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The Ultimate Mouse Thread - Page 15

Forum Index > Tech Support
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duckii
Profile Joined April 2010
Germany1017 Posts
December 29 2011 22:03 GMT
#281
On December 23 2011 15:30 TheToast wrote:

I would be interested in any info about this as well. I've been thinking of using some of my holiday money to order myself a shiny new Razer Abyssus...



I had both the Razer Habu and Deathadder and both didn't last for more than 4 months. The wheels were squeaky and the right mouse buttons had the double click problem. I was really disappointed in the quality.
lisward
Profile Blog Joined March 2011
Singapore959 Posts
Last Edited: 2011-12-29 22:08:48
December 29 2011 22:07 GMT
#282
Steelseries Kana, now this is a proper mouse, none of the laser hype nonsense. I like steelseries a lot so i'm going to get this mouse definitely.http://steelseries.com/products/mice/steelseries-kana
Opinions are like phasers -- everybody ought to have one
CheezDip
Profile Joined June 2010
126 Posts
Last Edited: 2011-12-30 23:07:25
December 30 2011 23:04 GMT
#283
I've been using the Logitech MX518 as my mouse of choice for the past 5 years (I've worn out three in that time). Tried to buy a new one today but the shop had just sold out and I was told the MX518 is no longer being produced.

The design and features were perfect for me--good fit for my palm, forward/back buttons on the thumb side, +/- buttons above and below the scroll wheel to increase/decrease sensitivity to presets I entered. What can I get as a replacement without increasing my budget? (I was buying the MX518 for ~$50)
How2getMaster
Profile Joined August 2011
Germany124 Posts
December 31 2011 01:16 GMT
#284
Razer Lachesis works best for me :D
DiamondToss looking for a team :)
Cabinet Sanchez
Profile Joined February 2011
Australia1097 Posts
January 04 2012 05:10 GMT
#285
On December 25 2011 09:54 Daray wrote:
I've had Sensei for a couple of days now and i have to say im not that impressed. First of all apparently a lot of people have serious problem with upgrading to 1.13v or whatever... the mouse gets stuck in the "upgrading" mode and you have to manually locate a upgrade fix tool.exe to fix it. Secondly no one needs this kind of precision what the mouse provides with the highest settings. It's just impossible to control and most people use lower sensitivities anyways. Maybe im not used to it but the mouse doesn't feel as accurate as my old mx518. I think i have to do some serious testing with the software, sadly i only have razer goliathus to test the mouse on atm. I dont' personally like the mouse buttons and they feel like they could break easily.

Oh well only 2 days of testing with some ql and sc2... maybe it'll get better. What kind of settings you guys use for low sens?



I just got one for BF3 and while I love the look of it, I love the 2 sensitivities and I love the smoothness of the movement - the physical mouse is too low profile, my thumb and little finger hit the side buttons too frequently too often - and I have small hands to boot :/ - a bit frustrating on an otherwise great mouse :/
Medrea
Profile Joined May 2011
10003 Posts
January 04 2012 05:15 GMT
#286
On December 31 2011 08:04 CheezDip wrote:
I've been using the Logitech MX518 as my mouse of choice for the past 5 years (I've worn out three in that time). Tried to buy a new one today but the shop had just sold out and I was told the MX518 is no longer being produced.

The design and features were perfect for me--good fit for my palm, forward/back buttons on the thumb side, +/- buttons above and below the scroll wheel to increase/decrease sensitivity to presets I entered. What can I get as a replacement without increasing my budget? (I was buying the MX518 for ~$50)


Another MX518 from ebay or something. That mouse is still one of the best in existence.
twitch.tv/medrea
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
January 04 2012 06:26 GMT
#287
On December 30 2011 07:03 duckii wrote:
Show nested quote +
On December 23 2011 15:30 TheToast wrote:

I would be interested in any info about this as well. I've been thinking of using some of my holiday money to order myself a shiny new Razer Abyssus...



I had both the Razer Habu and Deathadder and both didn't last for more than 4 months. The wheels were squeaky and the right mouse buttons had the double click problem. I was really disappointed in the quality.

Well My salmosa lasted me 2 years and still has no problems and I replaced it with Abyssus, Abyssus works fine as well but it has some problems, namely the LED not turning off and also the scrolling wheel reseting on every startup(fixed this problem by uninstalling the drivers).

Both mice feel great though and especially the abyssus feels perfect for me. The salmosa had a squeaky right click for a while but after some use it went away.

Build quality isn't great but the mice still feel really nice. Would pick them over Sensei or somesuch any day.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
IPS.Blue
Profile Joined January 2004
Germany309 Posts
January 04 2012 18:29 GMT
#288
On December 25 2011 09:54 Daray wrote:
I've had Sensei for a couple of days now and i have to say im not that impressed. ...

Does the positive acceleration of the Sensei bother you?


On December 29 2011 01:00 Cabinet Sanchez wrote:
...
I specifically purchased the Razer Salmosa for RTS gaming (and although I heard they cancelled it? You can still find it places)
The mouse is symmetrical, small, light, with a very good laser and clever design.
There's no extra buttons to mess up, it's size permits extremely rapid movement, the buttons are probably the best part.
...

On the negative side the Salmosa has a high lift off distance (LOD) and strong prediction (angle snapping).
CarelessPride
Profile Joined March 2011
United States146 Posts
January 05 2012 03:44 GMT
#289
i use a g9x and I'm having trouble with the cord resistance. Like it feels like its pulling the mouse because its so heavy and the wire hangs off the edge of the desk. aside from getting a mouse bungee do you guys have any soluttions? It seems like alot of progamers have low DPI as well. Like yesterday IMMvp said he uses 800 dpi. Do you think lower sensitivity/dpi increases accuracy? and also the weight adjustment things inside the mouse should i add them? I know its a preference thing but i jsut wanna see other opinions
IPS.Blue
Profile Joined January 2004
Germany309 Posts
January 05 2012 12:42 GMT
#290
The G9x uses a braided cable which can result (as it is rough) in a high resistance. Personally I think that braided cables are nonsense.
To reduce friction I'm hanging my cable over the back of my display - this way the cable partially hangs in the air.

Concerning CPI: Information about CPI is only complete with information about the screen resolution. I assume he plays with 1920x1080? Also: has he deactivated SC 2 from influencing the speed of the mouse? If not: has he 6/11 (1:1 input) in Windows (e. g. 4/11 would result in 400 CPI; 8/11 in 1600 CPI)?

As for the perfect sensitivity: low sensitivity is good for accuracy and bad for speed (and vice versa for high sensitivity). This trade-off between accuracy and speed makes things complicated. When you have an extremely low sensitivity like 200 CPI (1920x1080; 4/11 windows mouse cursor speed with a 400 CPI mouse) you can do very precise movements, e. g. feedbacking that ghost which is sorrounded by 50 other units. That same thing would be kind of hard when playing with 5000 CPI (again 1920x1080; 1:1 input). On the other hand the 5000 CPI player may be half a second faster than the 200 CPI player, when clicking on the minimap to intercept a drop (because the 200 CPI player has to lift off his mouse two or three times, in order to be able to reach the left corner of his screen).

Concerning weight adding systems: I think it is a useless feature, although there are people who prefer heavy mice. Which I don't get.
Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
Last Edited: 2012-01-05 13:29:08
January 05 2012 13:23 GMT
#291
On January 05 2012 21:42 IPS.Blue wrote:
The G9x uses a braided cable which can result (as it is rough) in a high resistance. Personally I think that braided cables are nonsense.
To reduce friction I'm hanging my cable over the back of my display - this way the cable partially hangs in the air.

Concerning CPI: Information about CPI is only complete with information about the screen resolution. I assume he plays with 1920x1080? Also: has he deactivated SC 2 from influencing the speed of the mouse? If not: has he 6/11 (1:1 input) in Windows (e. g. 4/11 would result in 400 CPI; 8/11 in 1600 CPI)?

As for the perfect sensitivity: low sensitivity is good for accuracy and bad for speed (and vice versa for high sensitivity). This trade-off between accuracy and speed makes things complicated. When you have an extremely low sensitivity like 200 CPI (1920x1080; 4/11 windows mouse cursor speed with a 400 CPI mouse) you can do very precise movements, e. g. feedbacking that ghost which is sorrounded by 50 other units. That same thing would be kind of hard when playing with 5000 CPI (again 1920x1080; 1:1 input). On the other hand the 5000 CPI player may be half a second faster than the 200 CPI player, when clicking on the minimap to intercept a drop (because the 200 CPI player has to lift off his mouse two or three times, in order to be able to reach the left corner of his screen).

Concerning weight adding systems: I think it is a useless feature, although there are people who prefer heavy mice. Which I don't get.


I dont think the faster argument really applies to reasonably low sens (i play 800dpi @1920x1080) because it is more than enough to click on the minimap etc. I think even at 400dpi, there would be plenty of room to move from standard mouse position to minimap without a lift off, and generally at high DPI i think it takes me even longer to do something like a minimap move because i have to be very careful with how far i move the mouse (so i dont overshoot) and spend more time near the end of the movement trying to get anywhere near what i want to actuly click. In terms of accuracy/precision and ability to marine split etc, i would definatly play on 400dpi if i could, but its not really all too viable for massive playing sessions, so i use 800, and its pretty awesome without mouse accel. Can hit about level 20 on marine split challenge without using patrol, etc. I play it with stim, combat shields and centrifugal hooks (it is on creep).
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
IPS.Blue
Profile Joined January 2004
Germany309 Posts
January 06 2012 12:30 GMT
#292
On January 05 2012 22:23 Cyro wrote:
I dont think the faster argument really applies to reasonably low sens (i play 800dpi @1920x1080) because it is more than enough to click on the minimap etc.

I agree (I am currently using nearly the same sensitivity as you are (if you are using 1:1 input)). I also feel that a reasonable low sensitivity is superior to a high sensitivity.

On January 05 2012 22:23 Cyro wrote:
I think even at 400dpi, there would be plenty of room to move from standard mouse position to minimap without a lift off ...

I do have to test 400 CPI for a longer period of time. Most of the time one should be able to reach the minimap without lifting off. And even if you sometimes have to lift off, you gain lots of precision in big fights (for example), which can be game deciding.

On January 05 2012 22:23 Cyro wrote:
and generally at high DPI i think it takes me even longer to do something like a minimap move because i have to be very careful with how far i move the mouse (so i dont overshoot) and spend more time near the end of the movement trying to get anywhere near what i want to actuly click. ...

I experience the same thing. Like there is a "reasonable low sensitivity", there also is a "reasonable high sensitivity". The question is: how large is the space between reasonable low and high sensitivity. Where does a reasonable low sensitivity begin, where does a reasonable high sensitivity end? How much does this reasonable sensitivity range depend upon the user? Maybe it's 500-1000 for me and 350-850 for you ...
eccokk
Profile Joined September 2011
Germany38 Posts
January 06 2012 13:21 GMT
#293
he uses 800 dpi but the ingame settings are higher,i think mvps was around 70% ingame sens, they posted a link where you could see all the hardware and settings the use.
he uses the g9x without software as well for example and plays mid level graphics, all the rest of the team plays with low settings and some use the mouse driver softwares.
Kluey
Profile Joined April 2011
Canada1197 Posts
January 06 2012 13:26 GMT
#294
I like the abyssus but there's no side buttons. Is there any mouse like the abyssus with side buttons?
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
Last Edited: 2012-01-06 13:45:20
January 06 2012 13:39 GMT
#295
On January 05 2012 22:23 Cyro wrote:
Show nested quote +
On January 05 2012 21:42 IPS.Blue wrote:
The G9x uses a braided cable which can result (as it is rough) in a high resistance. Personally I think that braided cables are nonsense.
To reduce friction I'm hanging my cable over the back of my display - this way the cable partially hangs in the air.

Concerning CPI: Information about CPI is only complete with information about the screen resolution. I assume he plays with 1920x1080? Also: has he deactivated SC 2 from influencing the speed of the mouse? If not: has he 6/11 (1:1 input) in Windows (e. g. 4/11 would result in 400 CPI; 8/11 in 1600 CPI)?

As for the perfect sensitivity: low sensitivity is good for accuracy and bad for speed (and vice versa for high sensitivity). This trade-off between accuracy and speed makes things complicated. When you have an extremely low sensitivity like 200 CPI (1920x1080; 4/11 windows mouse cursor speed with a 400 CPI mouse) you can do very precise movements, e. g. feedbacking that ghost which is sorrounded by 50 other units. That same thing would be kind of hard when playing with 5000 CPI (again 1920x1080; 1:1 input). On the other hand the 5000 CPI player may be half a second faster than the 200 CPI player, when clicking on the minimap to intercept a drop (because the 200 CPI player has to lift off his mouse two or three times, in order to be able to reach the left corner of his screen).

Concerning weight adding systems: I think it is a useless feature, although there are people who prefer heavy mice. Which I don't get.


I dont think the faster argument really applies to reasonably low sens (i play 800dpi @1920x1080) because it is more than enough to click on the minimap etc. I think even at 400dpi, there would be plenty of room to move from standard mouse position to minimap without a lift off, and generally at high DPI i think it takes me even longer to do something like a minimap move because i have to be very careful with how far i move the mouse (so i dont overshoot) and spend more time near the end of the movement trying to get anywhere near what i want to actuly click. In terms of accuracy/precision and ability to marine split etc, i would definatly play on 400dpi if i could, but its not really all too viable for massive playing sessions, so i use 800, and its pretty awesome without mouse accel. Can hit about level 20 on marine split challenge without using patrol, etc. I play it with stim, combat shields and centrifugal hooks (it is on creep).

I think with all of the reading I've done on the subject, you should never go over your resolution in your dpi settings. For instance if I had a mouse that could go up to 3600dpi but have a monitor at 1920x1200, I should never go over 2000 dpi. I can't remember where I originally found this, but I think it was on overclocked.net. From personal experience, I don't know how people can play on 1800 dpi and still be accurate on resolutions 1920x1200 and lower. Personally I use ~800dpi on 1920x1200 and that just about feels right.

Also, secondary question: for people who know about the sensor in the Kinzu, does the Kinzu v2 use the same sensor, or is it an upgraded one? Lol, answered my own question. From the steelseries website:

"I heard that the original Kinzu had built-in acceleration; does the Kinzu v2 also have acceleration?

No, aside from the physical design, the Kinzu v2 is much different and works with a completely new sensor. It behaves as a standard optical mouse in terms of sensitivity and tracking functionality."

so new question, what sensor is it?
Administrator
krun
Profile Joined August 2011
23 Posts
January 06 2012 13:54 GMT
#296
what are the best choices for combination of ergonomics and gaming mouse? i'm using cm storm spawn, but i think that claw/fingertip grip is slowing starting to cause pains in my, like, pinky/ring fingers muscles (top of the palm and forearm) ?
darksub
Profile Joined July 2010
Argentina302 Posts
January 06 2012 14:41 GMT
#297
i asume that people on low dpi, are playing with aceleration, cause i play on 4000dpi with no aceleration, and it feels normal
divide et vinces
Fruitality
Profile Joined October 2010
Vietnam45 Posts
January 06 2012 15:43 GMT
#298
i love my krait <3 can anyone suggest me a mouse which has got a really light click and is small etc ?=
Live your dreams !
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
January 06 2012 15:49 GMT
#299
On January 06 2012 23:41 darksub wrote:
i asume that people on low dpi, are playing with aceleration, cause i play on 4000dpi with no aceleration, and it feels normal

Well... on a 1080p monitor that would mean you only need to move the mouse half an inch to move from the left side to the right side, and to me it's quite understandable if some people feel that that is a bit too sensitive for accurate usage.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
January 06 2012 18:38 GMT
#300
On January 06 2012 22:39 wo1fwood wrote:
Show nested quote +
On January 05 2012 22:23 Cyro wrote:
On January 05 2012 21:42 IPS.Blue wrote:
The G9x uses a braided cable which can result (as it is rough) in a high resistance. Personally I think that braided cables are nonsense.
To reduce friction I'm hanging my cable over the back of my display - this way the cable partially hangs in the air.

Concerning CPI: Information about CPI is only complete with information about the screen resolution. I assume he plays with 1920x1080? Also: has he deactivated SC 2 from influencing the speed of the mouse? If not: has he 6/11 (1:1 input) in Windows (e. g. 4/11 would result in 400 CPI; 8/11 in 1600 CPI)?

As for the perfect sensitivity: low sensitivity is good for accuracy and bad for speed (and vice versa for high sensitivity). This trade-off between accuracy and speed makes things complicated. When you have an extremely low sensitivity like 200 CPI (1920x1080; 4/11 windows mouse cursor speed with a 400 CPI mouse) you can do very precise movements, e. g. feedbacking that ghost which is sorrounded by 50 other units. That same thing would be kind of hard when playing with 5000 CPI (again 1920x1080; 1:1 input). On the other hand the 5000 CPI player may be half a second faster than the 200 CPI player, when clicking on the minimap to intercept a drop (because the 200 CPI player has to lift off his mouse two or three times, in order to be able to reach the left corner of his screen).

Concerning weight adding systems: I think it is a useless feature, although there are people who prefer heavy mice. Which I don't get.


I dont think the faster argument really applies to reasonably low sens (i play 800dpi @1920x1080) because it is more than enough to click on the minimap etc. I think even at 400dpi, there would be plenty of room to move from standard mouse position to minimap without a lift off, and generally at high DPI i think it takes me even longer to do something like a minimap move because i have to be very careful with how far i move the mouse (so i dont overshoot) and spend more time near the end of the movement trying to get anywhere near what i want to actuly click. In terms of accuracy/precision and ability to marine split etc, i would definatly play on 400dpi if i could, but its not really all too viable for massive playing sessions, so i use 800, and its pretty awesome without mouse accel. Can hit about level 20 on marine split challenge without using patrol, etc. I play it with stim, combat shields and centrifugal hooks (it is on creep).

I think with all of the reading I've done on the subject, you should never go over your resolution in your dpi settings. For instance if I had a mouse that could go up to 3600dpi but have a monitor at 1920x1200, I should never go over 2000 dpi. I can't remember where I originally found this, but I think it was on overclocked.net. From personal experience, I don't know how people can play on 1800 dpi and still be accurate on resolutions 1920x1200 and lower. Personally I use ~800dpi on 1920x1200 and that just about feels right.

Also, secondary question: for people who know about the sensor in the Kinzu, does the Kinzu v2 use the same sensor, or is it an upgraded one? Lol, answered my own question. From the steelseries website:

"I heard that the original Kinzu had built-in acceleration; does the Kinzu v2 also have acceleration?

No, aside from the physical design, the Kinzu v2 is much different and works with a completely new sensor. It behaves as a standard optical mouse in terms of sensitivity and tracking functionality."

so new question, what sensor is it?

So I'm really good at answering my own questions today... I found a few threads on ESR and OC.net that talked about the new Kinzu v2, Kana, and one on the Zowie Mico. Apparently the new Kinzu and Kana are using new "Pixart" sensors. I don't know enough to make a good analysis of it all but it's an informative read.

Steelseries ones:
http://www.esreality.com/?a=post&id=2200424
http://www.overclock.net/t/1183274/kinzu-v2-kinzu-v2-pro-and-kana

Zowie Mico:
http://www.overclock.net/t/1084929/my-zowie-mico-experience
Administrator
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