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In-Game Standard Hero Builds Project - Page 57

Forum Index > The Tavern
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Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
March 14 2014 12:51 GMT
#1121
That's silly.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-03-21 10:34:25
March 14 2014 12:53 GMT
#1122
edit
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
Last Edited: 2014-03-14 13:45:24
March 14 2014 13:45 GMT
#1123
Aghanims should be extension rather than core.

Also BKB should be on there as situational, so you can actually channel your ult.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 14 2014 13:47 GMT
#1124
No cooldown on your ultimate, I don't think BKB is that important to be honest; otherwise Ghost Scepter might be even less relevant perhaps.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
idonthinksobro
Profile Joined December 2010
3138 Posts
March 14 2014 13:50 GMT
#1125
aghs is not core, it is rather situational.
Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
March 14 2014 14:10 GMT
#1126
You don't pick Pugna for his ultimate. You pick him for your tower pushing strength and for Nether Ward. Your ultimate is a cherry on top. This is why Mek and Necrobook are so much more important than Aghs. BKB is important because you're papery as fuck and will die in a stun, and it doesn't matter if your ultimate has no CD if you don't stay alive enough to use it.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 14 2014 14:48 GMT
#1127
done
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
logawa
Profile Joined March 2014
Brazil13 Posts
March 17 2014 19:34 GMT
#1128
The Rubick's guide is not in the first page list.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 17 2014 21:16 GMT
#1129
http://steamcommunity.com/sharedfiles/filedetails/?id=128927319

adding it now

thank you so much!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 19 2014 10:10 GMT
#1130
Sorry I've been away; been busy. Will look into the new guides to be made:

Axe (Jungle) Guide
Elder Titan (Lane) Guide
Tusk (Middle) Guide
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Coil1
Profile Joined January 2013
128 Posts
March 21 2014 00:07 GMT
#1131
Welp, I said I'd do it torte and I don't go back on my word.

A-Z

Abaddon
Get rid of drums. It doesn't give that much for a support compared to a carry.

Alchemist
You're trying to do too much here. Pick a role and the guy reading(assuming he's new to the hero) won't be overwhelmed by options

Ancient Apparition(Mid)
AA won't be doing squat with this skill build mid. His whole laning presence is using chilling touch and this one takes stats over it. As for items see critique below

Ancient Apparition(Lane)
Remove Rod of Atos. His stun isn't good enough to justify spending 3100 gold on it.
Add Agh's to Core. It's just too good of an upgrade to not rush. Put a blurb on force staff in case there's an ursa or otherwise dangerous hero one needs to get away from.
I recommend skilling chilling touch as a priority rather than cold feet.

Anti-Mage
Don't start with a quelling blade. A few branches beefs him up a bit when he needs it most. AM also has a nice attack animation and base damage so he shouldn't need a quelling blade at the very start.

Axe
If you're going arc boots(which I think is sad that axe needs them) then mek becomes a higher priority. Replace hood with mek.

Bane
Thank god that soul ring is gone but there is no reason for bane to prioritize necro over blink or mek. Rest is fine

Batrider
There's a reason why bat usually doesn't upgrade boots until he can get travels after blink/force and that's cause other than travels, since tranquils were changed there aren't a lot of useful boots for him. Phase is pretty bad since bat will usually be layering napalm on the lasso target.

Beastmaster(Lane)
Don't bother with drums. He has expensive core items that give far better benefits.
See Mid
Beastmaster(Mid)
It's far more useful to go mek-->blink--THEN Aghs, especially in pubs where hero kills matter a lot.

Bloodseeker
Definitely no reason here for a quelling blade. BS has massive base damage. Other than that, it's fine.

Bounty Hunter
I would add some small mana item for early game(Urn or Medallion) but that's fairly minor

Brewmaster
Again, he has a large list of expensive core items and he can't use money on less impactful stuff like drums. Move blink to core

Bristleback
Why is hood so far up here? He can just get a casual cloak for a much more cost-effective buffer for magic damage. Also vanguard works well with his passive so I actually recommend here.

Broodmother
Fine

Centaur Warrunner
Again, hood is prioritized far too much. Casual cloak for a later pipe. Blink or vanguard should be rushed.

Chaos Knight
Get soul ring way off here. Put stout into starting items and remove a branch

Chen
Add a stick, no reason to not get a stick on chen. Otherwise fine.

Clinkz
Fine, I would add soul ring as a situational item in the case of a 1v1 matchup.

Clockwerk
Probably one of the least friendly guide heroes. Once again, hood. Casual cloak. Add force staff as a situational

Crystal Maiden
Force staff is nowhere to be found on here. It's more important than mek since cm often has a crippling small mana pool considering her ult. Force gives an escape and widens it a bit. Mek only serves to worsen the situation without some kind of int item.

Dark Seer
No real reason to ever get drums on DS. Everything else is fine

Dazzle
No soul ring pls. Otherwise mostly fine

Death Prophet
Fine, thank god no bloodstone

Disruptor
Get eul's off. A well-played disruptor doesn't need help trapping with field. I would put mek into core.

Doom(Jungle)
Put quelling in for early game. It's effectively mitigation since creeps die faster and hit you less.
Doom(Lane)
Don't put radiance anywhere here or on the jungle guide. This isn't 2012. He has better things to do like sblade or blink doom.
Armlet sounds good for doom but he's not really the kind of scrappy hit-stuff-fight-early hero that enjoys it. He gets far more cost-wise by going AC.

Dragon Knight(Lane)
Take soul ring off completely, add hotd in somewhere. Otherwise fine.

Drow Ranger
Double wraith band wat. Get one max for an aquila.

Earthshaker
Fine

Earth Spirit
Force staff into core

Elder Titan
Hood. Take drums off. He doesn't really need the mana expansion when he has arc boots.

Ember Spirit
Fine

Enchantress
Drums no-go, aghs too good not to rush after or even before mek. It's hard to justify arc boots on enchantress when she needs the hp and as from treads. She can run mek fine without arc boots.

Enigma
Treads are recommended due to the hp increase. Otherwise fine

Faceless Void
Mask of madness is good, I'm not going to say remove it cause it actually is really good but the average pub probably has to backfire a bit too much.

Gyrocopter
Replace MKB with HotD and move MKB to extension. Move bkb to core.

Huskar
Get rid of drums completely. Huskar doesn't care about the mana-expansion and other items are more useful.

Invoker
If these weren't pubs we were talking about, I would say no bottle, but they probably need the regen.

Io
The new tranquils are really good for Io, and he can do mek without arc boots. Get rid of soul ring and drums. I don't even know what the soul ring is for when you have a bottle. The drums aren't as useful as other items like a vlads or mek.
Add vlads to situational

Jakiro
Fine

Juggernaut
Fine

Keeper of the Light
Fine

Kunkka
Fine

Legion Commander(Jungle)
Legion jungle is god awful now that her passive got changed but I'm sure the pubs will want a guide for this. Looks fine other than the flawed base.
Legion Commander(Lane)
Fine

Leshrac
I really prefer treads instead of phase if going carry for the extra hp but that's more preference than the rest of this.

Lich
No drums pls

Lifestealer(Lane)
Looks fine. Idk why there's a hyperstone under core. That might as well be lumped into AC.
Lifestealer(Jungle)
See above

Lina
All drums do is give a bit more hp and max mana(which lina gets plenty of normally). She gets more effective survivability out of a blink or force.

Lion
Normally I would condemn arc boots on lion but with going mek he really needs the max mana.

Lone Druid(Jungle)
Oh boy. Another flawed build from the start because LD jungle from lv1 is awful.
Lone Druid(Lane)
Halberd isn't really an option on LD ever. His bear doesn't have mana to activate it and if your bear is 6 slotted and you're getting a halberd for your main hero you got a problem already.

Luna
Fine

Lycan
Fine

Magnus
Remove drums entirely. He doesn't need the max mana since the blink dagger change. Usually it's better to just go blink before arc boots nowadays because of the aforementioned change but it's probably more newbie-friendly to have a bigger mana pool for easier management.

Medusa
Add Satanic, MKB, and Daedulus as optional items. Jesus christ don't encourage a random noob to get a rapier.

Meepo
I really want to say get rid of drums and mek entirely but I know there's going to be some poor guy that randomed it and he's 0-9 and needs easy tank. More noob-friendly to go aghs first, agreed.

Mirana
Add maelstrom to core items

Morphling
Fine

Naga Siren
A semi-carry build probably is best.

Prophet
No pub will listen to a guide for this guy anyway. They'll just make midas treads sblade deso. Doesn't matter

Necrophos
Fine

Nightstalker
Move armlet to core IMO

Nyx Assassin
What's with this copy/paste shit from the valve guide?
Not a hint of force staff or blink dagger what a sight

Ogre Magi
About as good as it can get. No amount of arguing with make people stop making agh's on ogre.

Omniknight
No soul ring. He's far better off rushing mana boots. I don't get the random medallion here.

Outworld Devourer
AC makes no sense even as a situational item.

Phantom Assassin
Why the halberd? No sense made. The reasons you provided basically apply to every hero.

Phantom Assassin
You can't convince a pub to stop making soul ring on pl so I'm not even going to both. Looks fine otherwise.

Phoenix(Lane)
Looks fine

Phoenix(Mid)
This is identical to lane?

Puck
....arc boots? She doesn't need that much mana. She's going back to base after every teamfight anyway. She needs the hp from treads.

Pugna
Arc boots really isn't necessary. He has gigantic int gain that means his mana pool gets very large very quick. He needs the hp from treads.

Pudge
Tranquils are much better for pudge. 4 armor and regen for roaming and rotting. Usual thing with hood.

Queen of Pain
Fine

Razor
I take some issue with the drums but not enough for me to say take it off.

Riki
Get the gem off there. Any good team will buy a gem for riki instead of sentries after a while and this'll just make it more likely for them to get a free gem.

Rubick
Drums are a no-go. He has much more useful stuff such as force staff and blink. As a poor support he can't really afford something that mostly luxury(in terms of farming priority) Getting drums on rubick will likely means he won't get force/blink before the end of the game.

Sand King
I don't understand the eth blade. Situational doesn't mean 1 out of every 1000 games.

Shadow Demon
No drums pls. See Rubick. Move force staff to core

Shadowfiend
Some small mostly perferential things on my part here. Nothing too major.

Shadow Shaman(Lane&Mid)
Looks fine

Silencer
Drums are less egregious here due to silencer's potential as a semi-carry. Nothing other than that.

Skywrath Mage
Fine

Slardar
Either rush vanguard or blink. I recommend blink for pubs.

Slark(Lane&Mid)
I really don't see any reason to differentiate. There are very few differences to be found between the builds. On another note, finally a hero that makes use of drums fully.

Sniper
Fine

Spectre
Fine, early fighting build is probably best.

Spirit Breaker
Fine

Storm Spirit
Orchid goes with BKB like popcorn and butter. Go with it.

Sven
No armlet. He farms too fast for a slot-inefficient item. Replace MoM with drums in the core items.

Templar Assassin
Fine

Terrorblade
Looks fine except I would add an OoV to early game. That can lead to a ton of kills along with the slow and later build into skadi.


Tidehunter
No need for drums here again. See Rubick

Timbersaw
No drums pls. The movespeed is wasted and he's better off rushing bloodstone(sadly, even if he's way behind, bloodstone is still the best answer)

Tinker
No real way to feasibly do a tinker guide.

Tiny(Lane)
Lump yasha into manta. Otherwise fine

Tiny(Mid)
Oh god, just delete this one

Treant Protector
No drums pls. See Rubick
I don't get the necrobook. There's no reason that necro is any better for treant than any other hero.

Troll Warlord
Fine

Tusk
Fine

Undying
Hood again. Otherwise Fine

Ursa
Jungle ursa is shit now that tranquils were changed. He really has to lane. In which case, swap quelling for branches.

Vengeful Spirit
Venge gets the same soft-pass on the drums as silencer but I still don't like it.
Add blink somewhere. Personally I think it's core.

Venomancer
Add mek to core if you're going to have him make mana boots. Otherwise tranquils are good for him with extra armor and roamability.

Viper
He really doesn't need drums when he's already going mek.

Visage
I dislike manaboots on visage but it helps deal with mek cost.

Warlock
Fine, he needs the mana boots for refresher

Weaver
Fine

Windranger
Eth blade....? See previous comment on situational items.

Wraith King
See comment on medusa for rapier. Fine otherwise

Witch Doctor
See Rubick for drums, Add mek to core.

Zeus
Hard to fuck up a zeus build.





Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 21 2014 08:28 GMT
#1132
A lot of these have been discussed in the past; I'll see if I can find quotes.
For some of these, you want to cut corners and make Core Items pretty much the only Core rather than building into it; for some I agree; others I'll get second opinions.

For some, it's been discussed like with Ancient Apparition mid others will need to have their Drums removed haha!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-03-21 13:15:52
March 21 2014 10:22 GMT
#1133
Thanks for the massive update; it's way better that you type everything here rather than talking to me about the builds for the past 3 months lol! I've broken down your suggestions into three categories; some will be immediately changed (unless suggested otherwise) and/or the build as a whole will be re-inspected.

Some things will not be changed because either the build is fine as is and/or I want to create a separate guide and just haven't gotten around to it (Ursa/Nyx).

I've provided URLs for anyone who wants to inspect these guides themselves. Changes will be made this afternoon as I get set up!

Thanks for the feedback!

+ Show Spoiler [Revision fedback] +
Changed

See Patch below

To Consider

See Patch Below

Unchanged

Alchemist
You're trying to do too much here. Pick a role and the guy reading(assuming he's new to the hero) won't be overwhelmed by options

Bloodseeker
Definitely no reason here for a quelling blade. BS has massive base damage. Other than that, it's fine.

Ancient Apparition(Lane)
Remove Rod of Atos. His stun isn't good enough to justify spending 3100 gold on it.
Add Agh's to Core. It's just too good of an upgrade to not rush. Put a blurb on force staff in case there's an ursa or otherwise dangerous hero one needs to get away from.
I recommend skilling chilling touch as a priority rather than cold feet.

Ancient Apparition(Mid)
AA won't be doing squat with this skill build mid. His whole laning presence is using chilling touch and this one takes stats over it. As for items see critique below

Lifestealer(Lane)
Looks fine. Idk why there's a hyperstone under core. That might as well be lumped into AC.

Leshrac
I really prefer treads instead of phase if going carry for the extra hp but that's more preference than the rest of this.

Bounty Hunter
I would add some small mana item for early game(Urn or Medallion) but that's fairly minor

Bristleback
Why is hood so far up here? He can just get a casual cloak for a much more cost-effective buffer for magic damage. Also vanguard works well with his passive so I actually recommend here.

Brewmaster
Again, he has a large list of expensive core items and he can't use money on less impactful stuff like drums. Move blink to core

Clinkz
Fine, I would add soul ring as a situational item in the case of a 1v1 matchup.

Gyrocopter
Replace MKB with HotD and move MKB to extension. Move bkb to core

Meepo
I really want to say get rid of drums and mek entirely but I know there's going to be some poor guy that randomed it and he's 0-9 and needs easy tank. More noob-friendly to go aghs first, agreed.

Nyx Assassin
What's with this copy/paste shit from the valve guide?
Not a hint of force staff or blink dagger what a sight

Omniknight
No soul ring. He's far better off rushing mana boots. I don't get the random medallion here.

Pudge
Tranquils are much better for pudge. 4 armor and regen for roaming and rotting. Usual thing with hood.

Riki
Get the gem off there. Any good team will buy a gem for riki instead of sentries after a while and this'll just make it more likely for them to get a free gem.

Tiny(Lane)
Lump yasha into manta. Otherwise fine

Tiny(Mid)
Oh god, just delete this one

Vengeful Spirit
Venge gets the same soft-pass on the drums as silencer but I still don't like it.
Add blink somewhere. Personally I think it's core.

Venomancer
Add mek to core if you're going to have him make mana boots. Otherwise tranquils are good for him with extra armor and roamability.

Viper
He really doesn't need drums when he's already going mek.

Visage
I dislike manaboots on visage but it helps deal with mek cost.

Enigma
Treads are recommended due to the hp increase. Otherwise fine

Lone Druid (Jungle)
Lone Druid (Lane)
Halberd isn't really an option on LD ever. His bear doesn't have mana to activate it and if your bear is 6 slotted and you're getting a halberd for your main hero you got a problem already.

Outworld Devourer
AC makes no sense even as a situational item.

Sand King
I don't understand the eth blade. Situational doesn't mean 1 out of every 1000 games

Doom (Jungle)
Put quelling in for early game. It's effectively mitigation since creeps die faster and hit you less.

Bane
Thank god that soul ring is gone but there is no reason for bane to prioritize necro over blink or mek. Rest is fine

Beastmaster (Lane)
Don't bother with drums. He has expensive core items that give far better benefits.

Undying
Hood again. Otherwise Fine

Puck
....arc boots? She doesn't need that much mana. She's going back to base after every teamfight anyway. She needs the hp from treads.

Anti-Mage

Don't start with a quelling blade. A few branches beefs him up a bit when he needs it most. AM also has a nice attack animation and base damage so he shouldn't need a quelling blade at the very start.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-03-21 15:23:42
March 21 2014 12:05 GMT
#1134
Pugna
Removed Drums of Endurance
Moved Force Staff to Situational Items
Moved Necromonicon to Core Items
Added Black King Bar to Situational Items
Moved Aghanim's to Extension Items
Moved Veil of Discord to Situational Items

Medusa
Added Monkey King Bar to Employee Discount

Batrider
Removed Phase Boots
Added Description for Boots of Speed

Chen
Added Magic Wand to Early Game

Dark Seer
Removed Drums of Endurance
Moved Pipe of Insight to Situational Items

Dazzle
Removed Soul Ring

Doom (Lane)
Removed Armlet of Mordiggan

Drow Ranger
Removed 1x Wratih Band
Added Ring of Protection to Starting Items

Earth Spirit
Moved Force Staff to Core Items

Elder Titan
Moved Drums of Endurance to Situational Items

IO
Removed Soul Ring
Added Vladmir's Offering to Situational Items
Added Tranquil Boots to Situational Items

Lich
Removed Drums of Endurance

Magnus
Removed Drums of Endurance
Added Assault Cuirass as Situational Items
Added Shiva's Guard as Extension Items

Night Stalker
Added Armlet of Mordiggan

Rubick
Removed Drums of Endurance

Shadow Demon
Removed Drums of Endurance
Moved Force Staff to Core Items

Storm Spirit
Moved Black King Bar to Core Items
Moved Linken's Sphere to Situational Items

Terrorblade
Added Orb of Venom to Early Game (before boots of speed)

Tidehunter
Removed Drums of Endurance

Timbersaw
Removed Drums of Endurance

Witch Doctor
Moved Mekansm to Core Items
Moved Drums of Endurance to Situational Items

Axe
Moved Mekansm to Core Items
Moved Blade Mail to Extension Items
Added Shiva's Guard to Extension Items

Windranger
Removed Eth. Blade

Mirana
Added Maelstrom to Core Items

Chaos Knight
Removed Soul Ring

Crystal Maiden
Moved Force Staff to Core Items
Removed Drums of Endurance

Huskar
Removed Drums of Endurance



To Consider

Ursa
Do Ursa Lane Guide

Beastmaster (Middle)
"It's far more useful to go mek-->blink--THEN Aghs, especially in pubs where hero kills matter a lot."

Sven
"No armlet. He farms too fast for a slot-inefficient item. Replace MoM with drums in the core items."

Pugna
"Arc boots really isn't necessary. He has gigantic int gain that means his mana pool gets very large very quick. He needs the hp from treads."

Treant Protector
"No drums pls. I don't get the necrobook. There's no reason that necro is any better for treant than any other hero."

Dragon Knight
"Take soul ring off completely, add hotd in somewhere. Otherwise fine."

Enchantress
"Drums no-go, aghs too good not to rush after or even before mek. It's hard to justify arc boots on enchantress when she needs the hp and as from treads. She can run mek fine without arc boots."

Abaddon
"Get rid of drums. It doesn't give that much for a support compared to a carry."

Centaur Warruner
Again, hood is prioritized far too much. Casual cloak for a later pipe. Blink or vanguard should be rushed.

Clockwerk
Probably one of the least friendly guide heroes. Once again, hood. Casual cloak. Add force staff as a situational

Disruptor
Get eul's off. A well-played disruptor doesn't need help trapping with field. I would put mek into core.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
dcttr66
Profile Joined October 2003
United States555 Posts
Last Edited: 2014-03-21 15:02:05
March 21 2014 14:07 GMT
#1135
Just wanted to pop in to mention I have nothing to contribute because apparently Firebolt145 thinks I am a bad person and do not belong in this thread. Sorry! I wish I could help but my hands are tied.

I'm not sure why my post wasn't deleted by the moderator but since I was warned and given red text in my post I decided to remove my content out of respect for the authority of the website.

User was warned for this post (hijacking someone else's thread, and spreading low quality/bad guides)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
March 21 2014 15:00 GMT
#1136
Specifically with wisp, you need a ton of hp/mana regen items to keep your buddy topped up but which in particular you need vary depending on the carry you are following around. For some, a bottle will keep them topped up on mana, for others you need a soul ring or arcanes. Note that wisp actually can't really run a mek on just a bottle for mana items assuming he's using spirits decently often.

All the things you've said "we discussed" are basically times where we have told you you are wrong and your response was "well it feels necessary to me" and left it on (aka hyperstone as "core" on naix).
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-03-21 15:25:37
March 21 2014 15:23 GMT
#1137
On March 22 2014 00:00 Sn0_Man wrote:
Specifically with wisp, you need a ton of hp/mana regen items to keep your buddy topped up but which in particular you need vary depending on the carry you are following around. For some, a bottle will keep them topped up on mana, for others you need a soul ring or arcanes. Note that wisp actually can't really run a mek on just a bottle for mana items assuming he's using spirits decently often.

All the things you've said "we discussed" are basically times where we have told you you are wrong and your response was "well it feels necessary to me" and left it on (aka hyperstone as "core" on naix).


Oof, you got me.

A lot of them I recall it going back and forth; specifically Anti-Mage Branches or Quelling Blade, AA build order and rushing Aghs, etc.

For others; I'd like to revisit them, specially the hoods where Coil seems to note that I do put Hood on a lot of heroes where it doesn't seem necessary.

The main ones I am really unsure about are: Sven, Pugna, Dragon Knight, Enchantress, Centaur and Clockwerk.

I'm still convinced about Hyperstone on Naix. It is basically the first item you want when building either Mjonllir or Assault Cuirass. If you check situational/extension items for him, they are both there; so this is meant to say: "get this and decide which you want to build" similar to how I did it for Doom and Timbersaw.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2014-03-21 15:40:02
March 21 2014 15:36 GMT
#1138
AM needs a quelling blade but not to go to lane with (go with a stout shield and sufficient regen, buy the quelling from side shop). On AM, quelling isn't a last-hit-assist. It is used to speed up jungle and wave clear.

AA rushes aghs always excepting the rare cases when he needs mek. Immediately after which he rushes aghs. Everything else sucks on him in comparison. Skill build is fluid but max E is the most common/popular in side lanes. AA mid sucks dick even though Yango likes it cuz he remembers dendi AA from TI1 or something. It doesn't happen ever and shouldn't be a guide since it's simply so unpopular. Mobility items on him fall squarely under the "JESUS URSA HAS A BLINK" category.

Centaur's the only hero that can justify a hood very often since the regen and magic resist are godly for farming with double edge. Please don't get vanguard on cent its actually the worst thing on earth.

Armlet sven sucks. Soul ring DK is a safe-lane farming carry build but its reasonable. Clock isn't a "guide-able" hero so while i'm unsure what the current build is, you can argue for literally any build on clock. I don't have comments on enchantress that hero's unuseably bad.

Hyperstone isn't "core" idgaf wat u say. Perfectly legit build: Phase/Drums/SnY/Basher->Abyssal hell that even skips armlet which you could inject in there too
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Firebolt145
Profile Blog Joined May 2010
Lalalaland34501 Posts
March 21 2014 15:37 GMT
#1139
Just because it's a common part of two items you're likely to build one of doesn't mean it should be placed separately on its own in 'core'.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 21 2014 16:03 GMT
#1140
On March 22 2014 00:37 Firebolt145 wrote:
Just because it's a common part of two items you're likely to build one of doesn't mean it should be placed separately on its own in 'core'.


I mean how is it not core though? I'm nearly always going to go Assault Cuirass and in nearly every case; the extra attack speed is of the most priority and usually I buy it even after if I have to suddenly deviate for XYZ reason. The extra attack speed is really desired, no?

That's my understanding of it :x
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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