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In-Game Standard Hero Builds Project - Page 282

Forum Index > The Tavern
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Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
February 19 2016 23:50 GMT
#5621
Both BKB and Manta are situational, you don't want to get either of them ideally.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 20 2016 02:13 GMT
#5622
On February 20 2016 08:50 Birdie wrote:
Both BKB and Manta are situational, you don't want to get either of them ideally.


I would prefer one separated from another, no?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
February 20 2016 02:57 GMT
#5623
On February 20 2016 11:13 Torte de Lini wrote:
Show nested quote +
On February 20 2016 08:50 Birdie wrote:
Both BKB and Manta are situational, you don't want to get either of them ideally.


I would prefer one separated from another, no?

In terms of buying both in the same game, yeah you don't usually want to do that. But if you place them both in situational that means both are only in certain situations, I don't think that will make people buy both. Neither of them are core or extension or luxury.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-20 04:20:47
February 20 2016 04:18 GMT
#5624
The only time a defensive item becomes anything other than "situational" is if you have a Blink Dagger, in which case it becomes important to have an appropriate one to enable using Blink offensively.

Otherwise, your ideal case is always 5 damage items and any defensive item is a concession to things that are specifically dangerous to you.

Skadi's also more situational than extension. It's timing isn't even necessarily after Crit, it depends on the two things it's good for which are 1) bulking up in games where you just have to have a big HP pool because your team has almost no teamfight control, and 2) neutering melee heroes that can't deal with permanent melee Skadi slow (5s Skadi duration for melee heroes on a 6s CD spell just makes some melee heroes completely useless). In games where both of these apply, it's very possible to get it before crit, though that is somewhat infrequent.
Moderator
Velzi
Profile Joined June 2012
Finland659 Posts
February 20 2016 16:40 GMT
#5625
On February 20 2016 07:47 Torte de Lini wrote:
Show nested quote +
On February 19 2016 08:07 Velzi wrote:
I dont know if u want to max out Skewer before taking any points to empower, skewer doesnt scale particularly well, increased range or increased slow are not really that big of deal compared to damage increase to ur carry from empower.

I would get value point in empower either lvl2,lvl4 or lvl8 latest if u really think its not worth it, sometimes u want to get lvl1 empower for the easy last hits (when lane is easy to begin with, not OD like cancer).

f.e. Arise has 2-1-1 @lvl4 pretty much every game (either lvl1,lvl2 or lvl4 first point to empower) and most of time he has maxed empower @lvl12 latest (4-4-2-2).


we can change the build to be more Max Q, 2 in E and max W by 8-13.

Thoughts?


Seems fine, as long as we are not 4-0-4-1 @lvl9 there is even something right happening.
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2016-02-23 01:23:46
February 20 2016 21:47 GMT
#5626
Legion Commander (Lane)
Added Healing Salve to Starting Items
Added Iron Talon to Early Game
Added Magic Wand to Core Items
Added Drums of Endurance to Situational Items
Moved Power Treads to Early Game
Moved Bottle to Situational Items
Moved Sange and Yasha to Extension Items
Removed Iron Branch x2
Removed Abyssal Blade
Removed Quelling Blade

Legion Commander (Middle)
Removed Iron Branch x3
Added Iron Talon to Early Game
Added Magic Wand to Core Items
Added Drums of Endurance to Situational Items
Moved Power Treads to Early Game
Moved Bottle to Situational Items
Moved Sange and Yasha to Extension Items
Removed Iron Branch x2
Removed Abyssal Blade
Removed Quelling Blade

Drow Ranger
Added Shadow Blade to Situational Items
Moved Black King Bar to Extension Items
Removed Silver Edge
Removed Mask of Madness

Enchantress
New Skill Build: W E Q Q Q R Q E E E R W W W R (1. Untouchable 2. Nature's Attendants 3. Enchant)
Added Moon Shard to Extension Items
Moved Drums of Endurance to Situational Items
Removed Hand of Midas
Removed Shiva's Guard

Magnus
New Skill Build: Q E Q E Q R Q W W W R W E E R (1. Shockwave 2. Empower 3. Skewer)
Added Linken's Sphere to Situational Items
Moved Guardian Greaves to Extension Items

Crystal Maiden
Added Aghanim's Scepter to Extension Items
Removed Scythe of Vyse

Alchemist (Middle)
New Skill Build: E Q Q E Q R W Q E E R W W W R (1. Acid Spray 2. Greevil's Greed 3. Unstable Concoction)
Added Mjolnnir to Extension Items
Moved Heart of Tarrasque to Extension Items
Moved Monkey King Bar to Luxury Items
Removed Boots of Travel - Level 2

Alchemist (Lane)
New Skill Build: E Q W Q W R Q Q W W R E E E R (1. Acid Spray 2. Unstable Concoction 3. Greevil's Greed)
Added Hand of Midas to Situational Items
Added Silver Edge to Situational Items
Moved Blink Dagger to Core Items
Moved Solar Crest to Extension Items
Moved Heart of Tarrasque to Extension Items
Moved Monkey King Bar to Luxury Items
Removed Magic Wand
Removed Boots of Travel - Level 2

Juggernaut
New Skill Build: Q E Q W Q R Q W W W R E E E (1. Blade Fury 2. Healing Ward 3. Blade Dance)

Keeper of the Light
New Skill Build: W E E Q E Q Q Q R W WW E R R (1. Illuminate 2. Mana Leak 3. Chakra Magic)

Venomancer
Added Tranquil Boots to Core Items
Moved Force Staff to Extension Items
Moved Blink Dagger to Extension Items
Removed Arcane Boots

Bounty Hunter
Removed Pipe of Insight
Removed Solar Crest

Ember Spirit (Lane)
Ember Spirit (Middle)
Moved Manta Style to Situational Items
Moved Eye of Skadi to Extension Items

Oracle (Lane)
Oracle (Middle)
Created New Tab: "Utility Items"
Added Flying Courier to "Utility Items"
Added Observer Ward to "Utility Items"
Added Sentry Ward to "Utility Items"
Added Gem of True Sight to "Utility Items"
Added Smoke of Deceit to "Utility Items"
Moved Aether Lens to Core Items
Moved Guardian Greaves to Extension Items
Removed Mekansm

Warlock (Middle)
Added Glimmer Cape to Extension Items
Removed Scythe of Vyse

Warlock (Lane)
New Skill Build: E W W E E R E W W Q R Q Q Q R (1. Upheaval 2. Shadow Word 3. Fatal Bonds)
Added Glimmer Cape to Extension Items
Removed Scythe of Vyse



To-Do
1. Update Contributor's List
2. Revise Build Categories (tentative thoughts: Middle, Jungle, Safe[lane], Off[lane], [Utility?])
3. done
4. Look over Captain's Draft for build touch-ups.
5. Revise: - Skill Build: max Q before W + Itemization (Atos/Drums?)
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2016-02-21 06:52:02
February 21 2016 06:23 GMT
#5627
Alright, to start us off here's all the heroes separated into core/support/offlane, by my (sometimes questionable) judgement.

This comes to 144 guides total, even being generous with some edge cases like both core and support warlock.

I still think this will result in less changes than you might think, because most of the 1-role heroes can go straight across with just a rename. Torte do you still have a bookmark to those posts last time we discussed this?

I'm leaving the junglers alone. Although I personally hate jungle lifestealer, I recognise that it's one of the most popular guides so as far as I'm concerned they can all just sit there in a vacuum.


abba support
Alc core
AA support
AM core
Arcwarden core, support
Axe core, jungle
Bane support
Batrider core
Beastmaster core
Bloodseeker core, jungle
BH offlane, support
Brew core
Bristle core
Brood offlane
Cent offlane
CK core
Chen jungle
Clinkz core
Clock offlane
CM support
darkseer offlane
Dazzle support
DP core
disruptor support
doom core, jungle
DK core
Drow core
Earthshaker support
Earthspirit support
Ember core
Ench core, jungle
Enigma jungle
void core?, offlane
gyro core
husk core
voker core QW, core QE
wisp support
jak support
jug core
kotl support
kunkka core, support
LC core, jungle
Lesh core, support
Lich support
LS core
Lina core, support
Lion support
LD core
Luna core
Lycan core, jungle
Mag core
Dusa core
Meepo core
Mirana core, support
Morph core, offlane?
Naga core, support
NP core, jungle
Necro core
NS core, support
Nyx core, support
Ogre support
Omni support
Oracle support
OD core
PA core
PL core
Phoenix support
Puck core
Pudge core, support
Pugna core, support
QoP core
razor core
riki core
rubick support
SK support
SD support
SF core
rhasta support
silencer core, support
Sky support
Slardar core?, offlane
Slark core
Sniper core
Spec core
spacecow core, support
storm core
sven core
techies ???roam???
TA core
TB core
Tide offlane
Timbersaw offlane
Tinker core
Tiny core
Tree support
Troll core
Tusk core?, support
Undy support
Ursa core, jungle
Venge core, support
Veno support
Viper core
Visage support
Warlock core, support?
weaver core
windranger core, support
WW support
WD support
WK core, support
zeus core, support


The names are arbitrary, but I'd suggest using offlane as sparingly as possible, reserved either for when a hero is near-exclusively played offlane (eg. darkseer, clock), or has a clear core/support build and a markedly different build in the offlane (eg. morph). Otherwise you'll have people taking "offlane" builds mid with heroes like beastmaster.

Some examples of debatable heroes would be ench, tusk and BH; their dps builds often come out of offlane, but in practice those builds are carries and can be run in a lot of lanes.

Techies idk.

EDIT: I do not understand why the forum's tabstops are different in the editor to the final post, but it just made me real mad
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
February 21 2016 07:38 GMT
#5628
Is BH offlane actually a think? I have only seen him run as a roaming support since forever, although I've only been playing for like a year and a half.

I'm sure after the rework there's no way void is anything except offlaner anymore. Also shouldn't Ench core/support be offlane/support? Although I run her mid that's not because it's actually legit in pro games (at least I doubt it is).

Lesh support and Kunkka core, are either of these things legit?

How does Nyx core work, I don't know if I've seen this before. Is it just offlane Nyx in a solo lane or something?

Pudge core shouldn't exist rofl, I guess if it's popular keep it but it really shouldn't.

Spacecow isn't core ever, is he? Pretty sure this is just pos4/roaming 99% of time.

Support WK is super questionable. Support windranger DEFINITELY questionable and shouldn't exist.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Verniy
Profile Joined May 2015
Canada3360 Posts
Last Edited: 2016-02-21 09:21:43
February 21 2016 09:20 GMT
#5629
On February 21 2016 16:38 Birdie wrote:
Is BH offlane actually a think? I have only seen him run as a roaming support since forever, although I've only been playing for like a year and a half.

offlane bounty was for sure a thing, go watch some vods from TI3 and you'll probably see it
it was even run a few times somewhat recently (well, 7 months ago) by VP, and CDEC did it one game at TI5
it's definitely a legit way to play the hero, although you could argue that it's not that good anymore (and arguably wasn't that good ever, there just wasn't as many good offlaners back then)

Lesh support and Kunkka core, are either of these things legit?

lesh support is for sure still fine, coL used it a few times in Canada Cup
core kunkka is arguably just a shitty ember spirit, but it's definitely a completely legitimate way to play the hero

Spacecow isn't core ever, is he? Pretty sure this is just pos4/roaming 99% of time.

spirit breaker offlane has been a thing
luo (offlaner for iG) is known for playing it a lot

the other stuff i can't really say on
Heaven's Halberd is the most criminally underbought item in Dota. Together we can stop this.
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
February 21 2016 10:02 GMT
#5630
On February 21 2016 18:20 Verniy wrote:
Show nested quote +
On February 21 2016 16:38 Birdie wrote:
Is BH offlane actually a think? I have only seen him run as a roaming support since forever, although I've only been playing for like a year and a half.

offlane bounty was for sure a thing, go watch some vods from TI3 and you'll probably see it
it was even run a few times somewhat recently (well, 7 months ago) by VP, and CDEC did it one game at TI5
it's definitely a legit way to play the hero, although you could argue that it's not that good anymore (and arguably wasn't that good ever, there just wasn't as many good offlaners back then)

Show nested quote +
Lesh support and Kunkka core, are either of these things legit?

lesh support is for sure still fine, coL used it a few times in Canada Cup
core kunkka is arguably just a shitty ember spirit, but it's definitely a completely legitimate way to play the hero

Show nested quote +
Spacecow isn't core ever, is he? Pretty sure this is just pos4/roaming 99% of time.

spirit breaker offlane has been a thing
luo (offlaner for iG) is known for playing it a lot

the other stuff i can't really say on

The question for these guides isn't really "can it work" though, but rather "is this a standard way to play the hero in the current meta". If very few people ever play SB core offlane, or BH core offlane, or lesh support, or kunkka pos 1, then they shouldn't be standard ways to play the hero. Kunkka pos 1 is a waste of farm.
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2016-02-21 11:36:45
February 21 2016 11:24 GMT
#5631
The first thing is that these guides need to think of more than just the current patch, because adding and deleting guides is extremely expensive in terms of subscribers and momentum. The absolute worst situation to be in is to have deleted a guide which we're then forced to re-add next patch, starting from 0 subscribers and exposure. As a result we need to be very conservative removing guides on the basis of one or two patches.

The second point is that these guides are most relevant to sub-3k pubs. As a result they will always be "pubbier" than the pro meta and can't afford to look solely at the pro scene. Things like core pudge, kunkka and spiritbreaker are arguably still "standard" in the trench, and if a 2k guy wants to play core pudge he will damn well find a guide that tells him how. It's better for it to be ours if we have the space.

As far as I can tell these guides are trying to establish a pub standard, and that is different to simply documenting the pro standard. In some cases there's fads that filter down from the pro scene very quickly, like the radi alc meme did last patch. In other cases there's builds that are totally irrelevant that we nonetheless have to recognise, like mid pudge.

With those points in mind:
On February 21 2016 16:38 Birdie wrote:
Is BH offlane actually a think? I have only seen him run as a roaming support since forever, although I've only been playing for like a year and a half.

I'm sure after the rework there's no way void is anything except offlaner anymore. Also shouldn't Ench core/support be offlane/support? Although I run her mid that's not because it's actually legit in pro games (at least I doubt it is).

Lesh support and Kunkka core, are either of these things legit?

How does Nyx core work, I don't know if I've seen this before. Is it just offlane Nyx in a solo lane or something?

Pudge core shouldn't exist rofl, I guess if it's popular keep it but it really shouldn't.

Spacecow isn't core ever, is he? Pretty sure this is just pos4/roaming 99% of time.

Support WK is super questionable. Support windranger DEFINITELY questionable and shouldn't exist.

Nyx, Lesh, kunkka and WR currently have both lane and mid guides. It makes sense to convert those to core and support at the first pass rather than delete the spare.

Plus. as long as kunkka has tidebringer there's an odds-on chance icefrog will try to buff him back into a core role. Lesh is totally irrelevant in real games at the moment and he's always seen play as a pub support.

Nyx core is just the version that has a reasonable shot at snowballing and getting a solokill tempo rolling, as opposed to settling for life as a walking ward that eventually prays for aghs. I remember a mid nyx in at least one recent pro game, too.

Ench's name I don't mind. She's usually offlane but does end up elsewhere.

Support WK and core BH, pudge, void and SB would all be new guides, so it's torte's choice whether they're worth adding. imo support WK is pretty legit and was the only role that saw play a couple of patches ago. Core SB, void, pudge and BH are just there as concessions to the pub meta. I agree they're questionable. I do think we would need a very good reason to ignore pudge.
Velzi
Profile Joined June 2012
Finland659 Posts
Last Edited: 2016-02-21 11:58:38
February 21 2016 11:57 GMT
#5632
Some thoughts:

Phoenix Support? Im pretty sure i have seen phoenix only in the offlane solo/dual lane and even in the dual lane he was the one who farmed the lane. Lvls are soo important for the hero that making phoenix a support is never going to net u a single useful egg in the game.I actually played mid phoenix a while ago and it was super good, i would rather see mid phoenix build than support phoenix.

Undying support is kinda fine but u'll see a lot more offlane undying in pubs than pos4-5 undy. Both build pretty much the same unless u get shitload of lvls in the offlane u should max tombstone over other skills (where as support undy u might stop lvling totem because it just doesnt survive anymore vs higher lvl opponents).

Windranger support isnt really a thing anymore either thanks to new aghs and stuff, its doable but i wouldnt encourage pubs to do it unless they really have to. If u really want to have support WR, guide should be entirely different than right now for the Core WR (Arcanes,Mek,Force Staff kinda stuff i think).

Core Veno doesnt exist? I dont know about that. Having Midgame timing with Aghs Octarine Venomancer u are 100% guaranteed to win teamfight, thats how strong it is. Obviously Safelane Veno is not the way to play Veno but Mid Veno can really crush some lanes other heroes couldnt.

E: I see we dont have Mid Veno guide, maybe thats not a thing then.
Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-21 11:58:44
February 21 2016 11:57 GMT
#5633
If SB is getting 2 guides, it should be offlane and support/roam, not core and support/roam.

Offlane cow is kind of a thing (it's bad 1v3, but can 1v2 just fine and 2vX with certain heroes like Dark Seer), mid/safelane cow are never a thing.
Moderator
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2016-02-21 22:59:58
February 21 2016 21:36 GMT
#5634
I agree with SB being offlane+support if we add it.

On February 21 2016 20:57 Velzi wrote:
Some thoughts:

Phoenix Support? Im pretty sure i have seen phoenix only in the offlane solo/dual lane and even in the dual lane he was the one who farmed the lane. Lvls are soo important for the hero that making phoenix a support is never going to net u a single useful egg in the game.I actually played mid phoenix a while ago and it was super good, i would rather see mid phoenix build than support phoenix.

Undying support is kinda fine but u'll see a lot more offlane undying in pubs than pos4-5 undy. Both build pretty much the same unless u get shitload of lvls in the offlane u should max tombstone over other skills (where as support undy u might stop lvling totem because it just doesnt survive anymore vs higher lvl opponents).

Windranger support isnt really a thing anymore either thanks to new aghs and stuff, its doable but i wouldnt encourage pubs to do it unless they really have to. If u really want to have support WR, guide should be entirely different than right now for the Core WR (Arcanes,Mek,Force Staff kinda stuff i think).

Core Veno doesnt exist? I dont know about that. Having Midgame timing with Aghs Octarine Venomancer u are 100% guaranteed to win teamfight, thats how strong it is. Obviously Safelane Veno is not the way to play Veno but Mid Veno can really crush some lanes other heroes couldnt.

E: I see we dont have Mid Veno guide, maybe thats not a thing then.

Support vs offlane undy is more or less arbitrary. As you said, undy skills pretty much the same regardless of role, and he's usually in some kind of oppressive offlane duo whether he's farming or not. The guide could easily be labelled offlane instead. I don't think he's worth two guides as that would be a new one for the sake of a very small difference.

Now that I think about it, Slardar probably doesn't need a core guide either.

Phoenix, on the other hand, currently has two guides, so those could easily be converted to core and support. I do think support phoenix is okay. What limited pro-scene play the hero saw a couple patches ago tended to be in a support role.

I forgot elder titan in the above list, but he's another hero who has two guides and multiple roles and isn't very relevant at the moment. It's probably worth keeping both because who knows what icefrog will do.

Not sure about core veno. I don't think I've ever seen it except in those awkward games where the team picks too many supports, or as a mid counterpick to eg. TA. It certainly works but I'm not sure veno is enough of a standout versus things like rhasta, sky, shaker, SK, jak etc that could also have core guides if there was no cap.
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2016-02-22 03:34:51
February 21 2016 22:29 GMT
#5635
Okay, here's everything in the context of the current guides

Unchanged, except for renaming
Abaddon -> Support
Ancient Apparition (Lane) -> Support
Anti-Mage -> Core
Axe (Jungle)
Axe (Lane) -> Offlane
Bane -> Support
Batrider -> Offlane
Bloodseeker (Jungle)
Bristleback -> Core
Broodmother -> Offlane
Centaur Warrunner -> Offlane
Chaos Knight -> Core
Chen -> Jungle
Clinkz _> Core
Clockwerk -> Offlane
Crystal Maiden -> Support
Dark Seer -> Offlane
Dazzle -> Support
Death Prophet -> Core
Disruptor -> Support
Doom (Jungle)
Doom (Lane) -> Core
Dragon Knight (Middle) -> Core
Drow Ranger -> Core
Earthshaker -> Support
Earth Spirit (Lane) -> Support
Elder Titan (Lane) -> Support
Enchantress -> Jungle
Enigma -> Jungle
Faceless Void -> Offlane
Huskar -> Core
Invoker -> Core QW
IO -> Support
Jakiro -> Support
Juggernaut -> Core
Keeper of the Light -> Support
Lich -> Support
Lifestealer (Lane) -> Core
Lifestealer (Jungle)
Lion -> Support
Lone Druid (Lane) -> Core
Luna -> Core
Lycan (Lane) -> Core
Lycan (Jungle)
Magnus -> Core
Medusa -> Core
Meepo -> Core
Mirana -> Core
Morphling -> Core
Naga Siren (Middle) -> Core
Nature's Prophet -> Core
Necrophos -> Core
Night Stalker -> Offlane
Nyx Assassin (Lane) -> Support
Ogre Magi -> Support
Omniknight -> Support
Oracle (Lane) -> Support
Outworld Devourer -> Core
Phantom Assassin -> Core
Phantom Lancer -> Core
Phoenix (Lane) -> Support
Puck -> Core
Pudge -> Roam
Pugna -> Core
Queen of Pain -> Core
Razor -> Core
Riki -> Core
Rubick -> Support
Sand King -> Support
Shadow Demon -> Support
Shadow Fiend -> Core
Shadow Shaman (Lane) -> Support
Skywrath Mage (Lane) -> Support
Slardar -> Offlane
Slark (Lane) -> Core
Sniper (Lane) -> Core
Spectre -> Core
Storm Spirit -> Core
Sven -> Core
Techies -> Roam
Templar Assassin -> Core
Terrorblade -> Core
Tidehunter -> Offlane
Timbersaw -> Offlane
Tinker -> Core
Treant Protector -> Support
Troll Warlord (Lane) -> Core
Tusk -> Support
Undying -> Offlane
Ursa (Jungle)
Ursa (Lane) -> Core
Vengeful Spirit -> Support
Venomancer -> Support
Viper -> Core
Visage -> Support
Warlock (Lane) -> Support
Weaver (Lane) -> Core
Winter Wyvern -> Support
Witch Doctor -> Support
Wraith King -> Core
Zeus -> Core

Minor changes, usually merging a mid/safelane guide into a core guide
Alchemist (Middle) -> Core
Arc Warden (Middle) -> Core
Beastmaster (Lane) -> Core
Bloodseeker (Lane) -> Core
Brewmaster (Middle) -> Core
Elder Titan (Middle) -> Core
Ember Spirit (Lane) -> Core
Gyrocopter (Lane) -> Core
Kunkka (Middle) -> Core
Legion Commander (Lane) -> Core
Leshrac (Middle) -> Core
Lina (Middle) -> Core
Nyx Assassin (Middle) -> Core
Phoenix (Middle) -> Core
Silencer (Middle) -> Core
Spirit Breaker -> Roam
Tiny (Middle) -> Core
Warlock (Middle) -> Core
Windranger (Lane) -> Core

Major changes, generally turning a spare mid/safe guide into a support

Arc Warden (Lane) -> Support
Bounty Hunter -> Roam
Kunkka (Lane) -> Support
Leshrac (Lane) -> Support
Lina (Lane) -> Support
Legion Commander (Middle) -> Jungle
Naga Siren (Lane) -> Support
Silencer (Lane) -> Support
Windranger (Middle) -> Support


Delete: redundant guides from mid/safe merge with no other use
(check pairs and delete the one with least subscribers)

Bloodseeker (Middle)
Brewmaster (Lane)
Dragon Knight (Lane)
Ember Spirit (Middle)
Slark (Middle)
Sniper (Middle)
Tiny (Lane)
Troll Warlord (Middle)
Weaver (Middle)

Probably delete: guides that could either be repurposed or ditched, plus some egregiously outdated builds
Alchemist (Lane) -> Support?
Ancient Apparition (Middle)
Beastmaster (Middle) -> Support?
Earth Spirit (Middle) -> Core?
Gyrocopter (Middle) -> Support?
Lone Druid (Jungle)
Oracle (Middle)
Shadow Shaman (Middle)
Skywrath Mage (Middle)

New guides
Enchantress Offlane
Invoker Core QE
Mirana Support/Roam
Venge Core
Zeus Support


Possible guides

Bounty Hunter Offlane
Void Core
Morph Offlane
Pudge Core
Pugna Support
Veno Core
Spirit Breaker Offlane
Tusk Core
Wraith King Support


It might be worth labelling a few very specific heroes as "roam", like techies, pudge, spiritbreaker and bounty. It would get us around having to create their parallel guides. My instinct is that a lot of 2k players would avoid subscribing to a pudge guide that explicitly labels them a support, but would be comfortable with roam.
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
February 21 2016 23:55 GMT
#5636
There's a slark mid guide? rofl
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2016-02-22 00:41:57
February 22 2016 00:31 GMT
#5637
Slark was played mostly mid in competitive when the guide was created and it never went away because it got sufficient subscribers that Torte didn't want to delete it.

That's how a lot of the guides for "unconventional" ways of playing heroes came about. And subscriber retention is a fair reason not to delete them in most cases. The subscriber retention issue is why the guides have to be somewhat agnostic to what's in the meta or good on the current patch. Deleting and remaking guides just to fit the meta is just a bad idea. And really, adhering to the "meta" is really kind of pointless with these guides because anyone who follows the game closely enough for that to matter won't need these guides--they're the kind of players watching streams and seeing what people are building there anyway. These guides aren't useful for the level of play where the "meta" matters anyway.

In a way, we're hedging a bit on what we think Icefrog will make good, but that's why guides like support Lesh and core Kunkka have to stay. Just because those aren't how they're played now or when they were more recently good doesn't mean we delete the guides. Because for most of DotA's history, Lesh was often played as a support and Kunkka was often played as a core, it's reasonable to expect that if Icefrog buffs these heroes, he will try to make them reasonable in those positions. Same thing with core Nyx or Pudge--these being mid heroes was such a mainstay of Dota for *so long* that its hard to believe that they will never return there. Just because Dota in it's current state doesn't support heroes like this mid doesn't mean that we can say it will never happen again.

Stuff like support WK is more questionable because that was mostly an anomaly of a single patch, not a perennial staple of DotA. I think it's a little harder to argue that support WK will "come back".
Moderator
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Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2016-02-22 15:31:34
February 22 2016 15:19 GMT
#5638
On February 22 2016 06:36 Belisarius wrote:
Phoenix, on the other hand, currently has two guides, so those could easily be converted to core and support. I do think support phoenix is okay. What limited pro-scene play the hero saw a couple patches ago tended to be in a support role.



Phoenix support plays almost exactly like offlane Phoenix except you buy wards and are poorer as a result. At best you swap going for 4 dive for something like 2 dive & beam earlier, but that's pretty situational. I don't dislike the idea of both guides, especially since 2 already exist, but they also don't really differ much so it's a bit of a waste. If you're having a good game you still go for midas for the levels, if you're getting smashed around (or have typical support poorness you still consider items like mek.

I think heroes like Phoenix and Enchantress are one of the toughest things to handle. The guides are almost identical in both roles, but then there's a question of whether or not you are on the hook for wards/courier. It's such a waste to have a whole new guide just to tell people to buy wards, but it does have an actual tangible difference (especially in starting items).

Overall I like the idea of using Core as liberally as possible over specifically offlane/safelane. Someone like void is only played offlane right now typically, but in a pub environment & in the future it'd be quite easy for that role to expand. There are plenty of line ups that should still win with a void offlane (like if you have a greedy farming mid and offlane).

The thing you need to worry about is people taking 'core' guides mid when they shouldn't.

Ultimately I think we lack the proper data though. How many people actually are fitting their guide choices to the lanes they pick? I'd imagine most people have an idea of what they want to play (say mid OD) then grab the guide for it.
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Velzi
Profile Joined June 2012
Finland659 Posts
February 22 2016 15:32 GMT
#5639
U shouldnt max Dive over Beam, Beam is so good, even maxing Beam over Spirits is fine. either 1-4-1 or 1-1-4, never 4-4-1 imo.

Never argue with stupid people, they will drag you to their level and then beat you with experience. http://www.dotabuff.com/players/115305822 https://yasp.co/players/115305822
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2016-02-22 15:44:42
February 22 2016 15:40 GMT
#5640
On February 23 2016 00:32 Velzi wrote:
U shouldnt max Dive over Beam, Beam is so good, even maxing Beam over Spirits is fine. either 1-4-1 or 1-1-4, never 4-4-1 imo.



Beam is really tricky to use for ganking which Phoenix is pretty good at from level 6-10; Beam is better at teamfighting though so it all comes down to the pace of the game and the pace of your Pheonix levels.

It's possibly support Phoenix may settle on the 1 dive > beam > spirits build that pro players have started playing around with more (I forgot they started doing that a bit), but that always struck me as something you can only get away with in highly coordinated games where people will properly setup slows/stuns for your beam.
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