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In-Game Standard Hero Builds Project - Page 54

Forum Index > The Tavern
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Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 28 2014 10:26 GMT
#1061
Here is the Tusk Lane guide: Tusk
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Eriksen
Profile Joined December 2012
Micronesia720 Posts
February 28 2014 10:59 GMT
#1062
Where is the mighty Bottle?
Whether it has ended with a happy ending or sad, I never was an important thing to you.
idonthinksobro
Profile Joined December 2010
3138 Posts
February 28 2014 11:29 GMT
#1063
sigil is a really powerful skill i don't think maxing snowball over getting at least 1 in sigil is good - lvl 1 sigil is already 30% attack slow. Also Tusk has mana problems - bottle or soulring are both decent options.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-02-28 13:48:13
February 28 2014 13:47 GMT
#1064


11:26 -- Most Popular Guides in Dota 2 hits 10 million subscribers across 117 guides.

Click URL to jump straight to the segment.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
February 28 2014 16:07 GMT
#1065
On February 28 2014 18:13 Torte de Lini wrote:
Meepo

New Skill Build: Q W R W W E W Q Q Q E E E (1. Poof 2. Earthbind 3. Geostrike)
Added Tango, Tango, Healing Salve, Ring of Protection and Branch to Starting Items
Added Ring of Basilius to Early Game
Added Orb of Venom to Situational Items


I'd honestly get the point in E even earlier than this, right after the first level in R; but that might just be personal preference. I like the threat it adds to you; put into context assuming no boots advantage and no extra speed items even a single hit for 5% slow off one point in Geostrike means that the ONLY heroes that can outrun you are:
Luna - 313.5 MS after 5% slow
Chaos Knight and Lone Druid - 308.75 MS

Apart from that everyone ends up at lower than Meepo's 305 movement speed (although its close for Naga, Legion Commander and Pugna; with 304 MS).
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
February 28 2014 16:11 GMT
#1066
Sigil is the actual reason you pick lane tusk.

Mid tusk not so much. They are obviously different.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
February 28 2014 16:37 GMT
#1067
On March 01 2014 01:07 -Celestial- wrote:
Show nested quote +
On February 28 2014 18:13 Torte de Lini wrote:
Meepo

New Skill Build: Q W R W W E W Q Q Q E E E (1. Poof 2. Earthbind 3. Geostrike)
Added Tango, Tango, Healing Salve, Ring of Protection and Branch to Starting Items
Added Ring of Basilius to Early Game
Added Orb of Venom to Situational Items


I'd honestly get the point in E even earlier than this, right after the first level in R; but that might just be personal preference. I like the threat it adds to you; put into context assuming no boots advantage and no extra speed items even a single hit for 5% slow off one point in Geostrike means that the ONLY heroes that can outrun you are:
Luna - 313.5 MS after 5% slow
Chaos Knight and Lone Druid - 308.75 MS

Apart from that everyone ends up at lower than Meepo's 305 movement speed (although its close for Naga, Legion Commander and Pugna; with 304 MS).

I've seen notail play the new meepo a couple times and he always goes for an early earthbind, he also gets orb of venom quite often. Really, not many heroes can handle the double earthbind slow + oov as soon as level 3. Obviously it depends on the hero you're up against, you wouldn't do this against a sniper or some other high range hero, because you're never getting into melee range with them.
super gg
sabreace
Profile Joined May 2012
United States27 Posts
Last Edited: 2014-02-28 16:44:24
February 28 2014 16:43 GMT
#1068
On February 28 2014 19:26 Torte de Lini wrote:
Here is the Tusk Lane guide: Tusk


The author note for Tusk's ultimate mentions that it works well in conjunction with shadow blade, however, shadowblade isn't in the build, so I think it should probably be removed from the text.

Also, initiating with ice shards is much better if the shards trap them in your creep wave. Since its a very important strategy for getting early kills on the hero, and is pretty short, it could be included!
>Relax you're doing fine.
TheYango
Profile Joined September 2008
United States47024 Posts
February 28 2014 17:02 GMT
#1069
On February 28 2014 20:29 idonthinksobro wrote:
sigil is a really powerful skill i don't think maxing snowball over getting at least 1 in sigil is good - lvl 1 sigil is already 30% attack slow. Also Tusk has mana problems - bottle or soulring are both decent options.

It depends how you're playing him. In ganks, Sigil is mediocre as the attack speed slow is not really that influential. It starts to become strong in teamfights, but as a solo laner, you should start having it leveled by the time real fighting breaks out and your priority early should be to maximize your burst damage.

As a 4th position support/ganker (and yes, Tusk can be played this way, similar to Nyx), you're a bit tighter on levels. Sigil ranks earlier start to become more important, possibly even maxing it over Snowball because of this.
Moderator
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
February 28 2014 18:47 GMT
#1070
I hope yango's watchign the c9 vs liquid game atm.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
idonthinksobro
Profile Joined December 2010
3138 Posts
February 28 2014 18:52 GMT
#1071
On March 01 2014 03:47 Sn0_Man wrote:
I hope yango's watchign the c9 vs liquid game atm.


for the flame by merlini that aa was not going 1141?
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
February 28 2014 18:57 GMT
#1072
And for the naked aghs rush AA
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
February 28 2014 20:07 GMT
#1073
One game invalidates something that I said was game dependent?
Moderator
idonthinksobro
Profile Joined December 2010
3138 Posts
February 28 2014 20:13 GMT
#1074
On March 01 2014 05:07 TheYango wrote:
One game invalidates something that I said was game dependent?


yes
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
February 28 2014 20:21 GMT
#1075
Everybody aghs rushes on AA now is the point.

Its simply too good.

Although urn before it seems very popular and mek can certainly be bought first if your team needs it, Aghs rush isn't "situational" so much as it is "THE BUILD" regardless of how hard it is to farm. You can situationally do other stuff if you have to.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
cecek
Profile Blog Joined August 2011
Czech Republic18921 Posts
March 01 2014 00:42 GMT
#1076
Aghs on AA to me is like Blink on Earthshaker or Sandking. It has a huge impact on the game when picked up, which is why it should be built as soon as possible in most cases. Sure, there are situations where you don't want to straight up rush it, but the vast majority of cases, I think you should go for it.
super gg
idonthinksobro
Profile Joined December 2010
3138 Posts
March 01 2014 11:46 GMT
#1077
On March 01 2014 09:42 cecek wrote:
Aghs on AA to me is like Blink on Earthshaker or Sandking. It has a huge impact on the game when picked up, which is why it should be built as soon as possible in most cases. Sure, there are situations where you don't want to straight up rush it, but the vast majority of cases, I think you should go for it.


rushing blink first on shaker or sandking is often not good. Getting a fast blink should should be the result of getting good ganks/teamfights/tower pushes not them not buying anything for 15 minutes.
If your team falls behind saving up 25 minutes to finally get aghs is probably not a good way to play AA in pubs. Also his ult is much less critical than it is in a competitve environment, you can't really rely on AA ult as additional damage in a gank in pubs, there is a chance they miss it or they don't realize they are supposed to ult there or they just ulted a creep wave on the other side of the map to push or something.

Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-03-03 09:23:22
March 03 2014 09:20 GMT
#1078
Back at work.

I'll keep Meepo as is, I don't feel people will be aggressive as Meepo so early in the game to justify rearranging his build. This is mainly from my standpoint; where I prefer to just get ahead with farm and splitting my Meepos up.

Meepo

2. I'll keep AA as is with the rearranged build:
Ancient Apparition (Middle)
Ancient Apparition (Lane)

Unless there is an inherent flaw, I'll keep it as is with the core being in order an extension being choice(s)

I'll be looking at Tusk lane and a mid guide now. I removed Shadow Blade from the older builds but maybe it should return...

Tusk
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
bakesale
Profile Blog Joined August 2008
United States187 Posts
Last Edited: 2014-03-06 00:48:51
March 06 2014 00:47 GMT
#1079
Small typo in the Tuskar guide: Walrus Punch is spelled 'Walrush' in the initial text and in the ability notes.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
March 06 2014 12:49 GMT
#1080
Fixed, thanks :D
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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