The deciding factor with Wraith is whether you get enough away-from-lane time to threaten people with nests of them. Because they don't do much in lane when there aren't may hiding spots that are accessible to you.
In-Game Standard Hero Builds Project - Page 256
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TheYango
United States47024 Posts
The deciding factor with Wraith is whether you get enough away-from-lane time to threaten people with nests of them. Because they don't do much in lane when there aren't may hiding spots that are accessible to you. | ||
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Torte de Lini
Germany38463 Posts
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TheYango
United States47024 Posts
You trade farming a lane for support early game because not having Arc Warden in a lane lets you abuse his powerful early-game map control. Spark Wraith and Flux are both very powerful with their first rank and a level 2 Arc Warden puts insane pressure on mid and support map movement. You slow down your farm to take advantage of how much more powerful his skills are when he's not in a lane. Flux and Spark Wraith are not powerful skills in lane unless opponents play poorly against them, but they ARE powerful skills at controlling the rest of the map because the river and jungle don't have allied units to deactivate Flux with, and vision is much more limited, allowing Spark Wraith nests to net kills as enemy heroes try to move around the map. It's the same as Techies. Techies ends up as a very greedy hero when played correctly mid-lategame because he gains significant boosts in power from his major items. But early game having him disappear from the map early gives you vastly more control than having him farm a lane, so he's only put in lanes when he enables a specific combo (e.g. Techies + Tusk) | ||
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BluemoonSC
SoCal8910 Posts
On December 25 2015 12:56 Birdie wrote: When people know what the spells do they won't walk into a spark wraith intentionally most of the time, so they're more effective as a zoning mechanism which allows you to control the lane. On the other hand, Flux does damage like this: 90->180->270->360. So with both spells at level 2, spark wraith does more damage than flux, but at level 3 and 4, flux does more damage than spark wraith. Add to that the increased range and once you have maxed flux you can initiate and do a fairly reliable 560 damage from one wraith and one flux, plus any autoattacks you get off. You don't usually need magnetic field unless you hold a point for ganks or something. Starting items are pretty simple, most attack damage you can get for your gold short of getting a slippers which you won't build into anything and which gives no hp/mana. Bottle is because you are mid and can abuse rune control easily, brown boots because you're rly slow and susceptible to ganks early, midas I'm sure you all know, and ring of aquila because A) you're a split-pushing hero and the aura is very good for pushing, and B) It's the single most cost effective agility item in the game, and it got a buff in 6.86 too making it even better. @Torte I have watched a few of that guy's replays when I was studying how to play the hero mid, he plays it pretty interestingly with the diffusal blades but I haven't tried diffusals yet. It makes a lot of sense though because with 0 cooldown and essentially infinite charges on your double, you can just slow the entire team almost instantly. Add to that that it gives int and agility in very cost efficient amounts and it's a really good item for the hero, I think. I will have to try it. On December 25 2015 12:47 TheYango wrote: Wraith isn't that good when you're always in a lane and don't get a chance to hide somewhere and stack a bunch of them. I don't think mid is actually the right way to play him at all precisely for that reason (only support Warden gets to hide, stack Wraiths and then kill someone with the Wraith stack), but if you're going mid, Wraith isn't that good. Sadly, I feel now that support Warden isn't going to be practical at a guide level, because like Techies, it takes some sensible understanding of how people move around the map and where to punish people with stacks of Mines/Wraiths. Like Techies, a bad support Warden is going to be totally useless because the skill is completely awful when used poorly. I'm sure when Techies was getting picked all the time everyone had the experience of the totally worthless Techies who just used mines in random places that didn't actually help anyone accomplish anything. This is the same thing except worse because unlike Techies Mines, Wraiths actually time out so someone actually has to pass your stack in the next 50s. The payoff is better when you do it right (largely since Arc Warden is harder to keep tabs on with Wraith's absurd cast range), but is even more useless when someone's bad at it. i think the main draw of the wraith is to zone out someone headed for the rune and force them to bottle crow as well as making it difficult for them to last hit when they're in the lane, similar to alchemist spamming acid spray. it also makes it impossible to dive you because if you get ganked, you're just gonna nuke the shit out of them. in addition, flux is even LESS effective if you're just standing in the lane because as long as enemy units (creeps) are nearby, it does nothing if you cast it. at least that's my understanding of the spell. flux isn't helpful in lane for that reason IMO. that being said, i think that mid arc warden is a waste of solo farm, like yango noted. i would only take a solo lane if it was handed to me in a pub and would much rather 4 position support, then when my midas was up, exclusively purchase wards, smokes, dust etc for the 5 pos to place while i get my items on line On December 25 2015 16:21 TheYango wrote: You slow down your farm to take advantage of how much more powerful his skills are when he's not in a lane. Flux and Spark Wraith are not powerful skills in lane unless opponents play poorly against them, but they ARE powerful skills at controlling the rest of the map because the river and jungle don't have allied units to deactivate Flux with, and vision is much more limited, allowing Spark Wraith nests to net kills as enemy heroes try to move around the map. AFAIK neutrals (not ancients/rosh) will disable flux On December 25 2015 16:07 Torte de Lini wrote: I don't think I understand what support Arc Warden is given the build we've set for him item-wise is late-game carrying, no? double midas means that you're getting 190g every time clone comes off CD. so thats 190 gpm right there plus the 190g you get when the main hero uses it AND the creeps you farm when its ON cooldown. http://www.dotabuff.com/matches/2017946281 im not the best with this hero bc im still learning, but you can feel free to check this out if you want to understand what yango was saying. i went from 4pos to obnoxious lane pusher and damage dealer. | ||
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TheYango
United States47024 Posts
On December 25 2015 23:41 BluemoonSC wrote: AFAIK neutrals (not ancients/rosh) will disable flux They do, but people aren't exactly hugging neutrals when they run around the map. | ||
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Torte de Lini
Germany38463 Posts
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Torte de Lini
Germany38463 Posts
New Skill Build: E Q Q W Q R Q E E E R W W W R (1. Flux 2. Spark Wraith 3. Magnetic Field) Created New Tab: "Luxury Items" Added Ring of Protection to Starting Items Added Assault Cuirass to Extension Items Added Desolator to Extension Items Moved Blink Dagger to Core Items Moved Black King Bar to Situational Items Moved Divine Rapier to "Luxury Items" Moved Scythe of Vyse to "Luxury Items" Removed Clarity x2 Removed Mjollnir Arc Warden (Middle) New Skill Build: E Q E W E R E Q Q Q R W W W R (1. Spark Wraith 2. Flux 3. Magnetic Field) Created New Tab: "Luxury Items" Added Faerie Fire x2 to Starting Items Added Assault Cuirass to Extension Items Added Desolator to Extension Items Moved Blink Dagger to Core Items Moved Black King Bar to Situational Items Moved Divine Rapier to "Luxury Items" Moved Scythe of Vyse to "Luxury Items" Removed Iron Branch Removed Mjollnir Removed Aether Lens Removed Boots of Travel New Skill Build: Q W W E W R W Q Q Q R E E E (1. Scorched Earth 2. Devour 3. Infernal Blade) Removed Aether Lens Earth Spirit (Middle) New Skill Build: W Q E Q Q R Q E E E R W W W R (1. Boulder Smash 2. Geomagnetic Grip 3. Rolling Boulder) Moved Force Staff to Extension Items Removed Blink Dagger Removed Aether Lens Earth Spirit (Lane) New Skill Build: W Q E Q Q R Q E E E R W W W R (1. Boulder Smash 2. Geomagnetic Grip 3. Rolling Boulder) Added Guardian Greaves to Core Items Moved Force Staff to Extension Items Moved Veil of Discord to Extension Items Removed Blink Dagger Removed Aether Lens Removed Boots of Travel Ember Spirit (Lane) Added Enchanted Mango to Starting Items Added Bottle to Early Game Added Boots of Speed to Early Game Added Manta Style to Extension Items Added Boots of Travel - Level 2 to Luxury Items Added Eye of Skadi to Luxury Items Moved Ring of Aquila to Core Items Moved Boots of Travel to Core Items Moved Drums of Endurance to Situational Items Moved Desolator to Situational Items Moved Black King Bar to Situational Items Moved Daedalus to Extension Items Removed Iron Branch Removed Phase Boots Ember Spirit (Middle) New Skill Build: Q E E Q E R E Q Q W W W W R R (1. Flame Guard 2. Searing Chains 3. Sleight of Fist) Added Bottle to Early Game Added Boots of Speed to Early Game Added Manta Style to Extension Items Added Boots of Travel - Level 2 to Luxury Items Added Eye of Skadi to Luxury Items Moved Ring of Aquila to Core Items Moved Boots of Travel to Core Items Moved Drums of Endurance to Situational Items Moved Desolator to Situational Items Moved Black King Bar to Situational Items Moved Daedalus to Extension Items Removed Iron Branch x2 Removed Stout Shield Removed Phase Boots New Skill Build: Q E W E E R E Q Q Q R W W W R (1. Liquid Fire 2. Dual Breath 3. Ice Path) Added Rod of Atos to Situational Items Removed Mekansm Keeper of the Light Moved Force Staff to Extension Items Removed Aether Lens New Skill Build: W E Q Q W W W Q W Q W R W R E R E E E E E Q Q Q (1. Wex 2. Exort 1. Quas) Added Black King Bar to Situational Items Added Desolator to Extension Items Added Daedalus to Extension Items Moved Urn of Shadows to Core Items Moved Drums of Endurance to Situational Items Moved Refresher Orb to Luxury Items Moved Scythe of Vyse to Luxury Items Moved Octarine Core to Luxury Items Removed Early Game tab Removed Ghost Scepter Added Aether Lens to Extension Items Added Aether Lens to Extension Items Nature's Prophet Added Faerie Fire x2 to Starting Items Added Hand of Midas to Early Game Nyx Assasin (Lane) Nyx Assasin (Middle) Added Aether Lens to Core Items Removed Dagon Ogre Magi New Skill Build: Q W Q W Q R Q E W W R E E E R (1. Fireblast 2. Ignite 3. Bloodlust Added Enchanted Mango to Starting Items Removed Iron Branch Added Enchanted Mango to Starting Items Added Aether Lens to Situational Items New Skill Build: W E Q E E R E W W W R Q Q Q R (1. Last Word 2. Glaives of Wisdom 3. Arcane Curse) Created New Tab: "Early Game" Added Boots of Speed to "Early Game" Added Hand of Midas to "Early Game" Added Shadow Blade to Core Items Added Silver Edge to Situational Items Added Dragon Lance to Extension Items Moved Bottle to "Early Game" Moved Force Staff to Situational Items Moved Refresher Orb to Extension Items Added Aether Lens to Extension Items Templar Assassin Added Faerie Fire to Starting Items Added Power Treads to Core Items Removed Iron Branch Removed Phase Boots Windranger (Lane) Added Iron Branch to Starting Items Moved Blink Dagger to Core Items Moved Maelstrom to Situational Items Moved Force Staff to Situational Items Windranger (Middle) Moved Blink Dagger to Core Items Moved Maelstrom to Situational Items Moved Force Staff to Situational Items New Skill Build: Q E W W W R W Q Q Q R E E E R (1. Lightning Bolt 2. Arc Lightning 3. Static Field) Created New Tab: "Luxury Items" Moved Blink Dagger to Core Items Moved Veil of Discord to Core Items Moved Bloodstone to Extension Items Moved Aghanim's Scepter to "Luxury Items Moved Octarine Core to "Luxury Items" Added Aether Lens to Extension Items Removed Scythe of Vyse Removed Glimmer Cape To-Do: Reduce the following lists: Faerie Fire applicability? + Show Spoiler [Consider Heroes] + (Lane/Middle) (Lane/Middle) (Lane/Middle) (Lane) (Lane) (Lane/Middle) (Lane/Middle) Side-Shop Bottle? + Show Spoiler [Consider Heroes] + (Lane) (Lane) (Lane) (Lane) (Lane) (Lane) (Lane) | ||
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Torte de Lini
Germany38463 Posts
Final Feedback from here until Dec. 28. Happy Holidays, I am so fortunate to have you guys' feedback for almost 3 years. | ||
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CosmicSpiral
United States15275 Posts
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BluemoonSC
SoCal8910 Posts
On December 26 2015 08:25 Torte de Lini wrote: My other of maxing Spark Wraith for Lane is that I feel users will punch out their entire mana early on trying to stack it and have nothing throughout the game since we're running only RoA. wraith max argument is for mid build. the roa thing doesn't apply here, as you should be picking up a bottle. i don't think faerie fire is the play on him in a mid situation either. youll get more mileage out of branches + circlet (tango + salve) when you later build into a wand (double keeps charges) On December 26 2015 02:23 TheYango wrote: They do, but people aren't exactly hugging neutrals when they run around the map. ok then im lost. if you're using places that are difficult to scout the wraiths in to maximize dmg, what additional benefit does flux offer? if you're going to hide the wraiths and the enemy is going to walk into them on the map, wouldn't it be more effective to have them deal more dmg? and leave your flux at lvl 1? or is the mana cost and stacking your wraiths far more worth it? | ||
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TheYango
United States47024 Posts
On December 26 2015 13:12 BluemoonSC wrote: ok then im lost. if you're using places that are difficult to scout the wraiths in to maximize dmg, what additional benefit does flux offer? if you're going to hide the wraiths and the enemy is going to walk into them on the map, wouldn't it be more effective to have them deal more dmg? and leave your flux at lvl 1? Sorry, I don't think I was clear. I agree with you on the skill order. My discussion of being able to hide and put Wraith traps to punish careless map movement was in response to Torte asking what support Warden accomplishes. It's not just that Warden doesn't need lane farm, it's that his 2 core early game skills are just generally more useful when you get to move around the map freely rather than farming a lane. | ||
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Birdie
New Zealand4438 Posts
Skadi should be in Luxury items, and potentially blink in Situational (however I vaguely recall discussion about blink being that if you need a guide then you don't know how to use blink, which is fair enough). @Arc warden middle why is Mjollnir removed? I still think build should be Flux > Wraith > Evasion. Starting items should be wraith band, branch, faerie fire like pretty much any other ranged agi mid hero. Drums shouldn't be in the build at all I don't think, you make so much money that you don't rly need intermediate items like that which are only mildly beneficial. | ||
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Belisarius
Australia6233 Posts
I do realise you have mentioned cutting outdated guides, but it seems really inconsistent to say you have too many guides to handle while simultaneously plopping down lane and mid guides for every new hero. Especially when most of those heroes have no business going mid at all. If you are going to stick with a mid AW, I agree drums shouldn't be on there. I'd also lean towards maxing flux, but really none of his spells are that useful from mid. That is just one of many reasons he shouldn't be there in the first place. RE: WR from last page, ahswtini is correct. If your lane WR is a core WR then the build is the same. If it is a support WR the build is very different. This wouldn't be an issue if we switched to core designations rather than lane designations. New Skill Build: Q E W W W R W Q Q Q R E E E R (1. Lightning Bolt 2. Arc Lightning 3. Static Field) Created New Tab: "Luxury Items" Moved Blink Dagger to Core Items Moved Veil of Discord to Core Items Moved Bloodstone to Extension Items Moved Aghanim's Scepter to "Luxury Items Moved Octarine Core to "Luxury Items" Added Aether Lens to Extension Items Removed Scythe of Vyse Removed Glimmer Cape Nyx Assasin (Lane) Nyx Assasin (Middle) Added Aether Lens to Core Items Removed Dagon I feel that aether and veil are being added haphazardly to a bunch of heroes that don't really need them. I realise that icefrog has buffed veil so many times that it will cross the Leshrac horizon eventually, but I think this remains to be seen. It certainly shouldn't be core on support earth spirit, for example. Aether is similar. I'm not too comfortable with it being any more than situational/extension, except on very specific heroes where its value is self-evident, like sand king. Even then I would probably argue for extension. | ||
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Torte de Lini
Germany38463 Posts
On December 26 2015 13:05 CosmicSpiral wrote: Happy holidays, you've done one helluva job. Thank you, you too! On December 26 2015 20:16 Belisarius wrote: I really don't understand why we have a mid arc warden guide but only one voker guide. I do realise you have mentioned cutting outdated guides, but it seems really inconsistent to say you have too many guides to handle while simultaneously plopping down lane and mid guides for every new hero. Especially when most of those heroes have no business going mid at all. If you are going to stick with a mid AW, I agree drums shouldn't be on there. I'd also lean towards maxing flux, but really none of his spells are that useful from mid. That is just one of many reasons he shouldn't be there in the first place. RE: WR from last page, ahswtini is correct. If your lane WR is a core WR then the build is the same. If it is a support WR the build is very different. This wouldn't be an issue if we switched to core designations rather than lane designations. I feel that aether and veil are being added haphazardly to a bunch of heroes that don't really need them. I realise that icefrog has buffed veil so many times that it will cross the Leshrac horizon eventually, but I think this remains to be seen. It certainly shouldn't be core on support earth spirit, for example. Aether is similar. I'm not too comfortable with it being any more than situational/extension, except on very specific heroes where its value is self-evident, like sand king. Even then I would probably argue for extension. In the past, I've said that the mid/lane builds for every new hero is to ensure we capture the entire market when a new hero is released. As you can see, I was late with Arc Warden and now the userbase is splintered. I will be cutting out some guides, it's just a question of timing and availability for me (Patreon officially sets sails Jan. 1st). : It's Core. Changing the entire infrastructure from Mid/Lane to Core/Support is a massive undertaking. There's no way for me to do it without being completely drained and exhausted. Not to mention how many more guides may need to be created. For additional builds, I have: Invoker Night Stalker (Offlane) Nature's Prophet (Offlane) Anything else? Aether Lens is in Extension/Situational for all heroes except Nyx. I will mirror Lane Earth Spirit with Middle Earth Spirit. Must have missed it, thanks. On December 26 2015 15:51 Birdie wrote: @Ember Spirit middle build, I don't think you should get two branches if you are getting PMS. 100 gold is pretty significant for a weak lvl 1 hero like Ember when he's trying to get his bottle. If he gets rune and only has PMS and shared tangos then he's got 250 gold and can have a good chance to get his bottle after a few waves, but branches don't help him in the way he needs help at the start. Skadi should be in Luxury items, and potentially blink in Situational (however I vaguely recall discussion about blink being that if you need a guide then you don't know how to use blink, which is fair enough). @Arc warden middle why is Mjollnir removed? I still think build should be Flux > Wraith > Evasion. Starting items should be wraith band, branch, faerie fire like pretty much any other ranged agi mid hero. Drums shouldn't be in the build at all I don't think, you make so much money that you don't rly need intermediate items like that which are only mildly beneficial. I'm ok with skipping branches I'll add Skadi yeah, we'll skip blink Arc Warden: I prefer AC over Mjollnir because it is safer, more team-oriented and makes more sense with his necromonicon units. | ||
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Birdie
New Zealand4438 Posts
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Buckyman
1364 Posts
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Belisarius
Australia6233 Posts
You would naturally start with the most obvious candidates, but leaving it half/half for any length of time would be a terrible idea. On December 27 2015 05:09 Torte de Lini wrote: : It's Core. Changing the entire infrastructure from Mid/Lane to Core/Support is a massive undertaking. There's no way for me to do it without being completely drained and exhausted. Not to mention how many more guides may need to be created. I've said this before, but I'm fairly confident changing to core/support will drastically reduce your total in the long run. There are a huge number of redundant mid/lane guides which could be condensed into a single core guide. The only guides that would need to be created from scratch are for heroes who have a single "Lane" guide serving both core and support. Even in those cases, currently we tend to just pick one and ignore the other, so you could add them at your leisure. I agree that it would be a huge amount of work, but I still think it's something you should look at seriously once this patch rush has petered out. If it's a simple matter of manpower, is it possible for some of us to help out directly? | ||
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Belisarius
Australia6233 Posts
Heroes who have mid/lane guides that could be easily condensed into a single "Core" guide with "Earlygame - mid" tab Alc Change: -12 guidesBeastmaster Bloodseeker Brew DK Ember Gyro LC Slark Sniper Tiny Troll Weaver Heroes who currently have mid/lane guides where these can be retained as core/support Arc Warden Change: +0 guidesEarth Spirit Elder Titan Kunkka* Leshrac Lina* Naga* Nyx Phoenix? Silencer Windranger* *heroes which currently have two core builds but could change one to a support build Supports who currently have mid/lane guides where I think a core guide is genuinely unnecessary AA Change: -5 guidesOracle Rhasta Skywrath Warlock? Heroes who currently have single guides who could have both core/support: Bounty hunter Change: +5 guidesSpirit breaker Wraith King Zeus All other guides would require no change beyond renaming. In particular, I would leave jungle guides alone at the moment. These often require vastly different skillbuilds to lane and that can't be easily represented in a condensed guide. Obviously, the heroes with guides up for real addition and deletion are debatable. I would err on the side of caution and only delete things which show no signs of becoming relevant again in the future. You might not feel you need to delete any after the reduction from the first group. | ||
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Torte de Lini
Germany38463 Posts
The guides who combine the builds would need to have their items written and such; so it's a lot of transference and rewriting. Not as impossible as it seems, but also not a single week of work. I think some removal of guides is definitely a good idea and your list (AA/Oracle/Rhasta/Skywrath and Warlock) are all good to be removed. Last thing to be wary is that when you combine guides, that there's enough room to include a tab for a mid "early/starting" Definitely something to look into in the middle of this patch. Things are settling as well at my place so I'm a bit more free. I'll bookmark your post because getting the ball rolling was probably what I needed most. On December 27 2015 08:08 Birdie wrote: If you put the Mjollnir actives on your melee necros and run them ahead of the wave they kill the entire wave instantly. I'd agree that AC is more team-oriented but for split-pushing Mjollnir is much better. I think AC, in general, fulfills the varied role that may occur when playing Arc Warden On December 26 2015 15:14 TheYango wrote: Sorry, I don't think I was clear. I agree with you on the skill order. My discussion of being able to hide and put Wraith traps to punish careless map movement was in response to Torte asking what support Warden accomplishes. It's not just that Warden doesn't need lane farm, it's that his 2 core early game skills are just generally more useful when you get to move around the map freely rather than farming a lane. arcwarden: I'm going to max Wraith for Lane and max Flux for Middle. I feel Middle wants to be the aggressor whereas Lane wants to be more of a roaming support since Flux is especially less useful beyond lvl1 (in lane in particular). | ||
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TheYango
United States47024 Posts
Flux is what actually punishes people for playing incorrectly against AW mid (watching creeps and positioning/moving in a way where he can't just randomly kill you with Flux), which is pretty much the only way AW should actually win a lane. | ||
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