage resituate him with more carry-like items? No, BM is a strictly utility hero unless in pubstomp Chaos Knight (does this make getting an early level in Phantasm worth it?) Doesn't change Dazzle (probably will stay the same, but the stun rework could be open for discussion) Probably higher priority in shadow wave + grave still, personally I feel not maxing those can be crucial to losing teamfights. If your team has no stuns such that you require a level 4 poison touch early on, you're doing it wrong Legion Commander (we have Overwhelming odds maxed for the Lane guide, but maybe it is worthwhile for jungling??) Personally prefer to max this first, putting 1-3 points in the other 2 skills, even as a jungling LC. Leshrac (the slow is very small, but something to consider) 4-1-4 is really powerful nuking support build, and this slow buff will further enhance that. I think allies can do enough to not require a 4 points in edict early Medusa (do we still delay split shot with this rework?) Yes Terrorblade (early levels of Reflection over maxing mirror image?) No comments, never played him since rework | ||
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Torte de Lini
Germany38463 Posts
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Torte de Lini
Germany38463 Posts
Jakiro's Skill Build | ||
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Torte de Lini
Germany38463 Posts
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![[image loading]](http://i.imgur.com/qtVPeIN.png)
![[image loading]](http://i.imgur.com/1uzaoPE.png)