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Is Spawn Infested Marines Too Wierd? - Page 8

Forum Index > SC2 General
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BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
August 27 2009 22:43 GMT
#141
Given how many game developers invent space marines I wouldn't be surprised if zegs learned how to evolve into space marines altogether. Seems like a very simple thing to evolve to.
You want 20 good men, but you need a bad pussy.
KaasZerg
Profile Joined November 2005
Netherlands927 Posts
August 27 2009 23:50 GMT
#142
I don't care too much for abilities fitting in with lore. This spell is bland though. Not as bland and meh as Hunterseekermisile. Which is like a spamable gay version of psistorm especially in combination with smartcasting and units clumping up even more.
Should be a misile that attaches a visible timebomb with splashdamage to a unit or something.

What I am trying to get to is. If you remove or replace abilities make the new ones good or better. The transplant of defensive matrix to the BC is a downgrade of the spell. Sad.

I keep thinking they save up good ideas to release in the expansions.
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
September 02 2009 01:25 GMT
#143
by the way, the infested units that spawn are horribly slow and don't have much HP. currently the ability is all but useless. they've also got a broodling-esque life cycle
Moderatormy tatsu loops r fuckin nice
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-09-02 01:30:05
September 02 2009 01:28 GMT
#144
On September 02 2009 10:25 FakeSteve[TPR] wrote:
by the way, the infested units that spawn are horribly slow and don't have much HP. currently the ability is all but useless. they've also got a broodling-esque life cycle


yaaaay infested marines.............

Cant wait to use my logic-defying-out-of-place-uncreative-slow-weak-limited-lifespan units.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
FakeSteve[TPR]
Profile Blog Joined July 2003
Valhalla18444 Posts
September 02 2009 01:30 GMT
#145
also speedlings move alarmingly fast. it's awesome
Moderatormy tatsu loops r fuckin nice
Apa7HY
Profile Blog Joined January 2007
United States125 Posts
Last Edited: 2009-09-12 15:36:35
September 12 2009 15:35 GMT
#146
I think they should get rid of this bullshit excuse for an ability and add infested buildings--but let's not make the owner lose control or provide the zerg with the ability to make units from it--no, instead, I think a neat (possibly under/overpowered) ability would be to make it so that an infested building produces parasited units (or some other means to give the zerg vision of that unit). I think this would not only make more sense but also be useful, unlike the current ability.
섹스섹스보지털
thoraxe
Profile Blog Joined March 2007
United States1449 Posts
September 12 2009 18:06 GMT
#147
Hey, Infested Marines came out of Infested Command Centers, even though CCs only 'make' SCVs, but nobody complained.
Obama singing "Kick Ass" Song: http://www.youtube.com/watch?v=yghFBt-fXmw&feature=player_embedde
Archerofaiur
Profile Joined August 2008
United States4101 Posts
September 12 2009 18:11 GMT
#148
On September 13 2009 03:06 thoraxe wrote:
Hey, Infested Marines came out of Infested Command Centers, even though CCs only 'make' SCVs, but nobody complained.



Contrast with if zerg drones could make infested command centers. I mean why not? They could transport them from another planet.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
September 12 2009 18:58 GMT
#149
Just please tell me when they change this ability because it's just too silly as of now ._.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Dametri
Profile Joined September 2005
United States726 Posts
Last Edited: 2009-09-12 20:34:56
September 12 2009 20:33 GMT
#150
On September 13 2009 00:35 Apa7HY wrote:
I think they should get rid of this bullshit excuse for an ability and add infested buildings--but let's not make the owner lose control or provide the zerg with the ability to make units from it--no, instead, I think a neat (possibly under/overpowered) ability would be to make it so that an infested building produces parasited units (or some other means to give the zerg vision of that unit). I think this would not only make more sense but also be useful, unlike the current ability.

Really neat idea, but a little overpowered. I can see suicide runs just to infest buildings (and thereby get vision of everyyyything). Maybe infested buildings could give the zerg vision from just that building? That'd be pretty neat and certainly not underpowered I'd think.
i once had sex with a dog,twice -z7-TranCe
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-09-12 20:52:06
September 12 2009 20:34 GMT
#151
A mind control of buildings sounds incredible.

Edit: oh you mean parasite not neural parasite. That might work. Although you only need one unit in an army to see where the army is.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
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