In-Game Standard Hero Builds Project - Page 189
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![]() Do you make any money from it? What's going on right now about the project, drawing very undesirable attention and the situation with the time-consumption of these guides. | ||
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tehh4ck3r
Magrathea7065 Posts
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On July 05 2015 06:12 tehh4ck3r wrote: I don't think playing Pit Lord as a support makes much sense, he needs a lot of levels, and as a melee support taking 1 point in his E at level 1 is going to push out waves like there's no tomorrow I've only played Pit Lord a few times many years ago admittedly. So maybe I should wait to see him better teased in Dota 2. I figured him as a solo offlaner, which sadly isn't mentioned in the guide. | ||
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weeklyn00b
Norway2 Posts
![]() This guide encourages afk farming. Midas takes some time to farm, and makes you useless until the 11 minute mark. Remove it or put it in situational. For new players I suggest maelstrom is the item you should get after treads, then shadow blade/silver edge. Orchid and hex can come next. Blink should at least be put on situational Remove the ganker, pusher and carry tabs, and put necronomicon, dagon and ethereal on situational. Moon shard and mkb to extension. I just want to raise furion's poor winrate ;_; | ||
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Doomblaze
United States1292 Posts
I suppose it depends what people use it for. Do they go "oh cool, I can carry!" or "Oh cool, ill get dagon"? Or do they just pick whatever they want? I believe that instead of mjollnir in carry, it should be maelstrom into something, Mael is all you need for farming and pushing faster, and while mjollnir is strong, you don't really see its benefits until super lategame when you can give your tanky ally the shield and use the attackspeed in fights. And dropping ~3k into straight mjollnir instead of something else means you can't fight as well midgame. | ||
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On July 05 2015 12:04 weeklyn00b wrote: Yo, the NP guide is really not good anymore. Me myself is a dirty furion picker, and I think I can help. ![]() This guide encourages afk farming. Midas takes some time to farm, and makes you useless until the 11 minute mark. Remove it or put it in situational. For new players I suggest maelstrom is the item you should get after treads, then shadow blade/silver edge. Orchid and hex can come next. Blink should at least be put on situational Remove the ganker, pusher and carry tabs, and put necronomicon, dagon and ethereal on situational. Moon shard and mkb to extension. I just want to raise furion's poor winrate ;_; I just need to rewrite that entire guide because it's fucking garbage. Someone else said it here like 5 months ago and how the guide was nothing how NP should be played. | ||
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To do: Nature's Prophet | ||
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Nevuk
United States16280 Posts
Tinker (Mid) - Has anyone ever seriously used his agh's? I barely remembered what his did. Should BoTs2 be included somewhere in the guide? He's the only hero that always gets boots of travel and he usually farms quickly enough. Whether the ability to tp onto heroes is worth it or not probably varies from game to game as CD doesn't matter, but still. Also, skill build - why 2 points in rockets before maxing march? (I'm not a tinker expert, there's plenty of people who are though, I don't think he's played competitvely enough for me to know what his skill build would be). And the age old debate of salve vs tangos to which there's not really a perfect answer for any mid hero. WR Mid - Ok, rushing crit is pretty much just preference vs rushing maelstrom, but maelstrom isn't even on the guide yet basher is? That's a little puzzling. As is atos as an item choice, but it looks like the guide was last updated pre 6.84 so none of the new items would've been available. I looked at this hero because she's pub flavor of the month so she's getting a lot of play. Also on Veno there was a change within a dota patch itself, poison sting no longer cancels regen at any level (it used to at level 4). Blink dagger also shouldn't be disabled by 0 damage instance spells like the secondary ticks of gale level 1, but that's really tiny details in some minor wording. | ||
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On July 07 2015 21:05 Nevuk wrote: I was bored and going to go through the guides and look for typos but then I got distracted. Anyways, just initial glance at one of the guides -> Tinker (Mid) - Has anyone ever seriously used his agh's? I barely remembered what his did. Should BoTs2 be included somewhere in the guide? He's the only hero that always gets boots of travel and he usually farms quickly enough. Whether the ability to tp onto heroes is worth it or not probably varies from game to game as CD doesn't matter, but still. Also, skill build - why 2 points in rockets before maxing march? (I'm not a tinker expert, there's plenty of people who are though, I don't think he's played competitvely enough for me to know what his skill build would be). And the age old debate of salve vs tangos to which there's not really a perfect answer for any mid hero. WR Mid - Ok, rushing crit is pretty much just preference vs rushing maelstrom, but maelstrom isn't even on the guide yet basher is? That's a little puzzling. As is atos as an item choice, but it looks like the guide was last updated pre 6.84 so none of the new items would've been available. I looked at this hero because she's pub flavor of the month so she's getting a lot of play. Also on Veno there was a change within a dota patch itself, poison sting no longer cancels regen at any level (it used to at level 4). Blink dagger also shouldn't be disabled by 0 damage instance spells like the secondary ticks of gale level 1, but that's really tiny details in some minor wording. No one really gets Agh's on Tinker because there are just better items that fit him nicer. But the Agh's ability is okay-ish (though Dagon achieves better at a higher risk/lower range). Can't add BoT2 because it's a recipe and it's not on the cloud server (same reason you can't add Dagon 2-3-4-5). Skill build: We can do Q EE W if you want, though mana cost is an issue. WR Mid is on the list to be remade. Just severely shittily made. | ||
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Belisarius
Australia6233 Posts
You definitely want to consider situational deso on clinkz. Sometimes it fits the hero's power curve perfectly. | ||
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On July 10 2015 10:50 Belisarius wrote: Personally, my wr would look something like phase mael blink aghs into crit mkb sheep skadi with force orchid bkb deso in situational. You definitely want to consider situational deso on clinkz. Sometimes it fits the hero's power curve perfectly. I'll wrap up the list today (with 2-3 missing) | ||
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firebfm
22 Posts
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On July 12 2015 01:36 firebfm wrote: It would be really helpful if you added counter heroes to your guides. There's no room or any feature to do that. | ||
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TheYango
United States47024 Posts
On July 07 2015 21:05 Nevuk wrote: Also, skill build - why 2 points in rockets before maxing march? (I'm not a tinker expert, there's plenty of people who are though, I don't think he's played competitvely enough for me to know what his skill build would be). It's usually 2 point laser, hold skill points until you get to a point where you commit to either max March or Laser+Rocket, then 2-4-4-1 by 11. 2 point Rocket before max March doesn't make a ton of sense. On July 07 2015 22:27 Torte de Lini wrote: WR Mid is on the list to be remade. Just severely shittily made. WR Mid should mobility item (Blink/Force/Lothar) -> Aghs or Maelstrom -> Agh's. First item smallcrit was just a dumb theory argument comparing it to Maelstrom and how it breaks even on damage after you have rank 2 FF + Agha, but that's a pointless comparison because the whole point of getting Maelstrom is the high damage output BEFORE Agha, when the FF % damage reduction is still high. That Smallcrit is worse than Mael up to the point where you have rank 2 FF + Agha and better after is totally irrelevant to why you get Mael. Realistically Mael shouldn't be "core" either, but situational, and I don't think I'd ever buy casual smallcrit before Agha. | ||
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http://steamcommunity.com/sharedfiles/filedetails/?id=128920907 | ||
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