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In-Game Standard Hero Builds Project - Page 52

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LonelyCat
Profile Joined April 2011
United Kingdom130 Posts
Last Edited: 2014-02-27 12:19:26
February 27 2014 12:06 GMT
#1021
I think Luna's build could possibly be 4/0/2/1 -> 4/4/2/1? At least I've seen lots of discussion saying that is probably best, and is the most common build I've seen used. The first 2 points in Lunar Blessing help a lot in lane, and with early pushes but when the mid-game starts and you need to farm quickly you really need the points in glaives. Lunar blessings weird scaling makes the first point most valuable again, wheras glaives get most valuable once maxed (provided you have items).

I'm not sure about listing AC on luna, I think generally her last item is a major damage item, either MKB vs evasion or Daedalus for pure damage (according to datdota, Luna has never built assault cuirass, however has build both MKB and Daedalus at timings of >40 minutes, which supports the idea of being the final item of her 6slot).

Edit:
Also re: Naix, maybe orb of venom situational? Can't remember if I said that before or not.
idonthinksobro
Profile Joined December 2010
3138 Posts
February 27 2014 12:45 GMT
#1022
On February 27 2014 20:30 Torte de Lini wrote:
Added you to contributor's list.

I will fix that now, standby

thanks (:

edit
Our Standard Guide project will be on ESGNTV.com tonight as a special mention for our 1-year anniversary and 10-million sub accomplishment.

Congratulations


at what time and direct link?
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 27 2014 12:50 GMT
#1023
On February 27 2014 21:45 idonthinksobro wrote:
Show nested quote +
On February 27 2014 20:30 Torte de Lini wrote:
Added you to contributor's list.

I will fix that now, standby

thanks (:

edit
Our Standard Guide project will be on ESGNTV.com tonight as a special mention for our 1-year anniversary and 10-million sub accomplishment.

Congratulations


at what time and direct link?



esgntv.com -- 9:30 CET (in about 7 hours and a 1/2)
Twitch.tv/ESGN_TV

I'll put up the VOD regardless when it comes up (:
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-02-27 13:04:14
February 27 2014 12:56 GMT
#1024
On February 27 2014 21:06 LonelyCat wrote:
I think Luna's build could possibly be 4/0/2/1 -> 4/4/2/1? At least I've seen lots of discussion saying that is probably best, and is the most common build I've seen used. The first 2 points in Lunar Blessing help a lot in lane, and with early pushes but when the mid-game starts and you need to farm quickly you really need the points in glaives. Lunar blessings weird scaling makes the first point most valuable again, wheras glaives get most valuable once maxed (provided you have items).

I'm not sure about listing AC on luna, I think generally her last item is a major damage item, either MKB vs evasion or Daedalus for pure damage (according to datdota, Luna has never built assault cuirass, however has build both MKB and Daedalus at timings of >40 minutes, which supports the idea of being the final item of her 6slot).

Edit:
Also re: Naix, maybe orb of venom situational? Can't remember if I said that before or not.


For me, Luna has come up weird and I really am unsure of how to build her. I like the idea of early glaives especially with how the laning phase has become.

Didn't know Daedalus worked on Luna. No butterfly?

For core, I was thinking: Drums, Yasha, BKB
Situational: Manta, HOTD, MKB
Extension: Butterfly, Satanic, Daedlus
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
idonthinksobro
Profile Joined December 2010
3138 Posts
Last Edited: 2014-02-27 13:08:53
February 27 2014 13:06 GMT
#1025
ac on luna seems odd i have never seen that. Dadelus is an item you can build instead of butterfly if the enemy gets and early mkb. If you click on them and see a lonely javelin or a lonely demon edge there is no point in getting a butterfly daedelus is a good alternative. Or simply as extension after having your other items already (bkb, satantic, butterfly, manta)

/e the crit only hits one target afaik.

I think AA needs a support guide, it is much more likely to see a support AA instead of a mid AA. Not really sure about skill builds, i have seen 1/1/4/1 a couple of times and it can be really strong if you want to be agressive early. Core Items: arcane, mek, aghs - situational euls. And ofc all the support stuff like wards and the really expensive support items like sheep if the game goes super late.

But i really don't like the hero so maybe someone else should figure out a skill build.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 27 2014 13:09 GMT
#1026
Oh yes, AA Lane is great! I totally forgot about that!

I'm more concerned on Luna's outdated skill build than items.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-02-28 08:37:27
February 27 2014 13:15 GMT
#1027
Viper

Moved Mekansm to Core Items

Phoenix (Middle)

Moved Urn of Shadows to Core Items

Phoenix (Lane)

Moved Urn of Shadows to Core Items

Luna

Moved Monkey King Bar to Situational Items
Added Butterfly to Extension Items

Not really happy with the Luna guide at all though :x

Shadow Shaman (Lane)

Moved Shiva's Guard to Extension Items
Added Ghost Scepter to Situational Items
Added Mekansm to Situational Items

NEW GUIDE
Shadow Shaman (Middle)

Skill Build: Q E Q W Q R Q W W W R E E E (1. Ether Shock 2. Hex 3. Shackles)
Starting Items: Tango, Healing Salve, 4x Branches
Early Game: Bottle, Boots
Core Items: Arcane Boots, Blink Dagger
Situational Items: Ghost Scepter, Eul's Scepter of Divinity and Black King Bar, Mekansm
Extension Items: Aghanim's, Shiva's Guard, Scythe of Vyse, Refresher's Orb

Lifestealer (Jungle)

New Skill Build: W E W Q E R E Q Q Q R E W W (1. Open Wounds 2. Rage 3. Feast)
Added Orb of Venom to Situational Items
Removed Drums of Endurance

NEW GUIDE
Lifestealer (Lane)

Skill Build: W E Q E E E R E Q Q Q R W W W (1. Open Wounds 2. Rage 3. Feast)

Starting Items: Stout Shield, Tango, 2x branches, Healing Salve
Early Game: Phase Boots
Core Items: Armlet, Basher, Hyperstone
Situational Items: Midas, S&Y, Mjollnir, Heaven's Halberd
Extension Items: Cuirass, Abyssal, Heart, MKB

NEW GUIDE
Beastmaster (Middle)

Skill Build: Q E Q W Q R Q W W W R E E E (1. Wild Axes 2. Call of the Wild 3. Inner Beast)

Starting Items: 3x Branches and Tangos
Early Game: Bottle, Boots, Wand
Core Items: Arcane Boots, Mekansm, Aghanim's
Utility Items: Smoke of Deceit
Situational Items: Blink Dagger, Vlad's, Heaven's Halberd, Necromonicon, Pipe
Extension Items: Cuirass, Hearth, Scythe of Vyse

Elder Titan
Changed Skill Build: W Q W Q W R W E E E R E Q Q (1. Astral Spirit 2. Natural Order 3. Echo Stomp)

Luna

Changed Skill Build: Q E Q E Q R Q W W W R W E E (1. Lucent Beam 2. Moon Glaive 3. Lunar Blessing)
Moved Manta Style to Situational Items
Added Yasha to Core Items
Removed Assault Cuirass
Added Description for Manta Style, Monkey King Bar, Daedlus



Still to do:
Axe (Jungle) Guide
Elder Titan (Lane) Guide
Tusk (Middle) Guide
Lycan (Lane) Guide
Ancient Apparition (Lane) Guide
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
idonthinksobro
Profile Joined December 2010
3138 Posts
February 27 2014 13:15 GMT
#1028
There are a few variations but usually you want to max out her Q asap. so that would be q/e/q/e/q/r/q - after that you can either skill glaives or finish the aura. Glaives if you already have hotd and stack yourself or someone is stacking for you, aura if you want to keep laning.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-02-27 14:12:32
February 27 2014 13:20 GMT
#1029
Updated her guide, maxing Moon Glaive second as I feel two levels of Lunar Blessing should be enough. I definitely see her as a sort of Gyrocopter (see post above).

Meepo should be fixed. Build should now be: W E R Q W W W Q Q R Q E E E (1. Poof 2. Earthbind 3. Geostrike)
Moved Orb of Venom to Early Game

https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-02-27 15:37:19
February 27 2014 15:32 GMT
#1030
Skill build is wrong for mid Beastmaster. Should be QEQEQ, R>Q>W>E, with W or E at 4 being variable based on playstyle. Xiao8 favors the 2nd point in aura, while Super and many Western Beastmasters favor the 1st point in Call (tradeoff of pushing power/fighting ability vs. rune vision).

AA support is tricky. You generally don't start leveling all 3 skills until you have Arcane Boots up, because your mana can't support all those skills (all of his mana costs are quite high). Cold Feet is the skill you max first UNLESS it's a 3v3 lane (which is rare in pubs) because with anything less than 3 involved heroes the stun from Cold Feet is more useful than more Chilling Touch damage (excepting the case where there's no lead-off stun for Cold Feet, but you shouldn't pick AA support if your ally laners don't have other stuns).

So at level 6, you are either 3-0-2-1, 3-2-0-1, 3-0-1-1 + 1 stats, or 3-0-1-1 + 1 stats, highly variable based on the game.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-02-27 15:38:59
February 27 2014 15:36 GMT
#1031
Nothing in W for at least rune check?

Whats the rationale behind it? I don't understand the point of early E?

Ah, I get what you're suggesting, that was a bit difficult to read. But why any points in E? Just to push? No two points in W for the boar so you can slow when ganking?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-02-27 15:40:12
February 27 2014 15:39 GMT
#1032
Because being able to rune check with bird is meaningless until you already have Bottle and can push the lane which you won't have yet when you ding 2 (at best you will have just gotten your Bottle if you got all 4 lasthits on the first wave). Aura level 2 gives you slight lane pressure to push the lane and a man-fighting advantage vs melees thanks to the attack speed for both yourself and your creeps.

On February 28 2014 00:36 Torte de Lini wrote:
Ah, I get what you're suggesting, that was a bit difficult to read. But why any points in E? Just to push? No two points in W for the boar so you can slow when ganking?

Boar doesn't permaslow without at least 1 point aura anyway, IIRC.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2014-02-27 15:46:14
February 27 2014 15:40 GMT
#1033
AA support is tricky. You generally don't start leveling all 3 skills until you have Arcane Boots up, because your mana can't support all those skills (all of his mana costs are quite high). Cold Feet is the skill you max first UNLESS it's a 3v3 lane (which is rare in pubs) because with anything less than 3 involved heroes the stun from Cold Feet is more useful than more Chilling Touch damage (excepting the case where there's no lead-off stun for Cold Feet, but you shouldn't pick AA support if your ally laners don't have other stuns).

So at level 6, you are either 3-0-2-1, 3-2-0-1, 3-0-1-1 + 1 stats, or 3-0-1-1 + 1 stats, highly variable based on the game.



Here is the mid version of Ancient Apparition. I'll look at a side one after I fix BM

http://steamcommunity.com/sharedfiles/filedetails/?id=128898296

forgot to link it
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 27 2014 15:40 GMT
#1034
On February 28 2014 00:39 TheYango wrote:
Because being able to rune check with bird is meaningless until you already have Bottle and can push the lane which you won't have yet when you ding 2 (at best you will have just gotten your Bottle if you got all 4 lasthits on the first wave). Aura level 2 gives you slight lane pressure to push the lane and a man-fighting advantage vs melees thanks to the attack speed for both yourself and your creeps.

Show nested quote +
On February 28 2014 00:36 Torte de Lini wrote:
Ah, I get what you're suggesting, that was a bit difficult to read. But why any points in E? Just to push? No two points in W for the boar so you can slow when ganking?

Boar doesn't permaslow without at least 1 point aura anyway, IIRC.


Had no idea about the perma-slow!
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-02-27 15:51:49
February 27 2014 15:47 GMT
#1035
It's wrong, I think it might have been from the old Call of the Wild stats.

Still, the other reasons for aura at 2 still apply.

On February 28 2014 00:40 Torte de Lini wrote:
Show nested quote +
AA support is tricky. You generally don't start leveling all 3 skills until you have Arcane Boots up, because your mana can't support all those skills (all of his mana costs are quite high). Cold Feet is the skill you max first UNLESS it's a 3v3 lane (which is rare in pubs) because with anything less than 3 involved heroes the stun from Cold Feet is more useful than more Chilling Touch damage (excepting the case where there's no lead-off stun for Cold Feet, but you shouldn't pick AA support if your ally laners don't have other stuns).

So at level 6, you are either 3-0-2-1, 3-2-0-1, 3-0-1-1 + 1 stats, or 3-0-1-1 + 1 stats, highly variable based on the game.



Here is the mid version of Ancient Apparition. I'll look at a side one after I fix BM

http://steamcommunity.com/sharedfiles/filedetails/?id=128898296

forgot to link it

Eul's is gimmicky. It's cute the first time you play the hero for the Cold Feet+Eul's combo, but honestly with Atos in the game, there's not really a reason to use Eul's for that over Atos (most anything that can escape Feet->Atos can escape Feet->Eul's the same way). I also generally favor Treads over Arcanes in pubs.

Skill order is variable largely for the same reasons as the support version. Stats are still taken at 2 and 4 because both Vortex and Chilling Touch don't get a lot of value in 1v1 lanes (you don't have enough damage on your own for Vortex to be worth it before 6, and self-only Chilling Touch with such a long CD isn't worth the mana). After that it depends a lot on the game whether Vortex or Touch are better.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 27 2014 15:47 GMT
#1036
http://www.teamliquid.net/forum/viewmessage.php?topic_id=399870&currentpage=52#1028

If this batch of changes are accepted (I'm mainly unsure about Luna, Meepo and maybe ET. Then I'll start the next batch of change post.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=399870

scroll to the bottom if you want to see which guides have been changed and when.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 27 2014 16:13 GMT
#1037
On February 28 2014 00:47 TheYango wrote:
It's wrong, I think it might have been from the old Call of the Wild stats.

Still, the other reasons for aura at 2 still apply.

Show nested quote +
On February 28 2014 00:40 Torte de Lini wrote:
AA support is tricky. You generally don't start leveling all 3 skills until you have Arcane Boots up, because your mana can't support all those skills (all of his mana costs are quite high). Cold Feet is the skill you max first UNLESS it's a 3v3 lane (which is rare in pubs) because with anything less than 3 involved heroes the stun from Cold Feet is more useful than more Chilling Touch damage (excepting the case where there's no lead-off stun for Cold Feet, but you shouldn't pick AA support if your ally laners don't have other stuns).

So at level 6, you are either 3-0-2-1, 3-2-0-1, 3-0-1-1 + 1 stats, or 3-0-1-1 + 1 stats, highly variable based on the game.



Here is the mid version of Ancient Apparition. I'll look at a side one after I fix BM

http://steamcommunity.com/sharedfiles/filedetails/?id=128898296

forgot to link it

Eul's is gimmicky. It's cute the first time you play the hero for the Cold Feet+Eul's combo, but honestly with Atos in the game, there's not really a reason to use Eul's for that over Atos (most anything that can escape Feet->Atos can escape Feet->Eul's the same way). I also generally favor Treads over Arcanes in pubs.

Skill order is variable largely for the same reasons as the support version. Stats are still taken at 2 and 4 because both Vortex and Chilling Touch don't get a lot of value in 1v1 lanes (you don't have enough damage on your own for Vortex to be worth it before 6, and self-only Chilling Touch with such a long CD isn't worth the mana). After that it depends a lot on the game whether Vortex or Touch are better.


Those who can escape Atos cannot necessarily escape Eul's since it is a full disable, no? I like Eul's for the extra movement speed; sometimes not making Force Staff always an obligation, right?

Will keep the build order the same then and amke support one much different.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
February 27 2014 16:15 GMT
#1038
Force is useless on AA anyways. You have no mobility requirements it just lets you click it on other heroes.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 27 2014 16:19 GMT
#1039
On February 28 2014 01:15 Sn0_Man wrote:
Force is useless on AA anyways. You have no mobility requirements it just lets you click it on other heroes.


So both Eul's and Force Staff are pointless according to you and Yango?
I don't know if that sounds right.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2014-02-27 16:24:17
February 27 2014 16:22 GMT
#1040
Force Staff is great, Eul's depends.

If you aren't going Arcanes+Mek, AA really likes both of the stats on Force Staff.

On February 28 2014 01:13 Torte de Lini wrote:
Those who can escape Atos cannot necessarily escape Eul's since it is a full disable, no? I like Eul's for the extra movement speed; sometimes not making Force Staff always an obligation, right?

Will keep the build order the same then and amke support one much different.

No, because Cold Feet requires 4 seconds to stun and Eul's only lasts 2.5s, which always leaves enough time for Blink heroes to get out. You also waste 2-3 ticks of Cold Feet damage while they're invulnerable in Eul's while Atos doesn't waste any of the Cold Feet damage.
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