http://steamcommunity.com/sharedfiles/filedetails/?id=128746588
His current guide for Lane seems old and oudated
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Torte de Lini
Germany38463 Posts
April 23 2014 13:23 GMT
#1261
http://steamcommunity.com/sharedfiles/filedetails/?id=128746588 His current guide for Lane seems old and oudated | ||
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Firebolt145
Lalalaland34501 Posts
April 23 2014 13:35 GMT
#1262
BKB definitely needs to be in Situational for all Ember builds. As much as you prefer to avoid it, there are games where it is crucial. | ||
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LuckoftheIrish
United States4791 Posts
April 23 2014 14:35 GMT
#1263
QW doesn't require that level of hyper-awareness and is a much better choice for someone who picks up the hero for the first time. It feels much more like playing every other hero. | ||
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Torte de Lini
Germany38463 Posts
April 23 2014 14:42 GMT
#1264
On April 23 2014 23:35 LuckoftheIrish wrote: I think your guide would be better off with a QW Invoker rather than a QE. I'm not saying your guide is bad or anything, just that QW is much more conventional to play. Playing QE optimally requires getting the most out of your Sunstrikes, which requires either a level of coordination that doesn't exist in pubs or unbelievable map awareness, since you have to be ready to throw a SS down any time one of your allies engages on another hero. Being that switched on is a pretty QE Invoker specific skill, so to play that build well you really need enough experience with it that you don't need the guide. QW doesn't require that level of hyper-awareness and is a much better choice for someone who picks up the hero for the first time. It feels much more like playing every other hero. I'll do that right now! | ||
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Torte de Lini
Germany38463 Posts
April 23 2014 14:43 GMT
#1265
On April 23 2014 22:35 Firebolt145 wrote: If you're not going to invest more than one point in Flameguard then that point is useless. Flameguard doesn't do anything at level 1 and the point would be far more useful in SoF instead. BKB definitely needs to be in Situational for all Ember builds. As much as you prefer to avoid it, there are games where it is crucial. Yeah, I saw the scaling and figured it wasn't worth it, but I figured one point in it would be enough ): Done/Done | ||
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Torte de Lini
Germany38463 Posts
April 23 2014 14:46 GMT
#1266
--- Hoping to rework Witch Doctor as I feel his entire item build is lopsided: Witch Doctor Ember Spirit (lane) New Skill Build: Q W E E E R E W W W R Q Q Q (1. Flame Guard 2. Sleight of Fist 3. Searing Chains) Moved Assault Cuirass to Situational Items Moved Daedalus to Extension Items Added Descriptions for Daedalus, Desolator, Battlefury Updated Descriptions for Assault Cuirass Added Battlefury #2 in Core Items Moved Desolator to Situational Items Added Poor Man's Shield to Situational Items Spirit Breaker Added Urn of Shadows to Situational Items Undying Added Magic Wand to Early Game Nyx Assassin (middle) Removed Mekansm Removed Drums of Endurance Added Shiva's Guard to Extension Items Added Ghost Scepter to Situational Items Added Heaven's Halberd to Situational Items Ogre Magi Moved Urn of Shadows to Core Items Gyrocopter New Skill Build: Q E W Q E E R E Q Q Q W W W (1. Flak Cannon 2. Rocket Barrage 3. Homing Missile) Added Yasha to Situational Items Added Descriptions for Yasha Moved Monkey King Bar to Extension Items Moved Black King Bar to Core Items Overall, I find it is difficult to play Gyrocopter. Either I can get MKB by 24-25 minutes, or I get ganked a lot to eventually never get it and can't find any sort of 'middle-ground' items to compensate -- suggestions? Jakiro Added Urn of Shadows to Situational Items Added Descriptions for Urn of Shadows Shadow Demon Added Urn of Shadows to Core Items Moved Mekansm to Situational Items Rubick Added Urn of Shadows to Core Items Phantom Lancer New Skill Build: Q W Q E Q R Q E E E R W W W R (1. Spirit Lance 2. Doppelwalk 3. Juxtapose) Starting Items: Stout Shield, Clarity x2, Tango, Iron Branch x3 Necrolyte New Skill Build: W Q E Q Q R Q E E E W R W W W Tiny (Middle) New Skill Build: Q W Q W Q R W W Q E R E E E (1. Toss 2. Avalanche 3. Craggy Exterior) Thanks Decency on Reddit Tiny (Lane) New Skill Build: Q W Q W Q R W W Q E R E E E (1. Toss 2. Avalanche 3. Craggy Exterior) Thanks Decency on Reddit Witch Doctor Added Urn of Shadows to Situational Items Spectre Added Magic Wand to Core Items Treant Added Magic Wand to Early Game Tusk Added Bottle to Early Game He needs it, I find he really can't do much without bottle Venomancer Added Urn of Shadows to Core Items Lycan Added Quelling Blade to Starting Items Moved Ring of Protection to Starting Items Added Ring of Basilius to Early Game Added Another Sobi Mask to Early Game [Medallion of Courage] Moved Medallion of Courage to Early Game Removed Boots Invoker Reworked Skill Build: E Q R E E W Q E Q Q R R E E E W R W Q Q Q W W W W (1. Exort 2. Quas 3. Invoke 4. Wex) Removed Bottle Moved Eul's Scepter of Divinity to Core Items Moved Drums of Endurance to Situational Items Added Ghost Scepter to Situational Items Created Extension Items Tab Moved Scythe of Vyse to Extension Items Moved Aghanim's Scepter to Extension Items Added Refresher Orb to Extension Items Added Eye of Skadi to Extension Items Added Descriptions for Chaos Meteor, Alacrity, Blades of Attack, Eul's Scepter of Divinity, Black King Bar, Refresher Orb, Eye of Skadi | ||
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Torte de Lini
Germany38463 Posts
April 23 2014 14:46 GMT
#1267
Ember Spirit (Middle) Skill Build: Q W Q W Q R Q W W E R E E E (1. Searing Chains 2. Sleight of Fist 3. Flame Guard) Starting Items: Stout Shield, Tangos, Iron Branch x3 Early Game: Bottle, Boots, Magic Wand Core Items: Phase Boots, Drums of Endurance, Battlefury, Battlefury Situational Items: Poor Man's Shield, Assault Cuirass, Desolator, Monkey King Bar, Black King Bar Extension Items: Daedalus, Abyssal Blade NEW GUIDE Axe (Jungle) Skill Build: E Q E W E R E Q Q Q R W W W (1. Counter Helix 2. Berserker's Call 3. Battle Hunger) Starting Items: Stout Shield, Tangos x2, Iron Branch x2 Early Game: Tranquil Boots, Magic Wand Core Items: Blink Dagger, Hood of Defiance Situational Items: Vanguard, Pipe of Insight, Black King Bar Extension Items: Blade Mail, Heart of Tarrasque, Shiva's Guard NEW GUIDE Nyx Assassin Skill Build: Q E Q W Q R Q E E E W W W (1. Impale 2. Spiked Carapace 3. Mana Burn) Starting Items: Courier/Ward, Iron Branch x3, Clarity x2, Tangos Early Game: Ring of Basilius, Boots, Magic Wand Core Items: Arcane Boots, Urn of Shadows, Blink Dagger Utility Items: Flying Courier, Wards & Sentries, Dust of Appearance, Gem of True Sight, Smoke of Deceit Situational Items: Drums of Endurance, Book of Necromonicon, Vladmir's Offering, Mekansm, Ghost Scepter Extension Items: Scythe of Vyse, Eth. Blade, Shiva's Guard | ||
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Sn0_Man
Tebellong44238 Posts
April 23 2014 14:51 GMT
#1268
![]() thats not very common though. | ||
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Torte de Lini
Germany38463 Posts
April 23 2014 15:04 GMT
#1269
edit: just hit 16.15 million subscribers about 135,754 new subscribers average | ||
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Torte de Lini
Germany38463 Posts
April 24 2014 08:24 GMT
#1270
+ Show Spoiler [Feb 4] + After ~15 days (Jan. 17 to Feb. 4), we have risen from 7,154,041 to 8,708,486 combined subscribers A difference of 1,554,445 Average growth of subscribers is 77,066.25 from 65,036.74 Top 10 least popular guides (bottom being the least popular):
Top 10 most popular guides (top being the most popular): + Show Spoiler [Feb 22] + After ~15 days (Feb. 5 to Feb. 22), we have risen from 8,708,486 to 10,197,41 combined subscribers A difference of 1,488,955 Average growth of subscribers is 90,242.84 from 77,066.25 Top 10 least popular guides (bottom being the least popular):
Top 10 most popular guides (top being the most popular): It has officially been 1 year since the guide system release (and when I started this project)! + Show Spoiler [Mar 10] + After ~15 days (Feb. 22 to Mar. 10), we have risen from 10,197,451 to 11,694,519 combined subscribers A difference of 1,496,978 Average growth of subscribers is 99,953.15 from 90,242.93 5 least popular guides (bottom being the least popular):
5 most popular guides (top being the most popular): Notable Growths in Subscriptions:
Latest Released Guides: Associated Reddit Topic - March 10th + Show Spoiler [Mar 24] + After ~15 days (Mar. 10 to Mar. 25), we have risen from 11,694,519 to 13,025,681 combined subscribers A difference of 1,331,162 Average growth of subscribers is 111,330.607 from 99,953.15 5 least popular guides (bottom being the least popular):
5 most popular guides (top being the most popular): Notable Growths in Subscriptions:
Latest Released Guides: Associated Reddit Topic - March 24th + Show Spoiler [Apr 9] + After ~15 days (Mar. 25 to Apr. 9), we have risen from 13,025,681 to 14,640,324 combined subscribers A difference of 1,614,643 Average growth of subscribers is 125,130.97 from 111,330.61 5 least popular guides (bottom being the least popular):
5 most popular guides (top being the most popular): Notable Growths in Subscriptions:
Latest Released Guides: Associated Reddit Topic - April 9th + Show Spoiler [Apr 24] + After ~15 days (Apr. 9 to Apr. 24), we have risen from 14,640,324 to 16,154,754 combined subscribers A difference of 1,514,430 Average growth of subscribers is 134,754.24 from 125,130.97 5 least popular guides (bottom being the least popular):
5 most popular guides (top being the most popular): Notable Growths in Subscriptions:
Newly Released Guides: Associated Reddit Topic - April 24th | ||
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Laserist
Turkey4269 Posts
April 24 2014 09:37 GMT
#1271
I experimented a lot about axe in jungle particularly these days. Mostly I try to refine the build rather than winning, here is my thoughts. As starters, i buy stout+tango+armor ring into fast tranquils. I don't like double tango since it delays the tranquils and with that it is possible to stay %70 all the time. You have to use boots drop technique. Another point is you have to go base or use courier to take the armor ring which is the only part that you can't buy from side shop. One tango gives you ~7.15 hp/s and boots give 12 hp/s and it is charge-less. One set is enough with careful jungling(either you can choke point strong creeps and stack medium camps). I see no use of magic wand since you'll spend your early game in jungle, hardly accumulate and charges. Hood core is questionable. I'd exchange it with vanguard considering this is a pub guide. I feel axe is not tanky enough considering he is a taunt hero. After blink, if I rush anything other than a tanky item(hood is tanky sure but i dunno), I feel short on hp(get the kill but die in the process kind of). For the ability build, call has definitely no use in jungle. It is 2 sec at level 1, but the creeps you have hard time to kill take several seconds to kill so it doesn't provide any use. Add tranquil regen between camps. Considering no mana usage while in jungle, I take first 2 points on Hunger and help easy line when I am near. With correct timing, it turns the game hell for the offlaner. At level 6, I am 1-2-2-1. Call seems a bit short but 2 seconds is not that short comparing 2.4 seconds(level 2 call). It helps positioning for teammates and provide enough helix imo. Then I max helix & call. What I prefer to do next is, after blink, next 650 gp doesn't provide you that much, since you already build your core. I buy bottle to increase my activity. Hp between fights hardly a problem at this point but mana is very short. Bottle allows you to be more aggressive. Take my words with a grain of salt, since I live in trench. | ||
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shimizu
Brazil2 Posts
April 24 2014 14:13 GMT
#1272
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Sn0_Man
Tebellong44238 Posts
April 24 2014 14:26 GMT
#1273
On April 24 2014 23:13 shimizu wrote: There is one thing bothering me about the phoenix guide, you suggest getting only one level on icarus dive until you max fire spirit and sun ray, while this would make sense for other heroes, icarus dive from level 1 to level 2 TRIPLES its dps, it would be more effective to get a second level on it and then going to max sun ray. What you mean is that it raises the damage from 40 ->120, which isn't much help since icarus dive is your escape not a nuke and we are talking about a point you are allocating at level 4 or later, when the small damage increase is not as relevant as points in his other skills. Think of icarus dive like ember spirit ultimate: the first point is amazing and technically its a nuke but there's no point in levelling it for nuke damage because they key utility is mobility. Only once your other skills are maxed do you come back to fill in the dive points. | ||
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Torte de Lini
Germany38463 Posts
April 24 2014 14:30 GMT
#1274
On April 24 2014 23:13 shimizu wrote: There is one thing bothering me about the phoenix guide, you suggest getting only one level on icarus dive until you max fire spirit and sun ray, while this would make sense for other heroes, icarus dive from level 1 to level 2 TRIPLES its dps, it would be more effective to get a second level on it and then going to max sun ray. Hey, you make a good point on damage; however Icarus Dive's true potential is in its slow. Whether at Level 1 or Level 4, what Icarus Dive offers as its main point is kept the same. That's why we level everything else that has a greater flexible potential and usage. | ||
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Torte de Lini
Germany38463 Posts
April 24 2014 14:34 GMT
#1275
On April 24 2014 18:37 Laserist wrote: Hey Torte, I experimented a lot about axe in jungle particularly these days. Mostly I try to refine the build rather than winning, here is my thoughts. As starters, i buy stout+tango+armor ring into fast tranquils. I don't like double tango since it delays the tranquils and with that it is possible to stay %70 all the time. You have to use boots drop technique. Another point is you have to go base or use courier to take the armor ring which is the only part that you can't buy from side shop. One tango gives you ~7.15 hp/s and boots give 12 hp/s and it is charge-less. One set is enough with careful jungling(either you can choke point strong creeps and stack medium camps). I see no use of magic wand since you'll spend your early game in jungle, hardly accumulate and charges. Hood core is questionable. I'd exchange it with vanguard considering this is a pub guide. I feel axe is not tanky enough considering he is a taunt hero. After blink, if I rush anything other than a tanky item(hood is tanky sure but i dunno), I feel short on hp(get the kill but die in the process kind of). For the ability build, call has definitely no use in jungle. It is 2 sec at level 1, but the creeps you have hard time to kill take several seconds to kill so it doesn't provide any use. Add tranquil regen between camps. Considering no mana usage while in jungle, I take first 2 points on Hunger and help easy line when I am near. With correct timing, it turns the game hell for the offlaner. At level 6, I am 1-2-2-1. Call seems a bit short but 2 seconds is not that short comparing 2.4 seconds(level 2 call). It helps positioning for teammates and provide enough helix imo. Then I max helix & call. What I prefer to do next is, after blink, next 650 gp doesn't provide you that much, since you already build your core. I buy bottle to increase my activity. Hp between fights hardly a problem at this point but mana is very short. Bottle allows you to be more aggressive. Take my words with a grain of salt, since I live in trench. I'll take a look at Invoker and Axe Jungle later tomorrow or today >_< From the first read, it looks like with this build that you are not ganking bot lane at all since you don't get Berserker's Call ): -- Not sure if Battle Hunger or Berserker's Call is better especially since you can use Berserker's Call to avoid any hits if ganked at mid [just in case they are auto-attacking you]. I'll have to try both ways myself! youre right with magic wand, i'll delay it further Soul Ring could be useful idea as well, just throwing my thoughts out there! | ||
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LuckoftheIrish
United States4791 Posts
April 24 2014 14:42 GMT
#1276
On April 24 2014 23:34 Torte de Lini wrote: Gyrocopter New Skill Build: Q E W Q E E R E Q Q Q W W W (1. Flak Cannon 2. Rocket Barrage 3. Homing Missile) Added Yasha to Situational Items Added Descriptions for Yasha Moved Monkey King Bar to Extension Items Moved Black King Bar to Core Items Overall, I find it is difficult to play Gyrocopter. Either I can get MKB by 24-25 minutes, or I get ganked a lot to eventually never get it and can't find any sort of 'middle-ground' items to compensate -- suggestions? I find Shadow Blade to be a pretty decent middle-ground item. The damage and attack speed aren't, like, amazing, but Gyro with Phase/SB(/Drums or Aquila) actually does reasonable damage in the midgame. Invis is a crap way to escape a gank, but it's not bad for keeping yourself from being ganked in the first place. You can stay just that little bit longer and go just a little bit deeper knowing you can invis to an unexpected spot and TP out. | ||
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baeric
Germany649 Posts
April 24 2014 15:33 GMT
#1277
![]() Cheers | ||
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TheYango
United States47024 Posts
April 24 2014 15:43 GMT
#1278
On April 24 2014 23:34 Torte de Lini wrote: Soul Ring could be useful idea as well, just throwing my thoughts out there! Soul Ring is only useful for Hunger max. Helix+Call max doesn't expend mana fast enough for Soul Ring to be necessary, especially since Blink Dagger costs no mana anymore. On April 24 2014 23:42 LuckoftheIrish wrote: I find Shadow Blade to be a pretty decent middle-ground item. The damage and attack speed aren't, like, amazing, but Gyro with Phase/SB(/Drums or Aquila) actually does reasonable damage in the midgame. Invis is a crap way to escape a gank, but it's not bad for keeping yourself from being ganked in the first place. You can stay just that little bit longer and go just a little bit deeper knowing you can invis to an unexpected spot and TP out. If you're going Lothar's, I actually dislike maxing Flak Cannon over Rocket Barrage though. Lothar's enables solo killing on that hero with a charge missile out of vision->Lothar->auto->ult->Barrage combo, but with only rank 1 missile and rank 1 Barrage, the burst damage isn't that high. I'd go 4-1-1 if you're getting Lothar's as your first major item. | ||
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Torte de Lini
Germany38463 Posts
April 24 2014 19:24 GMT
#1279
On April 25 2014 00:33 baeric wrote: Just wanted to say that I use your guides a lot and they are really good ![]() Cheers Thank you very much! To do: Invoker build. Recheck Axe Jungle Fix BM Middle so Bird is at level 2 | ||
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Torte de Lini
Germany38463 Posts
April 24 2014 19:33 GMT
#1280
New Skill Build: Q W Q E Q R Q W W W R E E E R (1. Wild Axes 2. Call of the Wild 3. Inner Beast) Added Drums of Endurance to Situational Added Shiva's Guard to Extension Items Axe (jungle) New Skill Build: E Q E W E R E Q Q Q R W W W (1. Counter Helix 2. Battle Hunger 3. Berserker's Call) Remove Tangos from Starting Items Removed 2x Iron Branch from Starting Items Added Ring of Protection to Starting Items Added Description for Tranquil Boots Added Scythe of Vyse to Extension Items Moved Blademail to Core Items Added Urn of Shadows as Situational Items Bristleback Moved Medallion to Core Items Should I include Vanguard on Bristleback/Axe (Jungle)/Axe (Lane)?? I can't decide if we should for at least Jungle Axe since he isn't going Mek or at least Bristleback because we have them going full Hood of Defiance I put it for situational for Axe. I have it for a lot of heroes as an obligatory initial pick-up like Undying, Bristleback and Axe (Jungle) | ||
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