|
|
|
- Growth of Subscribers still manages to stay at 2 million growth since August 3rd.
- Growth Rate Percentage sees a rise of 4.57%, a first since January 16th.
- 11.69% of last month's unique players [11,039,799] are subscribed to the Lifestealer (Jungle) Guide
- Three guides are currently swimming towards the 1 million mark: Sven (922,562 subs), Nyx Assassin (Middle) (908,580) and Necrophos (916,744).
- Top 20 guides are approx. 700k subscribers or higher each (up to 1 million in a guide)
- Top 42 guides are approx. 600k subscribers or higher each (up to 1 million in a guide)
- Top 65 guides are approx. 500k subscribers or higher each
- Top 90 guides are approx. 400k subscribers or higher each
- Top 108 guides are approx. 300k subscribers or higher each
- Top 119 guides are approx. 200k subscribers or higher each
- Top 127 guides are approx. 100k subscribers or higher each
|
On March 03 2015 02:05 Logo wrote:Was this a new guide or just really really impressive growth? This is surprising since Lina Mid is popular now and the guide seems up to date with how mid lina is being played.
It's a question of ratings and time. A lot of guides don't pick up fame until 6 months later sometimes. Even then, there is a massive gap of growth between 0 to 100,000; 100,000 to 300,000 and 300,000++
|
Troll mid is FotM in pro play. It's just now starting to percolate down to the lower half of the pub meta.
On March 01 2015 23:35 Torte de Lini wrote: Removed Flying Courier
All the other support items can go away, but Flying Courier should 100% be upgraded if it isn't already with the first delivery after 4:00.
|
United States47024 Posts
I'm not sure how you would indicate this on the guide, but the state of support items on Enigma is that if the lane support buys them, you don't need to, but it's always better to buy them than to not have them if the other support is too poor or refuses too cuz pubs.
|
What's the driving force behind the medusa skill change? It makes a lot of sense, but I'd love to see examples of that build in action as I've only ever seen Mystic Snake > Mana Shield > Split Shot.
|
As Enigma I almost always buy flying courier. I want the lane support to be able to get boots, more important than the mek/blink timing in most games.
|
I will add back the items for Enigma
On March 03 2015 05:03 Logo wrote: What's the driving force behind the medusa skill change? It makes a lot of sense, but I'd love to see examples of that build in action as I've only ever seen Mystic Snake > Mana Shield > Split Shot.
Been seeing a lot of builds skip level 11 because of how the general pace of the game goes.
http://www.dotabuff.com/matches/1221819600 http://www.dotabuff.com/matches/1221651808
Usually you need 1 in ultimate to escape and then you can delay it because you are generally farming your core anyways.
I opted for Q instead of stats
|
Enigma New Skill Build: W E W Q W R W Q Q Q R E E E R (1. Demonic Conversion 2. Malefice 3. Midnight Pulse) Removed Radiance Added Rod of Atos to Situational Items Added Force Staff to Situational Items Added Power Treads to Core Items moved Mekansm to before Black King Bar Created New Tab: "Luxury Items" Moved Boots of Travel to Luxury Items Moved Refresher's Orb to Luxury Items Added Pipe of Insight to Situational Items
|
For enigma, you should skip leveling black hole level 2/3 until level 24 and 25. the cooldown reduction and damage increase are negligible, but the mana cost increase is pretty significant for a hero like enigma. plus not leveling black hole at 11 means you get more points in midnight pulse faster which is more efficient damage. also you should move mek to be before blink; a fast mek is much more likely to be impactful in a pub than a fast blink (at least in my experience)
|
On March 03 2015 07:07 tehh4ck3r wrote: For enigma, you should skip leveling black hole level 2/3 until level 24 and 25. the cooldown reduction and damage increase are negligible, but the mana cost increase is pretty significant for a hero like enigma. plus not leveling black hole at 11 means you get more points in midnight pulse faster which is more efficient damage. also you should move mek to be before blink; a fast mek is much more likely to be impactful in a pub than a fast blink (at least in my experience)
Yeah, I saw this suggested a few times about moving Meka before Blink but it didn't compute in my head where Meka is on the down and blink is on the up. I know Meka has always been good on Enigma, but I can see how Meka is always than better than blink: especially when you only have brown boots and cant get blink incredibly fast
|
A few weeks ago I suggested that you look into Pipe on Vengeful Spirit. It got lost under a discussion on Blink and Mek. Did you ever try it or come up with a reason why it shouldn't be in the guide?
|
with blink your fighting potential is greater overall but you can't fight as often since BH has a ridiculously long cooldown; with mek your fighting potential is not quite as good but you can fight way more often since mek has a much shorter cooldown than bh. plus, mek is generally more effective the earlier you can get it.
+ Show Spoiler +i was very tempted to use a graph to explain my argument here
|
pipe is permanently situational and isn't better on venge than on other supports. In fact it's possibly worse since venge has singularly awful farming tools, possibly the very worst out of all common supports, rivalling treant's low farm potential. That said, it's a good item in the right game.
|
On March 03 2015 07:42 Sn0_Man wrote: pipe is permanently situational and isn't better on venge than on other supports. In fact it's possibly worse since venge has singularly awful farming tools, possibly the very worst out of all common supports, rivalling treant's low farm potential. That said, it's a good item in the right game.
I don't see how she's any worse than, say, Ancient Apparition or Bane. Especially since Wave+Aura eventually lets her clear camps during downtime.
The special upside is that it mostly fixes the problem of getting nuked down after a swap initiate.
|
I would never get pipe on AA or Bane though.
And Atos being core on AA in both middle and lane is really weird to me idontknow kev.
Euls/Force is ok sometimes before aghs but aghs is just too gamechanging on AA to delay for an Atos. Even for Aui.
|
United States47024 Posts
Pipe's effectiveness for self-stats is actually really poor given that for ~3500 gold you're basically getting 1k of Magic Resistance and 2k of HP regen (which is usually not worth what you're spending on it).
Usually you want it on a core who can use the early regen from Hood to farm (e.g. Centaur) or take the stats hit. If its on a support, its on one who's fighting power doesn't depend so much on their stats to determine their fighting strength. VS doesn't fit that mold at all--getting a ton of base stats from more cost-effective items makes her way more useful in a fight.
|
On March 03 2015 07:38 tehh4ck3r wrote:with blink your fighting potential is greater overall but you can't fight as often since BH has a ridiculously long cooldown; with mek your fighting potential is not quite as good but you can fight way more often since mek has a much shorter cooldown than bh. plus, mek is generally more effective the earlier you can get it. + Show Spoiler +i was very tempted to use a graph to explain my argument here
Isn't your fighting potential still maintained with Blink -> Q?
On March 03 2015 08:07 Rocket-Bear wrote: I would never get pipe on AA or Bane though.
And Atos being core on AA in both middle and lane is really weird to me idontknow kev.
Euls/Force is ok sometimes before aghs but aghs is just too gamechanging on AA to delay for an Atos. Even for Aui.
Atos, I believe, was Yango's suggestion back then.
|
United States47024 Posts
On March 03 2015 16:13 Torte de Lini wrote: Atos, I believe, was Yango's suggestion back then. Torte pls
Don't mis-attribute things to me. I never suggested Atos first major item. My thing was always Meka first on core AA (which nobody really plays anymore), with possible Force or Atos follow-up. My only real comment was that it was probably still better than Eul's (mostly cuz I don't find the Eul's combo that appealing on that hero and he doesn't really farm with spells so the regen's kinda worthless).
YOU picked Atos-first because Sn0 and I couldn't agree on what to do with items (I felt Meka/Force before Agha was reasonable while Sn0 thought Force was a worthless item for AA to buy and that the Agha timing was just outright more important) and it was the only item we both agreed was kinda ok, so you put it with Agha in core.
|
On March 03 2015 18:24 TheYango wrote:Show nested quote +On March 03 2015 16:13 Torte de Lini wrote: Atos, I believe, was Yango's suggestion back then. Torte pls Don't mis-attribute things to me. I never suggested Atos first major item. My thing was always Meka first on core AA (which nobody really plays anymore), with possible Force or Atos follow-up. My only real comment was that it was probably still better than Eul's (mostly cuz I don't find the Eul's combo that appealing on that hero and he doesn't really farm with spells so the regen's kinda worthless). YOU picked Atos-first because Sn0 and I couldn't agree on what to do with items (I felt Meka/Force before Agha was reasonable while Sn0 thought Force was a worthless item for AA to buy and that the Agha timing was just outright more important) and it was the only item we both agreed was kinda ok, so you put it with Agha in core.
Sorry, it's not a mention of blame but rather an attribution to why I made the decision. Ultimately it is in the guide because what you said made sense when I was unsure and I followed it with my own rationale.
If I recall, you said Atos was better than Eul's because for heroes that can escape, they would with the Eul's combo anyways. So Atos was overall better.
That's what I recall, maybe I'm misinformed.
For AA, I will play him today and see how reasonable it is to rush Aghs. I personally like him getting other items before Aghs, but I can see this is a constant discussion stemming from my stubborness.
|
|
|
|
|
|