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In-Game Standard Hero Builds Project - Page 202

Forum Index > The Tavern
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Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-08-08 09:24:28
August 07 2015 10:58 GMT
#4021
Draft Guide
Pit Lord (Lane)

Skill Build: E Q Q W Q R Q W W W R E E E R (1. 2. 3.)
Starting Items: Stout Shield, 2x Iron Branch, Tangos, Clarity
Early Game: Boots of Speed, Magic Wand
Core Items: Arcane Boots, Mekansm, Eul's Scepter of Divinity
Situational Items: Vladmir's Offering, Blademail, Rod of Atos, Pipe of Insight
Extension Items: Necromonicon, Guardian Greaves, Assault Cuirass, Shiva's Guard, Scythe of Vyse
Luxury Items: Boots of Travel, Refresher's Orb, Octarine Core

Draft Guide
Pit Lord (Middle)

Skill Build: E Q Q W Q R Q W W W R E E E R (1. Firestorm 2. Pit of Malice 3. Atrophy Aura)
Starting Items: Stout Shield, Tangos, 2x Iron Branch
Early Game: Bottle, Boots of Speed, Magic Wand
Core Items: Arcane Boots, Eul's Scepter of Divinity
Situational Items: Vladmir's Offering, Blademail, Rod of Atos, Pipe of Insight
Extension Items: Necromonicon, Guardian Greaves, Assault Cuirass, Shiva's Guard, Scythe of Vyse
Luxury Items: Boots of Travel, Refresher's Orb, Octarine Core


notes:
  • replace Arcane Boots for Phase boots?
  • Add Bottle to Lane version (replace Arcane Boots for Phase Boots)
  • Add Blink Dagger/Force Staff?
  • Lane Version maxes Atrophy Aura second?
  • Octarine Core -> Luxury?
  • Include Sange and Yasha?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
BluemoonSC
Profile Blog Joined November 2010
SoCal8933 Posts
August 07 2015 14:40 GMT
#4022
I've never actually played a game of dota 1 in my entire life so I'm not sure how this guy even works. Someone like yango of ahswtini prolly does tho.
LiquidDota Staff@BluemoonGG_
TheYango
Profile Joined September 2008
United States47024 Posts
August 07 2015 15:21 GMT
#4023
Never played or seen him played since the remake, lol.
Moderator
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-08-07 15:55:40
August 07 2015 15:45 GMT
#4024
I've only played the old Pit Lord who didn't have Atrophy and shit.

I almost feel like Atrophy Aura should be maxed second instead of Pit of Malice. Disable is only 2.5 seconds and level 1 Pit is still 7 seconds.

Atrophy Aura with 42% damage reduction by 11 sounds pretty good to me.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
August 07 2015 15:59 GMT
#4025
ye idk wat this new atrophy shit is
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
eieio
Profile Blog Joined November 2009
United States14512 Posts
Last Edited: 2015-08-07 16:01:27
August 07 2015 16:01 GMT
#4026
wait wtf did they do to pitlord wheres the spell that explodes bodies

atrophy seems neat I guess
LiquidDota Staff
TL+ Member
SKC
Profile Joined October 2010
Brazil18828 Posts
August 07 2015 16:05 GMT
#4027
just build some battlefuries
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 07 2015 16:06 GMT
#4028
A lot of new/old faces in here today.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
August 07 2015 16:11 GMT
#4029
On August 08 2015 01:05 SKC wrote:
just build some battlefuries

is hero melee?
>if yes, build bfury
>if no, repick into melee hero
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
SKC
Profile Joined October 2010
Brazil18828 Posts
August 07 2015 16:13 GMT
#4030
it will probally end up being something like the standard tanky/teamfight/pushing items people make for heroes that dont really need anything. So Mek/Guardian Greaves/Crimson Guard/Glimmer Cape/Vlads kind of deal. Like an Undying.
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
August 07 2015 16:14 GMT
#4031
so u get bonus dmg for each enemy creep that dies in lane. which is actually only about +20 dmg per wave. seems kinda underwhelming in lane
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 07 2015 16:16 GMT
#4032
On August 08 2015 01:14 ahswtini wrote:
so u get bonus dmg for each enemy creep that dies in lane. which is actually only about +20 dmg per wave. seems kinda underwhelming in lane


I think it's more of the debuff that's the most appealing.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
SKC
Profile Joined October 2010
Brazil18828 Posts
August 07 2015 16:18 GMT
#4033
Atrophy sounds more like an anti-carry ability than a laning one. Against high base damage carries like Tiny/Morph. So you would only really need it later on. Pit of malice isnt amazing but it may still end up being maxed second. who knows.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 07 2015 17:07 GMT
#4034
On August 08 2015 01:18 SKC wrote:
Atrophy sounds more like an anti-carry ability than a laning one. Against high base damage carries like Tiny/Morph. So you would only really need it later on. Pit of malice isnt amazing but it may still end up being maxed second. who knows.


It sounds universally good throughout the game (albeit more impactful late-game), so it's a question of the value of Pit of Malice
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2015-08-07 17:10:47
August 07 2015 17:10 GMT
#4035
It's still a 30 damage differential at level 1 which basically guarantees lasthitting dominance (especially since he already has incredibly high base damage--averaging 65).

The real question is how you want to lane him because with Atrophy Aura instead of Expulsion he gains way less ability to kill people from levels than he used to.
Moderator
Buckyman
Profile Joined May 2014
1364 Posts
August 07 2015 17:22 GMT
#4036
Is the lane guide supposed to be for a core or a support?
ahswtini
Profile Blog Joined June 2008
Northern Ireland22213 Posts
August 07 2015 18:02 GMT
#4037
see thats one the problems i have with the guide naming convention, in that they are divided into lane or mid, and not core or support
"As I've said, balance isn't about strategies or counters, it's about probability and statistics." - paralleluniverse
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 07 2015 18:21 GMT
#4038
On August 08 2015 03:02 ahswtini wrote:
see thats one the problems i have with the guide naming convention, in that they are divided into lane or mid, and not core or support


to change it would be a huge undertaking at this point, on top of more guides to make and maintain.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
Last Edited: 2015-08-08 09:25:48
August 08 2015 09:25 GMT
#4039
I'll keep the guide how it is now. My fear is that I may be adding to much mana regen when he might not need it; but we'll see after testing.

also, guides are bugged again; lovely.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
August 08 2015 10:15 GMT
#4040
Also, cool story:

9 months ago; this was the most popular hero build: http://steamcommunity.com/sharedfiles/filedetails/?id=185929376

Now it's not even close. It lost about 700,000 subscribers. So the subscribing population is still active and not "defaulting" itself to the highest-rated guide.

Very cool.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
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