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Logo
United States7542 Posts
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Torte de Lini
Germany38463 Posts
On February 26 2016 04:44 Logo wrote: Nice! Can't wait to see what you do with the raw data. Same as before: stat updates every 15 days. Before, it was a python script my friend wrote, but now he made it an .exe so I can just run it. The data it collects is the same as what is publicly available: Subs Ratings # of comments # of views | ||
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Logo
United States7542 Posts
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Torte de Lini
Germany38463 Posts
On February 26 2016 06:39 Logo wrote: Cool! I was sort of hoping it could parse out the guide data into something we could feed into other systems (I'd love a script/system to keep Liquipedia's in page guides up to date with your guides or something like that). Do you mind in terms of names/URLs? | ||
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Torte de Lini
Germany38463 Posts
Added Healing Salve to Starting Items Added Iron Talon to Early Game Added Magic Wand to Core Items Added Drums of Endurance to Situational Items Moved Power Treads to Early Game Moved Bottle to Situational Items Moved Sange and Yasha to Extension Items Removed Iron Branch x2 Removed Abyssal Blade Removed Quelling Blade Legion Commander (Middle) Removed Iron Branch x3 Added Iron Talon to Early Game Added Magic Wand to Core Items Added Drums of Endurance to Situational Items Moved Power Treads to Early Game Moved Sange and Yasha to Extension Items Removed Iron Branch x2 Removed Abyssal Blade Removed Quelling Blade Drow Ranger Added Shadow Blade to Situational Items Moved Black King Bar to Extension Items Removed Silver Edge Removed Mask of Madness New Skill Build: W E Q Q Q R Q E E E R W W W R (1. Untouchable 2. Nature's Attendants 3. Enchant) Added Moon Shard to Extension Items Moved Drums of Endurance to Situational Items Removed Hand of Midas Removed Shiva's Guard New Skill Build: Q E Q E Q R Q W W W R W E E R (1. Shockwave 2. Empower 3. Skewer) Added Linken's Sphere to Situational Items Moved Guardian Greaves to Extension Items Crystal Maiden Added Aghanim's Scepter to Extension Items Removed Scythe of Vyse New Skill Build: E Q Q E Q R W Q E E R W W W R (1. Acid Spray 2. Greevil's Greed 3. Unstable Concoction) Added Mjolnnir to Extension Items Moved Heart of Tarrasque to Extension Items Moved Monkey King Bar to Luxury Items Removed Boots of Travel - Level 2 New Skill Build: E Q W Q W R Q Q W W R E E E R (1. Acid Spray 2. Unstable Concoction 3. Greevil's Greed) Added Hand of Midas to Situational Items Added Silver Edge to Situational Items Moved Blink Dagger to Core Items Moved Solar Crest to Extension Items Moved Heart of Tarrasque to Extension Items Moved Monkey King Bar to Luxury Items Removed Magic Wand Removed Boots of Travel - Level 2 New Skill Build: Q E Q W Q R Q W W W R E E E (1. Blade Fury 2. Healing Ward 3. Blade Dance) Keeper of the Light New Skill Build: W E E Q E Q Q Q R W WW E R R (1. Illuminate 2. Mana Leak 3. Chakra Magic) Added Tranquil Boots to Core Items Moved Force Staff to Extension Items Moved Blink Dagger to Extension Items Removed Arcane Boots Bounty Hunter Removed Pipe of Insight Removed Solar Crest Ember Spirit (Lane) Ember Spirit (Middle) Moved Manta Style to Situational Items Moved Eye of Skadi to Extension Items Oracle (Lane) Oracle (Middle) Created New Tab: "Utility Items" Added Flying Courier to "Utility Items" Added Observer Ward to "Utility Items" Added Sentry Ward to "Utility Items" Added Gem of True Sight to "Utility Items" Added Smoke of Deceit to "Utility Items" Moved Aether Lens to Core Items Moved Guardian Greaves to Extension Items Removed Mekansm Added Glimmer Cape to Extension Items Removed Scythe of Vyse New Skill Build: E W W E E R E W W Q R Q Q Q R (1. Upheaval 2. Shadow Word 3. Fatal Bonds) Added Glimmer Cape to Extension Items Removed Scythe of Vyse Outworld Devourer Added Tango to Starting Items Added Drums of Endurance to Core Items Removed Faerie Fire x2 Added Aether Lens to Extension Items Removed Scythe of Vyse Added Healing Salve to Early Game To-Do 1. Update Contributor's List 2. Revise Build Categories (tentative thoughts: Middle, Jungle, Safe[lane], Off[lane], Support) 3. done 4. done 5. done | ||
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Logo
United States7542 Posts
On February 26 2016 07:25 Torte de Lini wrote: Show nested quote + On February 26 2016 06:39 Logo wrote: Cool! I was sort of hoping it could parse out the guide data into something we could feed into other systems (I'd love a script/system to keep Liquipedia's in page guides up to date with your guides or something like that). Do you mind in terms of names/URLs? Nah, Liquidpedia has a recommended items and build sections for each hero on the page itself, but they're static and out of date. It always bugs me to see them out of date, but the work to actually keep them relevant would be immense unless it was an automated process. | ||
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Torte de Lini
Germany38463 Posts
On February 26 2016 07:55 Logo wrote: Show nested quote + On February 26 2016 07:25 Torte de Lini wrote: On February 26 2016 06:39 Logo wrote: Cool! I was sort of hoping it could parse out the guide data into something we could feed into other systems (I'd love a script/system to keep Liquipedia's in page guides up to date with your guides or something like that). Do you mind in terms of names/URLs? Nah, Liquidpedia has a recommended items and build sections for each hero on the page itself, but they're static and out of date. It always bugs me to see them out of date, but the work to actually keep them relevant would be immense unless it was an automated process. It would probably be possible to have the script scrape the item codes off the page (e.g: "travel_boots_1g.png"). I am not sure how that is done though. | ||
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BluemoonSC
SoCal8910 Posts
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Belisarius
Australia6233 Posts
I'm pretty sure LD has at least a half dozen regulars who are code monkeys of some flavour or other who could do it in about 10 minutes, though. | ||
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Torte de Lini
Germany38463 Posts
On February 26 2016 09:34 Belisarius wrote: I'm sure that's not difficult. I'm too much of an amateur to do it off the top of my head, but if you PM'd me a copy of your friend's script I could at least look at ripping the items. I'm pretty sure LD has at least a half dozen regulars who are code monkeys of some flavour or other who could do it in about 10 minutes, though. I can ask for the GitHub link. I'm going to revise Sven to the new Blink -> HOTD build before stats tomorrow. | ||
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SpiritoftheTunA
United States20903 Posts
of course you can control runes without the bottle but making a bottle required purchasing will definitely increase rune consciousness overall i think | ||
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Nevuk
United States16280 Posts
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Belisarius
Australia6233 Posts
On February 26 2016 11:39 Nevuk wrote: Just a thought on the mid/core divide - if all that is different is starting items, could you not just put in like a null talisman as a situational item, then put "Start with this and x regen if mid" in the description? That way you only sacrifice an item slot rather than an entire guide This is one way to do it. The downside is that it depends on people reading the descriptions, which I'm not sure we can rely on. It's probably safer to use a "Starting items - mid" tab because the tab name gets shown directly to the player in-game, unlike the description. You sacrifice a tab instead of an entire guide, which is more than an item slot, but still a big step up. | ||
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Torte de Lini
Germany38463 Posts
On February 26 2016 12:23 Belisarius wrote: Yeah as long as we're maintaining seperate mid guides, there's a pretty small list of mid heroes who will skip bottle and that list doesn't include LC. Show nested quote + On February 26 2016 11:39 Nevuk wrote: Just a thought on the mid/core divide - if all that is different is starting items, could you not just put in like a null talisman as a situational item, then put "Start with this and x regen if mid" in the description? That way you only sacrifice an item slot rather than an entire guide This is one way to do it. The downside is that it depends on people reading the descriptions, which I'm not sure we can rely on. It's probably safer to use a "Starting items - mid" tab because the tab name gets shown directly to the player in-game, unlike the description. You sacrifice a tab instead of an entire guide, which is more than an item slot, but still a big step up. It's already in the early game: http://steamcommunity.com/sharedfiles/filedetails/?id=203428541 Yes, Starting Items - Mid would be ideal. | ||
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Belisarius
Australia6233 Posts
Legion Commander (Middle) Removed Iron Branch x3 Added Iron Talon to Early Game Added Magic Wand to Core Items Added Drums of Endurance to Situational Items Moved Power Treads to Early Game Moved Bottle to Situational Items Moved Sange and Yasha to Extension Items Removed Iron Branch x2 Removed Abyssal Blade Removed Quelling Blade is what I was responding to. I'm happy if it stays in earlygame for now. | ||
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Torte de Lini
Germany38463 Posts
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Torte de Lini
Germany38463 Posts
e.g: http://www.dotabuff.com/matches/2178853523 side-note, but I also see max Sun Ray for Phoenix which is new to me. I think I will still keep it max Spirits | ||
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Logo
United States7542 Posts
On February 27 2016 03:41 Torte de Lini wrote: I'm looking at revising the Sven build; but I don't understand why Q is not maxed whatsoever. e.g: http://www.dotabuff.com/matches/2178853523 side-note, but I also see max Sun Ray for Phoenix which is new to me. I think I will still keep it max Spirits It's just not useful based on your other choices? You take max cleave first for maximum farming (which is an important trait of Sven). When you're level 8 you have to choose between warcry and bolt. At that point you're looking at trading 225 magical damage once, maybe twice, per fight for +15 armor plus a cooldown reduction giving warcry a >50% uptime. Once you choose warcry > bolt then there's no reason to go back and get the extra levels in stormbolt that late. The sunray first is interesting, it seems like a support build (for now?). It makes sense if you have a team you trust to provide disables and you're lower level/lower farm so you can't be as aggressively positioned to chase with spirits. Plus with a slower leveling Phoenix you can't rely as much on aggressivelyt placed eggs anyways so the attack speed slow synergy isn't as practical. Ray is a lot better for playing off your team, but spirits are still probably the better choice for setting up plays yourself. | ||
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Velzi
Finland659 Posts
Some lanes where u struggle to get farm u might aswell go 2-0-2 or something and then max cleave. But if lane is easy, u usually keep ur points and take cleave when u start farming both jungle and lane. Sun Ray is Phoenix's best skill, thats why u max it. Spirit max is really only better when u are solo offlane vs dual melee lane or something u can really bully with. Especially support Phoenix should max e almost always. For the build, 1-4-4 over 4-4-1 should be standard, whether u want to max w or e should be situational. (again for the build maxing r>w>e>q is fine if u feel like maxing e is still not standard enough) | ||
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