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Its not even 0-4-4-0 anymore I don't think since spirit now does so little damage. You might try: w/e/w/e/e/r/e/w/w/q/q/r/q/q/stats/r
yes the 2nd point of ult is at 12 since level 2 q is better. In fact, level 3 q might be better.
Not really sure what bulba does these days tbh. The hero's just weak and ill positioned right now IMO.
Getting ult at 6 is actually fine IMO you can hit it from fog and its better than an extra level in spirit often. Getting ult at 11 actually sucks because it only slows 1 more second whereas the extra sleep on your q actually allows you to hit earth splitter.
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Sure the damage is less now but it doesn't make a huge difference really, u can't oneshot ranged creeps anymore but other than that there is not a huge difference. It still does a lot of damage on heros for the really short cooldown and mana cost. In mid you want to push out the lane to go for runes; i don't see myself ever maxing the aura over the spirit. I rather get an early point in stomp in case i'm scared that they could dive me.
/e i think the hero is weak right now, he doesn't deserve mid farm but he is even weaker in the offlane. I don't know why anyone would draft him other than counterpicking heros that have a lot of base armor like terrorblade.
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United States47024 Posts
There's actually even less reason to max Aura so early when part of the original reason was piggy-backing off Spirit damage to be able to insta-clear ranged creeps (since prior to the Spirit damage nerf, 0/4/4/0 had enough damage for Spirit to one-shot ranged creeps). With Spirit damage reduced, Natural Order doesn't do that much until your supports get levels because you're not providing enough damage for it on your own. Essentially, having Order maxed before supports are level 7+ is kind of pointless. Being 0/2/3 at level 5 does nothing because there's not enough damage from other sources for Natural Order to be worth it.
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@donthinkso: Maybe. If you are offlane I'm pretty confident that the build I posted is likely the best. It's certainly not unreasonable to say mid should spirit max first. I still think early ult is worth it, simply because the 4/4 at level 8 simply isn't that powerful anymore. Maybe the hero should be played as support again like [A] did for a while.
@yango: okay i guess you still spirit max mid. The thing is, max spirit just isn't that much damage whereas max aura is hypothetically a lot of damage if your team can provide it.
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United States47024 Posts
It depends on the draft and on your own development. If your team doesn't have damage yet to take advantage of Natural Order, leveling it is pointless because you don't do damage on your own.
ET is a hero that a cookie-cutter skill order makes zero sense for because quite honestly at this point how you level your 3 skills requires you to watch the development of the game. And I think for a first time player, blindly going Spirit max is better than blindly going Aura max, because in order for Aura max to outperform Spirit max at those levels, you have to have at least somewhat decent Spirit control to keep it over crucial targets when the nukes land.
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The stun is really not that good. It's ussually not worth even skilling it up before Aura, much less to max it. Delaying aura to lvl 10 is pretty damn late, it may even be situational to max it first. Spirit by itself does almost no damage. The aura makes it decent.
For lanes, it's the spirit that actually lets you survive, with the speed boost from multiple heroes. The stomp is again not that important. Skipping Spirit for so long also doesn't do much.
It seems you build ET as a ganker when he really isn't that good at that. He is a teamfighter above everything else.
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United States47024 Posts
On February 27 2014 07:27 SKC wrote: The stun is really not that good. It's ussually not worth even skilling it up before Aura, much less to max it. Delaying aura to lvl 10 is pretty damn late, it may even be situational to max it first. Spirit by itself does almost no damage. The aura makes it decent.
For lanes, it's the spirit that actually lets you survive, with the speed boost from multiple heroes. The stomp is again not that important. Skipping Spirit for so long also doesn't do much.
It seems you build ET as a ganker when he really isn't that good at that. He is a teamfighter above everything else. I think you're understating the strength of Stomp a bit too much. While 0/4/4/0 became the norm, the hero was still strong when people were playing 4/4/0/0 (Natural Order became much better early due to the spirit being directly controllable). It's still one of the best anti-push skills in the game, and the draw of rank 2 Stomp is allowing you to combo ulti with it. In a competitive setting, it's often possible to rely on allies to set up Earth Splitter for you, but being able to be self-reliant for combos in a pub setting does have its uses.
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On February 27 2014 07:41 TheYango wrote:Show nested quote +On February 27 2014 07:27 SKC wrote: The stun is really not that good. It's ussually not worth even skilling it up before Aura, much less to max it. Delaying aura to lvl 10 is pretty damn late, it may even be situational to max it first. Spirit by itself does almost no damage. The aura makes it decent.
For lanes, it's the spirit that actually lets you survive, with the speed boost from multiple heroes. The stomp is again not that important. Skipping Spirit for so long also doesn't do much.
It seems you build ET as a ganker when he really isn't that good at that. He is a teamfighter above everything else. I think you're understating the strength of Stomp a bit too much. While 0/4/4/0 became the norm, the hero was still strong when people were playing 4/4/0/0 (Natural Order became much better early due to the spirit being directly controllable). It's still one of the best anti-push skills in the game, and the draw of rank 2 Stomp is allowing you to combo ulti with it. In a competitive setting, it's often possible to rely on allies to set up Earth Splitter for you, but being able to be self-reliant for combos in a pub setting does have its uses. I said it's ussually not worth to skill it before aura, but I can see why you would put 1-2 points in it. Maxing it that made absolutelly no sense to me. Why would you need 5 seconds to set up? Now that Spirit by itself does so little damage, I really don't see how you can hold skilling up Aura until level 10. Or even 8.
The hero changed a lot by being able to control the spirit.
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United States47024 Posts
Maxing Stomp is basically an exception for stopping early push lineups where landing a good stomp is basically a free glyph.
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On February 27 2014 07:49 TheYango wrote: Maxing Stomp is basically an exception for stopping early push lineups where landing a good stomp is basically a free glyph. Sure, but we are talking about ET Standard guide here.
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et mid isn't much different from et offlane. And he is not supposed to gank, there are very few mids that are supposed to gank and et sure isn't one of them. The stomp is just never used in the early game unless you get tower dived or they push really early.
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Dunno if it's the right place to post this (maybe simple Q&A is better) but I used the shadow demon guide yesterday, and the skill build (QWE then R>W>E>Q) felt a bit weird, W in lane is kinda hard to hit because of all the creeps around, and I felt like maxing E would have been better to be able to harrass.
Was the first time I played the hero so I was probably doing something wrong though, but it definitely felt weird.
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Lalalaland34501 Posts
That's definitely the right build. Just need to practice using your Soul Catcher properly!
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Haha ok 
Was pretty sure I was doing something wrong but it didnt hurt to check, thanks !
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Lalalaland34501 Posts
Don't use your Disruption all willy nilly when the target is in the middle of a dozen creeps on every side. Use it when he's isolated himself somewhat, and make sure to target your Soul Catcher AoE off to the side to catch as few other units as possible.
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More stuff on lifestealer lane guide (checked it on steam now):
Tangoes say: "These tangoes are needed for the initial levels as your feast skill may not be sufficient to take on medium-sized camps" which seems more aimed at jungle - description of why you get tangoes is probably not needed for laning though.
Feast says: "Your main form of survivability and jungling capability. Max this first" Probably should say: The first point in this is essential to help you fight or clear occasional camps in jungle when the lane isn't safe. However, the first point is stronger than the next 3 points so max it last.
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Added you to contributor's list.
I will fix that now, standby
thanks (:
edit Our Standard Guide project will be on ESGNTV.com tonight as a special mention for our 1-year anniversary and 10-million sub accomplishment.
Congratulations
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