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On February 23 2013 09:10 a slow decay wrote:
Edit: TDL I think it's worth it to mention how incredibly strong Pudge is during barracks sieges, I know that in my semi-serious scrims with my friends that our best pudge player makes engaging on an enemy tier 3 an incredibly daunting task and I believe it's one of the greatest strengths of pudge as the game moves into that phase.
It's too situational to fully explain and depict. I just mentioned how it can hook through structures and landscapes.
PA Published.
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For Undying I think Decay should be lvled first because it gives an insane amount of aoe damage at lvl1 - 76pure + 20 magical damage = 91 damage after resistance. And one level in Soul Rip can save a team mate or insure a kill early on. Mek should be core for him and Aghs isn't that great on him. I think hood is situational and usually only have enough farm for a casual cloak. I usually get Shivas after as Decay spam can buff you up so much. There's also a typo in Author's Ability Notes where you call Decay, Soul Rip.
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On February 23 2013 09:21 yyfpulls wrote: For Undying I think Decay should be lvled first because it gives an insane amount of aoe damage at lvl1 - 76pure + 20 magical damage = 91 damage after resistance. And one level in Soul Rip can save a team mate or insure a kill early on. Mek should be core for him and Aghs isn't that great on him. I think hood is situational and usually only have enough farm for a casual cloak. I usually get Shivas after as Decay spam can buff you up so much. There's also a typo in Author's Ability Notes where you call Decay, Soul Rip.
Thanks will fix. I prefer skipping Soul Rip entirely until Tombstone is maxed. I'll put Decay as first because it is better than Tombstone though
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On February 23 2013 09:20 Torte de Lini wrote:Show nested quote +On February 23 2013 09:10 a slow decay wrote:
Edit: TDL I think it's worth it to mention how incredibly strong Pudge is during barracks sieges, I know that in my semi-serious scrims with my friends that our best pudge player makes engaging on an enemy tier 3 an incredibly daunting task and I believe it's one of the greatest strengths of pudge as the game moves into that phase. It's too situational to fully explain and depict. I just mentioned how it can hook through structures and landscapes. PA Published. Guess that makes sense, trying to be concise as possible.
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Faceless Void published. Oof, I think this might take more than two days.
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I just checked and Dazzle still has Veil of Discord in his items. Disappointed.
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On February 23 2013 09:45 Mataza wrote: I just checked and Dazzle still has Veil of Discord in his items. Disappointed.
Pretty sure it's situational and with a proper notation why.
Can you offer constructive criticism rather than shooting down a build without your point-of-view explained. I worked pretty hard on this for the past 6-7 hours (and the past 4-5 hours last night).
edit: Nature's Prophet published. Rubick published Lion published Nyx Assassin published
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All of Dazzle's damage is physical.
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It's not for him. It's not suggested as core.
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Published Shadow Demon Published Magnus Published Slark Published Anti-Mage Published Spirit Breaker
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If its not suggested as core, than you could list any situational item. Like Drums, Meka, Pipe, Cuirass, Vladmirs, Forcestaff, Ethereal Blade, Diffusal Blade, Desolator, Rod of Atos. Anything your team remotely could benefit from.
That's just my gripe with that. If you don't think that's a problem, I'll shut up about it.
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Clockwerk: I really suggest getting Necronomicon on him. It gives the stats he needs and the active combos really well if you manage to trap someone inside the cogs
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I really like your work and I have upvoted a lot of your guides, but there are some things I dont agree on:
Lycan: With the wolf nerf, I think Lycan really needs a stout shield to tank the creeps and a qb really speeds up his jungling. I would at least get rob and ror before boots, because boots do nothing for your jungling. Im also more a fan of Necrobook split pushing, you kill towers really fast and the extra intelligence is very helpful.
Nyx: I think maxing carapace over mana burn is better, because leveling mana burn only decreases the cooldown. Getting mana burn at lvl 1 is also a consideration depending on the matchup.
Magnus: If you already have mana boots, I dont see that much of a need for drums. Also Refresher is surely a good luxury if you have a good carry on your side.
Prophet: Please change your description of his ult. Dont just use on cooldown to farm and steal it from the carries. Its really good for ganking when you first cast it and then teleport in. Aghs is only viable when your only chance of winning is by split pushing, but then necrobook is probably better.
Leshrac: Just a small thing, I think rushing bloodstone before BKB is better if the game is going decent.
Enigma: Im more a fan of mek first into BKB and just walking in to cast your ult. Also Hex and Shiva are good luxuries, and refresher can be good.
AM: Give Tranquil a consideration when youre laning against things like DS. PMS is quite good if you get harassed a lot. If you get the space, getting a Vlads before Manta can speed up your farm even more. Get BKB only if you need to join the fights and they have heavy disable, otherwise I think Heart -> Butterfly/Abyssal is superior. I also suggest getting at least 1 level of Spell shield at lvl 4, and maxing it before mana break if your opponents have heavy nuking.
Brood: I would suggest replacing the ror with soulring and maybe even before boots because net already gives you high MS and soulring really is that good on her. Also Manta can be your first big item because it gets you out of dust and makes you really hard to gank. It also helps with split pushing.
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I'd almost never get MoM on Spirit breaker, let alone have it be core. BKB should be the core item definitely not MoM. Attack speed is by far an over-values stat on spirit breaker, his primary concern should be to get in, survive and keep in the middle of the fight as long as possible to benefit his team through his ultimate, his aura, and his ability to move to any part of the fight whenever he desires. MoM works completely against this. while items like BKB, drums, Aghanims. all benefit him greatly in that regard. If you want a damage dealing item quickly, MoM is bad, Armlet is good. when going armlet usually you'd want tranqs too
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Hey guys! thanks for the tips and advice! I'll update the guides now! I'll remove Veil from Dazzle (:
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Published Clinkz. Published Kunkka. Published Vengeful Spirit. Published Tiny. Published Zeus. Published Lina. Published Tusk.
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Nyx: Mana Burn leveling increases mana cost just for lowering cooldown, always max Carapace before burn.
Consider adding poor man's shield to more heroes. Off the top of my head I almost always buy PMS on AM, Bounty Hunter, PA, and Juggernaut. The fact you can pick up the whole item in the side shop makes it a great early game choice for boosting your damage and survivability a bit.
@the guy above: Enigma can get like one of the fastest blinks in the game and it isn't just for his ult, it allows him to be super aggressive with his stuns in ganks. Enigma is such a slow hero and needs to play more defensively than a lot of other initiators/jungles in the very early game while he is pouring points into Eidolons so you want to get the item that best benefits your aggressive mid-game potential ASAP. Mek is an easier build-up as well so it's best to go for it after blink/wand/boots of speed imo.
@TDL: Wand should be in Enigma's core, one of the few heroes I consider wand core on.
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Nyx should be updated.
I'll add PMS to AM and Juggernaut and SA
Published Morphling. Published Sven. Published Shadow Fiend. Published Chen. Published Juggernaut.
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Juggernaut - Where did you get that build? - No health regen in starting items, Healing Ward picked at 10 means no regen in lane whatsoever, i.e. you're going to get crushed. - Early levels in crit are inefficient, level stats or ward instead. Jugg needs a bigger mana pool for an Omnislash-->Bladefury combo.
Morphling - Regen overload, get some GG branches and/or Slippers. Better invest in Tranquil Boots if you need that much health regen. - Eye of Skadi should definitely be mentioned.
Shadow Fiend - Level ulti at 9, it's much better than Presence of the Dark Lord. - Should maybe have alternative orbs like lifesteal/skadi in the extension items.
Sven - Armlet besides MoM in situational. - Also Drums.
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You're right, I just published those changes you suggested. I've added you the credits.
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