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Ultimately, we can include "roam" as a subtitle, not a main title. I think the term Roam is something I really like, but also applicable to heroes we title as support they do amazing roaming, but it isn't for everyone to do and staying in lane can be just as valid of a playstyle (or even suggested for newer players, despite its ideal style of play is to roam).
I realize that is contradictory to the policy stated back in November (somewhat, it has some flexibility) though.
Despite techies highlighted as "lane" right now, it is meant to roam and Mirana's current build is a laning one even though traditionally she should roam.
This hasn't halted their growth nor affected even my personal success with the hero (I stay in lane with Mirana, which is just as fine), but with Lion and other supports; I roam with the same build and still does fine.
I can see its validity of Bounty Hunter and Spirit Breaker especially though.
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Those heroes will be built to roam whether we call it roam or not, because that is why you pick them as supports.
To be clear, it's not a separate category and so isn't very useful in a tab. They are still supports. I just think it would make the playstyle clearer to name them explicitly.
It's up to you. It's not a huge deal either way.
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Yeah, I was thinking similar; it being an alternative. But I prefer consistency in titles and just be very forward about it being roaming (both in descriptions, subtitles and general hero description).
It might also alienate new users, so that's a drawback.
It's no biggie, I don't even think the new guides will be implemented in-game given how difficult it is to get ratings + subscribers
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Changelog: See red for commentary
Last updated: 10/3/16 - Adjusted planned deleted guides to be lowest subscribed versions, - Added commentary on guides to keep/alter/remove - combined "probably delete" with "delete" - combined "probably new" with "new" - to discuss: Legion Commander (Jungle) that has been suggested via Belisarius - to discuss: Nyx Assassin (Middle) to Core or combine as "support" with a Middle Subtitle/Tab - to discuss: Warlock (Middle) to delete - is the playstyle/build all that different? - to discuss: Windranger (Lane) to delete - is support Windranger worthwhile to keep? - to discuss: Vengeful Spirit (Core) to create - is not a FOTM or a value way of playing? - to discuss: Wraith King (Support) to create - not a fan, would prefer not to - to discuss: Spirit Breaker (Offlane) to create - is this not core? Skill build differences? - to discuss: Enigma (Offlane) - separate tab from Jungle (though the title would be Support) or? - to discuss: Nature's Prophet (Offlane) - separate tab from Jungle (though the title would be Core) or?[/red]
+ Show Spoiler [System Suggestions - Mar 10] +Unchanged, except for renaming Minor changes, usually merging a mid/safelane guide into a core guide Major changes, generally turning a spare mid/safe guide into a support Delete: redundant guides from mid/safe merge with no other use (check pairs and delete the one with least subscribers) New guides  Enchantress Offlane  Invoker Core QE  Mirana Support/Roam Venge Core To consider... Zeus Support Bounty Hunter Offlane Void Core  Morph Offlane  Pudge Core  Pugna Support  Veno Core Spirit Breaker Offlane To consider... Tusk Core Wraith King Support To consider...It might be worth labelling a few very specific heroes as "roam", like techies, pudge, spiritbreaker and bounty. It would get us around having to create their parallel guides. My instinct is that a lot of 2k players would avoid subscribing to a pudge guide that explicitly labels them a support, but would be comfortable with roam.
Original - BELISARIUS: http://www.liquiddota.com/forum/the-tavern/453377-in-game-standard-hero-builds-120-million-subscriptions?page=282#5636
Roles: these will be in the title, intended to distinguish itself both in terms of expectation of priority farm and role, as well as to separate its intention to alternative guides
+ Show Spoiler [Role/Sub-Role Breakdown - Mar 10] +Core: + Carries + Core Item purchasers
Support: can be changed for "Utility" to accommodate heroes that are offensive (Spirit Breaker/Night Stalker), but purchase wards/utility items + Starving Supports/Utility Heroes/Roamers + Meka/Pipe/Defensive Item carriers
Offlane: + Initiating Supports + Solo-Offlane oriented + to add: 1 observer ward to block camp and/or to cover nearby enemy forest
Jungle: + To avoid deleting too many guides + Skill/Item Build differentiating
Sub-roles (partial split tabs in guides): these sub-roles will be written next to the Core Items tab title. e.g: Core - Roaming Middle Support (and/or Utility - [Hard Support]) Safe Lane/Offlane Roam
+ Show Spoiler [Protocol - Mar 10] +Coming steps
1. Establish Title/Subtitles (finalization) | | 2. Friday/Monday -> reddit post detailing a new system transition: 2.1 Flaws with current system 2.1.1 additional labour and time-spent for overlapping/redundant builds 2.1.2 nearing maximum allotted amount of hero builds (147 out of 150 with Pit Lord planned) 2.1.3 Guides aiming to be closer to role flexibility that recent patches have created (e.g. Kunkka Support/Bounty Hunter Support) 2.1.4 will lower total number of guides, allowing more room for new meta builds from future patches
2.2 Simplified breakdown of new build and titles 2.2.1 Include titles and subtitles (with image) 2.2.2 Include split starting items if room 2.2.3 Include obligation to reduce situational/extension items to ensure both starting items fit
2.3 Include planned # of builds to be deleted + # of subscriptions predicted to lose 2.3.1 Mention that ratings will help get the newly created builds back into the game 2.3.2 Mention that subscription loss is necessary to implement new build system and will hopefully regrow within the next 6 (estimated) months 2.3.3 Mention Suggestions for new builds are welcomed
2.4 Set planned time for implementation/transition 2.4.1 [Off-hand] -> End of April if no patch changes or life issues
2.5 Credit contributors 2.5.1 Credit contributors + Patreon supporters 2.5.2 Plug patreon link + paypal one-time donations (2.5.3 Ensure split accounted for for one-time donations to contributors) | | 3. Planning Phase 3.1 Establish Hero Builds categorization
3.2 Ensure Guides deleted are the least popular versions (lesser number of subs lost)
3.3 Establish Changed Builds include split Starting items if necessary
3.4 Dissect itemization for hero builds + skill builds | | 4. Execution 4.1 Deleted Hero Builds to be wiped clean -> planned-to-be-deleted builds will have tabs recommending subscribing users to subscribe to the new guides 4.1.2 Planned to be deleted Hero Builds to be wiped 2-3 months (undecided) after transition 4.1.3 Titles of planned to be deleted hero builds will not be updated if patch occurs
4.2 Change titles for unchanged Hero Builds
4.3 Then adjust established hero builds with new itemization
4.4 Then create new hero builds | | 5. Announce Changes
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1. I feel like with this new system it is even more work with the same # of guides (or more if we create more guides than we delete). This is not counting the fact that some guides will be merged, meaning more items/descriptions, etc. This is because hero guides will be more diverse rather than just small alterations (Mid/Lane -> Support/Mid or Core)
2. The notes written in Red are just for Deleted or Newly-created, I did not get into Unchanged/Modified/etc. Only whatever was a residual effect from my suggestions per Deleted/Newly-created section
3. This is a 5,834,438 loss and sub-sequential future losses if growth is not match (20,000 to 40,000 new subscribers per guide every month) if these guides are deleted. It takes about 1 month and a 1/2 to re-earn approx. 6 million subscriptions, assuming the 15 deleted guides do not stall growth rate.
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to discuss: Warlock (Middle) to delete - is the playstyle/build all that different?
1)The skillbuilds are currently very different. Mid gets stats early and fully prioritizes Shadow Word, while support prioritizes Upheaval with Shadow Word 2. I don't think these are necessarily correct (in particular, I would put fatal bonds higher on core), but core Warlock should definitely prioritize Upheaval less than support Warlock, because having a core channel is a larger cost than having a support channel in the early game. 2) Starting items - core obviously doesn't get wards or courier, buying stats instead. 3) Boot choices - core currently gets Phase, while support skips upgraded boots. I think support might want Arcanes, but they certainly don't want Phase. 4) Build-up - core prioritizes Midas more highly. 5) Extension - I'm not happy with core Warlock's build-out beyond mek+aghs+refresher. Support warlock won't go much beyond that plus defensive items, even with Midas, but might also buy Greaves. But core Lock needs to keep scaling out in the later game, and thus should have Luxury options like Hex over cheap defense like Glimmer Cape.
Side note - Mid warlock's brown boots should have its description
- to discuss: Vengeful Spirit (Core) to create - is not a FOTM or a value way of playing? I don't quite understand what you mean by 'value way'. But Vengeful Spirit occasionally shown up, legitimately, in any position from 1 to 5 across a number of patches. Over time, pieces of my position 3 build have been in and out of the support guide as situational or extension, including Mek, Vlad's, Solar Crest and Shiva's. It should be fine to modify the support build so that P3 Venge is just an accelerated version of it, adding a couple of core early game items like Aquila as situational.
Position 2+ Venge builds, on the other hand, are very different. Excluding Mek rushes, which I think aren't viable in the current meta, they generally go Aquila -> farming item early and eventually build into damage items like Desolator or Butterfly that don't have any place in a support build.
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Puck Moved Aghanim's Scepter to Situational Items Moved Dagon to Extension Items
Sven New Skill Build: Q E E W W R W W E E R Q Q Q R (1. Great Cleave 2. Warcry 3. Storm Hammer) Created New Tab: "Early Game" Added Boots of Speed to "Early Game" Added Helm of the Dominator to Core Items Added Sange & Yasha to Core Items Added Satanic to Extension Items Moved Quelling Blade to "Early Game" Removed Mask of Madness Removed Abyssal Blade
Phantom Lancer New Skill Build: Q W Q E Q R Q Stats Stats W R W W Stats Stats R E E E (1. Phantom Lance 2. Doppelganger 3. Phantom Rush) Added Blink Dagger to Situational Items Removed Moon Shard Removed Daedalus Removed Abyssal Blade
Faceless Void Added Diffusal Blade to Situational Items Added Daedalus to Extension Items Added Mjollnir to Extension Items Removed Sange & Yashe Removed Assault Cuirass Removed Manta Style
Earth Spirit (Middle) Earth Spirit (Lane) Added Orb of Venom to Core Items Moved Force Staff to Situational Items Moved Aether Lens to Extension Items Moved Guardian Greaves to Extension Items Removed Shiva's Guard
Enchantress Moved Drums of Endurance to Core Items
Terrorblade Added Poor Man's Shield to Early Game Removed Ring of Basilius Removed Magic Wand
Chen Moved Vladmir's Offering to Core Items Moved Aghanim's to Extension Items
Ursa (Jungle) Added Iron Talon to Situational Items Added Sange and Yasha to Situational Items Added Aghanim's Scepter to Extension Items Added Boots of Travel to Extension Items Moved Diffusal Blade to Extension Items Removed Scythe of Vyse
Ursa (Lane) New Skill Build: E Q E W E R W W W RE R Q Q Q R (1. Overpower 2. Fury Swipes 3. Earthshock) Added Sange and Yasha to Situational Items Added Aghanim's Scepter to Extension Items Added Boots of Travel to Extension Items Moved Diffusal Blade to Extension Items Removed Scythe of Vyse
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The most important thing to note on deleting/adding guides is that we have to take a long view. Deleting or adding a guide is not just a question of "is this relevant now", but should be "is this conceivably relevant in future".
- combined "probably delete" with "delete" - combined "probably new" with "new"
I'm not sure about that... heroes were in the "probably" section for a reason. In particular, a lot of the new guides were essentially brainstorming. I think we should be very sparing in what we add.
- to discuss: Legion Commander (Jungle) that has been suggested via Belisarius
Nobody is more likely to rail against jungle cores than me, but despite my frustration jungle LC is a pub staple now. I don't think we can ignore it. We also have a spare guide with a lot of subscribers that we would otherwise delete. Converting mid to jungle seems obvious here.
- to discuss: Nyx Assassin (Middle) to Core or combine as "support" with a Middle Subtitle/Tab You have a spare guide and core nyx is distinct from support nyx. Core Nyx considers dagon, considers midas, has a reasonable chance of reaching aghs+aether+octarine.
In addition, adding a mid tab to a support guide is schizophrenic and I would strongly advise against doing this, for any guide.
- to discuss: Warlock (Middle) to delete - is the playstyle/build all that different? It's somewhat different, but not greatly. It's more likely to get midas, gets phase, and extends past aghs+rfo, but is basically going for the same items. If you didn't already have two guides I probably wouldn't add one, but we don't need to be trigger happy with deletions.
Skywrath, Rhasta, Warlock, AA, Earth Spirit and Oracle are all fairly similar cases, being support heroes with two guides and a rare core build. Support beastmaster, Alc, windrunner and gyro are the converse cases. I'm not sure I follow your reasoning for how you've chosen to keep and remove them.
Personally, in order of keeping, I would rank them something like 1. Core WL 2. Core ES; Support BM, Alc, WR 3. Core AA, Sky, Rhasta, Oracle; Support gyro.
- to discuss: Vengeful Spirit (Core) to create - is not a FOTM or a value way of playing? Carry venge (that is, 1-2pos with combat items) has always been kind of a thing. This is a historical build that happens to currently also be a fotm build, with a lot of Chinese teams running it situationally this patch. Burning in particular really likes it.
I don't think we need it, but veno core, tusk core, core/offlane bounty and even core void are all far more suspect.
- to discuss: Wraith King (Support) to create - not a fan, would prefer not to
I agree, I don't think it's needed.
- to discuss: Spirit Breaker (Offlane) to create - is this not core? Skill build differences? - to discuss: Enigma (Offlane) - separate tab from Jungle (though the title would be Support) or? - to discuss: Nature's Prophet (Offlane) - separate tab from Jungle (though the title would be Core) or? First, the existing lane spiritbreaker guide should be a support.
Core SB and non-jungle prophet usually both come out of offlane, so either name would work. My preference would be to ignore SB for now but consider prophet under either name.
- to discuss: Enigma (Offlane) - separate tab from Jungle (though the title would be Support) or? I don't think we need an offlane enigma.
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Creating guides for the conceivable future is smart, but it ultimately means more work when I was hoping the new system would equate or lessen the load. If we're assuming for the future, but pushing past the 150 cap on hunches (thus, potential room for even more builds we never considered), then I'll be burnt out before we even reach the value of those presumed builds.
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Let me do the stats and then I'll come back to this, I haven't been sleeping well as of late.
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After ~15 days (February 26 to March 12), we have risen from 125,964,469 to 128,864,694 combined subscriptions
A difference of 2,900,225 Average Subscribers per Guide is 876,630.57 Growth Percentage is 2.30% 5 least popular guides (bottom being the least popular):- Arc Warden (Middle) (204,800)
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Beastmaster (Middle) (173,814)
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Brewmaster (Middle) (154,949)
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Warlock (Middle) (64,253)
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Shadow Shaman (Middle) (59,270) 5 most popular guides (top being the most popular):-
Lifestealer (Jungle)
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Sven
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Phantom Lancer
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Juggernaut
- Bounty Hunter
Notable Growths in Subscriptions: - Ember Spirit (Middle) (1,025,089 -> 1,057,243)
- Night Stalker (988,859 -> 1,011,341)
- Skywrath Mage (Lane) (987,398 -> 1,001,804)
- Troll Warlord (Lane) (979,642 -> 1,000,581)
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Ursa (Lane) (746,264 -> 780,790)
- Windranger (Middle) (503,478 -> 545,327)
Newly Released Guides: Patreon.com/Torte, this project continues to be made possible by the contributions of: Pearson Mewbourne, Nicholas Chlumecky, Mikey Kaminski, Dice, Kevin Hutton, Bartlomiej Jan Pasek, Patrick Schreck, Scott Cherington, Elliot Cuite, Maxime Lebled, Patrick Colton, Daniel Thackray, Moe Foster, Tobias Iskov Thomsen, Jose Cacho, Max Kemeny, Matthew Nami, Jordan Spence, Joel Absolom, Cooper Johnson, Samuel Enocsson, Kurt Freda, Slashershot, Igor Dolgiy, Ramona Brown, Duncan, Alishams Hassam, Leon Traill, Josh Laseter, Milk Jug Armadillo, Alli GossPortions of their pledges will go to long-time community members, dedicated to providing feedback to keep this collection of hero builds accurate to current standards of play.
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This latest update and hero builds changes was made possible thanks to the feedback and knowledge of the following community members. Sincere thank you to: BlueMoonSC, Logo, Birdie, Velzi, Verniy, Belisarius, Ahswtini, tehh4ck3r, TheYango, Nevuk, Buckyman
- 14.51% of last month's unique players [12,394,166] are subscribed to the our highest subscribed guide:
Lifestealer (Jungle) Guide
- Night Stalker (1,011,341)
- Skywrath Mage (Lane) (1,001,804)
- Troll Warlord (Lane) (1,000,581) recently hit the 1 million mark
- Four guides are currently swimming towards the 1 million mark:
(998,574), (997,826), (995,772), (967,547)
- Top 59 guides are approx. 1Mill subscribers or higher each
- Top 75 guides are approx. 900k subscribers or higher each
- Top 89 guides are approx. 800k subscribers or higher each
- Top 110 guides are approx. 700k subscribers or higher each
- Top 123 guides are approx. 600k subscribers or higher each
- Top 128 guides are approx. 500k subscribers or higher each
- Top 138 guides are approx. 400k subscribers or higher each
- Top 142 guides are approx. 300k subscribers or higher each
- Top 146 guides are approx. 200k subscribers or higher each
- Top 147 guides are approx. 100k subscribers or higher each
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Lycan (Jungle) Added Ring of Basilius to Early Game Moved Iron Talon to Starting Items Moved Stout Shield to Early Game Removed Sobi Mask Removed Quelling Blade
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On March 14 2016 00:38 Torte de Lini wrote: Creating guides for the conceivable future is smart, but it ultimately means more work when I was hoping the new system would equate or lessen the load. If we're assuming for the future, but pushing past the 150 cap on hunches (thus, potential room for even more builds we never considered), then I'll be burnt out before we even reach the value of those presumed builds.
You misunderstand me. I absolutely agree that workload is a key consideration.
First and quickly, the deletions that come from this put us significantly under the cap. Even deleting the bare minimum of the 9 redundant mid/core guides, we are down at 138, and everything we could add is optional. We are much less likely to break 150 guides with this system than with the old one as it stands.
Second and importantly, what I meant about the conceivable future is that we should be more conservative, not less, which means being slow to delete guides but also very thoughtful when adding them. The two questions that we need to ask are: "how important is this now" and "how important is this likely to be in a year".
It is only worth adding a guide if the answer is "reasonably so" to both questions (or, admittedly,"top P/B" to the first one). It is probably a waste to create a guide for a hero+role combination that is a FOTM spike that will be irrelevant next patch. I am worried about eg. offlane ench from this perspective.
Similarly, because of the inertia of existing subscribers, it is only worth deleting a guide if the answers to the questions are "irrelevant" and "probably irrelevant". It is also a waste to delete a guide which is not FOTM but which will tick along at some low but significant level of play for the next five patches, and it is a catastrophe to delete a guide two patches before icefrog buffs it back into the meta.
For this reason I am hesitant to delete any guides at all for heroes that are simply not played, like warlock and ET, because we can expect that icefrog will buff something, but we do not know which role he will buff. This is especially true when we now have some headroom on the 150-guide cap, and so can afford to keep questionmarks around.
All these considerations are why I split the heroes by "probably/possibly" in the original post. We can do that more explicitly:
Priority for deletion: 1.  ,  , , ,  ,  ,  , ,  2. (C),  (C), (C), (C) 3. (C),  (S), (S) 4.  (C),  (S) 5. (C), (J), (J) Priority for addition: 1.  (S),  QE,  (S) 2.  (O), (C), 3.  (O), (C), (C/O) 4/5.  (S),  (C), (O),  (C), (O/C),  (C), (S) Imo the cutoffs are around 1-3 in both cases. 1ish to be conservative, 3ish to be aggressive.
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On March 12 2016 02:15 Buckyman wrote:Show nested quote +to discuss: Warlock (Middle) to delete - is the playstyle/build all that different? 1)The skillbuilds are currently very different. Mid gets stats early and fully prioritizes Shadow Word, while support prioritizes Upheaval with Shadow Word 2. I don't think these are necessarily correct (in particular, I would put fatal bonds higher on core), but core Warlock should definitely prioritize Upheaval less than support Warlock, because having a core channel is a larger cost than having a support channel in the early game. 2) Starting items - core obviously doesn't get wards or courier, buying stats instead. 3) Boot choices - core currently gets Phase, while support skips upgraded boots. I think support might want Arcanes, but they certainly don't want Phase. 4) Build-up - core prioritizes Midas more highly. 5) Extension - I'm not happy with core Warlock's build-out beyond mek+aghs+refresher. Support warlock won't go much beyond that plus defensive items, even with Midas, but might also buy Greaves. But core Lock needs to keep scaling out in the later game, and thus should have Luxury options like Hex over cheap defense like Glimmer Cape. Side note - Mid warlock's brown boots should have its description roger that, I'll reconsiderShow nested quote +- to discuss: Vengeful Spirit (Core) to create - is not a FOTM or a value way of playing? I don't quite understand what you mean by 'value way'. But Vengeful Spirit occasionally shown up, legitimately, in any position from 1 to 5 across a number of patches. Over time, pieces of my position 3 build have been in and out of the support guide as situational or extension, including Mek, Vlad's, Solar Crest and Shiva's. It should be fine to modify the support build so that P3 Venge is just an accelerated version of it, adding a couple of core early game items like Aquila as situational. Position 2+ Venge builds, on the other hand, are very different. Excluding Mek rushes, which I think aren't viable in the current meta, they generally go Aquila -> farming item early and eventually build into damage items like Desolator or Butterfly that don't have any place in a support build. For the sake of the workload, I'm going to pass on Vengeful Spirit until I see it more regularly played
see red for response.
On March 13 2016 18:43 Belisarius wrote:The most important thing to note on deleting/adding guides is that we have to take a long view. Deleting or adding a guide is not just a question of "is this relevant now", but should be "is this conceivably relevant in future". Show nested quote + - combined "probably delete" with "delete" - combined "probably new" with "new"
I'm not sure about that... heroes were in the "probably" section for a reason. In particular, a lot of the new guides were essentially brainstorming. I think we should be very sparing in what we add. in the end, it's all a brainstorm/idea. We can essentially avoid creating any new guides and just focus on transitioning to the new system with our current build and re-evaluate from there. The difference is up to usShow nested quote + - to discuss: Legion Commander (Jungle) that has been suggested via Belisarius
Nobody is more likely to rail against jungle cores than me, but despite my frustration jungle LC is a pub staple now. I don't think we can ignore it. We also have a spare guide with a lot of subscribers that we would otherwise delete. Converting mid to jungle seems obvious here. I'll reconsider only because Mid and Lane are so similar, but it saddens me to reinstate itShow nested quote +- to discuss: Nyx Assassin (Middle) to Core or combine as "support" with a Middle Subtitle/Tab You have a spare guide and core nyx is distinct from support nyx. Core Nyx considers dagon, considers midas, has a reasonable chance of reaching aghs+aether+octarine. In addition, adding a mid tab to a support guide is schizophrenic and I would strongly advise against doing this, for any guide. This is another guide I dislike personally as well because users end up getting Dagon too late. Show nested quote +- to discuss: Warlock (Middle) to delete - is the playstyle/build all that different? It's somewhat different, but not greatly. It's more likely to get midas, gets phase, and extends past aghs+rfo, but is basically going for the same items. If you didn't already have two guides I probably wouldn't add one, but we don't need to be trigger happy with deletions. Skywrath, Rhasta, Warlock, AA, Earth Spirit and Oracle are all fairly similar cases, being support heroes with two guides and a rare core build. Support beastmaster, Alc, windrunner and gyro are the converse cases. I'm not sure I follow your reasoning for how you've chosen to keep and remove them. Personally, in order of keeping, I would rank them something like 1. Core WL 2. Core ES; Support BM, Alc, WR 3. Core AA, Sky, Rhasta, Oracle; Support gyro. my reasoning for deletion is that I do not want to delete any guides in the near future (2+ years hopefully). I'd rather delete everything in one swift to reduce blowback than to slowly remove more and more things to avoid redundancy
In other words, if we're deleting, let's be swift and decisive on which guidesShow nested quote +- to discuss: Vengeful Spirit (Core) to create - is not a FOTM or a value way of playing? Carry venge (that is, 1-2pos with combat items) has always been kind of a thing. This is a historical build that happens to currently also be a fotm build, with a lot of Chinese teams running it situationally this patch. Burning in particular really likes it. I don't think we need it, but veno core, tusk core, core/offlane bounty and even core void are all far more suspect. In terms of priority, I place Void and Tusk Core as high and Veno and VS core as lowShow nested quote + - to discuss: Wraith King (Support) to create - not a fan, would prefer not to
I agree, I don't think it's needed. ok removedShow nested quote +- to discuss: Spirit Breaker (Offlane) to create - is this not core? Skill build differences? - to discuss: Enigma (Offlane) - separate tab from Jungle (though the title would be Support) or? - to discuss: Nature's Prophet (Offlane) - separate tab from Jungle (though the title would be Core) or? First, the existing lane spiritbreaker guide should be a support. Core SB and non-jungle prophet usually both come out of offlane, so either name would work. My preference would be to ignore SB for now but consider prophet under either name. I agree with ignoring SB and agree on Prophet if there's enough difference in item build at leastShow nested quote +- to discuss: Enigma (Offlane) - separate tab from Jungle (though the title would be Support) or? I don't think we need an offlane enigma. if the item and skill build is the same, agreed. However the current title is Jungle, meaning we'd have to make a tab for it
see red for response.
On March 14 2016 06:36 Belisarius wrote:Show nested quote +On March 14 2016 00:38 Torte de Lini wrote: Creating guides for the conceivable future is smart, but it ultimately means more work when I was hoping the new system would equate or lessen the load. If we're assuming for the future, but pushing past the 150 cap on hunches (thus, potential room for even more builds we never considered), then I'll be burnt out before we even reach the value of those presumed builds.
You misunderstand me. I absolutely agree that workload is a key consideration. First and quickly, the deletions that come from this put us significantly under the cap. Even deleting the bare minimum of the 9 redundant mid/core guides, we are down at 138, and everything we could add is optional. We are much less likely to break 150 guides with this system than with the old one as it stands. The old system was a "if it is not broken, don't fix it" situation. Bluntly put, we're just perfectionists dissatisfied with a system I stubbornly didn't want to work away from (for many reasons that are clearly not good enough now).
I do think we'll break 150 by the end of the year however. With Pit Lord and potentially new heroes after, I worry. Even at 147, I do not feel comfortable at all with the quality of some builds (Sniper, Drow for example)Second and importantly, what I meant about the conceivable future is that we should be more conservative, not less, which means being slow to delete guides but also very thoughtful when adding them. The two questions that we need to ask are: "how important is this now" and "how important is this likely to be in a year". good processIt is only worth adding a guide if the answer is "reasonably so" to both questions (or, admittedly,"top P/B" to the first one). It is probably a waste to create a guide for a hero+role combination that is a FOTM spike that will be irrelevant next patch. I am worried about eg. offlane ench from this perspective. I believe Offlane and Jungle Ench. are played the same, but I agree with your pointSimilarly, because of the inertia of existing subscribers, it is only worth deleting a guide if the answers to the questions are "irrelevant" and "probably irrelevant". It is also a waste to delete a guide which is not FOTM but which will tick along at some low but significant level of play for the next five patches, and it is a catastrophe to delete a guide two patches before icefrog buffs it back into the meta. For this reason I am hesitant to delete any guides at all for heroes that are simply not played, like warlock and ET, because we can expect that icefrog will buff something, but we do not know which role he will buff. This is especially true when we now have some headroom on the 150-guide cap, and so can afford to keep questionmarks around. All these considerations are why I split the heroes by "probably/possibly" in the original post. We can do that more explicitly: Show nested quote +Priority for deletion: 1.  ,  , , ,  ,  ,  , ,  2. (C),  (C), (C), (C) 3. (C),  (S), (S) 4.  (C),  (S) 5. (C), (J), (J) Priority for addition: 1.  (S),  QE,  (S) 2.  (O), (C), 3.  (O), (C), (C/O) 4/5.  (S),  (C), (O),  (C), (O/C),  (C), (S) Imo the cutoffs are around 1-3 in both cases. 1ish to be conservative, 3ish to be aggressive. we can start converting old guides into the new system before adding new guides. I dread the workload nevertheless
see red for response.
April is proving to be a busy month for me, so hopefully we can have something set up by April to improve and refine then and then make the adjustment before Patch in May.
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United States47024 Posts
This is another guide I dislike personally as well because users end up getting Dagon too late. This is already true of a ton of other heroes though. Your QoP guide has Agha first item and that suffers from the same "item is significantly worse if the player falls behind and misses the timing" problem. That doesn't make the build "wrong".
If a build not being robust to being behind and getting an item late was a reason to dislike a build then half your guides have this problem.
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On March 15 2016 03:07 TheYango wrote:Show nested quote +This is another guide I dislike personally as well because users end up getting Dagon too late. This is already true of a ton of other heroes though. Your QoP guide has Agha first item and that suffers from the same "item is significantly worse if the player falls behind and misses the timing" problem. That doesn't make the build "wrong". If a build not being robust to being behind and getting an item late was a reason to dislike a build then half your guides have this problem.
The difference was that the QOP build offered alternatives (Orchid of Malevolence) whereas the Nyx build back then did not have any alternative that was similar in role/playstyle.
It was just Dagon and it was under a lot of scrutiny then.
All builds are based on the policy of 'success' (that you are doing personally well) and that situational items were alternatives to that playstyle.
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