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In-Game Standard Hero Builds Project - Page 283

Forum Index > The Tavern
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ahswtini
Profile Blog Joined June 2008
Northern Ireland22212 Posts
February 22 2016 16:23 GMT
#5641
i think u would pick up aether lens on a support (sunray-focused) phoenix but not so much on an offlane phoenix
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2016-02-22 17:14:21
February 22 2016 17:12 GMT
#5642
[image loading]

1 million unique for Venomancer

If interested in a timeline of 1 million hits and milestones, you can check it here: http://steamcommunity.com/id/0825771

*50 guides have hit their 1 million unique on the day of this project's 3-year anniversary

https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2016-02-23 01:29:11
February 23 2016 00:25 GMT
#5643
+ Show Spoiler [Dec 24 2015] +
Heroes who have mid/lane guides that could be easily condensed into a single "Core" guide with "Earlygame - mid" tab
Alc
Beastmaster
Bloodseeker
Brew
DK
Ember
Gyro
LC
Slark
Sniper
Tiny
Troll
Weaver
Change: -12 guides

Heroes who currently have mid/lane guides where these can be retained as core/support
Arc Warden
Earth Spirit
Elder Titan
Kunkka*
Leshrac
Lina*
Naga*
Nyx
Phoenix?
Silencer
Windranger*

*heroes which currently have two core builds but could change one to a support build
Change: +0 guides

Supports who currently have mid/lane guides where I think a core guide is genuinely unnecessary
AA
Oracle
Rhasta
Skywrath
Warlock?
Change: -5 guides

Heroes who currently have single guides who could have both core/support:
Bounty hunter
Spirit breaker
Wraith King
Zeus
Change: +5 guides

All other guides would require no change beyond renaming. In particular, I would leave jungle guides alone at the moment. These often require vastly different skillbuilds to lane and that can't be easily represented in a condensed guide.

Obviously, the heroes with guides up for real addition and deletion are debatable. I would err on the side of caution and only delete things which show no signs of becoming relevant again in the future. You might not feel you need to delete any after the reduction from the first group.


BELISARIUS: http://www.liquiddota.com/forum/the-tavern/453377-in-game-standard-hero-builds-120-million-subscriptions?page=256#5119




+ Show Spoiler [Jan 21 2016] +
Alright, to start us off here's all the heroes separated into core/support/offlane, by my (sometimes questionable) judgement.

This comes to 144 guides total, even being generous with some edge cases like both core and support warlock.

I still think this will result in less changes than you might think, because most of the 1-role heroes can go straight across with just a rename. Torte do you still have a bookmark to those posts last time we discussed this?

I'm leaving the junglers alone. Although I personally hate jungle lifestealer, I recognise that it's one of the most popular guides so as far as I'm concerned they can all just sit there in a vacuum.


abba support
Alc core
AA support
AM core
Arcwarden core, support
Axe core, jungle
Bane support
Batrider core
Beastmaster core
Bloodseeker core, jungle
BH offlane, support
Brew core
Bristle core
Brood offlane
Cent offlane
CK core
Chen jungle
Clinkz core
Clock offlane
CM support
darkseer offlane
Dazzle support
DP core
disruptor support
doom core, jungle
DK core
Drow core
Earthshaker support
Earthspirit support
Ember core
Ench core, jungle
Enigma jungle
void core?, offlane
gyro core
husk core
voker core QW, core QE
wisp support
jak support
jug core
kotl support
kunkka core, support
LC core, jungle
Lesh core, support
Lich support
LS core
Lina core, support
Lion support
LD core
Luna core
Lycan core, jungle
Mag core
Dusa core
Meepo core
Mirana core, support
Morph core, offlane?
Naga core, support
NP core, jungle
Necro core
NS core, support
Nyx core, support
Ogre support
Omni support
Oracle support
OD core
PA core
PL core
Phoenix support
Puck core
Pudge core, support
Pugna core, support
QoP core
razor core
riki core
rubick support
SK support
SD support
SF core
rhasta support
silencer core, support
Sky support
Slardar core?, offlane
Slark core
Sniper core
Spec core
spacecow core, support
storm core
sven core
techies ???roam???
TA core
TB core
Tide offlane
Timbersaw offlane
Tinker core
Tiny core
Tree support
Troll core
Tusk core?, support
Undy support
Ursa core, jungle
Venge core, support
Veno support
Viper core
Visage support
Warlock core, support?
weaver core
windranger core, support
WW support
WD support
WK core, support
zeus core, support


The names are arbitrary, but I'd suggest using offlane as sparingly as possible, reserved either for when a hero is near-exclusively played offlane (eg. darkseer, clock), or has a clear core/support build and a markedly different build in the offlane (eg. morph). Otherwise you'll have people taking "offlane" builds mid with heroes like beastmaster.

Some examples of debatable heroes would be ench, tusk and BH; their dps builds often come out of offlane, but in practice those builds are carries and can be run in a lot of lanes.

Techies idk.

EDIT: I do not understand why the forum's tabstops are different in the editor to the final post, but it just made me real mad


BELISARIUS; http://www.liquiddota.com/forum/the-tavern/453377-in-game-standard-hero-builds-120-million-subscriptions?page=282#5628




+ Show Spoiler [Jan 21 2016] +
Okay, here's everything in the context of the current guides

Unchanged, except for renaming
Abaddon -> Support
Ancient Apparition (Lane) -> Support
Anti-Mage -> Core
Axe (Jungle)
Axe (Lane) -> Offlane
Bane -> Support
Batrider -> Offlane
Bloodseeker (Jungle)
Bristleback -> Core
Broodmother -> Offlane
Centaur Warrunner -> Offlane
Chaos Knight -> Core
Chen -> Jungle
Clinkz _> Core
Clockwerk -> Offlane
Crystal Maiden -> Support
Dark Seer -> Offlane
Dazzle -> Support
Death Prophet -> Core
Disruptor -> Support
Doom (Jungle)
Doom (Lane) -> Core
Dragon Knight (Middle) -> Core
Drow Ranger -> Core
Earthshaker -> Support
Earth Spirit (Lane) -> Support
Elder Titan (Lane) -> Support
Enchantress -> Jungle
Enigma -> Jungle
Faceless Void -> Offlane
Huskar -> Core
Invoker -> Core QW
IO -> Support
Jakiro -> Support
Juggernaut -> Core
Keeper of the Light -> Support
Lich -> Support
Lifestealer (Lane) -> Core
Lifestealer (Jungle)
Lion -> Support
Lone Druid (Lane) -> Core
Luna -> Core
Lycan (Lane) -> Core
Lycan (Jungle)
Magnus -> Core
Medusa -> Core
Meepo -> Core
Mirana -> Core
Morphling -> Core
Naga Siren (Middle) -> Core
Nature's Prophet -> Core
Necrophos -> Core
Night Stalker -> Offlane
Nyx Assassin (Lane) -> Support
Ogre Magi -> Support
Omniknight -> Support
Oracle (Lane) -> Support
Outworld Devourer -> Core
Phantom Assassin -> Core
Phantom Lancer -> Core
Phoenix (Lane) -> Support
Puck -> Core
Pudge -> Roam
Pugna -> Core
Queen of Pain -> Core
Razor -> Core
Riki -> Core
Rubick -> Support
Sand King -> Support
Shadow Demon -> Support
Shadow Fiend -> Core
Shadow Shaman (Lane) -> Support
Skywrath Mage (Lane) -> Support
Slardar -> Offlane
Slark (Lane) -> Core
Sniper (Lane) -> Core
Spectre -> Core
Storm Spirit -> Core
Sven -> Core
Techies -> Roam
Templar Assassin -> Core
Terrorblade -> Core
Tidehunter -> Offlane
Timbersaw -> Offlane
Tinker -> Core
Treant Protector -> Support
Troll Warlord (Lane) -> Core
Tusk -> Support
Undying -> Offlane
Ursa (Jungle)
Ursa (Lane) -> Core
Vengeful Spirit -> Support
Venomancer -> Support
Viper -> Core
Visage -> Support
Warlock (Lane) -> Support
Weaver (Lane) -> Core
Winter Wyvern -> Support
Witch Doctor -> Support
Wraith King -> Core
Zeus -> Core

Minor changes, usually merging a mid/safelane guide into a core guide
Alchemist (Middle) -> Core
Arc Warden (Middle) -> Core
Beastmaster (Lane) -> Core
Bloodseeker (Lane) -> Core
Brewmaster (Middle) -> Core
Elder Titan (Middle) -> Core
Ember Spirit (Lane) -> Core
Gyrocopter (Lane) -> Core
Kunkka (Middle) -> Core
Legion Commander (Lane) -> Core
Leshrac (Middle) -> Core
Lina (Middle) -> Core
Nyx Assassin (Middle) -> Core
Phoenix (Middle) -> Core
Silencer (Middle) -> Core
Spirit Breaker -> Roam
Tiny (Middle) -> Core
Warlock (Middle) -> Core
Windranger (Lane) -> Core

Major changes, generally turning a spare mid/safe guide into a support

Arc Warden (Lane) -> Support
Bounty Hunter -> Roam
Kunkka (Lane) -> Support
Leshrac (Lane) -> Support
Lina (Lane) -> Support
Legion Commander (Middle) -> Jungle
Naga Siren (Lane) -> Support
Silencer (Lane) -> Support
Windranger (Middle) -> Support


Delete: redundant guides from mid/safe merge with no other use
(check pairs and delete the one with least subscribers)

Bloodseeker (Middle)
Brewmaster (Lane)
Dragon Knight (Lane)
Ember Spirit (Middle)
Slark (Middle)
Sniper (Middle)
Tiny (Lane)
Troll Warlord (Middle)
Weaver (Middle)

Probably delete: guides that could either be repurposed or ditched, plus some egregiously outdated builds
Alchemist (Lane) -> Support?
Ancient Apparition (Middle)
Beastmaster (Middle) -> Support?
Earth Spirit (Middle) -> Core?
Gyrocopter (Middle) -> Support?
Lone Druid (Jungle)
Oracle (Middle)
Shadow Shaman (Middle)
Skywrath Mage (Middle)

New guides
Enchantress Offlane
Invoker Core QE
Mirana Support/Roam
Venge Core
Zeus Support


Possible guides

Bounty Hunter Offlane
Void Core
Morph Offlane
Pudge Core
Pugna Support
Veno Core
Spirit Breaker Offlane
Tusk Core
Wraith King Support


It might be worth labelling a few very specific heroes as "roam", like techies, pudge, spiritbreaker and bounty. It would get us around having to create their parallel guides. My instinct is that a lot of 2k players would avoid subscribing to a pudge guide that explicitly labels them a support, but would be comfortable with roam.


BELISARIUS: http://www.liquiddota.com/forum/the-tavern/453377-in-game-standard-hero-builds-120-million-subscriptions?page=282#5636
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2016-02-23 00:38:20
February 23 2016 00:29 GMT
#5644
On February 23 2016 00:19 Logo wrote:
Show nested quote +
On February 22 2016 06:36 Belisarius wrote:
Phoenix, on the other hand, currently has two guides, so those could easily be converted to core and support. I do think support phoenix is okay. What limited pro-scene play the hero saw a couple patches ago tended to be in a support role.


Phoenix support plays almost exactly like offlane Phoenix except you buy wards and are poorer as a result. At best you swap going for 4 dive for something like 2 dive & beam earlier, but that's pretty situational. I don't dislike the idea of both guides, especially since 2 already exist, but they also don't really differ much so it's a bit of a waste. If you're having a good game you still go for midas for the levels, if you're getting smashed around (or have typical support poorness you still consider items like mek.

I think heroes like Phoenix and Enchantress are one of the toughest things to handle. The guides are almost identical in both roles, but then there's a question of whether or not you are on the hook for wards/courier. It's such a waste to have a whole new guide just to tell people to buy wards, but it does have an actual tangible difference (especially in starting items).

I agree offlane/support Phoenix is a small difference. If the guide didn't already exist I wouldn't be clamouring to add it, but since this change should net us 5-10 more guides' headroom, we may as well keep it for now. If we run out of space in a couple patches we can put support phx, support wr, etc under the axe then.

Ench is a bit different because there's a more clearcut distinction. In my opinion jungle enchantress should basically be a support, with higher ranks of enchant/sprites and more focus on ganking/pushing with urn/force into later aghs unless she's stomping. Lane ench is free to build midas/straight DPS because she hopefully has two real supports shoring the team up.

That said, I'm not convinced offlane ench is more than a 1-patch fad, so I wouldn't be opposed to waiting to see if it sticks around.

Overall I like the idea of using Core as liberally as possible over specifically offlane/safelane. Someone like void is only played offlane right now typically, but in a pub environment & in the future it'd be quite easy for that role to expand. There are plenty of line ups that should still win with a void offlane (like if you have a greedy farming mid and offlane).

The thing you need to worry about is people taking 'core' guides mid when they shouldn't.

That's the whole point of a core guide, though. Any hero who can be run both mid and safelane gets tabs saying "earlygame - mid" and "earlygame - lane" or whatever, with bottle and any variation in starting items covered there.

There are some heroes whose optimal skillbuild would change between safelane and mid, and it's true that we can't represent that, but I've yet to think of an example where that would be catastrophic. Suboptimal skillbuilds are nothing new for these guides.

EDIT: oh, you mean people taking it as license to do mid antimage or whatever? Yeah maybe. Idk at some point nature is always gonna design a better idiot.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2016-02-24 19:47:02
February 23 2016 01:23 GMT
#5645
ed
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Birdie
Profile Blog Joined August 2007
New Zealand4438 Posts
February 23 2016 02:08 GMT
#5646
pretty sure I have 80% winrate with mid antimage

and mid sand king

0% mid spectre though RiP
Red classic | A butterfly dreamed he was Zhuangzi | 4.5k, heading to 5k as support!
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2016-02-23 02:22:07
February 23 2016 02:20 GMT
#5647
On February 23 2016 09:25 Torte de Lini wrote:
+ Show Spoiler [Dec 24 2015] +
Heroes who have mid/lane guides that could be easily condensed into a single "Core" guide with "Earlygame - mid" tab
Alc
Beastmaster
Bloodseeker
Brew
DK
Ember
Gyro
LC
Slark
Sniper
Tiny
Troll
Weaver
Change: -12 guides

Heroes who currently have mid/lane guides where these can be retained as core/support
Arc Warden
Earth Spirit
Elder Titan
Kunkka*
Leshrac
Lina*
Naga*
Nyx
Phoenix?
Silencer
Windranger*

*heroes which currently have two core builds but could change one to a support build
Change: +0 guides

Supports who currently have mid/lane guides where I think a core guide is genuinely unnecessary
AA
Oracle
Rhasta
Skywrath
Warlock?
Change: -5 guides

Heroes who currently have single guides who could have both core/support:
Bounty hunter
Spirit breaker
Wraith King
Zeus
Change: +5 guides

All other guides would require no change beyond renaming. In particular, I would leave jungle guides alone at the moment. These often require vastly different skillbuilds to lane and that can't be easily represented in a condensed guide.

Obviously, the heroes with guides up for real addition and deletion are debatable. I would err on the side of caution and only delete things which show no signs of becoming relevant again in the future. You might not feel you need to delete any after the reduction from the first group.


BELISARIUS: http://www.liquiddota.com/forum/the-tavern/453377-in-game-standard-hero-builds-120-million-subscriptions?page=256#5119




+ Show Spoiler [Jan 21 2016] +
Alright, to start us off here's all the heroes separated into core/support/offlane, by my (sometimes questionable) judgement.

This comes to 144 guides total, even being generous with some edge cases like both core and support warlock.

I still think this will result in less changes than you might think, because most of the 1-role heroes can go straight across with just a rename. Torte do you still have a bookmark to those posts last time we discussed this?

I'm leaving the junglers alone. Although I personally hate jungle lifestealer, I recognise that it's one of the most popular guides so as far as I'm concerned they can all just sit there in a vacuum.


abba support
Alc core
AA support
AM core
Arcwarden core, support
Axe core, jungle
Bane support
Batrider core
Beastmaster core
Bloodseeker core, jungle
BH offlane, support
Brew core
Bristle core
Brood offlane
Cent offlane
CK core
Chen jungle
Clinkz core
Clock offlane
CM support
darkseer offlane
Dazzle support
DP core
disruptor support
doom core, jungle
DK core
Drow core
Earthshaker support
Earthspirit support
Ember core
Ench core, jungle
Enigma jungle
void core?, offlane
gyro core
husk core
voker core QW, core QE
wisp support
jak support
jug core
kotl support
kunkka core, support
LC core, jungle
Lesh core, support
Lich support
LS core
Lina core, support
Lion support
LD core
Luna core
Lycan core, jungle
Mag core
Dusa core
Meepo core
Mirana core, support
Morph core, offlane?
Naga core, support
NP core, jungle
Necro core
NS core, support
Nyx core, support
Ogre support
Omni support
Oracle support
OD core
PA core
PL core
Phoenix support
Puck core
Pudge core, support
Pugna core, support
QoP core
razor core
riki core
rubick support
SK support
SD support
SF core
rhasta support
silencer core, support
Sky support
Slardar core?, offlane
Slark core
Sniper core
Spec core
spacecow core, support
storm core
sven core
techies ???roam???
TA core
TB core
Tide offlane
Timbersaw offlane
Tinker core
Tiny core
Tree support
Troll core
Tusk core?, support
Undy support
Ursa core, jungle
Venge core, support
Veno support
Viper core
Visage support
Warlock core, support?
weaver core
windranger core, support
WW support
WD support
WK core, support
zeus core, support


The names are arbitrary, but I'd suggest using offlane as sparingly as possible, reserved either for when a hero is near-exclusively played offlane (eg. darkseer, clock), or has a clear core/support build and a markedly different build in the offlane (eg. morph). Otherwise you'll have people taking "offlane" builds mid with heroes like beastmaster.

Some examples of debatable heroes would be ench, tusk and BH; their dps builds often come out of offlane, but in practice those builds are carries and can be run in a lot of lanes.

Techies idk.

EDIT: I do not understand why the forum's tabstops are different in the editor to the final post, but it just made me real mad


BELISARIUS; http://www.liquiddota.com/forum/the-tavern/453377-in-game-standard-hero-builds-120-million-subscriptions?page=282#5628




+ Show Spoiler [Jan 21 2016] +
Okay, here's everything in the context of the current guides

Unchanged, except for renaming
Abaddon -> Support
Ancient Apparition (Lane) -> Support
Anti-Mage -> Core
Axe (Jungle)
Axe (Lane) -> Offlane
Bane -> Support
Batrider -> Offlane
Bloodseeker (Jungle)
Bristleback -> Core
Broodmother -> Offlane
Centaur Warrunner -> Offlane
Chaos Knight -> Core
Chen -> Jungle
Clinkz _> Core
Clockwerk -> Offlane
Crystal Maiden -> Support
Dark Seer -> Offlane
Dazzle -> Support
Death Prophet -> Core
Disruptor -> Support
Doom (Jungle)
Doom (Lane) -> Core
Dragon Knight (Middle) -> Core
Drow Ranger -> Core
Earthshaker -> Support
Earth Spirit (Lane) -> Support
Elder Titan (Lane) -> Support
Enchantress -> Jungle
Enigma -> Jungle
Faceless Void -> Offlane
Huskar -> Core
Invoker -> Core QW
IO -> Support
Jakiro -> Support
Juggernaut -> Core
Keeper of the Light -> Support
Lich -> Support
Lifestealer (Lane) -> Core
Lifestealer (Jungle)
Lion -> Support
Lone Druid (Lane) -> Core
Luna -> Core
Lycan (Lane) -> Core
Lycan (Jungle)
Magnus -> Core
Medusa -> Core
Meepo -> Core
Mirana -> Core
Morphling -> Core
Naga Siren (Middle) -> Core
Nature's Prophet -> Core
Necrophos -> Core
Night Stalker -> Offlane
Nyx Assassin (Lane) -> Support
Ogre Magi -> Support
Omniknight -> Support
Oracle (Lane) -> Support
Outworld Devourer -> Core
Phantom Assassin -> Core
Phantom Lancer -> Core
Phoenix (Lane) -> Support
Puck -> Core
Pudge -> Roam
Pugna -> Core
Queen of Pain -> Core
Razor -> Core
Riki -> Core
Rubick -> Support
Sand King -> Support
Shadow Demon -> Support
Shadow Fiend -> Core
Shadow Shaman (Lane) -> Support
Skywrath Mage (Lane) -> Support
Slardar -> Offlane
Slark (Lane) -> Core
Sniper (Lane) -> Core
Spectre -> Core
Storm Spirit -> Core
Sven -> Core
Techies -> Roam
Templar Assassin -> Core
Terrorblade -> Core
Tidehunter -> Offlane
Timbersaw -> Offlane
Tinker -> Core
Treant Protector -> Support
Troll Warlord (Lane) -> Core
Tusk -> Support
Undying -> Offlane
Ursa (Jungle)
Ursa (Lane) -> Core
Vengeful Spirit -> Support
Venomancer -> Support
Viper -> Core
Visage -> Support
Warlock (Lane) -> Support
Weaver (Lane) -> Core
Winter Wyvern -> Support
Witch Doctor -> Support
Wraith King -> Core
Zeus -> Core

Minor changes, usually merging a mid/safelane guide into a core guide
Alchemist (Middle) -> Core
Arc Warden (Middle) -> Core
Beastmaster (Lane) -> Core
Bloodseeker (Lane) -> Core
Brewmaster (Middle) -> Core
Elder Titan (Middle) -> Core
Ember Spirit (Lane) -> Core
Gyrocopter (Lane) -> Core
Kunkka (Middle) -> Core
Legion Commander (Lane) -> Core
Leshrac (Middle) -> Core
Lina (Middle) -> Core
Nyx Assassin (Middle) -> Core
Phoenix (Middle) -> Core
Silencer (Middle) -> Core
Spirit Breaker -> Roam
Tiny (Middle) -> Core
Warlock (Middle) -> Core
Windranger (Lane) -> Core

Major changes, generally turning a spare mid/safe guide into a support

Arc Warden (Lane) -> Support
Bounty Hunter -> Roam
Kunkka (Lane) -> Support
Leshrac (Lane) -> Support
Lina (Lane) -> Support
Legion Commander (Middle) -> Jungle
Naga Siren (Lane) -> Support
Silencer (Lane) -> Support
Windranger (Middle) -> Support


Delete: redundant guides from mid/safe merge with no other use
(check pairs and delete the one with least subscribers)

Bloodseeker (Middle)
Brewmaster (Lane)
Dragon Knight (Lane)
Ember Spirit (Middle)
Slark (Middle)
Sniper (Middle)
Tiny (Lane)
Troll Warlord (Middle)
Weaver (Middle)

Probably delete: guides that could either be repurposed or ditched, plus some egregiously outdated builds
Alchemist (Lane) -> Support?
Ancient Apparition (Middle)
Beastmaster (Middle) -> Support?
Earth Spirit (Middle) -> Core?
Gyrocopter (Middle) -> Support?
Lone Druid (Jungle)
Oracle (Middle)
Shadow Shaman (Middle)
Skywrath Mage (Middle)

New guides
Enchantress Offlane
Invoker Core QE
Mirana Support/Roam
Venge Core
Zeus Support


Possible guides

Bounty Hunter Offlane
Void Core
Morph Offlane
Pudge Core
Pugna Support
Veno Core
Spirit Breaker Offlane
Tusk Core
Wraith King Support


It might be worth labelling a few very specific heroes as "roam", like techies, pudge, spiritbreaker and bounty. It would get us around having to create their parallel guides. My instinct is that a lot of 2k players would avoid subscribing to a pudge guide that explicitly labels them a support, but would be comfortable with roam.


BELISARIUS: http://www.liquiddota.com/forum/the-tavern/453377-in-game-standard-hero-builds-120-million-subscriptions?page=282#5636

The last list is really the only one that's relevant. They should all be similar but I was only updating the last one in response to discussion.

EDIT; right
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 23 2016 02:21 GMT
#5648
On February 23 2016 09:29 Belisarius wrote:
Show nested quote +
On February 23 2016 00:19 Logo wrote:
On February 22 2016 06:36 Belisarius wrote:
Phoenix, on the other hand, currently has two guides, so those could easily be converted to core and support. I do think support phoenix is okay. What limited pro-scene play the hero saw a couple patches ago tended to be in a support role.


Phoenix support plays almost exactly like offlane Phoenix except you buy wards and are poorer as a result. At best you swap going for 4 dive for something like 2 dive & beam earlier, but that's pretty situational. I don't dislike the idea of both guides, especially since 2 already exist, but they also don't really differ much so it's a bit of a waste. If you're having a good game you still go for midas for the levels, if you're getting smashed around (or have typical support poorness you still consider items like mek.

I think heroes like Phoenix and Enchantress are one of the toughest things to handle. The guides are almost identical in both roles, but then there's a question of whether or not you are on the hook for wards/courier. It's such a waste to have a whole new guide just to tell people to buy wards, but it does have an actual tangible difference (especially in starting items).

I agree offlane/support Phoenix is a small difference. If the guide didn't already exist I wouldn't be clamouring to add it, but since this change should net us 5-10 more guides' headroom, we may as well keep it for now. If we run out of space in a couple patches we can put support phx, support wr, etc under the axe then.

Ench is a bit different because there's a more clearcut distinction. In my opinion jungle enchantress should basically be a support, with higher ranks of enchant/sprites and more focus on ganking/pushing with urn/force into later aghs unless she's stomping. Lane ench is free to build midas/straight DPS because she hopefully has two real supports shoring the team up.

That said, I'm not convinced offlane ench is more than a 1-patch fad, so I wouldn't be opposed to waiting to see if it sticks around.

Show nested quote +
Overall I like the idea of using Core as liberally as possible over specifically offlane/safelane. Someone like void is only played offlane right now typically, but in a pub environment & in the future it'd be quite easy for that role to expand. There are plenty of line ups that should still win with a void offlane (like if you have a greedy farming mid and offlane).

The thing you need to worry about is people taking 'core' guides mid when they shouldn't.

That's the whole point of a core guide, though. Any hero who can be run both mid and safelane gets tabs saying "earlygame - mid" and "earlygame - lane" or whatever, with bottle and any variation in starting items covered there.

There are some heroes whose optimal skillbuild would change between safelane and mid, and it's true that we can't represent that, but I've yet to think of an example where that would be catastrophic. Suboptimal skillbuilds are nothing new for these guides.

EDIT: oh, you mean people taking it as license to do mid antimage or whatever? Yeah maybe. Idk at some point nature is always gonna design a better idiot.


I agree on the intention of Core, but you need to be careful that the hero build can actually fit two tabs of "early-game".

It would be Starting Items + Early-Game for two different lanes. The band-aid solution would be to just combined the two and assume they are bought in sequential order. but that is still four rows of two tabs and it may mean reducing extension/luxury items if necessary (if at all possible).
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Belisarius
Profile Joined November 2010
Australia6233 Posts
Last Edited: 2016-02-23 02:49:25
February 23 2016 02:32 GMT
#5649
What are the actual hard limits? How many tabs are you allowed, total? And how many items? Is there an item-per-tab cap?

The major difference is, as you say, starting items: usually null+faeries for mid and regen+stout/RoP/whatever for sidelanes. That does require an extra tab.

In most cases I don't think the earlygame items would actually change much. Sometimes a mid hero hero might skip basi/RoA if it has bottle, and safelane will lean towards sideshop-oriented stuff like PMS/quelling, but at the end of the day you won't lose a game from from buying RoA+bottle in mid or courier-ing yourself quelling.

The only thing that's really bad is buying bottle in a sidelane. For that, I think you could get away with only putting it in earlygame on heroes who are almost always mid (eg. puck), and making it situational the rest of the time.

I don't know how often you think people read the descriptions, but these issues would be very easy to sorted out with notes as well.

If you have to, yes, you can pay two extra tabs for starting/earlygame for mid/lane, but I'm not sure that's needed in all cases. If you do run out of tabs I have always said extension and luxury have a lot of overlap.


Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 23 2016 03:02 GMT
#5650
On February 23 2016 11:20 Belisarius wrote:
Show nested quote +
On February 23 2016 09:25 Torte de Lini wrote:
+ Show Spoiler [Dec 24 2015] +
Heroes who have mid/lane guides that could be easily condensed into a single "Core" guide with "Earlygame - mid" tab
Alc
Beastmaster
Bloodseeker
Brew
DK
Ember
Gyro
LC
Slark
Sniper
Tiny
Troll
Weaver
Change: -12 guides

Heroes who currently have mid/lane guides where these can be retained as core/support
Arc Warden
Earth Spirit
Elder Titan
Kunkka*
Leshrac
Lina*
Naga*
Nyx
Phoenix?
Silencer
Windranger*

*heroes which currently have two core builds but could change one to a support build
Change: +0 guides

Supports who currently have mid/lane guides where I think a core guide is genuinely unnecessary
AA
Oracle
Rhasta
Skywrath
Warlock?
Change: -5 guides

Heroes who currently have single guides who could have both core/support:
Bounty hunter
Spirit breaker
Wraith King
Zeus
Change: +5 guides

All other guides would require no change beyond renaming. In particular, I would leave jungle guides alone at the moment. These often require vastly different skillbuilds to lane and that can't be easily represented in a condensed guide.

Obviously, the heroes with guides up for real addition and deletion are debatable. I would err on the side of caution and only delete things which show no signs of becoming relevant again in the future. You might not feel you need to delete any after the reduction from the first group.


BELISARIUS: http://www.liquiddota.com/forum/the-tavern/453377-in-game-standard-hero-builds-120-million-subscriptions?page=256#5119




+ Show Spoiler [Jan 21 2016] +
Alright, to start us off here's all the heroes separated into core/support/offlane, by my (sometimes questionable) judgement.

This comes to 144 guides total, even being generous with some edge cases like both core and support warlock.

I still think this will result in less changes than you might think, because most of the 1-role heroes can go straight across with just a rename. Torte do you still have a bookmark to those posts last time we discussed this?

I'm leaving the junglers alone. Although I personally hate jungle lifestealer, I recognise that it's one of the most popular guides so as far as I'm concerned they can all just sit there in a vacuum.


abba support
Alc core
AA support
AM core
Arcwarden core, support
Axe core, jungle
Bane support
Batrider core
Beastmaster core
Bloodseeker core, jungle
BH offlane, support
Brew core
Bristle core
Brood offlane
Cent offlane
CK core
Chen jungle
Clinkz core
Clock offlane
CM support
darkseer offlane
Dazzle support
DP core
disruptor support
doom core, jungle
DK core
Drow core
Earthshaker support
Earthspirit support
Ember core
Ench core, jungle
Enigma jungle
void core?, offlane
gyro core
husk core
voker core QW, core QE
wisp support
jak support
jug core
kotl support
kunkka core, support
LC core, jungle
Lesh core, support
Lich support
LS core
Lina core, support
Lion support
LD core
Luna core
Lycan core, jungle
Mag core
Dusa core
Meepo core
Mirana core, support
Morph core, offlane?
Naga core, support
NP core, jungle
Necro core
NS core, support
Nyx core, support
Ogre support
Omni support
Oracle support
OD core
PA core
PL core
Phoenix support
Puck core
Pudge core, support
Pugna core, support
QoP core
razor core
riki core
rubick support
SK support
SD support
SF core
rhasta support
silencer core, support
Sky support
Slardar core?, offlane
Slark core
Sniper core
Spec core
spacecow core, support
storm core
sven core
techies ???roam???
TA core
TB core
Tide offlane
Timbersaw offlane
Tinker core
Tiny core
Tree support
Troll core
Tusk core?, support
Undy support
Ursa core, jungle
Venge core, support
Veno support
Viper core
Visage support
Warlock core, support?
weaver core
windranger core, support
WW support
WD support
WK core, support
zeus core, support


The names are arbitrary, but I'd suggest using offlane as sparingly as possible, reserved either for when a hero is near-exclusively played offlane (eg. darkseer, clock), or has a clear core/support build and a markedly different build in the offlane (eg. morph). Otherwise you'll have people taking "offlane" builds mid with heroes like beastmaster.

Some examples of debatable heroes would be ench, tusk and BH; their dps builds often come out of offlane, but in practice those builds are carries and can be run in a lot of lanes.

Techies idk.

EDIT: I do not understand why the forum's tabstops are different in the editor to the final post, but it just made me real mad


BELISARIUS; http://www.liquiddota.com/forum/the-tavern/453377-in-game-standard-hero-builds-120-million-subscriptions?page=282#5628




+ Show Spoiler [Jan 21 2016] +
Okay, here's everything in the context of the current guides

Unchanged, except for renaming
Abaddon -> Support
Ancient Apparition (Lane) -> Support
Anti-Mage -> Core
Axe (Jungle)
Axe (Lane) -> Offlane
Bane -> Support
Batrider -> Offlane
Bloodseeker (Jungle)
Bristleback -> Core
Broodmother -> Offlane
Centaur Warrunner -> Offlane
Chaos Knight -> Core
Chen -> Jungle
Clinkz _> Core
Clockwerk -> Offlane
Crystal Maiden -> Support
Dark Seer -> Offlane
Dazzle -> Support
Death Prophet -> Core
Disruptor -> Support
Doom (Jungle)
Doom (Lane) -> Core
Dragon Knight (Middle) -> Core
Drow Ranger -> Core
Earthshaker -> Support
Earth Spirit (Lane) -> Support
Elder Titan (Lane) -> Support
Enchantress -> Jungle
Enigma -> Jungle
Faceless Void -> Offlane
Huskar -> Core
Invoker -> Core QW
IO -> Support
Jakiro -> Support
Juggernaut -> Core
Keeper of the Light -> Support
Lich -> Support
Lifestealer (Lane) -> Core
Lifestealer (Jungle)
Lion -> Support
Lone Druid (Lane) -> Core
Luna -> Core
Lycan (Lane) -> Core
Lycan (Jungle)
Magnus -> Core
Medusa -> Core
Meepo -> Core
Mirana -> Core
Morphling -> Core
Naga Siren (Middle) -> Core
Nature's Prophet -> Core
Necrophos -> Core
Night Stalker -> Offlane
Nyx Assassin (Lane) -> Support
Ogre Magi -> Support
Omniknight -> Support
Oracle (Lane) -> Support
Outworld Devourer -> Core
Phantom Assassin -> Core
Phantom Lancer -> Core
Phoenix (Lane) -> Support
Puck -> Core
Pudge -> Roam
Pugna -> Core
Queen of Pain -> Core
Razor -> Core
Riki -> Core
Rubick -> Support
Sand King -> Support
Shadow Demon -> Support
Shadow Fiend -> Core
Shadow Shaman (Lane) -> Support
Skywrath Mage (Lane) -> Support
Slardar -> Offlane
Slark (Lane) -> Core
Sniper (Lane) -> Core
Spectre -> Core
Storm Spirit -> Core
Sven -> Core
Techies -> Roam
Templar Assassin -> Core
Terrorblade -> Core
Tidehunter -> Offlane
Timbersaw -> Offlane
Tinker -> Core
Treant Protector -> Support
Troll Warlord (Lane) -> Core
Tusk -> Support
Undying -> Offlane
Ursa (Jungle)
Ursa (Lane) -> Core
Vengeful Spirit -> Support
Venomancer -> Support
Viper -> Core
Visage -> Support
Warlock (Lane) -> Support
Weaver (Lane) -> Core
Winter Wyvern -> Support
Witch Doctor -> Support
Wraith King -> Core
Zeus -> Core

Minor changes, usually merging a mid/safelane guide into a core guide
Alchemist (Middle) -> Core
Arc Warden (Middle) -> Core
Beastmaster (Lane) -> Core
Bloodseeker (Lane) -> Core
Brewmaster (Middle) -> Core
Elder Titan (Middle) -> Core
Ember Spirit (Lane) -> Core
Gyrocopter (Lane) -> Core
Kunkka (Middle) -> Core
Legion Commander (Lane) -> Core
Leshrac (Middle) -> Core
Lina (Middle) -> Core
Nyx Assassin (Middle) -> Core
Phoenix (Middle) -> Core
Silencer (Middle) -> Core
Spirit Breaker -> Roam
Tiny (Middle) -> Core
Warlock (Middle) -> Core
Windranger (Lane) -> Core

Major changes, generally turning a spare mid/safe guide into a support

Arc Warden (Lane) -> Support
Bounty Hunter -> Roam
Kunkka (Lane) -> Support
Leshrac (Lane) -> Support
Lina (Lane) -> Support
Legion Commander (Middle) -> Jungle
Naga Siren (Lane) -> Support
Silencer (Lane) -> Support
Windranger (Middle) -> Support


Delete: redundant guides from mid/safe merge with no other use
(check pairs and delete the one with least subscribers)

Bloodseeker (Middle)
Brewmaster (Lane)
Dragon Knight (Lane)
Ember Spirit (Middle)
Slark (Middle)
Sniper (Middle)
Tiny (Lane)
Troll Warlord (Middle)
Weaver (Middle)

Probably delete: guides that could either be repurposed or ditched, plus some egregiously outdated builds
Alchemist (Lane) -> Support?
Ancient Apparition (Middle)
Beastmaster (Middle) -> Support?
Earth Spirit (Middle) -> Core?
Gyrocopter (Middle) -> Support?
Lone Druid (Jungle)
Oracle (Middle)
Shadow Shaman (Middle)
Skywrath Mage (Middle)

New guides
Enchantress Offlane
Invoker Core QE
Mirana Support/Roam
Venge Core
Zeus Support


Possible guides

Bounty Hunter Offlane
Void Core
Morph Offlane
Pudge Core
Pugna Support
Veno Core
Spirit Breaker Offlane
Tusk Core
Wraith King Support


It might be worth labelling a few very specific heroes as "roam", like techies, pudge, spiritbreaker and bounty. It would get us around having to create their parallel guides. My instinct is that a lot of 2k players would avoid subscribing to a pudge guide that explicitly labels them a support, but would be comfortable with roam.


BELISARIUS: http://www.liquiddota.com/forum/the-tavern/453377-in-game-standard-hero-builds-120-million-subscriptions?page=282#5636

The last list is really the only one that's relevant, Torte. They should all be reasonably similar but I only updated the final one in response to discussion etc.

I can't help but notice you're quoting me but not actually saying anything, or changing the categories in your to-do list despite them being totally different to what I'm suggesting.


I'm tabulating them for future reference and context. I'm not ready to really hash it all out just yet. I was intending to really break things down from my perspective come after Shanghai.

I would like to know what the reddit community thinks and write it all out via a blog weighing the positive with the negative (if any) and consider more perspectives.

I'm also seeing what kind of drop in numbers the project would suffer from (as petty or vain as it may seem, it is a strong point of my pride in this project, even a justification when it gets really sloggish/demanding). It's looking to be maybe 4-5 million or 1 month of growth.

https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 23 2016 03:06 GMT
#5651
On February 23 2016 11:32 Belisarius wrote:
What are the actual hard limits? How many tabs are you allowed, total? And how many items? Is there an item-per-tab cap?

The major difference is, as you say, starting items: usually null+faeries for mid and regen+stout/RoP/whatever for sidelanes. That does require an extra tab.

In most cases I don't think the earlygame items would actually change much. Sometimes a mid hero hero might skip basi/RoA if it has bottle, and safelane will lean towards sideshop-oriented stuff like PMS/quelling, but at the end of the day you won't lose a game from from buying RoA+bottle in mid or courier-ing yourself quelling.

The only thing that's really bad is buying bottle in a sidelane. For that, I think you could get away with only putting it in earlygame on heroes who are almost always mid (eg. puck), and making it situational the rest of the time.

I don't know how often you think people read the descriptions, but these issues would be very easy to sorted out with notes as well.

If you have to, yes, you can pay two extra tabs for starting/earlygame for mid/lane, but I'm not sure that's needed in all cases. If you do run out of tabs I have always said extension and luxury have a lot of overlap.


No hard limit, the guide just gets cut-off in-game. I've never tested it myself, but I believe Abaddon is as close to a limit as possible.

[image loading]

that could probably fit one more tab or another row of items (a new row is created every 4th item, so 3 per row).

also for some heroes like Lina, they have different starting skills (Q for Mid/W for Lane -> E is gotten later for Lina (Lane) over Mid).

Initially, I didn't think anyone read the descriptions, but that's changed a lot. I think abilities are ready and items are read a lot less. Difficult to obviously gauge.

To estimate:

8 tabs (2 info empty tabs)
11 Item rows presumably.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2016-02-23 03:11:14
February 23 2016 03:10 GMT
#5652
[image loading]

http://steamcommunity.com/sharedfiles/filedetails/?id=576975639

Here's a full page.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
February 23 2016 04:12 GMT
#5653
as someone noted in the comments for that veno guide: your description on poison sting has issues; poison sting does not break regen (nor blink for that matter, as a special exception)

also i'd consider putting a midas in veno's situational but... idk maybe not... i personally always get midas because i feel like it makes my 16 and aghs time together better and it makes getting the blink/shadowblade/octarine/veil whatever after the aghs easier.. but you could get your aghs at a crucial timing if you skip the midas? dunn
posting on liquid sites in current year
SpiritoftheTunA
Profile Blog Joined August 2006
United States20903 Posts
Last Edited: 2016-02-23 05:07:01
February 23 2016 05:05 GMT
#5654
i also don't think buying a bottle as a safelaner is particularly bad on a lot of safelaners (in response to belisaurus's post) but courier management is honestly the thing that is probably messed up most via non-standard safelane purchases (bottle being in sideshop helps with this nowadays)

having 2 bottles on a team is nice; but of course whether the 2nd bottle carrier is the offlaner or safelaner (or both if not mid) has to be decided on a per-game basis
posting on liquid sites in current year
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2016-02-24 22:16:29
February 24 2016 19:47 GMT
#5655
Legion Commander (Lane)
Added Healing Salve to Starting Items
Added Iron Talon to Early Game
Added Magic Wand to Core Items
Added Drums of Endurance to Situational Items
Moved Power Treads to Early Game
Moved Bottle to Situational Items
Moved Sange and Yasha to Extension Items
Removed Iron Branch x2
Removed Abyssal Blade
Removed Quelling Blade

Legion Commander (Middle)
Removed Iron Branch x3
Added Iron Talon to Early Game
Added Magic Wand to Core Items
Added Drums of Endurance to Situational Items
Moved Power Treads to Early Game
Moved Bottle to Situational Items
Moved Sange and Yasha to Extension Items
Removed Iron Branch x2
Removed Abyssal Blade
Removed Quelling Blade

Drow Ranger
Added Shadow Blade to Situational Items
Moved Black King Bar to Extension Items
Removed Silver Edge
Removed Mask of Madness

Enchantress
New Skill Build: W E Q Q Q R Q E E E R W W W R (1. Untouchable 2. Nature's Attendants 3. Enchant)
Added Moon Shard to Extension Items
Moved Drums of Endurance to Situational Items
Removed Hand of Midas
Removed Shiva's Guard

Magnus
New Skill Build: Q E Q E Q R Q W W W R W E E R (1. Shockwave 2. Empower 3. Skewer)
Added Linken's Sphere to Situational Items
Moved Guardian Greaves to Extension Items

Crystal Maiden
Added Aghanim's Scepter to Extension Items
Removed Scythe of Vyse

Alchemist (Middle)
New Skill Build: E Q Q E Q R W Q E E R W W W R (1. Acid Spray 2. Greevil's Greed 3. Unstable Concoction)
Added Mjolnnir to Extension Items
Moved Heart of Tarrasque to Extension Items
Moved Monkey King Bar to Luxury Items
Removed Boots of Travel - Level 2

Alchemist (Lane)
New Skill Build: E Q W Q W R Q Q W W R E E E R (1. Acid Spray 2. Unstable Concoction 3. Greevil's Greed)
Added Hand of Midas to Situational Items
Added Silver Edge to Situational Items
Moved Blink Dagger to Core Items
Moved Solar Crest to Extension Items
Moved Heart of Tarrasque to Extension Items
Moved Monkey King Bar to Luxury Items
Removed Magic Wand
Removed Boots of Travel - Level 2

Juggernaut
New Skill Build: Q E Q W Q R Q W W W R E E E (1. Blade Fury 2. Healing Ward 3. Blade Dance)

Keeper of the Light
New Skill Build: W E E Q E Q Q Q R W WW E R R (1. Illuminate 2. Mana Leak 3. Chakra Magic)

Venomancer
Added Tranquil Boots to Core Items
Moved Force Staff to Extension Items
Moved Blink Dagger to Extension Items
Removed Arcane Boots

Bounty Hunter
Removed Pipe of Insight
Removed Solar Crest

Ember Spirit (Lane)
Ember Spirit (Middle)
Moved Manta Style to Situational Items
Moved Eye of Skadi to Extension Items

Oracle (Lane)
Oracle (Middle)
Created New Tab: "Utility Items"
Added Flying Courier to "Utility Items"
Added Observer Ward to "Utility Items"
Added Sentry Ward to "Utility Items"
Added Gem of True Sight to "Utility Items"
Added Smoke of Deceit to "Utility Items"
Moved Aether Lens to Core Items
Moved Guardian Greaves to Extension Items
Removed Mekansm

Warlock (Middle)
Added Glimmer Cape to Extension Items
Removed Scythe of Vyse

Warlock (Lane)
New Skill Build: E W W E E R E W W Q R Q Q Q R (1. Upheaval 2. Shadow Word 3. Fatal Bonds)
Added Glimmer Cape to Extension Items
Removed Scythe of Vyse

Outworld Devourer
Added Tango to Starting Items
Added Drums of Endurance to Situational Items
Removed Faerie Fire x2

Lich
Added Aether Lens to Extension Items
Removed Scythe of Vyse



To-Do
1. Update Contributor's List
2. Revise Build Categories (tentative thoughts: Middle, Jungle, Safe[lane], Off[lane], Support)
3. done
4. done
5. done
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 24 2016 22:23 GMT
#5656
For Outworld, it's a rough climb of core items: Blink -> BKB

Was hoping for something like drums/Atos to Blink to BKB, but I don't think that's ideal.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2016-02-24 22:24:31
February 24 2016 22:24 GMT
#5657
Drums first is definitely the item i've been seeing on streams and in pubs.

Blink isn't usually rushed afaik.
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2016-02-24 22:33:12
February 24 2016 22:27 GMT
#5658
On February 25 2016 07:24 Sn0_Man wrote:
Drums first is definitely the item i've been seeing on streams and in pubs.

Blink isn't usually rushed afaik.


Blink replaced Force Staff which was: BKB -> Force

I swapped it out for the W + Blink Combo.

Drums -> Blink -> BKB sounds good to me, but I am not seeing consistent results/usability in pubs to gauge its mainstay placement.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
February 24 2016 23:00 GMT
#5659
Blink's timing is more variable. Force's stat spread was just generally good so even if you weren't going to do anything with the mobility it was still fine because regen + Intel is always good.

Blink gives no stats so it depends a bit more when you buy it.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
February 24 2016 23:22 GMT
#5660
Sounds like we should include Drums if we're going Blink.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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