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In-Game Standard Hero Builds Project - Page 29

Forum Index > The Tavern
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Chaosquo
Profile Joined February 2010
Germany154 Posts
September 14 2013 14:50 GMT
#561
Doom looks good now.

I really think you could think about phase boots on spectre and a different skill build on viper.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 15 2013 16:59 GMT
#562
The skill build on Viper seems like the standard to me. Mekansm could get situational, but it goes all the way down another line for Viper (as a more tanky kind of guy) which would add double the amount of valid items and thus perhaps more confusing.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
September 15 2013 17:07 GMT
#563
1) If you're going to only show 1 way of playing Viper in the guide, the tanky Phase->Drum->Heart or Treads->Mek->Agha are better than this weird squishy build you have. They're closer to being standard at this point than Manta+Crit.

2) Your skill build isn't standard, even for this build. Typically one of the two passives is maxed after getting 3 ranks of Poison Attack because after rank 3 of Poison Attack, the orb has 0 CD and the gain of the last rank is lower than the gain from a rank of one of the other 2 skills. Usually this is Corrosive Skin, but for certain builds, it is appropriate to max Nethertoxin.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 15 2013 19:57 GMT
#564
I'll look it over at work, I've never seen the tanky one played often.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
September 23 2013 19:34 GMT
#565
I'm looking at Viper and I don't quite know which build to go for as well as his situational and such.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 08 2013 15:04 GMT
#566
Dear Torte:

Pls change omni guide to involve maxing repel before degen aura. Repel is a useful skill, degen aura is a horrible trap.

Sincerely,
Somebody who got flamed when he asked his omni to max repel and use it on him. "Why don't you just go write a top rated guide then" lol.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Firebolt145
Profile Blog Joined May 2010
Lalalaland34496 Posts
October 08 2013 15:08 GMT
#567
Oh god yes please.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2013-10-09 11:13:14
October 09 2013 11:12 GMT
#568
Roger that, will do that within the hour (:
I'm definitely looking to revise a lot of guides, but I'm not sure which anymore ):
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 09 2013 11:16 GMT
#569
updated Omniknight
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 17 2013 17:17 GMT
#570
OH god, this patch.

I will never be able to fix everything jesus
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 18 2013 11:16 GMT
#571
Published Omniknight.

Will start systematically separating who needs to be changed, who doesn't and what items to include
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2013-10-18 20:42:57
October 18 2013 20:39 GMT
#572
Heroes needing item/ability changes & description:
Axe
Batrider
Bloodseeker
Brewmaster
Broodmother
Centaur Warruner
Dazzle
Enigma
Huskar
Kunkka
Lich
Lifestealer (create non-jungling guide/can he still jungle?)
Lion
Lycanthrope
Meepo
Naga Siren
Night Stalker
Nyx Assassin
Phantom Assassin
Phantom Lancer
Pudge
Pugna
Riki
Rubick
Shadow Shaman
Silencer
Skeleton King
Skywrath Mage
Slardar
Slark
Treant Protector
Troll Warlord
Undying
Venomancer
Viper
Witch Doctor

Heroes that just need description changes:
Abaddon
Alchemist
Ancient Apparition (verify if he's better mid if maxing Chilling Touch first)
Beastmaster
Chaos Knight
Clinkz
Drow Ranger
Invoker
Io
Jakiro
Juggernaut
Keeper of the Light
Leshrac
Medusa
Ogre Magi
Outworld Destroyer
Queen of Pain
Sand King
Spirit Breaker
Tusk
Visage
Warlock
Windrunner

Heroes with these items needing to change:
Armlet
Bloodstone
Bottle
Dust of Appearance
Linken's Sphere
Pipe of Insight
Rod of Atos
Sange & Yasha
Shadow Blade
Tranquil Boots
Vanguard (Add it to anyone specifically?)
Veil of Discord

Heroes unchanged:
Bristleback
Chen
Clockwerk
Crystal Maiden
Dark Seer
Death Prophet
Disruptor
Doom
Earthshaker
Elder Titan
Enchantress
Faceless Void
Lina
Lone Druid
Luna
Magnus
Nature's Prophet
Necrolyte
Omniknight
Shadow Demon
Sniper
Sven
Tidehunter
Timbersaw
Tiny
Vengeful Spirit
Weaver
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 18 2013 20:47 GMT
#573
Chilling touch didn't change in 1v1 lanes.
Bloodstone/bottle/dust didn't change at all (bottle especially is the same since the cost difference is 2 mins of passive gold change so the same cost basically). Dust isn't recommended on any hero is it?
I dunno what your void build was before but it should probably max timewalk now if it didn't before.
Vanguard didn't improve. Pipe is still good on the same heroes just easier to use. Atos is unchanged. Veil is still good on the same heroes it used to be (Zeus, Jakiro, etc) however now it builds much smoother if those heroes get a null talisman in lane. Disruptor might see play as a solo mid so that hero may need changes. Either way u may wish to change his skill descriptions as they got AOE buffs.

I dunno, there's so much to go over. When are you planning on doing all of this?
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
TheYango
Profile Joined September 2008
United States47024 Posts
October 18 2013 20:48 GMT
#574
Pretty much every hero is going to need to change, there's no point in trying to separate things out.
Moderator
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 18 2013 20:49 GMT
#575
Especially with the new starting gold actually.

Though some really don't (magnus).
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2013-10-18 20:52:45
October 18 2013 20:50 GMT
#576
On October 19 2013 05:48 TheYango wrote:
Pretty much every hero is going to need to change, there's no point in trying to separate things out.


It's more of prioritizing for now as I can't dedicate full days to these guides alone anymore.

On October 19 2013 05:47 Sn0_Man wrote:
Chilling touch didn't change in 1v1 lanes.
Bloodstone/bottle/dust didn't change at all (bottle especially is the same since the cost difference is 2 mins of passive gold change so the same cost basically). Dust isn't recommended on any hero is it?
I dunno what your void build was before but it should probably max timewalk now if it didn't before.
Vanguard didn't improve. Pipe is still good on the same heroes just easier to use. Atos is unchanged. Veil is still good on the same heroes it used to be (Zeus, Jakiro, etc) however now it builds much smoother if those heroes get a null talisman in lane. Disruptor might see play as a solo mid so that hero may need changes. Either way u may wish to change his skill descriptions as they got AOE buffs.

I dunno, there's so much to go over. When are you planning on doing all of this?


This weekend and the evenings of the coming week. But it's definitely a huge undertaking and even my most popular guides are nearly worthless (I can fully change them or I can just create new guides and adapt the popular ones)
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
October 18 2013 20:57 GMT
#577
If you're going to prioritize, I would say play the game and then do guides for the heroes you get to play. Unless you're playing the hero yourself and using your own understanding, you're not going to get consensus for a cookie-cutter guide from anyone for at least a month or two.
Moderator
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
October 18 2013 20:59 GMT
#578
Assuming you know which ones of yours are "popular" aka used, I'd focus on them for obvious reasons.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2013-10-18 21:24:58
October 18 2013 21:22 GMT
#579
I know what would be ideal, but I also know that there aren't going to be those taking the safe and slow path of analysis and may release their guides that are entirely false and never maintain them. Also, 1 to 2 months from now; I will definitely be busy with work and our projects.

I would rather push out sure-things or near concrete ideas of what should be changed (especially for ability builds) rather than waiting to a time where I cannot dedicate my full time to it.

On October 19 2013 05:59 Sn0_Man wrote:
Assuming you know which ones of yours are "popular" aka used, I'd focus on them for obvious reasons.


About 40 to 60 of them (I'd have to recount) range from a couple thousand subscriptions to over 600k.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 18 2013 21:28 GMT
#580
I'd rather have the guides invalidated by disagreements and a shifting meta (something I can keep up with periodically) than flat-out shunned for being a full balance patch behind and losing all credibility we've earned together with everyone's expertise.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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