In-Game Standard Hero Builds Project - Page 53
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idonthinksobro
3138 Posts
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TheYango
United States47024 Posts
On February 28 2014 01:15 Sn0_Man wrote: Force is useless on AA anyways. You have no mobility requirements it just lets you click it on other heroes. The draw of Force Staff is that it allows you to quickly shift between engaging at long range (normal mode of engaging teamfights with Atos, Vortex, Chilling Touch, and Ice Blast) and medium range (Sheep, Cold Feet, using up Chilling Touch stacks) based on how the fight plays out. The low consistent MS of Eul's doesn't allow for this quick shift in mode of fighting. | ||
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Sn0_Man
Tebellong44238 Posts
Cold feet only works if they can't move, in which case u really don't need a force to get it off lol. Using ur chilling touch stacks is absolute bottom priority in a teamfight. Half of the time you shouldn't even be inside the aoe of the ability when u cast it. Like iunno, the thing is with AA its all about the aghs then once u get aghs theres no way force is the best choice after that. | ||
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Torte de Lini
Germany38463 Posts
"When you started your first guide for DotA, did you ever expect it to be this popular? And personally, which is your favorite guide and why? "Yes, I expected it to have some level of popularity. Not because they would be good or even remotely the best; but because when I start something, I am persistent to always try to make it better. I'm not the best at anything, I simply try the hardest." They asked a bit more, but I guess they decided not to mention it. No matter (: | ||
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Torte de Lini
Germany38463 Posts
On February 28 2014 00:32 TheYango wrote:AA support is tricky. You generally don't start leveling all 3 skills until you have Arcane Boots up, because your mana can't support all those skills (all of his mana costs are quite high). Cold Feet is the skill you max first UNLESS it's a 3v3 lane (which is rare in pubs) because with anything less than 3 involved heroes the stun from Cold Feet is more useful than more Chilling Touch damage (excepting the case where there's no lead-off stun for Cold Feet, but you shouldn't pick AA support if your ally laners don't have other stuns). So at level 6, you are either 3-0-2-1, 3-2-0-1, 3-0-1-1 + 1 stats, or 3-0-1-1 + 1 stats, highly variable based on the game. I'll start this now. | ||
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Sn0_Man
Tebellong44238 Posts
Mek is fine on Mid AA because you can get it hella fast. Its bad on support AA because you have no method of farming it and ur hero sux at pushing too. So you basically have to hope ur rich, otherwise 30 minute mek is just so low impact. Beyond that, ur hero is actually a walking ultimate so there's no reason not to just buy an aghs. Force still sux because AA has no need for mobility. | ||
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BoZiffer
United States1841 Posts
On February 28 2014 05:38 Sn0_Man wrote: Nono, euls doesn't do anything for AA lol. Mek is fine on Mid AA because you can get it hella fast. Its bad on support AA because you have no method of farming it and ur hero sux at pushing too. So you basically have to hope ur rich, otherwise 30 minute mek is just so low impact. Beyond that, ur hero is actually a walking ultimate so there's no reason not to just buy an aghs. Force still sux because AA has no need for mobility. Its rare to see you and Yango on the opposite side of item choices...my whole world is crashing down right now... | ||
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TheYango
United States47024 Posts
Force just fits into a nice price range for a mid hero's first fighting item. If you're not going Arcanes+Mek, there's not much else that fits into the same cost range as Treads+Force and gives you comparable fighting power. EDIT: And we both agree on not including Eul's lol. | ||
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Whole
United States6046 Posts
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Torte de Lini
Germany38463 Posts
On February 28 2014 12:40 Whole wrote: I still don't see why you need Meepo's Passive at level 2. I think its best to save it for after Poof is maxed because that's when you'll be using it the most (turbo jungling and ganking). Not sure I agree with OoV either. Meepo isn't going for kills in the laning phase (when OoV shines) I'm really unsure about Meepo. I think Oov is valid so I'll put it in Situational. His build, I really don't know. I figured the extra damage from his passive would be good for farming as well. | ||
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Torte de Lini
Germany38463 Posts
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Whole
United States6046 Posts
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Firebolt145
Lalalaland34501 Posts
To be honest, the choice between poof and passive at level 2 is very situational. Need a bit of burst damage and think you can reliably hit it? Get poof. Think you need a bit of help last hitting and can potentially chase and autoattack the enemy down? Get your passive. Either way you should definitely max poof first, and after that your choice between net and passive depends on how confident you are hitting your nets, which depends on things like team composition etc. | ||
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Torte de Lini
Germany38463 Posts
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Firebolt145
Lalalaland34501 Posts
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Torte de Lini
Germany38463 Posts
New Skill Build: Q W R W W E W Q Q Q E E E (1. Poof 2. Earthbind 3. Geostrike) Added Tango, Tango, Healing Salve, Ring of Protection and Branch to Starting Items Added Ring of Basilius to Early Game Added Orb of Venom to Situational Items Ancient Apparition (Middle) Moved Eul's Scepter of Divinity to Situational Items Moved Rod of Atos to Core Items NEW GUIDE Ancient Apparition (Lane) New Skill Build: Q E Q E Q R Q E E W R W W W (1. Cold Feet 2. Chilling Touch 3. Ice Vortex) Starting Items: Courier, 3x Branches, Tangos and Healing Salve Early Game: Arcane Boots, Wand Core Items: Urn of Shadows, Force Staff, Rod of Atos Utility Items: Flying Courier, Obs. Wards, Sentries Wards, Dust of Appearance, Gem of True Sight, Smoke of Deceit Situational Items: Eul's Scepter of Divinity, Ghost Scepter Extension Items: Aghanim's Scepter, Scythe of Vyse, Shiva's Guard | ||
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Torte de Lini
Germany38463 Posts
Meepo build should be changed, Geostrike at level 6 To-do Guides:
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Eriksen
Micronesia720 Posts
Should add Assault Cuirass to situational items, in case no one on your team buys it. Crystalys should be added in core items section, so it fits perfectly with the Daedalus placed in extension items. BKB should not be a core item, especially in low-tier pubs (I think), therefore should be placed in situational. Early game items should be in this order: Boots of Speed, PMS, and Magic Wand. I think Magic Wand is a very useful pickup where in a situation your matchup / enemy's lineup are more focused heavily on spamming skills (which is Void's main weakness). Vladmir's Offering / Helm of the Dominator / Satanic can be added to situational items. As well as Manta and SnY. Add fun items section -> Armlet of Mordiggian, Eye of Skadi, Abyssal Blade, Ethereal Blade, Divine Rapier, Shadowblade, Orchid Malevolence. | ||
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Eriksen
Micronesia720 Posts
On February 28 2014 18:14 Torte de Lini wrote: To-do Guides:
Tusk (Middle) Skill build -> Q-W-Q-W-Q-R-Q-W-W-E-R-E-E-E-U-R Item build ->
pretty much like this? | ||
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Torte de Lini
Germany38463 Posts
On February 28 2014 18:53 Eriksen wrote: Really think your Void's outdated? Not sure why Battlefury is a situational item and MoM is a core item @_@. Plus, the listed startings item should have more variant, add Quelling Blade and add note with the item that 'you can go with this + Stout Shield to ensure an easier farm' or something like that. Should add Assault Cuirass to situational items, in case no one on your team buys it. Crystalys should be added in core items section, so it fits perfectly with the Daedalus placed in extension items. BKB should not be a core item, especially in low-tier pubs (I think), therefore should be placed in situational. Early game items should be in this order: Boots of Speed, PMS, and Magic Wand. I think Magic Wand is a very useful pickup where in a situation your matchup / enemy's lineup are more focused heavily on spamming skills (which is Void's main weakness). Vladmir's Offering / Helm of the Dominator / Satanic can be added to situational items. As well as Manta and SnY. Add fun items section -> Armlet of Mordiggian, Eye of Skadi, Abyssal Blade, Ethereal Blade, Divine Rapier, Shadowblade, Orchid Malevolence.I remember this topic. We had a void discussion in here for awhile back Faceless Void On January 27 2014 04:08 Chaosquo wrote: I actually believe MoM is still the correct core item on Void, as with MoM BKB he can jump in, kill a high priority target and get out. On January 27 2014 05:15 cecek wrote: MoM is good on Void if the enemy doesn't have any strong dots, or very long range nukes. You can't afford to build it against a venomancer or a viper because you'll just die from the poison, for example. Otherwise, it's definitely not bad. By far the most efficient damage item, and helps him farm with the ms and dps increase, lifesteal's also useful to stay full hp in jungle. Mealstorm is probably the safer core item for him overall, tho. Good dps for early chrono kills, good farming and splitpushing. I don't like Battlefury at all on Void. I think it's way too expensive to rush, I'm pretty sure it doesn't even do as much damage as a maelstrom inside chrono despite being more than twice as expensive. The only thing it has going for it is better farming and splitpushing. But for the cost, I don't think it's worth it at all. Bkb in most cases is a must have, usually after the first or second dps item, depending on the game. On January 28 2014 07:21 Sn0_Man wrote: Oh dear I just read your void build. DO NOT MAX BACKTRACK FIRST if the lane is that awful you actually should be getting stats over backtrack. Now, you need at least 2 in time walk early game because level 1 doesn't have enough range to reliably escape. Usually it goes something like Leap/Backtrack/Bash/Leap/Bash/Ult/Bash/Bash/Leap/Leap/Ult to 11 then max backtrack, get ult when you can, etc. Also get armlet off of situational its awful no matter what cosmicspiral says. Yango's on my side here. Also I don't think anything changes about lone druid with this patch. The orb on root isn't that big a deal. | ||
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-> Armlet of Mordiggian, Eye of Skadi, Abyssal Blade, Ethereal Blade, Divine Rapier, Shadowblade, Orchid Malevolence.