StarCraft 2 Delayed to 2010 - Page 15
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Mass.crafT
United States8 Posts
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Eury
Sweden1126 Posts
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StorrZerg
United States13918 Posts
On August 07 2009 02:37 MiniRoman wrote: Lol THE DEVELOPMENT OF BATTLE.NET IS ABSOLUTLY CRITICAL FOR SC2. While we make b.net2.0 sickasfuck we will continue to polish SC2. ~_~! Battle.net better be able to suck my dick with this kinda hype or I will be disappointed. cartwheels too man... | ||
Mass.crafT
United States8 Posts
There won't be any LAN play without authenticating to Battle.net first. Deal with it. The issue wasn't just hype, nor was it a misquote. "We don't currently plan to support LAN play with StarCraft 2, as we are building Battle.net to be the ideal destination for multiplayer gaming with StarCraft 2 and future Blizzard Entertainment games," Blizzard told Ars when we asked about the problem directly. http://arstechnica.com/gaming/news/2009/07/the-pillars-of-pc-gaming-why-starcraft-lan-play-matters.ars Well, it's definitely true. Blizzard has killed LAN support in the upcoming StarCraft II, and here's the official word from Bob Colayco at Blizzard PR: "We don't currently plan to support LAN play with StarCraft II, as we are building Battle.net to be the ideal destination for multiplayer gaming with StarCraft II and future Blizzard Entertainment games. While this was a difficult decision for us, we felt that moving away from LAN play and directing players to our upgraded Battle.net service was the best option to ensure a quality multiplayer experience with StarCraft II and safeguard against piracy. Several Battle.net features like advanced communication options, achievements, stat-tracking, and more, require players to be connected to the service, so we're encouraging everyone to use Battle.net as much as possible to get the most out of StarCraft II. We're looking forward to sharing more details about Battle.net and online functionality for StarCraft II in the near future." So, let it hereby be noted that pirates killed the LAN party. http://www.joystiq.com/2009/06/30/starcraft-2-blizzard-responds-to-lack-of-lan-support/ that means no LAN play. All the "authenticating" is not going to fix that. I bought my copy. Not to mention, I'm heavily against pirating games. Its a job to make them, so they should be paid for it. | ||
imperator-xy
Germany1366 Posts
On August 07 2009 04:03 Mass.crafT wrote: that means no LAN play. All the "authenticating" is not going to fix that. I bought my copy. Not to mention, I'm heavily against pirating games. Its a job to make them, so they should be paid for it. thats exactly what i think and in my eyes everyone should think about it this way. also i dont get what lanmodus is good for these days. you can play on lan using battle.net with a lanping, so the only thing is you must be connected to internet (that should be no problem) and you cant use programs like Garena, VSClient, Haofeng (and thats not bad if they improve the ping on bnet) | ||
D10
Brazil3409 Posts
There are tons of people who played pirate versions of games before getting into the real deal, and altho that will still be possible from a SP pov, if BNET IS SO MUCH FREAKING AWESOME WOULDNT IT BE INSANE TO PLAY A PIRATE VERSION IT IN THE FIRST PLACE? WOW HAS PIRATE SERVERS NO ONE PLAYS IT BECAUSE THEY SUCK SO ARENT YOU CONFIDENT IN YOUR OWN SKILLS TO CREATE A DECENT ONLINE PLATFORM ? Money rules everything gentlemen, its all about the % of stocks. | ||
Mass.crafT
United States8 Posts
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Zato-1
Chile4253 Posts
Okay folks, a little history. Towards 2007, PC gaming was in a state of decline: http://media.industrygamers.com/galleries/14/intro.jpg Many blamed piracy for this. At a time when the gaming industry was moving towards ever more and more intrusive DRM for PC games, Valve came out with a different approach, and proposed the idea that many pirates are underserved customers. They launched Steam, which has been wildly successful- and with no stupid DRM that harms your computer. Blizzard is just copying Valve's move here. They want Battlenet 2.0 to be (ideally) a better version of Steam. And Steam has no LAN. | ||
redneck_mike
United States124 Posts
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StorrZerg
United States13918 Posts
On August 07 2009 05:15 redneck_mike wrote: blame world of warcraft and its million expansion packs psh they are ONLY making 5..... | ||
hyst.eric.al
United States2332 Posts
a heart of the swarm to heal my midlife crisis. and the legacy of the void when i finally retire. perfect timing blizzard. | ||
Mass.crafT
United States8 Posts
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SWOLE
United States91 Posts
As many of you know, we have been working day and night to get Starcraft into your hands by this Christmas. This has included 30 hour shifts, sleeping on our office floors, and living on stale pizza. The progress on Starcraft has been phenomenal, and it is looking like all of our efforts are going to be well worth it. Unfortunately, it has become clear to us that in order to bring you the best game possible, we are not going to be able to release the game before the end of January. In case you don't remember, the original 1996 debut of Starcraft looked something like this: http://www.blizzard.com/star/bigpix/oldsc.htm We just had a world premiere at the Wizards of the Coast Game Center and you can see how far it has come: http://www.blizzard.com/star/bigpix/scnow.htm The reaction of everyone there was very positive, but we don't want to release Starcraft until it becomes the classic that we know it can be. With this extra time we will be, among other things, refining the play balance of the game, and honing the computer AI. We read our e-mail, we watch the forums and newsgroups, and we know that you want this game to come out NOW. We also want to get the game into your hands as soon as possible, but we want to make sure that Starcraft is everything you expect from Blizzard. Starcraft is a project that has been two years in the making. It would be an injustice to you and the development team to ship the game before it is truly ready. Thank you for your continued support and interest in Starcraft. We are dedicated to creating the best games in the world for the world's best gamers. The Starcraft Team 2009 delay announcement "Thank you, Kristen and thank you for joining us this afternoon. July 9th marked our one-year anniversary as Activision Blizzard. As a combined company, we’ve delivered better-than-expected financial performance for the fourth consecutive quarter. We are in a very unique position in our industry. We have the breadth of product portfolio and resources to deliver our short-term commitments of earnings growth and margin expansion and the ability to shift products to future release dates to increase our long-term financial returns and to ensure our product quality objectives are met. Today we are reaffirming our full-year non-GAAP EPS outlook and we expect to achieve record non-GAAP operating margins of 26%. We also expect to deliver these results despite a weaker-than-expected retail environment and a number of strategic decisions that will have an impact on our short-term revenue outlook but which will strengthen our competitive advantage for the long-term. Our margins are the highest of any third-party publisher and we expect our growth initiatives will continue to provide long-term opportunities. Our 17-year track record of growth is evidence that our long-term focus is working and has created significant shareholder value. Over the past few months, we’ve made a number of strategic decisions that reflect our commitment to product quality and the investments required to capture large new market opportunities. With this in mind, we are repositioning the release of Blizzard Entertainment’s Starcraft 2 into the first half of 2010 to coincide with the launch of our new Battlenet game service which will be ready early next year. A true online destination platform, Battlenet will become the foundation for connecting the tens of millions of members of the Blizzard community in a social gaming network across all Blizzard’s future games. This will begin with World of Warcraft and Starcraft 2. To put Battlenet into context, it will be a service similar to Xbox Live and it will leverage the technologies, infrastructure, and expertise that Blizzard has developed over the last decade in multi-player play and social networking. And as Mike Morhaime will discuss later in the call, there is no better opportunity to launch this strategic initiative than through the launch of Starcraft 2. The title is likely to be the most anticipated groundbreaking realtime strategy game of all time and the Battlenet platform is an investment in the future of gaming and an opportunity that we are uniquely positioned to capitalize on. Today we have more people in more countries playing online games than any other company and we intend to continue our leadership position through franchises like Blizzard Entertainment’s World of Warcraft and Starcraft 2, as well as Activision Publishing’s Call of Duty franchise. Another great area of opportunity for us is China. We continue to strengthen our position there with Blizzard Entertainment’s partnership with Netease, the premier China based videogame company. This is a long-term investment with a very capable and committed partner. Netease has already made significant investments in upgrading the technical infrastructure of the World of Warcraft service. In fact, from a quality of hardware and network perspective, China is our most advanced geography in technical capability. Mike will also give you more details about our progress in China later in the call. This flexibility to make long-term investments without compromising near-term results puts us in an enviable position. We’re not preoccupied with dramatic restructurings, burdensome investments to develop online game making capabilities, or the significant risks and expenses associated with entering new geographies like China or Korea. This gives us an exceptionally deep advantage and is the basis for our industry-leading operating margins today and provides us the ability to expand operating margins in the future. Our cultural focus on thrift is driving further cost reductions throughout our business and our incredibly strong balance sheet has enabled us to repurchase more than $650 million worth of shares since we began our repurchase program. Today we announced that our board of directors has authorized an additional $250 million to our buy-back program to $1.25 billion, further illustrating our long-term focus and commitment to providing superior returns to our shareholders. I thought it would be useful to remind you of the five key advantages that will enable us to provide superior returns to our shareholders in the future. First, our focus on a select number of proven franchises and genres, our strong marketing and sales programs, and our ability to find ways to broaden our franchises through innovative business models, new genres, and new markets. Our leading online capability and first mover advantage and access to fast-growing Asian markets, our industry-leading operational capability and the most talented group of employees by far in our sector. And finally, our exceptional balance sheet, which is the result of our continued focus on margin expansion, operational excellence, and rigorous cost control. It has taken 18 years to create these competitive advantages but today we are better positioned than any of our competitors to capitalize on the long-term opportunities afforded by our industry and we will continue exploring new market opportunities and business models that should enable us to continue growing our operating margins and delivering long-term value to our shareholders as we have over the last 18 years." | ||
Quanticfograw
United States2053 Posts
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zx82
Canada10 Posts
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blomsterjohn
Norway456 Posts
![]() I 100% trust blizzard's judgement. | ||
uglymoose89
United States671 Posts
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Tyraz
New Zealand310 Posts
On August 07 2009 05:08 Zato-1 wrote: Sigh. People whining about no LAN again. Okay folks, a little history. Towards 2007, PC gaming was in a state of decline: http://media.industrygamers.com/galleries/14/intro.jpg Many blamed piracy for this. At a time when the gaming industry was moving towards ever more and more intrusive DRM for PC games, Valve came out with a different approach, and proposed the idea that many pirates are underserved customers. They launched Steam, which has been wildly successful- and with no stupid DRM that harms your computer. Blizzard is just copying Valve's move here. They want Battlenet 2.0 to be (ideally) a better version of Steam. And Steam has no LAN. Are you serious... I'm gonna take it you've not played on steam... or you wouldn't have just said that... Steam auth with the server, and then you play over lan... Where did you get the idea it was ever any different...? | ||
d_so
Korea (South)3262 Posts
On August 06 2009 05:33 7mk wrote: Oh well this could also mean that korean bw pro gaming lives a little bit longer and that maybe I'll be a C lvl bw player before SC2 comes out. Both would be nice ^^ im really starting to think that Pro broodwar will not be replaced by sc2 but will actually compete with one another for a good 1-2 years, maybe more if sc2 fails | ||
blade55555
United States17423 Posts
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