On August 06 2015 00:02 ahswtini wrote:
doesnt witch doctor heal not actually scale in level in terms of heal per mana spent?
doesnt witch doctor heal not actually scale in level in terms of heal per mana spent?
its proportionate across the levels.
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Torte de Lini
Germany38463 Posts
August 05 2015 15:42 GMT
#4001
On August 06 2015 00:02 ahswtini wrote: doesnt witch doctor heal not actually scale in level in terms of heal per mana spent? its proportionate across the levels. | ||
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Buckyman
1364 Posts
August 05 2015 18:30 GMT
#4002
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BluemoonSC
SoCal8910 Posts
August 05 2015 19:21 GMT
#4003
On August 06 2015 03:30 Buckyman wrote: If anything, an aghs rush on WD means the 3rd and 4th levels of Restoration are better, since unlike Maledict, the Restoration helps WD channel the ult for longer.. IMO its the opposite. you're getting extra HP from the aghs and in a situation where you would normally need to pop the heal and cast ulti, its not as necessary bc you're slightly tankier lvl 4 maledict gives you 320 dmg assuming no dmg or healing is taken. add in the bonus dmg from the dmg taken from death ward and you deal a TON of damage at lvl 11 with agha ulti. but like i mentioned, one of the most important reasons you want the max maledict before the heal is bc by the time you hit lvl 12 when you get your 2nd pt, bkbs will be out..so its like why bother leveling it bc front liners will all have spell immunity | ||
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Torte de Lini
Germany38463 Posts
August 05 2015 21:06 GMT
#4004
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Nevuk
United States16280 Posts
August 05 2015 21:16 GMT
#4005
http://steamcommunity.com/sharedfiles/filedetails/?id=129191918 There's really 2 builds, one is maxing maledict first, the other is skipping it entirely. Cask can do far more if maxed first than 320 damage to a hero just from bounces from a much longer range than maledict. I suspect the single point in heal is from when heal wasn't proportional in mana (level 1 was much more efficient), but it's still appropriate. What's there right now skillbuild-wise is a pretty good compromise imo. The maledict max is a lot rarer than the other build, anymore but it's been a decent build ever since maledict range was buffed from 400-550. And maledict is a lot more potent in pubs, generally it's worth leveling. | ||
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Buckyman
1364 Posts
August 05 2015 22:18 GMT
#4006
1 - Can use mana to sustain self and another character in lane 2 - The double-speed healing means one's team can disengage from a fight, heal up, and reengage with the next creep wave. 3 +4 - Can use heal inside a teamfight to repair a significant fraction of incoming DPS, as long as the other team can't focus fire well. 1, 2 and 4 are all reasonable breakpoints. | ||
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BluemoonSC
SoCal8910 Posts
August 06 2015 03:48 GMT
#4007
On August 06 2015 06:06 Torte de Lini wrote: The actual build is skipping Maledict al'together, but I didn't want to make that the 'standard' for newcomers. well, yes. my argument is with that in mind, since you're taking points in maledict at all. | ||
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TheYango
United States47024 Posts
August 06 2015 05:26 GMT
#4008
Low level pubs you want to kill stuff, so you get Maledict. | ||
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Torte de Lini
Germany38463 Posts
August 06 2015 09:17 GMT
#4009
Removed Aghanim's Scepter Added Shadow Blade to Core Items Added Assault Cuirass to Extension Items Moved Silver Edge to Situational Items Moved Solar Crest to Situational Items Moved Mjollnir to Extension Items Removed Armlet of Mordiggan Removed Quelling Blade Removed Blade Mail Added Shadow Blade to Core Items Moved Silver Edge to Situational Items Moved Solar Crest to Situational Items Added Assault Cuirass to Extension Items Removed Radiance Removed Armlet of Mordiggan Removed Quelling Blade Moved Monkey King Bar to Extension Items Removed Daedalus Removed Urn of Shadows Removed Radiance Moved Monkey King Bar to Extension Items Moved Force Staff to Situational Items Added Solar Crest to Situational Items Added Desolator to Extension Items Added Heart of Tarrasque to Extension Items Removed Medallion of Courage Removed Eye of Skadi Removed Satanic Moved Guardian Greaves to Extension Items Removed Boots of Travel New Skill Build: E W Q E E R E W W W R Q Q Q (1. Shadow Wave 2. Shallow Grave 3. Poison Touch) Added Medallion of Courage to Core Items Removed Mekansm Death Prophet Moved Octarine Core to Luxury Items New Skill Build: E W W Q W R W E E E R Q Q Q R (1. Glimpse 2. Kinetic Field 3. Thunder Strike) Dragon Knight (Lane) Added Shadow Blade to Core Items Added Sange and Yasha to Extension Items Moved Silver Edge to Situational Items Dragon Knight (Middle) Added Shadow Blade to Core Items Added Sange and Yasha to Extension Items Moved Silver Edge to Situational Items Moved Assault Cuirass to Extension Items Elder Titan (Lane) Removed Moon Shard Elder Titan (Middle) Added Solar Crest to Situational Items Moved Crimson Guard to Situational Items Moved Moon Shard to Extension Items Faceless Void Added Maelstrom to Core Items Moved Mjollnir to Extension Items Moved Monkey King Bar to Extension Items Moved Moon Shard to Luxury Items Added Shadow Blade to Core Items Moved Silver Edge to Situational Items Added Sange & Yasha to Situational Items Removed Glimmer Cape Added Aghanim's Scepter to Extension Items Keeper of the Light Moved Mekansm to Extension Items Moved Force Staff to Core Items Added Shadow Blade to Core Items Moved Silver Edge to Situational Items Moved Monkey King Bar to Extension Items Removed the second Daedalus Moved Monkey King Bar to Extension Items Removed Aghanim's Scepter Moved Blink Dagger to Extension Items Moved Boots of Travel to Luxury Items - Carry Removed Monkey King Bar Moved Black King Bar to Extension Items Moved Boots of Travel to Luxury Items Removed Monkey King Bar Added Glimmer Cape to Situational Items Moved Force Staff to Extension Items Removed Dagon New Skill Build: E Q Q E Q R Q W W W W R E E E R (1. Lucent Beam 2. Moon Glaive 3. Lunar Blessing) Removed Assault Cuirass Nature's Prophet Added Solar Crest to Situational Items Moved Orchid of Malevolence to Situational Items Moved Monkey King Bar to Extension Items Removed Core - Ganker Tab (Phase Boots, Dagon, Ethereal Blade) Removed Medallion of Courage Outworld Devourer Added Refresher's Orb to Extension Items Moved Assault Cuirass to Extension Items Removed Butterfly Added Ring of Basilius to Early Game moved ring of aquila to after power treads Moved Drums of Endurance to Core Items Queen of Pain Moved Aghanim's Scepter to Core Items Moved Orchid of Malevolence to Situational Items Moved Monkey King Bar to Luxury Items Removed Glimmer Cape Removed Enchanted Mango Moved Force Staff to Extension Items Sand King New Skill Build: Q W Q W Q R Q E W W R E E E R (1. Burrowstrike 2. Sand Storm 3. Caustic Finale) New Skill Build: Q W Q W Q W Q W Q R E R E E E R (1. Shadowraze 2. Necromastery 3. Presence of the Dark Lord) Added Sange & Yasha to Situational Items Added Eul's Scepter of Divinity to Situational Items Removed Healing Salve Removed Desolator Removed Manta Style Legion Commander (Middle) Legion Commander (Lane) Removed Aghanim's Scepter Techies Moved Force Staff to Core Items Moved Eul's Scepter of Divinity to Situational Items Removed Iron Branch (x2) Spirit Breaker Added Shadow Blade to Core Items Moved Silver Edge to Situational Items Templar Assassin Added Assault Cuirass to Extension Items Moved Manta Style to Situational Items Moved Sange & Yasha to Extension Items Removed Soul Ring Removed Enchanted Mango Added Vladmir's Offering to Situational Items moved blink dagger to after power treads Removed Aghanim's Scepter Removed Heart of Tarrasque Added Bloodstone to Extension Items To-Do Beastmaster (update to 6.84) | ||
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Torte de Lini
Germany38463 Posts
August 06 2015 09:24 GMT
#4010
I'm seeing a mix of builds for Zeus between what it is now and delaying Static Field until 6. For Witch Doctor, I feel the current skill build is lot easier to play and more cohesive towards what the team would want [especially with more mistakes being made and execution being weaker]. With Maledict maxed, you're constantly starved for mana on top of the item build where we rush Aghanim's immediately whereas with this build; having only to initiating with your Q, turning on your heal and focusing on key positioning with your ultimate sounds good. Item build-wise; we could skip Arcane; I would prefer having Glimmer Cape there, but we can discuss it more. My biggest fear with Witch Doctor is mana consumption and positioning when using your ultimate so I don't get interrupted, I feel the current build relaxes those two areas. I also updated Luna's skill build (pre-6): Q, E ,E, Q, Q, R Q | ||
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ahswtini
Northern Ireland22212 Posts
August 06 2015 09:38 GMT
#4011
On August 06 2015 18:24 Torte de Lini wrote: I added Bloodstone to Zeus. I'm seeing a mix of builds for Zeus between what it is now and delaying Static Field until 6. For Witch Doctor, I feel the current skill build is lot easier to play and more cohesive towards what the team would want [especially with more mistakes being made and execution being weaker]. With Maledict maxed, you're constantly starved for mana on top of the item build where we rush Aghanim's immediately whereas with this build; having only to initiating with your Q, turning on your heal and focusing on key positioning with your ultimate sounds good. Item build-wise; we could skip Arcane; I would prefer having Glimmer Cape there, but we can discuss it more. My biggest fear with Witch Doctor is mana consumption and positioning when using your ultimate so I don't get interrupted, I feel the current build relaxes those two areas. I also updated Luna's skill build (pre-6): Q, E ,E, Q, Q, R Q surely E Q Q is more standard, like ur rarely gonna be beamin ppl at lvl 1 | ||
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Torte de Lini
Germany38463 Posts
August 06 2015 09:41 GMT
#4012
On August 06 2015 18:38 ahswtini wrote: Show nested quote + On August 06 2015 18:24 Torte de Lini wrote: I added Bloodstone to Zeus. I'm seeing a mix of builds for Zeus between what it is now and delaying Static Field until 6. For Witch Doctor, I feel the current skill build is lot easier to play and more cohesive towards what the team would want [especially with more mistakes being made and execution being weaker]. With Maledict maxed, you're constantly starved for mana on top of the item build where we rush Aghanim's immediately whereas with this build; having only to initiating with your Q, turning on your heal and focusing on key positioning with your ultimate sounds good. Item build-wise; we could skip Arcane; I would prefer having Glimmer Cape there, but we can discuss it more. My biggest fear with Witch Doctor is mana consumption and positioning when using your ultimate so I don't get interrupted, I feel the current build relaxes those two areas. I also updated Luna's skill build (pre-6): Q, E ,E, Q, Q, R Q surely E Q Q is more standard, like ur rarely gonna be beamin ppl at lvl 1 Yes it is, but I was thinking the ministun would help for 0:00 rune edit: bonus damage for the team or ministun? | ||
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ahswtini
Northern Ireland22212 Posts
August 06 2015 09:55 GMT
#4013
+14 dmg for ur team is probably better than a 75 dmg (more like 56) nuke, but it depends on how much cc ur team has as well. the moon beam might just secure that last hit on a fleeing hero. | ||
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Torte de Lini
Germany38463 Posts
August 06 2015 10:23 GMT
#4014
On August 06 2015 18:55 ahswtini wrote: i question just how useful the ministun is in a rune fight, especially against multiple heroes. i also question basing all of the skill builds in your guides on first rune spawn fights. remember the ppl reading ur guides are, for the most part, going to skill as soon as they are out of the fountain +14 dmg for ur team is probably better than a 75 dmg (more like 56) nuke, but it depends on how much cc ur team has as well. the moon beam might just secure that last hit on a fleeing hero. We'll just have to assume what would be universally more useful. Reversed it to E, Q, Q, E | ||
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BluemoonSC
SoCal8910 Posts
August 06 2015 13:07 GMT
#4015
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Torte de Lini
Germany38463 Posts
August 06 2015 13:26 GMT
#4016
On August 06 2015 22:07 BluemoonSC wrote: i said this yesterday but i believe it was looked over for the other changes..but dont take quelling blade from PL. his illusions get the benefit and jungling goes much faster Ah yeah, I forgot about that. I think it's really good; but I moved back to Drums of Endurance again. With Drums back, you're six-slotted pretty fast and uncomfortably. Ring of Aquila Wand Drums Power Treads TP Stout Shield/Regen/Start of Diffusal | ||
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ahswtini
Northern Ireland22212 Posts
August 06 2015 14:12 GMT
#4017
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BluemoonSC
SoCal8910 Posts
August 06 2015 14:27 GMT
#4018
i think early on, depending on the lane, stick is useful because you're sorta squishy..but you want the aquilla +treads so spending the extra gold on completing the wand isn't particularly high of a priority | ||
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Torte de Lini
Germany38463 Posts
August 07 2015 09:18 GMT
#4019
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Torte de Lini
Germany38463 Posts
August 07 2015 09:21 GMT
#4020
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