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StarCraft 2 Delayed to 2010 - Page 16

Forum Index > SC2 General
419 CommentsPost a Reply
Prev 1 14 15 16 17 18 22 Next All
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
August 06 2009 22:23 GMT
#301
On August 07 2009 07:13 Tyraz wrote:
Show nested quote +
On August 07 2009 05:08 Zato-1 wrote:
Sigh. People whining about no LAN again.

Okay folks, a little history. Towards 2007, PC gaming was in a state of decline:
http://media.industrygamers.com/galleries/14/intro.jpg

Many blamed piracy for this. At a time when the gaming industry was moving towards ever more and more intrusive DRM for PC games, Valve came out with a different approach, and proposed the idea that many pirates are underserved customers. They launched Steam, which has been wildly successful- and with no stupid DRM that harms your computer.

Blizzard is just copying Valve's move here. They want Battlenet 2.0 to be (ideally) a better version of Steam.

And Steam has no LAN.


Are you serious... I'm gonna take it you've not played on steam... or you wouldn't have just said that...
Steam auth with the server, and then you play over lan... Where did you get the idea it was ever any different...?

TBH I've only played L4D over steam, and it has no LAN.
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
blomsterjohn
Profile Joined June 2008
Norway456 Posts
August 06 2009 22:46 GMT
#302
Badass assumption then, you do know the magnitude of games available on steam?

and yes, it does "have lan".
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 07 2009 00:01 GMT
#303
On August 07 2009 07:23 Zato-1 wrote:
Show nested quote +
On August 07 2009 07:13 Tyraz wrote:
On August 07 2009 05:08 Zato-1 wrote:
Sigh. People whining about no LAN again.

Okay folks, a little history. Towards 2007, PC gaming was in a state of decline:
http://media.industrygamers.com/galleries/14/intro.jpg

Many blamed piracy for this. At a time when the gaming industry was moving towards ever more and more intrusive DRM for PC games, Valve came out with a different approach, and proposed the idea that many pirates are underserved customers. They launched Steam, which has been wildly successful- and with no stupid DRM that harms your computer.

Blizzard is just copying Valve's move here. They want Battlenet 2.0 to be (ideally) a better version of Steam.

And Steam has no LAN.


Are you serious... I'm gonna take it you've not played on steam... or you wouldn't have just said that...
Steam auth with the server, and then you play over lan... Where did you get the idea it was ever any different...?

TBH I've only played L4D over steam, and it has no LAN.


It does too have Lan me and my friends do it all the time...
When I think of something else, something will go here
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
August 07 2009 00:58 GMT
#304
I knew it was battle.net 2.0 that was delaying our game, damn blizzard
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
rAize
Profile Blog Joined July 2009
Germany135 Posts
August 07 2009 01:06 GMT
#305
No one really knows whats going on, apart from the people running the Project Bnet 2.0 and the project Starcraft 2. There is far more to it than just random quotes and phrases thrown out of peoples mouths these days.
"You may only set your birthday once, so make sure it's correct!"
Shin_Gouki
Profile Blog Joined June 2009
United States313 Posts
August 07 2009 01:13 GMT
#306
nuuuuu!
Death comes in many forms
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
August 07 2009 01:22 GMT
#307
Fuck my life.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
N.geNuity
Profile Blog Joined July 2009
United States5112 Posts
August 07 2009 01:28 GMT
#308
Damn. Atleast I learned about "Wings of Liberty".
iu, seungah, yura, taeyeon, hyosung, lizzy, suji, sojin, jia, ji eun, eunji, soya, younha, jiyeon, fiestar, sinb, jung myung hoon godtier. BW FOREVERR
afg-warrior
Profile Joined June 2007
Afghanistan328 Posts
August 07 2009 01:34 GMT
#309
omg.....WTF kinda "final stretch" is this???? what this probably means is no beta at blizzcon.

"Yeah fuck multiplayer I'm only in this for the xel'naga" snowdrift86
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
August 07 2009 01:48 GMT
#310
I'm not surprised, angry or frustrated. I almost don't care, if beta comes this year I will be pleasantly surprised. I still enjoy playing SC1 and watching pro games, so that will sustain me for a long time still.

Also it would appear that it's not only SC2 that's being delayed till 2010, there are others as well.

http://au.games.ign.com/articles/101/1011732p1.html

+ Show Spoiler +
Thank goodness Tekken 6 is still coming out
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
furymonkey
Profile Joined December 2008
New Zealand1587 Posts
August 07 2009 02:56 GMT
#311
On August 07 2009 07:21 blade55555 wrote:
While I knew it would be pushed back and I hate it no doubt, people need to realize the irony is that most game companies just throw games out asap (EA being a huge one). People tell them to take more time on their games but when a company takes more time to make it actually good (Blizzard) people get pist. There is no pleasing the fan base. Blizzard has it right even though its painful to wait there is nothing better then a polished, good game rather then a could have been good game but bugs ruined it to hell.


No matter what, there are always people who whine like a little girl, it makes themself feel special.

Personally I don't mind the delay, it gives them time to work on features that they PROMISED, which is a good thing.

http://en.wikipedia.org/wiki/Project_triangle

When it comes to development, you can only pick 2 out of 3, quality, timeliness and cheap. Since Blizzard is exist to make money, and they know the importance of quality, they would have to sacrifice speed.

For the idiot who pointed out how atom bomb was made faster than SC2, he should read about the manhattan project details. The amount of resources they put in it such as man power and money is enormous. They obviously sarcrifice the cost so they can end the war quickly.
Leenock the Punisher
Fulgrim
Profile Blog Joined July 2009
United States560 Posts
August 07 2009 03:13 GMT
#312
Omg.... Maybe Im not cynical enough, I had no clue this was coming especially with all the "we're in the final stretch" crap. I mean I know that blizzard only releases perfect games, but the game is supposedly perfect its just bnet 2.0 thats slowing this down. Oh well, at least the original starcraft has some life left in it.
One does not simply walk into mordor
e4e5nf3
Profile Blog Joined October 2007
Canada599 Posts
August 07 2009 03:32 GMT
#313
The wait for sc2 is torturous. I imagine the wait for sc3 will outright kill me (if old age doesn't first).
King takes Queen
Pape
Profile Blog Joined July 2007
Serbia419 Posts
August 07 2009 05:33 GMT
#314
damn.. now i will have 0 free time to play this game when it comes out

rip sc2
good luck have fun!
Gnaix
Profile Joined February 2009
United States438 Posts
August 07 2009 06:45 GMT
#315
We should start a Operation CWAL club then.
one thing that sc2 has over bw is the fact that I can actually manage my hotkeys
zoLo
Profile Blog Joined June 2007
United States5896 Posts
August 07 2009 06:56 GMT
#316
I'm not surprised that they pushed the date further, but overall, it's not a big deal for me as long as the good is good. If the game turns out to be on par of SC1, or better, then the wait was well worth it. Until then, I'll pick up Call of Duty: Modern Warfare 2 and play that along with SC and CS 1.6 lol
despite
Profile Joined June 2009
Bulgaria105 Posts
Last Edited: 2009-08-07 07:17:53
August 07 2009 07:15 GMT
#317
On August 07 2009 06:11 SWOLE wrote:
1997 delay announcement:
+ Show Spoiler +


As many of you know, we have been working day and night to get
Starcraft into your hands by this Christmas.
This has included 30 hour shifts, sleeping on our office floors, and
living on stale pizza. The progress on Starcraft
has been phenomenal, and it is looking like all of our efforts are
going to be well worth it. Unfortunately, it has become
clear to us that in order to bring you the best game possible, we are
not going to be able to release the game before
the end of January.

In case you don't remember, the original 1996 debut of Starcraft
looked something like this:
http://www.blizzard.com/star/bigpix/oldsc.htm
We just had a world premiere at the Wizards of the Coast Game Center
and you can see how far it has come:
http://www.blizzard.com/star/bigpix/scnow.htm
The reaction of everyone there was very positive, but we don't want
to release Starcraft until it becomes the classic
that we know it can be. With this extra time we will be, among other
things, refining the play balance of the game, and
honing the computer AI.

We read our e-mail, we watch the forums and newsgroups, and we know
that you want this game to come out NOW.
We also want to get the game into your hands as soon as possible, but
we want to make sure that Starcraft is everything
you expect from Blizzard. Starcraft is a project that has been two
years in the making. It would be an injustice to you and
the development team to ship the game before it is truly ready.

Thank you for your continued support and interest in Starcraft. We
are dedicated to creating the best games in the world
for the world's best gamers.

The Starcraft Team


2009 delay announcement
+ Show Spoiler +

"Thank you, Kristen and thank you for joining us this afternoon. July 9th marked our one-year anniversary as Activision Blizzard. As a combined company, we’ve delivered better-than-expected financial performance for the fourth consecutive quarter. We are in a very unique position in our industry. We have the breadth of product portfolio and resources to deliver our short-term commitments of earnings growth and margin expansion and the ability to shift products to future release dates to increase our long-term financial returns and to ensure our product quality objectives are met.

Today we are reaffirming our full-year non-GAAP EPS outlook and we expect to achieve record non-GAAP operating margins of 26%. We also expect to deliver these results despite a weaker-than-expected retail environment and a number of strategic decisions that will have an impact on our short-term revenue outlook but which will strengthen our competitive advantage for the long-term.

Our margins are the highest of any third-party publisher and we expect our growth initiatives will continue to provide long-term opportunities. Our 17-year track record of growth is evidence that our long-term focus is working and has created significant shareholder value.

Over the past few months, we’ve made a number of strategic decisions that reflect our commitment to product quality and the investments required to capture large new market opportunities. With this in mind, we are repositioning the release of Blizzard Entertainment’s Starcraft 2 into the first half of 2010 to coincide with the launch of our new Battlenet game service which will be ready early next year.

A true online destination platform, Battlenet will become the foundation for connecting the tens of millions of members of the Blizzard community in a social gaming network across all Blizzard’s future games. This will begin with World of Warcraft and Starcraft 2.

To put Battlenet into context, it will be a service similar to Xbox Live and it will leverage the technologies, infrastructure, and expertise that Blizzard has developed over the last decade in multi-player play and social networking. And as Mike Morhaime will discuss later in the call, there is no better opportunity to launch this strategic initiative than through the launch of Starcraft 2.

The title is likely to be the most anticipated groundbreaking realtime strategy game of all time and the Battlenet platform is an investment in the future of gaming and an opportunity that we are uniquely positioned to capitalize on.

Today we have more people in more countries playing online games than any other company and we intend to continue our leadership position through franchises like Blizzard Entertainment’s World of Warcraft and Starcraft 2, as well as Activision Publishing’s Call of Duty franchise.

Another great area of opportunity for us is China. We continue to strengthen our position there with Blizzard Entertainment’s partnership with Netease, the premier China based videogame company. This is a long-term investment with a very capable and committed partner. Netease has already made significant investments in upgrading the technical infrastructure of the World of Warcraft service. In fact, from a quality of hardware and network perspective, China is our most advanced geography in technical capability. Mike will also give you more details about our progress in China later in the call.

This flexibility to make long-term investments without compromising near-term results puts us in an enviable position. We’re not preoccupied with dramatic restructurings, burdensome investments to develop online game making capabilities, or the significant risks and expenses associated with entering new geographies like China or Korea. This gives us an exceptionally deep advantage and is the basis for our industry-leading operating margins today and provides us the ability to expand operating margins in the future.

Our cultural focus on thrift is driving further cost reductions throughout our business and our incredibly strong balance sheet has enabled us to repurchase more than $650 million worth of shares since we began our repurchase program. Today we announced that our board of directors has authorized an additional $250 million to our buy-back program to $1.25 billion, further illustrating our long-term focus and commitment to providing superior returns to our shareholders.

I thought it would be useful to remind you of the five key advantages that will enable us to provide superior returns to our shareholders in the future.

First, our focus on a select number of proven franchises and genres, our strong marketing and sales programs, and our ability to find ways to broaden our franchises through innovative business models, new genres, and new markets. Our leading online capability and first mover advantage and access to fast-growing Asian markets, our industry-leading operational capability and the most talented group of employees by far in our sector. And finally, our exceptional balance sheet, which is the result of our continued focus on margin expansion, operational excellence, and rigorous cost control.

It has taken 18 years to create these competitive advantages but today we are better positioned than any of our competitors to capitalize on the long-term opportunities afforded by our industry and we will continue exploring new market opportunities and business models that should enable us to continue growing our operating margins and delivering long-term value to our shareholders as we have over the last 18 years."


Well I can see your point. You want to show us how they made a masterpiece for 2 years with a month and a half delay and how they are going to fail with a game that has been developed for over 5 years and has been delayed for at least 1 year so far.
Samurai-
Profile Joined May 2008
Slovenia2035 Posts
August 07 2009 07:37 GMT
#318
What are you people doing here? Its blizzard... They are slow... They always delay... They make great games... It will be ready when its ready...
One ring, to rule them all!
Aegraen
Profile Blog Joined May 2009
United States1225 Posts
Last Edited: 2009-08-07 07:40:11
August 07 2009 07:37 GMT
#319
On August 07 2009 11:56 furymonkey wrote:
Show nested quote +
On August 07 2009 07:21 blade55555 wrote:
While I knew it would be pushed back and I hate it no doubt, people need to realize the irony is that most game companies just throw games out asap (EA being a huge one). People tell them to take more time on their games but when a company takes more time to make it actually good (Blizzard) people get pist. There is no pleasing the fan base. Blizzard has it right even though its painful to wait there is nothing better then a polished, good game rather then a could have been good game but bugs ruined it to hell.


No matter what, there are always people who whine like a little girl, it makes themself feel special.

Personally I don't mind the delay, it gives them time to work on features that they PROMISED, which is a good thing.

http://en.wikipedia.org/wiki/Project_triangle

When it comes to development, you can only pick 2 out of 3, quality, timeliness and cheap. Since Blizzard is exist to make money, and they know the importance of quality, they would have to sacrifice speed.

For the idiot who pointed out how atom bomb was made faster than SC2, he should read about the manhattan project details. The amount of resources they put in it such as man power and money is enormous. They obviously sarcrifice the cost so they can end the war quickly.



I guess you missed my other points in which there have been countless great games that were developed in under 5 years. SC2 is a RTS, arguably the easiest genre to create. It should never take a RTS game 6-7 years from inception to beta. Period.

Let's just show some examples here shall we. Square-Enix developed FFXIV (Their new MMO) in 4 years and will be releasing it mid next year. This puts it on about a 5 year dev timeline. You see, S-E didn't announce it until this E-3, a year before the planned and anticipated release. That is how you operate. Stringing people along for nearly 3 years after all ready being in development for 4 years just shows a lack of operational planning and a severe lack of time sensibilities.

Now, why on earth wasn't BNET2.0 started 3-4 years ago? You seriously can't tell me that Battle.Net takes as long or nearly as long as FFXIV. So, the only logical conclusion you come up with is that Blizzard is fucking inept and dilly dallied around for years and then decided oh fuck, we need to start working on BNET2.0. They screwed the damn pooch. I'm sick and tired of the fanboyism that runs rampant thats counter-intuitive to logic.


Here's a few nice little INGAME screenshot of FFXIV.

[image loading]

[image loading]
"It is easy to be conspicuously 'compassionate' if others are being forced to pay the cost." -- Murray N. Rothbard -- Rand Paul 2010 -- Ron Paul 2012
EximoSua
Profile Joined June 2009
171 Posts
August 07 2009 08:12 GMT
#320
The post above mine is funny.
David Kim for Bonjwa
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