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In-Game Standard Hero Builds Project - Page 203

Forum Index > The Tavern
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BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
Last Edited: 2015-08-08 22:01:15
August 08 2015 22:00 GMT
#4041
What would be nice is if guides could be worked on as a shared file kinda like a Google doc. Would probably make your life a lot easier for sweeping changes bc it wouldn't be just you making the change from "lane" to core.

It's a shame that valve doesn't put just a little more effort into the guide making since you're basically making their game easier to access for newer players.
LiquidDota Staff@BluemoonGG_
TheYango
Profile Joined September 2008
United States47024 Posts
August 08 2015 23:09 GMT
#4042
Honestly, having the guide editor not be broken 50%+ of the time would already be a big help.
Moderator
eieio
Profile Blog Joined November 2009
United States14512 Posts
Last Edited: 2015-08-08 23:11:02
August 08 2015 23:10 GMT
#4043
On August 09 2015 08:09 TheYango wrote:
Honestly, having the guide editor not be broken 50%+ of the time would already be a big help.

something something source 2 I'd think

well, reborn
LiquidDota Staff
TL+ Member
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-08-09 00:14:01
August 09 2015 00:13 GMT
#4044
On August 09 2015 08:10 eieio wrote:
Show nested quote +
On August 09 2015 08:09 TheYango wrote:
Honestly, having the guide editor not be broken 50%+ of the time would already be a big help.

something something source 2 I'd think

well, reborn

Except it's not built into the engine, it's a web interface.

The actual in-game engine component has no problems.
Moderator
eieio
Profile Blog Joined November 2009
United States14512 Posts
August 09 2015 00:16 GMT
#4045
On August 09 2015 09:13 TheYango wrote:
Show nested quote +
On August 09 2015 08:10 eieio wrote:
On August 09 2015 08:09 TheYango wrote:
Honestly, having the guide editor not be broken 50%+ of the time would already be a big help.

something something source 2 I'd think

well, reborn

Except it's not built into the engine, it's a web interface.

The actual in-game engine component has no problems.

Oh I mean I'd guess/hope that they're planning to make changes to the guide system that mean they aren't making "make the current system not suck" a priority

decent chance of that being wishful thinking though
LiquidDota Staff
TL+ Member
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-08-09 12:31:52
August 09 2015 12:27 GMT
#4046
On August 09 2015 09:16 eieio wrote:
Show nested quote +
On August 09 2015 09:13 TheYango wrote:
On August 09 2015 08:10 eieio wrote:
On August 09 2015 08:09 TheYango wrote:
Honestly, having the guide editor not be broken 50%+ of the time would already be a big help.

something something source 2 I'd think

well, reborn

Except it's not built into the engine, it's a web interface.

The actual in-game engine component has no problems.

Oh I mean I'd guess/hope that they're planning to make changes to the guide system that mean they aren't making "make the current system not suck" a priority

decent chance of that being wishful thinking though


My assumption is that they'll be giving it more awareness via here:

[image loading]




If the hero builds did not bug out, have so many issues, or become such a nuisance to load (error-free), it would cut down the time of work by at least 1/3. Simply wanting to add a new tab means I have:

  • to load the cloud server,
  • the page of the build (and every page before it to get there - 6 builds per page; so 145 builds takes a bit of a while to get there)
  • the hero build
  • Save and reload the hero build server pages (bug: can only add one tab every time the build is loaded)
  • then reload the build again, to then save
  • Publish


I think they're overall very satisfied with the hero builds. As a whole, they work, but I would say the issues that have arisen (straight-up killing the system) have made everyone quit (especially since there's no real incentive to do it).

Right now, I would say doing the hero builds takes about 1 to 3 hours of my day every day (mornings). For major changes [like the previous guide changes made earlier this week], it takes about 6 to 7 hours and then whatever subsequent feedback I get (so another 2 hours every day for a few days).

and then as you know, new patches is a 12 to 30 hour (total) marathon.

Build testing not included because it's not surprise that I simply can't do it as efficiently as I would like.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-08-09 12:36:36
August 09 2015 12:35 GMT
#4047
On August 09 2015 21:27 Torte de Lini wrote:
  • to load the cloud server,
  • the page of the build (and every page before it to get there - 6 builds per page; so 145 builds takes a bit of a while to get there)


A small note that it's easier and faster to find your build from the Steam Workshop page. If you're a guide creator, a "Click here to edit this build on Dota2.com" link appears in your own guides. This is much faster than paging through the DotA 2 Steam Cloud interface.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 09 2015 12:37 GMT
#4048
On August 09 2015 21:35 TheYango wrote:
Show nested quote +
On August 09 2015 21:27 Torte de Lini wrote:
  • to load the cloud server,
  • the page of the build (and every page before it to get there - 6 builds per page; so 145 builds takes a bit of a while to get there)


A small note that it's easier and faster to find your build from the Steam Workshop page. If you're a guide creator, a "Click here to edit this build on Dota2.com" link appears in your own guides. This is much faster than paging through the DotA 2 Steam Cloud interface.


Ah yeah, I do that already, I totally forgot about it when explaining things. It's actually a way to get your old de-synced builds renewed.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-08-09 12:40:01
August 09 2015 12:38 GMT
#4049
[image loading]

1 million unique for Luna


If interested in a timeline of 1 million hits and milestones, you can check it here: http://steamcommunity.com/id/0825771
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
August 09 2015 12:48 GMT
#4050
BTW Torte are you using this: https://chrome.google.com/webstore/detail/dota-2-build-editor-fix/oojdobdhdmijopknbgkefkklhdeaegbl?hl=en&gl=GB

It lets you add Necro 2-3 and Dagon 2-5 to builds, along with fixing the stuck loading bug.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-08-09 12:54:37
August 09 2015 12:53 GMT
#4051
On August 09 2015 21:48 TheYango wrote:
BTW Torte are you using this: https://chrome.google.com/webstore/detail/dota-2-build-editor-fix/oojdobdhdmijopknbgkefkklhdeaegbl?hl=en&gl=GB

It lets you add Necro 2-3 and Dagon 2-5 to builds, along with fixing the stuck loading bug.


It's based off an old bug that I spoke to Valve about fixing (it was a sync issue, no longer happens). I can try it though it is not updated for 6.84 (no Boots of Travel - lvl 2 nor Glimmer Cape, etc.)

edit: oh, it does work!

Cool, I guess I will use it now and update all the guides
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
August 09 2015 12:54 GMT
#4052
It has BoTs 2.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 09 2015 12:56 GMT
#4053
On August 09 2015 21:54 TheYango wrote:
It has BoTs 2.


Yeah, thanks for this. I will definitely add it [though I need the textboxes to start working so I can transfer the text]
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-08-09 22:07:51
August 09 2015 13:02 GMT
#4054
Draft Guide
Pit Lord (Lane)

Skill Build: E Q Q W Q R Q W W W R E E E R (1. 2. 3.)
Starting Items: Stout Shield, 2x Iron Branch, Tangos, Clarity
Early Game: Boots of Speed, Magic Wand
Core Items: Arcane Boots, Mekansm, Eul's Scepter of Divinity
Situational Items: Vladmir's Offering, Blademail, Rod of Atos, Pipe of Insight
Extension Items: Necromonicon, Guardian Greaves, Assault Cuirass, Shiva's Guard, Scythe of Vyse
Luxury Items: Boots of Travel, Refresher's Orb, Octarine Core

Draft Guide
Pit Lord (Middle)

Skill Build: E Q Q W Q R Q W W W R E E E R (1. Firestorm 2. Pit of Malice 3. Atrophy Aura)
Starting Items: Stout Shield, Tangos, 2x Iron Branch
Early Game: Bottle, Boots of Speed, Magic Wand
Core Items: Arcane Boots, Eul's Scepter of Divinity
Situational Items: Vladmir's Offering, Blademail, Rod of Atos, Pipe of Insight
Extension Items: Necromonicon, Guardian Greaves, Assault Cuirass, Shiva's Guard, Scythe of Vyse
Luxury Items: Boots of Travel, Refresher's Orb, Octarine Core

Chaos Knight
Added Sange and Yasha to Situational Items
Moved Monkey King Bar to Extension Items

Enigma
Added Observer Ward to Starting Items
Added Guardian Greaves to Extension Items
fixed utility items
moved mekansm to be before blink dagger
Moved Refresher's Orb to Extension Items
Removed Boots of Travel
Removed Power Treads

Leshrac (Middle)
Moved Glimmer Cape to Situational Items
Moved Aghanim's Scepter to Extension Items
Moved Black King Bar to Extension Items
Removed Veil of Discord
Removed Ghost Scepter

Leshrac (Lane)
New Skill Build: E Q E Q E QE Q R W R W W W R (1. Lightning Storm 2. Split Earth 3. Diabolic Edict)
Added Observer Ward to Starting Items
fixed utility items
Moved Black King Bar to Extension Items
Removed Lotus Orb
Removed Bottle




To-Do
Add another observer ward to early game for support heroes
Replace Diffusal/Necro/Dagon/Boots of Travel, etc.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
August 10 2015 10:14 GMT
#4055
for lesh i honestly dont like aghs, and i think octarine is kinda overrated. euls shud rly be core as its just such a useful item. i would put ghost scepter-> eblade into situational
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 10 2015 10:27 GMT
#4056
On August 10 2015 19:14 ahswtini wrote:
for lesh i honestly dont like aghs, and i think octarine is kinda overrated. euls shud rly be core as its just such a useful item. i would put ghost scepter-> eblade into situational


I personally like Aghanim's a lot, but there are a lot of other items that are prioritized. There's no real downside to Aghanim's, it just doesn't have a priority.

I was on the fence about putting Eul's as Core too.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 10 2015 15:35 GMT
#4057
Torte, we were using your guide for phantom lance and folks noticed you had two clarities in the starting items. The general consensus was that clarities are super bad on melee cores because to use them requires you to give up last hits or be scared. And when I say we, it was Ran and Blue along with a couple other 4-5K players.

And poor man’s shield is OP during laning. Many melee cores should consider it a must buy That was the other thing.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TheYango
Profile Joined September 2008
United States47024 Posts
August 10 2015 15:42 GMT
#4058
PMS upgrade is insanely good after Stout got nerfed in 6.84 (basically means PMS is 50 gold cheaper than before, but still as good as it was pre-Stout change). I sometimes even get it on Strength heroes, tbh.
Moderator
Plansix
Profile Blog Joined April 2011
United States60190 Posts
August 10 2015 15:45 GMT
#4059
I got it on clockwerk in a lane and I was practically immortal in lane. It let me get 6 so much faster because I could just regen through the support’s harassment. I am considering getting it on BB and just being impervious to all lane harassment.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
TheYango
Profile Joined September 2008
United States47024 Posts
August 10 2015 15:48 GMT
#4060
It's less good on BB because the damage block applies before Bristleback passive, so the end result is less significant relative to armor items except vs lots of creeps.
Moderator
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