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On August 06 2009 03:28 ELESSAR wrote: If you ask me the ability must go and not just be changed. Some of the ideas here sound as ridiculous as infected ninja Dude, an infested ninja would be totally awesome but not anything new. Kerrigan is clearly an infested ninja.
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Multiplayer shouldn't really have lore attached to it anyway, it's the single player where things need to work out.
I mean, for multiplayer why is it that two opposing races (or even the same races for mirror matches) magically appear on the same area with the same worker count and usually in opposite symmetrically balanced maps? With the same mineral count and mineral patch count? That doesn't break anyone's suspension of disbelief? I wouldn't worry about trying to reason anything in multiplayer with logic to be honest. There's probably alot of other things that aren't logical either.
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On August 06 2009 17:51 Orphan wrote: I mean, for multiplayer why is it that two opposing races (or even the same races for mirror matches) magically appear on the same area with the same worker count and usually in opposite symmetrically balanced maps? With the same mineral count and mineral patch count? That doesn't break anyone's suspension of disbelief?
That doesnt break most peoples suspension of disbelief. Just because you can suspend disbelief for some things in a videogame doesnt mean you can suspend disbelief for all things. A tank that shot panda bears would probably make you go "whoa wait a sec."
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The infested Terran spawn is just so ridiculous... I wish they scrapped it. It's a terrible ability anyway, and infestors would be much better served with something stronger and more clever.
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I don't really mind zerg-units spawning stuff, I mean, it wouldn't be that weird. But as most people say, spawning terrans that come from god-knows-where is quite the bad idea. Can't it just spawn some alternate form of hydras? Like broodlings, but hydras, if they have to be ranged.
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On July 31 2009 04:17 Archerofaiur wrote:Show nested quote +On July 31 2009 04:13 Nightmarjoo wrote:On July 31 2009 03:50 onmach wrote: It isn't just the fact that there are marines on the field. Other races have been assimilated, humans should be no exception. The problem is that they come out guns blazing and in full armour. I can't believe this ability will survive beta. Huh, aren't marines in bw like this? If it survived through 11 years of starcraft why would it die out in sc2 beta? Infested marines in BW come from infested terran buildings. Infested Marines in SC2 come from inside infestors bellies. The two explainations offered are that the infestor can eat invisible marines that you dont see on the battle field and that the infested marines are invisibly brought to the planet by some kind of zerg.and invisibly put into the infestor. in bw there are no infested marines. there are infested terrans though which are probably more like infested civilians.
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On August 14 2009 02:16 dcttr66 wrote:Show nested quote +On July 31 2009 04:17 Archerofaiur wrote:On July 31 2009 04:13 Nightmarjoo wrote:On July 31 2009 03:50 onmach wrote: It isn't just the fact that there are marines on the field. Other races have been assimilated, humans should be no exception. The problem is that they come out guns blazing and in full armour. I can't believe this ability will survive beta. Huh, aren't marines in bw like this? If it survived through 11 years of starcraft why would it die out in sc2 beta? Infested marines in BW come from infested terran buildings. Infested Marines in SC2 come from inside infestors bellies. The two explainations offered are that the infestor can eat invisible marines that you dont see on the battle field and that the infested marines are invisibly brought to the planet by some kind of zerg.and invisibly put into the infestor. in bw there are no infested marines. there are infested terrans though which are probably more like infested civilians.
http://media.photobucket.com/image/infested terran/armagedon343/Starcraft/InfestedTerran3.jpg
The Infested Terrans in SC:BW were marines. At least the ones represented in multiplayer were.
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One thing I'm really tired of seeing is this: SC2 looks more like WC4. Blizzard kinda messed up.
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On August 14 2009 10:11 Schismotive wrote: One thing I'm really tired of seeing is this: SC2 looks more like WC4. Blizzard kinda messed up.
lol? Looks to me like its sc2 and everyone themselves has said it feels more like sc then Wc...
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On July 31 2009 04:52 Eishi_Ki wrote:Show nested quote +On July 31 2009 03:47 iPF[Div] wrote: Hey man, how do you know mutas can't fly in space. Theres no particles in space, so ordinary bat wings, or any kind of wing for that matter, would provide no propulsion at all in a vaccuum. There are particles in space.
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This isn't any more retarded than a ship that flies around pooping out turrets...
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On August 14 2009 20:37 Krackling wrote: This isn't any more retarded than a ship that flies around pooping out turrets...
not really, that can be explained kinda easily. find a better thing to compare
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If you think that Terrans were just another species whose DNA has been taken by the swarm, then it works out fine. They just spawn from Infestors rather than larva.
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On August 15 2009 01:06 synapse wrote: If you think that Terrans were just another species whose DNA has been taken by the swarm, then it works out fine. They just spawn from Infestors rather than larva.
But that would have serious lore implications.
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On August 02 2009 12:37 dcttr66 wrote:i mean you didn't have terrans going on about eating hamburgers or hotdogs or even drinking beer or whatever...so why talk about what the protoss were eating?
"thank god for cold-fusion" *opens a can of beer, starts drinking and gets impale from back of the face by a hydra*
(the movie on the science vessel)
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The infested thingy is weird indeed. Also get bigger eggs for ultralisks, i find it hilarious how they popout of the tiny eggs. xD
oh and mutas fly by farting in space
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No, They can have the terrans saved up from the brood wars. And besides who cares, it doesn't even make sense that infinite men can come out of some building (marine/medic/firebat from barrack). And they are training? in a matter of minutes. If anything they should be briefing instead. It would make more sense. But in reality, who gives a shit.
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I dont find it that odd, i mean how would dark swarm work in real life, i just dont like the mechanic unless the units have timed life or are suicidal i cant see them becoming a popular tactic, of course they could be super powerful or something. In general spell casters who create units dont really work, i mean look at the queen with broodlings, i dont really think it fits in with the whole Zerg race tbh, the most distinguishing featurre of zerg is the way all their units come from hatcheries, maybe infestors could have some sort of area of effect ability, like ensnare but instead it is the ground not units that become slow, it could be called smog or something like that, a large area and the units on top becoming boggy and thick prohibiting movement could be very helpful with lings, it could also stop units attacking and reaching your lurker line quickly or something.
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On August 19 2009 06:20 CharlieMurphy wrote: No, They can have the terrans saved up from the brood wars. And besides who cares, it doesn't even make sense that infinite men can come out of some building (marine/medic/firebat from barrack). And they are training? in a matter of minutes. If anything they should be briefing instead. It would make more sense. But in reality, who gives a shit.
The entire questions is asking about if this goes too far in what you can and can't believe. I, for one, this it's complete B.S. The unit just looks bad and the spell's concept is just horrid.
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On August 21 2009 12:30 Stratos_speAr wrote:Show nested quote +On August 19 2009 06:20 CharlieMurphy wrote: No, They can have the terrans saved up from the brood wars. And besides who cares, it doesn't even make sense that infinite men can come out of some building (marine/medic/firebat from barrack). And they are training? in a matter of minutes. If anything they should be briefing instead. It would make more sense. But in reality, who gives a shit. The entire questions is asking about if this goes too far in what you can and can't believe. I, for one, this it's complete B.S. The unit just looks bad and the spell's concept is just horrid. But as others have said, the zerg got nearly infinite amounts of infested terrans from all the previous wars. They can beam those down in exactly the same manner terran soldiers are beamed down.
Terran starts with 1 cc, all the units the terrans builds hereafter must come from it meaning that it houses a nearly infinite amount of humans. The same can be said about the hatchery, it got a lot of sleeping infested terrans in eggs that just needs some energy to spawn. When you spawn a infester it takes some of those eggs with it and use those in battle by initiating them with its own energy.
See, it isn't any more unrealistic than terran having an infinite amount of terrans...
Edit: And just because sc1 didn't have any proper summons do not mean that summons is a bad concept.
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