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Teamliquid Monitor Thread - Page 84

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Sunnyvale
Profile Joined November 2014
14 Posts
December 03 2014 03:09 GMT
#1661
i have no idea what dsr is or how to do those custom timings but i could always look it up once everything is in and put together. So what's everyones saying here is that ideally i would want a 1440p monitor at 144 hz, but i don't think i can afford that nor could i fit it on my desk so what i have ordered is good enough for my needs for now? and in the future i could always upgrade my monitor in a year or two. or is it worth it to go with Cyros suggestion, cancel my order and spend the extra hundred bucks?
Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
Last Edited: 2014-12-03 03:22:03
December 03 2014 03:18 GMT
#1662
It's really a subjective thing~

DSR is easy to use but kinda terrible for resolutions like 1440p on 1080p. It's passable for using 1620p (1.5x, 1.5x scaling) and great for 4k, but the filter is pretty shit and introduces way too much blurring or scaling artifacts otherwise. On 1.5x it's not nearly as bad as 1.33x (1440p) and on 2x (4k) scaling is easy and there is no blurring, but it's kinda off the table for using unless you're willing to use 2.25 - 4.0x resolution. I'm surprised that Nvidia kinda messed this up, because the several console games that have this kind of resolution scaling implemented normally (Battlefield 4, Shadow or Mordor are the two that i have personally used) did it much better, but i might just not be noticing blur as much because those both render the UI at native resolution, and the game behind the UI at whatever resolution you set (every game should have those options)
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
December 03 2014 03:22 GMT
#1663
I linked what DSR is. It's just one setting available on a GTX 970 for improving image quality at the expense of requiring more graphics horsepower, which you will have. In other words: a way to take advantage of the overkill you bought. But that was mostly a throwaway joke.

Around $250 for the VG248QE is not an extraordinary price, so you could come back to that later.

If you really wanted, have the money lying around, and don't mind eating some money on returns, you could buy the VG248QE too and return the one you like less.

Based on what you're describing, though, I'd just keep everything as-is and not worry about it.
Sunnyvale
Profile Joined November 2014
14 Posts
December 03 2014 03:26 GMT
#1664
On December 03 2014 12:18 Cyro wrote:
It's really a subjective thing~

DSR is easy to use but kinda terrible for resolutions like 1440p on 1080p. It's passable for using 1620p (1.5x, 1.5x scaling) and great for 4k, but the filter is pretty shit and introduces way too much blurring or scaling artifacts otherwise. On 1.5x it's not nearly as bad as 1.33x (1440p) and on 2x (4k) scaling is easy and there is no blurring, but it's kinda off the table for using unless you're willing to use 2.25 - 4.0x resolution. I'm surprised that Nvidia kinda messed this up, because the several console games that have this kind of resolution scaling implemented normally (Battlefield 4, Shadow or Mordor are the two that i have personally used) did it much better, but i might just not be noticing blur as much because those both render the UI at native resolution, and the game behind the UI at whatever resolution you set (every game should have those options)



So with DSR i can make a game 4k even on a 1080p monitor and it will still look good but on 1440p it will have blurring and what not and not look as good as 4k? or is it not worth using unless i get a better 1080p monitor anyway?
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
December 03 2014 03:39 GMT
#1665
It renders the game at some resolution higher than the actual resolution of your monitor and resamples it back to the monitor's resolution using a Gaussian filter. It can reduce some graphical anomalies, though generally things that would be visible on any monitor, just more visible on larger screens (or perhaps more precisely: more visible the larger the percentage of your field of view the monitor occupies).

No, it doesn't look nearly as good as actual 4K or higher resolutions. It's just a way for your GTX 970 not to sit around twiddling its thumbs that potentially could look better for some things or most things, depending.

Again, it was an offhanded remark and not really intended to be a focus of discussion.
Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
Last Edited: 2014-12-03 03:46:42
December 03 2014 03:45 GMT
#1666
On December 03 2014 12:26 Sunnyvale wrote:
Show nested quote +
On December 03 2014 12:18 Cyro wrote:
It's really a subjective thing~

DSR is easy to use but kinda terrible for resolutions like 1440p on 1080p. It's passable for using 1620p (1.5x, 1.5x scaling) and great for 4k, but the filter is pretty shit and introduces way too much blurring or scaling artifacts otherwise. On 1.5x it's not nearly as bad as 1.33x (1440p) and on 2x (4k) scaling is easy and there is no blurring, but it's kinda off the table for using unless you're willing to use 2.25 - 4.0x resolution. I'm surprised that Nvidia kinda messed this up, because the several console games that have this kind of resolution scaling implemented normally (Battlefield 4, Shadow or Mordor are the two that i have personally used) did it much better, but i might just not be noticing blur as much because those both render the UI at native resolution, and the game behind the UI at whatever resolution you set (every game should have those options)



So with DSR i can make a game 4k even on a 1080p monitor and it will still look good but on 1440p it will have blurring and what not and not look as good as 4k? or is it not worth using unless i get a better 1080p monitor anyway?


It's worth using on any monitor, it just lets you render graphically light games at 1620p-4k and downscale them

this is an example of some of the stuff that it makes look better (mostly edges, thin lines, textures)

[image loading]
-
[image loading]

In that second pic i think he was even unnecessarily using the smoothing/blur filter. You can completely disable it when rendering @4k and it won't be blurred, you also won't lose any of the good details because 4k into 1080p scales perfectly
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Sunnyvale
Profile Joined November 2014
14 Posts
December 03 2014 03:58 GMT
#1667
On December 03 2014 12:39 Myrmidon wrote:
It renders the game at some resolution higher than the actual resolution of your monitor and resamples it back to the monitor's resolution using a Gaussian filter. It can reduce some graphical anomalies, though generally things that would be visible on any monitor, just more visible on larger screens (or perhaps more precisely: more visible the larger the percentage of your field of view the monitor occupies).

No, it doesn't look nearly as good as actual 4K or higher resolutions. It's just a way for your GTX 970 not to sit around twiddling its thumbs that potentially could look better for some things or most things, depending.

Again, it was an offhanded remark and not really intended to be a focus of discussion.



Alright so spending the extra money for the monitor Cyro recommended won't do much for for nicer resolution wise it will just be way smoother because of the refresh rate at 144hz and 1ms response time. So since it will be a huge upgrade for me from my laptop anyway i might as well stick with the monitor i have now and save the hundred bucks. Thanks a lot for your advice and help you and Cyro have been a great help. I really appreciate your time
Sunnyvale
Profile Joined November 2014
14 Posts
December 03 2014 03:59 GMT
#1668
On December 03 2014 12:45 Cyro wrote:
Show nested quote +
On December 03 2014 12:26 Sunnyvale wrote:
On December 03 2014 12:18 Cyro wrote:
It's really a subjective thing~

DSR is easy to use but kinda terrible for resolutions like 1440p on 1080p. It's passable for using 1620p (1.5x, 1.5x scaling) and great for 4k, but the filter is pretty shit and introduces way too much blurring or scaling artifacts otherwise. On 1.5x it's not nearly as bad as 1.33x (1440p) and on 2x (4k) scaling is easy and there is no blurring, but it's kinda off the table for using unless you're willing to use 2.25 - 4.0x resolution. I'm surprised that Nvidia kinda messed this up, because the several console games that have this kind of resolution scaling implemented normally (Battlefield 4, Shadow or Mordor are the two that i have personally used) did it much better, but i might just not be noticing blur as much because those both render the UI at native resolution, and the game behind the UI at whatever resolution you set (every game should have those options)



So with DSR i can make a game 4k even on a 1080p monitor and it will still look good but on 1440p it will have blurring and what not and not look as good as 4k? or is it not worth using unless i get a better 1080p monitor anyway?


It's worth using on any monitor, it just lets you render graphically light games at 1620p-4k and downscale them

this is an example of some of the stuff that it makes look better (mostly edges, thin lines, textures)

[image loading]
-
[image loading]

In that second pic i think he was even unnecessarily using the smoothing/blur filter. You can completely disable it when rendering @4k and it won't be blurred, you also won't lose any of the good details because 4k into 1080p scales perfectly



yeah i see what your saying now with that, i'll take a look at it when i finally have it put together. Thanks a lot for your help, your time is greatly appreciated you've been a great help
KOFgokuon
Profile Blog Joined August 2004
United States14899 Posts
December 03 2014 16:20 GMT
#1669
On November 29 2014 04:35 KOFgokuon wrote:
Something I just thought about. Follow up from previous discussion about the rog swift. When I play games, I usually have my main display copied onto my 1080p tv, will this still be possible if I change the resolution on my monitor? From what I recall the monitors will default to the lower of the two resolutions, which would kind of make my choice of a 1440p monitor pointless.

Removed the second part of my question because my tv is 120hz so I don't have to worry about that matching


sorry to bring this up again. I posted this question on another website and got a conflicting result, not to question you Cryo but I wanted a second opinion on this question.
Incognoto
Profile Blog Joined May 2010
France10239 Posts
December 03 2014 16:45 GMT
#1670
Maybe quote the answer you got so it's easier to bounce off of what they said.
maru lover forever
Myrmidon
Profile Blog Joined December 2004
United States9452 Posts
December 03 2014 16:52 GMT
#1671
I don't see how G-Sync would work with cloning either.

As far as I know the resolutions need to be the same for cloning, though theoretically it doesn't seem like it should have to be that way; some on-the-fly resampling could be done if they wanted, maybe.

Best ask someone with a 2560x1440 display and perhaps the same video card series (or at least brand, and probably OS too) to test.
KOFgokuon
Profile Blog Joined August 2004
United States14899 Posts
Last Edited: 2014-12-03 17:41:55
December 03 2014 16:56 GMT
#1672
On November 29 2014 04:47 Cyro wrote:
Show nested quote +
On November 29 2014 04:35 KOFgokuon wrote:
Something I just thought about. Follow up from previous discussion about the rog swift. When I play games, I usually have my main display copied onto my 1080p tv, will this still be possible if I change the resolution on my monitor?


Yes AFAIK but a few concerns would be 1440p not scaling down great to 1080p (so your swift would either be stretched and kinda blurry, or ~43.5% of the screen would be black bars, if you were running it at 1080p) and i think the swift has only a single displayport input if that's relevant at all


This was the answer I received here

I have a gigabyte gtx970 Running windows 7. I suppose a similar test would be run try this with my 1080 and 720p monitors to see what happened. I imagine this won't work the way I want it to

Guess I need a 4k tv lol
Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
Last Edited: 2014-12-03 17:05:49
December 03 2014 17:04 GMT
#1673
On December 04 2014 01:56 KOFgokuon wrote:
Show nested quote +
On November 29 2014 04:47 Cyro wrote:
On November 29 2014 04:35 KOFgokuon wrote:
Something I just thought about. Follow up from previous discussion about the rog swift. When I play games, I usually have my main display copied onto my 1080p tv, will this still be possible if I change the resolution on my monitor?


Yes AFAIK but a few concerns would be 1440p not scaling down great to 1080p (so your swift would either be stretched and kinda blurry, or ~43.5% of the screen would be black bars, if you were running it at 1080p) and i think the swift has only a single displayport input if that's relevant at all


This was the answer I received here

I have a gigabyte gtx970 Running windows 8. I suppose a similar test would be run try this with my 1080 and 720p monitors to see what happened. I imagine this won't work the way I want it to

Guess I need a 4k tv lol


Oops i misread here

i'm not really sure
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
KOFgokuon
Profile Blog Joined August 2004
United States14899 Posts
December 03 2014 17:49 GMT
#1674
np
looks like I'm back looking for a 1080 144hz monitor. Need to look at some 27" 1080 monitors to see if they're too pixelated for me to enjoy looking at
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
December 03 2014 17:51 GMT
#1675
You could also go full yolo
Meh.com
When in doubt, just believe in yourself and press buttons
KOFgokuon
Profile Blog Joined August 2004
United States14899 Posts
December 03 2014 18:10 GMT
#1676
I saw that, unfortunately that doesn't help my problem at all =p
Blazinghand *
Profile Blog Joined December 2010
United States25555 Posts
December 03 2014 18:25 GMT
#1677
If you're still considering a Korean panel, some of them while being 1440p can clock up to like 120hz, which sounds like it meets all your needs.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
KOFgokuon
Profile Blog Joined August 2004
United States14899 Posts
December 03 2014 18:27 GMT
#1678
nah with my current setup there's no benefit to having a 1440p monitor anymore since I'd have to lower my resolution to 1080 when I game (at last part of the time)
Cyro
Profile Blog Joined June 2011
United Kingdom20321 Posts
December 03 2014 19:15 GMT
#1679
On December 04 2014 03:25 Blazinghand wrote:
If you're still considering a Korean panel, some of them while being 1440p can clock up to like 120hz, which sounds like it meets all your needs.


AFAIK the ones that reliably do over ~70-80hz are not easy to get any more or require expensive pcb replacement etc
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
December 03 2014 19:26 GMT
#1680
they're still solidly under 300 on ebay
When in doubt, just believe in yourself and press buttons
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