Is Spawn Infested Marines Too Wierd? - Page 8
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BluzMan
Russian Federation4235 Posts
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KaasZerg
Netherlands927 Posts
Should be a misile that attaches a visible timebomb with splashdamage to a unit or something. What I am trying to get to is. If you remove or replace abilities make the new ones good or better. The transplant of defensive matrix to the BC is a downgrade of the spell. Sad. I keep thinking they save up good ideas to release in the expansions. | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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Archerofaiur
United States4101 Posts
On September 02 2009 10:25 FakeSteve[TPR] wrote: by the way, the infested units that spawn are horribly slow and don't have much HP. currently the ability is all but useless. they've also got a broodling-esque life cycle yaaaay infested marines............. Cant wait to use my logic-defying-out-of-place-uncreative-slow-weak-limited-lifespan units. | ||
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FakeSteve[TPR]
Valhalla18444 Posts
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Apa7HY
United States125 Posts
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thoraxe
United States1449 Posts
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Archerofaiur
United States4101 Posts
On September 13 2009 03:06 thoraxe wrote: Hey, Infested Marines came out of Infested Command Centers, even though CCs only 'make' SCVs, but nobody complained. Contrast with if zerg drones could make infested command centers. I mean why not? They could transport them from another planet. | ||
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Mr.Pyro
Denmark959 Posts
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Dametri
United States726 Posts
On September 13 2009 00:35 Apa7HY wrote: I think they should get rid of this bullshit excuse for an ability and add infested buildings--but let's not make the owner lose control or provide the zerg with the ability to make units from it--no, instead, I think a neat (possibly under/overpowered) ability would be to make it so that an infested building produces parasited units (or some other means to give the zerg vision of that unit). I think this would not only make more sense but also be useful, unlike the current ability. Really neat idea, but a little overpowered. I can see suicide runs just to infest buildings (and thereby get vision of everyyyything). Maybe infested buildings could give the zerg vision from just that building? That'd be pretty neat and certainly not underpowered I'd think. | ||
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Archerofaiur
United States4101 Posts
Edit: oh you mean parasite not neural parasite. That might work. Although you only need one unit in an army to see where the army is. | ||
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