for refrence.... happy hacking keyboard to those that don't know.
http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard
Forum Index > SC2 General |
Virtuoso
United States119 Posts
for refrence.... happy hacking keyboard to those that don't know. http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard | ||
CharlieMurphy
United States22895 Posts
On August 13 2009 04:52 ReS wrote: I don't like how both Razer and SteelSeries are putting "Wings of Liberty" on the stuff, why not just the StarCraft 2 logo? I don't want to buy new stuff for Heart of the Swarm and Legacy of the Void, or have the current stuff say Wings of Liberty for all eternity. ![]() lol how appropriate, Perceived Obsolescence : (about 2/3 - 3/4 in the video she talks about this kind of thing) http://www.teamliquid.net/forum/viewmessage.php?topic_id=99760 | ||
CharlieMurphy
United States22895 Posts
On August 13 2009 00:56 FakeSteve[TPR] wrote: Show nested quote + On August 12 2009 23:45 Daewon wrote: On August 12 2009 16:32 FakeSteve[TPR] wrote: fiiiiiinally this is announced this project is pretty much why i was hired ![]() its fucking exciting and i'm very happy its been announced so i can stop answering 'what do you do at razer' with 'well i cant really tell you' Oh that's pretty cool. I don't really care about the mouse as there are plenty of solid mice for gaming. What is really missing is a solid keyboard designed for RTS. My take would include the following: 1) No Numpad. 2) A proper Ctrl and Shift layout, perhaps an ambidextrous layout if possible. 3) Instead of having 1-0 in one row, I would have 1-5 in one row and above 6-0 and on top of those the F keys. 4) All keys customizable, including Ctrl and Shift keys if possible. 5) Keys that are indented and pops out fast after being pressed. Oh man pls make such a keyboard Steve, I beg you!!!! It's actually pretty smart of Razor to do this, if they get the keyboard right it will become a must for the competitive SC2 scene, which will be HUGE. Are you allowed to talk about the products and how they're progressing steve? ok, couple questions here for ya what do you find wrong with the ctrl/shift layout on standard keyboards? what do you mean by all customizable? remappable, or fully programmable? if its the latter, what effect on competitive sc2 do you think that would have (because i see a million possible negatives lol)? i can't talk about the products and how they're progressing, but through me you have a guaranteed channel for your voice to be heard as far as what YOUR ideal setup would look like. Besides whatever mass-market appeal features end up in this product line (rest assured they'll be cool as fuck, but i'm talking about things not imperative to competitive gaming) these products are being designed to be IDEAL for competitive RTS play, taking lessons from the StarCraft & STarCraft 2 model of gameplay, which is a hectic pace and very little forgiveness in terms of errors in accuracy. that goes for everyone, so by all means discuss it all you'd like. there's no such thing as feedback I wouldn't find valuable, my only concern is creating products that are truly catered to this niche of gamers Numpad is used in WC3/TFT for items. PS- http://www.teamliquid.net/forum/viewmessage.php?topic_id=99666 ![]() | ||
Virtuoso
United States119 Posts
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IntoTheWow
is awesome32274 Posts
On August 13 2009 17:24 bLah. wrote: All razer/logitech/whatever uberkeyboard/ have 1 major flaw. They all make keyboards which only look nice and have nice quality plastic and everything but they don't have 1 thing: Mechanical switches. Personally I don't really care if I have LCD display on my keyboard, or if I have 16 macro keys etc. What I care about is how I FEEL when I press some key. So I'll buy Razer product when they stop producing some flat membrane type keyboards and put brown/black cherry switches inside. I agree with this. I don't know much about hardware designing but seeing the prices of other similar products, i think you can make a mechanical gaming keyboard for not so much money. No one will care if your keyboard has oleds behind each key if you are going to use it for gaming mostly, you don't even look at the keyboard and the backlight might be annoying when playing in the dark (which im sure many of us did/do at some point :p). Once you get the very basics done, the rest is just details and you can work it out in following versions. Things that might be interesting to consider in the keyboard: 1. Key press feel / quality. Keys should have enough quality to endure hitting them over and over and not being stuck. Mostly membrane keyboards fail at that. 2. Keys location. Random things: the space bar should work by being hit from both sides, some keyboards have a loosey space bar that hangs from the middle and gives a cheap look to the keyboard. The left windows key would be removed / turned off by some special button? I think it being removed is good enought as you are still left with the right one. But in case people are too used to some hotkey shortcuts from windows (Windows key + R / D / etc) you could have a button to turn it on/off, just like with the numpad. If the windows key is gone, the shift and alt keys should be a little bigger imo. I like the number keys as they are, i don't agree on the idea of putting some over the others, it diverts too much from a regular keyboard and you will be fucked if you have to play in another setup :p Volume/mute key is a must. A headphone 3.5mm jack is optional and might help some people. The numpad should stay as lots of people use their keyboard to play other games besides RTS, even if they buy a sc2 keyboard :p Same thing with the directional arrows part of the kleyboard, i would leave them untouched. Hope it helps. | ||
StorrZerg
United States13919 Posts
On August 14 2009 04:37 Najera44 wrote: please fake Steve if you read this PLEASE bring up taking OFF CAPS LOCK AND THE WINDOWS KEY. also the numpad would be awesome as well. maybe even make the keyboard more affordable for people like me who don't exactly want to spend $100 dollars on a keyboard. basically what im saying is breed razer technology with the ibm m keyboard and maybe mix in a little bit of the compactness of the happy hacker keyboard and you will have an epic win. as well as a kick ass keyboard that most of us in the sc community would love to get our grubs on. for refrence.... happy hacking keyboard to those that don't know. http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard whats wrong with a disable feature? | ||
Daewon
127 Posts
[Quote] "One possibility is that if the player's base comes under attack by another player, a light would shine from the mouse or the keyboard as an alert signal." [End Quote] How completely pathetic is that? You know many progamers/competitive gamers who likes to stare at their equipment while playing? The whole point is to focus on the screen only, so as to not miss anyhing. Besides I already get an ingame voice warning, I don't need/want my mouse to start flashing. This is basically just mainstream equipment, lots of gimmicks, lights, possibly LED screen, and a standard keyboard layout - nothing to do with competitive gaming. I wonder if there will be just ONE feature that will actually be worth it for competitive gamer, or if they'll all be completely redundant. Guess I'm gonna have to buy the G13 Logitech Advanced Gameboard, despite the lack of keys... arghhh | ||
Virtuoso
United States119 Posts
On August 15 2009 05:06 StorrZerg wrote: Show nested quote + On August 14 2009 04:37 Najera44 wrote: please fake Steve if you read this PLEASE bring up taking OFF CAPS LOCK AND THE WINDOWS KEY. also the numpad would be awesome as well. maybe even make the keyboard more affordable for people like me who don't exactly want to spend $100 dollars on a keyboard. basically what im saying is breed razer technology with the ibm m keyboard and maybe mix in a little bit of the compactness of the happy hacker keyboard and you will have an epic win. as well as a kick ass keyboard that most of us in the sc community would love to get our grubs on. for refrence.... happy hacking keyboard to those that don't know. http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard whats wrong with a disable feature? i would rather it just be gone. because that one less key. | ||
wussleeQ
United States3130 Posts
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KCrazy
United States278 Posts
On August 15 2009 04:43 IntoTheWow wrote: Show nested quote + On August 13 2009 17:24 bLah. wrote: All razer/logitech/whatever uberkeyboard/ have 1 major flaw. They all make keyboards which only look nice and have nice quality plastic and everything but they don't have 1 thing: Mechanical switches. Personally I don't really care if I have LCD display on my keyboard, or if I have 16 macro keys etc. What I care about is how I FEEL when I press some key. So I'll buy Razer product when they stop producing some flat membrane type keyboards and put brown/black cherry switches inside. I agree with this. I don't know much about hardware designing but seeing the prices of other similar products, i think you can make a mechanical gaming keyboard for not so much money. No one will care if your keyboard has oleds behind each key if you are going to use it for gaming mostly, you don't even look at the keyboard and the backlight might be annoying when playing in the dark (which im sure many of us did/do at some point :p). Once you get the very basics done, the rest is just details and you can work it out in following versions. Things that might be interesting to consider in the keyboard: 1. Key press feel / quality. Keys should have enough quality to endure hitting them over and over and not being stuck. Mostly membrane keyboards fail at that. 2. Keys location. Random things: the space bar should work by being hit from both sides, some keyboards have a loosey space bar that hangs from the middle and gives a cheap look to the keyboard. The left windows key would be removed / turned off by some special button? I think it being removed is good enought as you are still left with the right one. But in case people are too used to some hotkey shortcuts from windows (Windows key + R / D / etc) you could have a button to turn it on/off, just like with the numpad. If the windows key is gone, the shift and alt keys should be a little bigger imo. I like the number keys as they are, i don't agree on the idea of putting some over the others, it diverts too much from a regular keyboard and you will be fucked if you have to play in another setup :p Volume/mute key is a must. A headphone 3.5mm jack is optional and might help some people. The numpad should stay as lots of people use their keyboard to play other games besides RTS, even if they buy a sc2 keyboard :p Same thing with the directional arrows part of the kleyboard, i would leave them untouched. Hope it helps. I agree with everything in this post! I can see why a lot of people would want the number pad removed for various reasons, but I can also see why it needs to be available as well. I think a well designed detachable number pad would be a fair compromise? | ||
Dylancool2
81 Posts
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RyanS
United States620 Posts
- I want a keyboard that performs well in-game and outside of the game. I use my Windows key, caps lock key, numpad, etc. when I'm not playing. These keys should stay(maybe caps lock could be moved to a better place as well as only needing one Windows key on the right side), but if there was something built into the hardware to disable the keys that would cause a problem in-game that would be best. Good at the basic function of a keyboard -- typing. - If it is like a home edition type of gaming keyboard I like to have the media keys. It is good to be able to listen to music, adjust volume, switch songs, etc. without having to minimize the game. For a tournament edition one or whatever I suppose these are not needed, except for maybe volume/mute only. - USB port on the side, headphone/mic on the front of the keyboard (on the Tarantula it appears as if these are located on the back of the keyboard making you have to run your cord around or underneath it for your headphones). - Wider ctrl, alt keys (the Lycosa and Arctosa seem to have really tiny ones). - Keep it simple, no lights and battle dock needs. No Lycosa "mirro" shiny keys needed. No macro keys. | ||
Vequeth
United Kingdom1116 Posts
On August 15 2009 06:09 wesleyq wrote: Razer gear was already pretty expensive. Razer gear + starcraft skins will just be crazy ass prices -_- There is certainly a market for it though, the big bux for them is to get something every WoW user 'needs'. | ||
peidongyang
Canada2084 Posts
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floor exercise
Canada5847 Posts
it seems like an entire industry built not on listening to what customers want, but telling them what they want. The hypocrisy of it being that every single gaming peripheral company purports to be "by the gamers, for the gamers", one of the most tired slogans in the world. Here's a design principle I would love to see a gaming company adhere to: make a keyboard that feels like I'm using something different than a $10 piece of shit I can buy off newegg Basically these things are toys, they are not performance enhancing gear like a more reliable mouse or mousepad can be, and that's why I'll never buy a "gaming" keyboard | ||
vrok
Sweden2541 Posts
I don't really care about other stuff like USB connectors, audio connectors, removing/disabling the win key or even macro buttons as they don't really impact gaming for me at all, except maybe convenient media keys and backlighting as I like to play in the dark. Obviously you should be able to turn off the backlighting though. Optimizing key placement is the single biggest factor IMO, after proper anti-ghosting of course. | ||
Ziph
Netherlands970 Posts
When i bought my g15 i got it with a small left shift so i called logitech if it was possible to get a large left shift key but they said it was impossible too they only sell people in europe the small left key shitty layouts. | ||
maybenexttime
Poland5552 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=93427 ;p | ||
CubEdIn
Romania5359 Posts
I wouldn't normally bother but you said that feedback will help you so I'm gonna give you my opinions JUST BECAUSE YOU'RE AWESOME. Ok, first of all I have at least 4 keyboards in the past 5-6 years, the most notable of which are the Logitech G15 and the Razer Lycosa. Here is what I like/dislike about them: Razer Lycosa: I LOVE the gummy SLIM keys, that material is awesome, and because the keys are slim you get fast response and no "sensitivity" issues as the ones that someone was complaining about earlier. The shiny-glossy-finish is kind-of a pain to keep clean, I don't know who likes that but oh well. I like that when the keys are unlit you can barely read the imprint. I'd like a keyboard that would be completely unreadable when the keys are off. The touchpad for the media keys is cool but annoying because it doesn't always respond as it should. Normal keys are way better for a gamer, even if it's just changing the winamp song while in game. The one thing that I truly dislike though is the lack of any programmable keys. I need at least 6-8 keys for windows shortcuts or game-bindings (like in Dota, who uses numpad, really, the G15 is awesome for this). Also the software on the lycosa won't allow me to bind win+key to run a program, so I need something extra like hot keyboard for my program shortcuts. It's rather annoying in the long-run. Logitech G15: It's huge. Too big. Way too big. The keys are not slim, and it doesn't have anti-ghosting or w/e you call that multiple key press issue. I do like the amount of extra keys though. I have all 18 of them programmed in windows for various programs, and they are also awesome in photoshop and other games like Dota. Believe it or not, I didn't find much use for them in starcraft. I programmed one for 1a2a3a4a5a (with clicks) and some for building macros but really, it's more annoying than it is helpful. These kind of advantages are NOT what will make you better, and I doubt adding 8 programmable keys to a SCII keyboard will cause rifts of rage, but you know better. I also like the screen, but I only use it for media purposes. I change songs and shuffle playlists from the scroll wheel (also an amazing idea, this wheel). So, my IDEAL keyboard would look like this: - All black, gummy slim keys, the rest of the keyboard being covered in the gummy material that the handstand of the lycosa is made off. - A bunch of keys on the left of the keyboard (like 2 columns, 5 rows?), programmable for windows run programs or bindable in games (rebinding is fine, i assume). - A small display with a media panel underneath that can be easily accessed in game. - A switch that disables win key and numpad key. - I wouldn't mind if the keys were rearranged (like 6-0 row on top of 1-5) but you could just rebind F1->F5 to 6-0 in a starcraft2.exe profile and place the F keys right above the 1->0, so you shoot two birds with one machine gun. Extra (weird) stuff: - Detachable numpad (this is kind-of weird but I guess it would be cool in games. But no need to make the numpad usable while detached like Logitech keyboards do). - Individual lit keys. This may be horrible to implement but think of the eye-candy. If you can make the hotkeys of something light up when that something is selected. Like... say... you pick up a Vulture and you get A/S/H/P/I lit up, and then when you select a Barracks you get M/F/C/G/L or something like that. It would probably not be too useful, but think of the eyecandy! Noobs and beginners will love that. Plus it helps with hitting the right key i guess - Lasers and smoke-machine and bubble-maker. Erm... ok too much. I'll stop now. I may have expressed myself weirdly in some parts. Please let me know if I need to clarify anything. And good luck. | ||
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GTR
51446 Posts
basically a no-frills, top-notch mechanical keyboard. | ||
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