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Poll: Does Spawn Infested Terrans break your "Suspension of Disbelief"? (Vote): Yes (Vote): No
We all know that video games have suspension of disbelief where the player accepts how the gameworks even if it doesnt make sense. Gameplay tends to be more important than realism. However, there is a level at which the situation is so noticable and illogical that the suspension of disbelief is broken. This interupts the players immersion and possibly enjoyment of the gameplay experience.
Dustin Browder has offered that the Infestor eats the Infested Marines and then spits them out. However, it is unclear what happens in the middle of a PvZ or ZvZ battle.
Personally, I can let allot of things slide. I can buy a ultralisk hatching out of a small egg, I can buy 10 marines taking down a battlecruiser. Heck I can even buy mutalisks flying in space. But having Infested terran appear in a battle where there were no terrans to infest completly breaks my suspension of disbelief. We did this poll over at SCLegacy and I think it would be interesting to see what TL thinks of the matter.
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Hey man, how do you know mutas can't fly in space.
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It isn't just the fact that there are marines on the field. Other races have been assimilated, humans should be no exception. The problem is that they come out guns blazing and in full armour. I can't believe this ability will survive beta.
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Oh yes. Regurgitating whole beings just makes my eyes become uneven. o_O?
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On July 31 2009 03:50 onmach wrote: It isn't just the fact that there are marines on the field. Other races have been assimilated, humans should be no exception. The problem is that they come out guns blazing and in full armour. I can't believe this ability will survive beta. Huh, aren't marines in bw like this? If it survived through 11 years of starcraft why would it die out in sc2 beta?
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On July 31 2009 04:13 Nightmarjoo wrote:Show nested quote +On July 31 2009 03:50 onmach wrote: It isn't just the fact that there are marines on the field. Other races have been assimilated, humans should be no exception. The problem is that they come out guns blazing and in full armour. I can't believe this ability will survive beta. Huh, aren't marines in bw like this? If it survived through 11 years of starcraft why would it die out in sc2 beta?
Infested marines in BW come from infested terran buildings. Infested Marines in SC2 come from inside infestors bellies. The two explainations offered are that the infestor can eat invisible marines that you dont see on the battle field and that the infested marines are invisibly brought to the planet by some kind of zerg.and invisibly put into the infestor.
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Honestly, I really hate this ability. Even aside from the (very significant) logic gaps it poses, it's just a totally boring power. I don't want my casters to have powers that make my army bigger (if I want that, I'll build more army units). I want things like dark swarm, plague, psi storm.. not stupid summons.
Summons.. just aren't interesting. I don't like it on the nighthawk /turret thing either. This is one of the big differences between starcraft and warcraft 3 for me (and a really bad one for wc3, in my opinion). What does your archmage do? Have some water elementals sitting out beside him all day. Not the far more interesting and cooler to see AND use blizzard.
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Maybe those infestors ate Terrans beforehand
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I don't see why they Blizzard can't just replace it with a broodling type unit (melee, ranged, whatever) If it becomes a problem.
I agree with your point that it is too weird, but they could just replace the units with another zerg unit that looks like it could grow in an infestors belly and then pop out (with nearly equal statistics).
There is no real problem here, but I do agree that we should let blizzard know.
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On July 31 2009 04:17 Archerofaiur wrote:Show nested quote +On July 31 2009 04:13 Nightmarjoo wrote:On July 31 2009 03:50 onmach wrote: It isn't just the fact that there are marines on the field. Other races have been assimilated, humans should be no exception. The problem is that they come out guns blazing and in full armour. I can't believe this ability will survive beta. Huh, aren't marines in bw like this? If it survived through 11 years of starcraft why would it die out in sc2 beta? Infested marines in BW come from infested terran buildings. Infested Marines in SC2 come from inside infestors bellies. The two explainations offered are that the infestor can eat invisible marines that you dont see on the battle field and that the infested marines are invisibly brought to the planet by some kind of zerg.and invisibly put into the infestor. I think I misunderstood his post entirely.
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On July 31 2009 04:22 AzureEye wrote: Maybe those infestors ate Terrans beforehand which wouldn't make sense, since you have to spawn them from larvae before you get the infestor.
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On July 31 2009 04:22 errol1001 wrote: Honestly, I really hate this ability. Even aside from the (very significant) logic gaps it poses, it's just a totally boring power. I don't want my casters to have powers that make my army bigger (if I want that, I'll build more army units). I want things like dark swarm, plague, psi storm.. not stupid summons.
Summons.. just aren't interesting. I don't like it on the nighthawk /turret thing either. This is one of the big differences between starcraft and warcraft 3 for me (and a really bad one for wc3, in my opinion). What does your archmage do? Have some water elementals sitting out beside him all day. Not the far more interesting and cooler to see AND use blizzard.
I couldnt agree with this more.
I also think that its a bit stupid that a creature that is spawned on the battlefield is also spawned with marines in his belly :|
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On July 31 2009 04:22 errol1001 wrote: Honestly, I really hate this ability. Even aside from the (very significant) logic gaps it poses, it's just a totally boring power. I don't want my casters to have powers that make my army bigger (if I want that, I'll build more army units). I want things like dark swarm, plague, psi storm.. not stupid summons.
Summons.. just aren't interesting. I don't like it on the nighthawk /turret thing either. This is one of the big differences between starcraft and warcraft 3 for me (and a really bad one for wc3, in my opinion). What does your archmage do? Have some water elementals sitting out beside him all day. Not the far more interesting and cooler to see AND use blizzard.
Yeah I agree completely. Blizzard should really try and see if there is room for Dark Swarm in SC2, it's just such an interesting spell that creates a lot of crazy situations, consume also goes very well with the zerg I think.
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On July 31 2009 03:47 iPF[Div] wrote: Hey man, how do you know mutas can't fly in space.
Theres no particles in space, so ordinary bat wings, or any kind of wing for that matter, would provide no propulsion at all in a vaccuum.
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On July 31 2009 04:52 Eishi_Ki wrote:Show nested quote +On July 31 2009 03:47 iPF[Div] wrote: Hey man, how do you know mutas can't fly in space. Theres no particles in space, so ordinary bat wings, or any kind of wing for that matter, would provide no propulsion at all in a vaccuum. Maybe the muta are just flapping their wings for show and are actually using some sort of gaseous expulsions to propel themselves. What do you say about that, huh?
And yeah, this ability is stupid and like WC3 lol let me summon a little poll that shoots at stuff
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On July 31 2009 04:24 ShaperofDreams wrote: I don't see why they Blizzard can't just replace it with a broodling type unit (melee, ranged, whatever) If it becomes a problem.
I agree with your point that it is too weird, but they could just replace the units with another zerg unit that looks like it could grow in an infestors belly and then pop out (with nearly equal statistics).
There is no real problem here, but I do agree that we should let blizzard know. This is what I'm hoping for, that they just replace the infested Terrans with some sort of Zerg creature instead makes more sense cause the whole infested Terran in a belly thing is just stupid.
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At least they improved the look of the infestor, it looks badass now, compared to its previous "Pear of salamanca" look.
What's really sad is that it doesnt really seem like an ability that will have much use. It had ONE niche use in the ZvT Battle Report, and then what, when am I going to use it instead of mindcontrolling?
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On July 31 2009 04:58 Fontong wrote:Show nested quote +On July 31 2009 04:52 Eishi_Ki wrote:On July 31 2009 03:47 iPF[Div] wrote: Hey man, how do you know mutas can't fly in space. Theres no particles in space, so ordinary bat wings, or any kind of wing for that matter, would provide no propulsion at all in a vaccuum. Maybe the muta are just flapping their wings for show and are actually using some sort of gaseous expulsions to propel themselves. What do you say about that, huh?
they fart in space ...that is very gross
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On July 31 2009 05:31 UCD2 wrote:Show nested quote +On July 31 2009 04:58 Fontong wrote:On July 31 2009 04:52 Eishi_Ki wrote:On July 31 2009 03:47 iPF[Div] wrote: Hey man, how do you know mutas can't fly in space. Theres no particles in space, so ordinary bat wings, or any kind of wing for that matter, would provide no propulsion at all in a vaccuum. Maybe the muta are just flapping their wings for show and are actually using some sort of gaseous expulsions to propel themselves. What do you say about that, huh? they fart in space ...that is very gross
it´s not a fart if there´s no sound.....
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On July 31 2009 05:56 Mah Buckit! wrote:Show nested quote +On July 31 2009 05:31 UCD2 wrote:On July 31 2009 04:58 Fontong wrote:On July 31 2009 04:52 Eishi_Ki wrote:On July 31 2009 03:47 iPF[Div] wrote: Hey man, how do you know mutas can't fly in space. Theres no particles in space, so ordinary bat wings, or any kind of wing for that matter, would provide no propulsion at all in a vaccuum. Maybe the muta are just flapping their wings for show and are actually using some sort of gaseous expulsions to propel themselves. What do you say about that, huh? they fart in space ...that is very gross it´s not a fart if there´s no sound..... That can't be true! I've managed to pull off plenty of silent farts in my lifetime.
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On July 31 2009 04:52 Eishi_Ki wrote:Show nested quote +On July 31 2009 03:47 iPF[Div] wrote: Hey man, how do you know mutas can't fly in space. Theres no particles in space, so ordinary bat wings, or any kind of wing for that matter, would provide no propulsion at all in a vaccuum. Well, I get past that by assuming starcraft is in a different reality and thus has different laws of physics and so forth! 
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I have to admit, the only reason why I didn't find the spawn infested terrans concept immediately bad was because I saw Dustin Browder presenting it in a video. The guy's so charismatic, he could sell me any idea xD
But to players who don't go around looking for interviews from SC2 devs, I think the spell would look pretty nonsensical.
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Well the "non gameplay" adjusting solutions I see
1) rename Infested Terran to "Terralisk" and regraphic its attack+look, no more Gausss rifle,,, perhaps a Psionic burst with all the same stats (as Terrans were Infested for their psionic abilities)
2) rename the Infester into "Terralisk", and have it look a little bit bigger, more building like, adjust the Infested Marine graphic slightly, rename it Terraling... explain that the Zerg were able to make biological imitations of the weapons and armor of Terran Marines.
Or change the actual gameplay in some way (I've got suggestions that i think are good, but their are plenty Blizzard could use)
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On July 31 2009 06:34 Zato-1 wrote: I have to admit, the only reason why I didn't find the spawn infested terrans concept immediately bad was because I saw Dustin Browder presenting it in a video. The guy's so charismatic, he could sell me any idea xD
But to players who don't go around looking for interviews from SC2 devs, I think the spell would look pretty nonsensical. Dustin said in a recent interview that the infestor eats the marines but that doesnt explain what happens in a ZvP or ZvZ.
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It doesn't even explain what happens in a TvZ. The infestor gets freshly mutated on the battlefield and as long as it doesn't actually consume them within the game there no way he could have marines in his belly....
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On July 31 2009 06:33 Dazed_Spy wrote:Show nested quote +On July 31 2009 04:52 Eishi_Ki wrote:On July 31 2009 03:47 iPF[Div] wrote: Hey man, how do you know mutas can't fly in space. Theres no particles in space, so ordinary bat wings, or any kind of wing for that matter, would provide no propulsion at all in a vaccuum. Well, I get past that by assuming starcraft is in a different reality and thus has different laws of physics and so forth! 
?? it plays around the year 2500
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I think the infested marines are the only thing in starcraft 2 that break my suspension of disbelief. I don't want to speak too soon. I just remember seeing them I think in BR2 and going wtf! How the F*** did that happen?
It was really stupid. It's like using cheats in Age of empires. Viper cars, monster trucks, giant bouncing statues of George Washington, cannons that shoot armadillos, and flying bears that fire laser beams from their eyes are just so hilarious that you like to use them to blast your enemies. In a serious game though, it'd make you grimace in convulsion.
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Bad scince in sci-fi annoys me a lot actually
Starcraft isn't too bad at making it sound believable, but things like this is just stupid. I also thought the "protoss don't eat but get all their energy from sunlight"-deal was bullshit.
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iNcontroL
USA29055 Posts
only in a game about 2 warring alien races and an alternate humanity could someone bitch about "suspension of disbelief."
Yeah ok dude.
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On July 31 2009 07:57 {88}iNcontroL wrote: only in a game about 2 warring alien races and an alternate humanity could someone bitch about "suspension of disbelief."
Yeah ok dude.
I think you misunderstand. Suspension of disbelief is why we dont have a problem with 2 warring alien races and an alternate humanity.
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I don't see why everyone is so against Infested Terran. I don't see it as a big deal at all. And like someone else already said who's really going to pick infested Terran over Mind control?
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Hmmm. I don't remember if I answered this poll how I intended to or not based on its original title >.<
I wish there was a "don't care" option though.
"Breaking suspension of disbelief" is kind of a weird phrase if I think too hard about it
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On July 31 2009 08:23 Tsagacity wrote:Hmmm. I don't remember if I answered this poll how I intended to or not >.< "Breaking suspension of disbelief" is kind of a weird phrase  I wish there was a "don't care" option though.
Sorry about that. I would have phrased it as "Is Spawn Infested Terrans Wierd?" but then people would just say everything about SC is wierd which is missing the point. The point is that there is a limit to how willing we are to believe something and that might be different for every player.
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i dislike this ability as well, but maybe i'll learn to tolerate it
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I said no, in answer to the thread title.
But the poll says the reverse, so I guess I should have voted a yes.
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According to this magnificent poll, I'd like to answer like this.
''I'm positively negative against the choice proposed negatively positive''
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Sigh
I admit it. Fail poll is fail. I tried putting the question in the title but it was to long so i quickly put another one in. Really wish it was possible to edit titles...
Still judging from the comments alone it appears the vast majority of players do find the current explaination acceptable.
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If it's going to be a "spawn units" spell. Then they should make it another unit than infested terrans.
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On July 31 2009 07:53 jtan wrote:Bad scince in sci-fi annoys me a lot actually  Starcraft isn't too bad at making it sound believable, but things like this is just stupid. I also thought the "protoss don't eat but get all their energy from sunlight"-deal was bullshit.
Uh, how is that bullshit? They don't have a mouth to eat food with.
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so you smokebomb protoss and gg?
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On July 31 2009 07:53 jtan wrote:Bad scince in sci-fi annoys me a lot actually  Starcraft isn't too bad at making it sound believable, but things like this is just stupid. I also thought the "protoss don't eat but get all their energy from sunlight"-deal was bullshit. I actually thought that was pretty cool way of describing their lack of mouths though why they have a spot on their face for one and the fact that Blizzard just arbitrarily came up with that explanation instead of actually having incorporated it as part of the lore from the start detracts from it.
It still wouldn't be hard for me to believe that they can live off a form of accelerated photosynthesis considering the size and rate of growth of certain plants around our world.
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On July 31 2009 08:58 Stratos_speAr wrote:Show nested quote +On July 31 2009 07:53 jtan wrote:Bad scince in sci-fi annoys me a lot actually  Starcraft isn't too bad at making it sound believable, but things like this is just stupid. I also thought the "protoss don't eat but get all their energy from sunlight"-deal was bullshit. Uh, how is that bullshit? They don't have a mouth to eat food with.
Have you ever seen a moving plant that can cast huge psionic storms or that can move faster than a human? I didn't. The only way to do this is by eating other things. If it wasn't the case, I'm sure life would have already created a fast-moving plant.
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On July 31 2009 09:41 Thratur wrote:Show nested quote +On July 31 2009 08:58 Stratos_speAr wrote:On July 31 2009 07:53 jtan wrote:Bad scince in sci-fi annoys me a lot actually  Starcraft isn't too bad at making it sound believable, but things like this is just stupid. I also thought the "protoss don't eat but get all their energy from sunlight"-deal was bullshit. Uh, how is that bullshit? They don't have a mouth to eat food with. Have you ever seen a moving plant that can cast huge psionic storms or that can move faster than a human? I didn't. The only way to do this is by eating other things. If it wasn't the case, I'm sure life would have already created a fast-moving plant. omg I'm gonna start eating other things so I can cast huge psionic storms!
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Did anyone ever think the protoss had a mouth in that picture? For like 5 years I thought his mouth was hanging wide open and he looked like a complete retard.
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Solution They should make it 'infested critters', and make out that each tileset has a 2nd critter which lives underground. The infestor could eat them while its traveling underground and spew them out infested. If they still want them to be ranged the infested critters could spit acid or shoot spines. haha.
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INFESTED PANDA BEAR GUY NOOOOOOO!!!!!
*Title fixed. Thanks mod. Anyone here who voted the wrong way feel free to post and Ill keep a running tally.*
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On July 31 2009 10:18 Archerofaiur wrote: INFESTED PANDA BEAR GUY NOOOOOOO!!!!! It's ok, he can't burrow. The infested critter for that level would likly be infested rabbit with rabies.
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On July 31 2009 09:54 Tsagacity wrote:Did anyone ever think the protoss had a mouth in that picture? For like 5 years I thought his mouth was hanging wide open and he looked like a complete retard. 
i can see what you're saying and feel sorry that you had to suffer through that image for 5 years.
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More importantly, why the hell did almost all Terran units in SC1 have monobrows?
Monobrow launch detected!
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On July 31 2009 09:54 Tsagacity wrote:Did anyone ever think the protoss had a mouth in that picture? For like 5 years I thought his mouth was hanging wide open and he looked like a complete retard. 
I can't see it. Can you draw it in paint?
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i cant see it either @_@ ? but gee thats a long time to be staring at a retarded picture each time you fired it up to play lol.
Back on topic tho, in terms of lore/story, it seems a bit of a stretch of an explanation but i can let it slide. In terms of the ability itself, i'd agree with others that it needs to be re-worked or replaced. Fail summons are fail summons.
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So if you were ZvP ... Somehow you could barf up Infested Terrans?
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I think its dumb, bring back consume and swarm and you get the defiler woot woot
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On July 31 2009 09:47 Zato-1 wrote:Show nested quote +On July 31 2009 09:41 Thratur wrote:On July 31 2009 08:58 Stratos_speAr wrote:On July 31 2009 07:53 jtan wrote:Bad scince in sci-fi annoys me a lot actually  Starcraft isn't too bad at making it sound believable, but things like this is just stupid. I also thought the "protoss don't eat but get all their energy from sunlight"-deal was bullshit. Uh, how is that bullshit? They don't have a mouth to eat food with. Have you ever seen a moving plant that can cast huge psionic storms or that can move faster than a human? I didn't. The only way to do this is by eating other things. If it wasn't the case, I'm sure life would have already created a fast-moving plant. omg I'm gonna start eating other things so I can cast huge psionic storms!
dude i don't eat anything ever and i can still cast psi storms np
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On July 31 2009 13:44 StorrZerg wrote: I think its dumb, bring back consume and swarm and you get the defiler woot woot seriously. this doesn't make sense either. the defiler, a cornerstone of the zerg army, suddenly disappears?
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On July 31 2009 12:01 milly9 wrote:Show nested quote +On July 31 2009 09:54 Tsagacity wrote:Did anyone ever think the protoss had a mouth in that picture? For like 5 years I thought his mouth was hanging wide open and he looked like a complete retard.  I can't see it. Can you draw it in paint?
HAHAHAHA oh my god that's halirious if this is how you saw it for 5 years (this point of view never occured to me until pointed out). If this isn't what you were talking about it's still pretty halirious.
Back on topic though I think the poll question is so poorly worded it took me a good five minutes to understand the meaning behind it. I agree though it is kind of difficult to imagine where the marines would come from. Maybe POW's, or infested terran's from an infested command center? After all the Zerg did win the Broodwar, they should have at least one infested command center.
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spawn infested medics would be nice
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According to some of the SCbooks there is a Zerg ship much larger than an overlord which can carry many overlords/Zerg from planet to planet. It is safe to assume that there could be millions if infested Terrans within these ships and that explains the use of infested terrans in all matchups. They transfered some (maybe even hundreds) into the hatchery that you start a match with. He'll, maybe they even eat them haha.
The point is lore wise they can say whatever they like. But I personally would prefer either removal of the ability or for actual marines to be captures and stored by each investor.
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On July 31 2009 04:52 Eishi_Ki wrote:Show nested quote +On July 31 2009 03:47 iPF[Div] wrote: Hey man, how do you know mutas can't fly in space. Theres no particles in space, so ordinary bat wings, or any kind of wing for that matter, would provide no propulsion at all in a vaccuum.
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On July 31 2009 09:54 Tsagacity wrote:Did anyone ever think the protoss had a mouth in that picture? For like 5 years I thought his mouth was hanging wide open and he looked like a complete retard.  Many years.
Still looks like a duck.
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The mechanic is fine. Just change the Infested Terran into something else. Create some sort of mini-hydralisk unit in the way that the broodling was a mini-zergling. You can keep the stats and the function and whatnot. Just change the model.
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I think the infestor’s ability should work the way it did in the first zerg demo – they just infest terran buildings and spawn x amount of infested units over a short period. Sure it would be useless in ZvP and ZvZ but so was the queen’s infest terran command center in broodwar.
On an unrelated note: I always assumed muta’s moved through the same mechanic in space that let guardians just float there. As for suspension of disbelief - mine was broken when they replaced the wraith with the banshee: The terran military’s new Space Helicopter.
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On July 31 2009 17:09 errol1001 wrote:I don't see how the poll question is poorly worded. edit: If you think the poll question is poorly worded, you might want to read this: http://www.mediacollege.com/glossary/s/suspension-of-disbelief.htmlAlso read it if you think 'lulz it's science fiction, there are aliens, nothing has to make any sense whatsoever'
In polls it's best not to use jargon and write in a way that's easy to understand in order to ensure the validity and reliability of it. Not everyone, including myself had pre-knowledge of ' suspension of disbelief '. A better way to have written it would have been "Is the infestor's ability to spawn infested terran's too unbelievable?" I'm even willing to bet if a new thread with a poll asking that was made the difference between results would show a significant effect.
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The problem with the poll is that the question was oppositely worded to the thread title. It's been edited now so the guy that was asking about it couldn't see.
Basically answering yes to the thread title was = answering no to the poll.
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On July 31 2009 21:50 John41 wrote: I think the infestor’s ability should work the way it did in the first zerg demo – they just infest terran buildings and spawn x amount of infested units over a short period. Sure it would be useless in ZvP and ZvZ but so was the queen’s infest terran command center in broodwar.
And the Queen's Infest terran CC was largely useless.
Making a primary ability that is v Terran Only is a bad idea.
They need to make a less powerful version of the ability that works against ALL buildings Zerg or Protoss.
The early "Infest building" had those 2 problems
1. very powerful (shut down a building And get reinforcements) 2. Terran specific lore wise
If an "infested building" 1-continued to operate for its owner and 2-spawned units that lorewise could come from an 'infestation' in any races buildings
[as for the lore saying you can't infest anything Protoss, just don't use the term "Infest".... Protoss units can get corrupted, and neural parasited.. so just use a different term]
Then you would have a workable ability (as I believe this would be)
http://www.teamliquid.net/forum/viewmessage.php?topic_id=98344
And as for realism.....I always figured Zerg air was based off of wierd biological functions that allowed them to manipulate gravity/self telekinesis.... something like that (after all they can teleport minerals from one Hatchery to another, and teleport units from one Nydus Canal to another.... they can do some pretty high tech stuff)
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I've said this before in another thread but oh well. summon spells are so lame. Not SC-like at all. Lets keep war3 stuff in war3 plz.
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when i heard that the queen was changing the way it was for sc2 i thought that maybe zerg will be able to build there own version of the infested command center now that time has passed and they could have absorbed enough terran dna... or whatever.
what i'd like to see: the zerg building there own infested terrans out of their own building, not from larva make the guns and armor fleshy colored have them make a squishy organic sound when they shoot the infestor can transport up to (balanced number) of infested marines
that way no summon spell, no units with guns coming out of eggs, keep the general gameplay aspect they seem to be going for though
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For people saying abilities that only work against one race aren't good: I would like to present the science vessel.
Basically what it is. A caster with an ability vs. terran, and an ability vs. zerg. Infest command center isn't the reason that the queen isn't used, after all...
Just saying that there is some precedent for something that's good against just one race. And think about it, presence of such things should make the game easier to balance.
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On July 31 2009 04:52 Eishi_Ki wrote:Show nested quote +On July 31 2009 03:47 iPF[Div] wrote: Hey man, how do you know mutas can't fly in space. Theres no particles in space, so ordinary bat wings, or any kind of wing for that matter, would provide no propulsion at all in a vaccuum.
If nothing else, the bat wings can act as solar sails.
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when you attack an infested building you can kill it by shooting it, the infestation will die, but your building will be damaged for 50% of the health it had when it was being infested. So the building survives but cause you shoot at it, some dmg received. but you didn't lose the building at all, repair and ur ok !
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its plausible, if you see how the zerg works. go back to the lore. its comes down to genes. the zerg assimilate other species, and incorporate those genes into their gene pool. ex: zergling genetics are so simple that two spawn from one egg. if they have the DNA to produce infested terrans, they dont necessarily need terrans to produce something terran-like.
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I'd be fine with a simple redesign of the infested Terran...make the armor more bio/zerg like, have it shoots something other than a rifle..and it works.
still won't use the ability over neural parasite or disease/plague (assuming its still in the game)
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On August 01 2009 09:11 Mutaahh wrote: when you attack an infested building you can kill it by shooting it, the infestation will die, but your building will be damaged for 50% of the health it had when it was being infested. So the building survives but cause you shoot at it, some dmg received. but you didn't lose the building at all, repair and ur ok !
I don't believe this
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On August 01 2009 09:11 Mutaahh wrote: when you attack an infested building you can kill it by shooting it, the infestation will die, but your building will be damaged for 50% of the health it had when it was being infested. So the building survives but cause you shoot at it, some dmg received. but you didn't lose the building at all, repair and ur ok !
Too complicated.
simpler version:
All 3 races now have defenses against Zerg Building "Infestations" so the Infestations are temporary. Unless the Building itself is Killed, and then the "Infestation" is free [of course as a Zerg building it will die without Creep]
That means that "planting an Infestation" would require 1. Infester Energy 2. Losing one of your own buildings 3. Killing an enemy building
The "Infestation" is then essentially a defense building that acts by spawning Temporary units
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The terran's are made of Tiberium
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I don't think it's an issue of belief or disbelief at all. It's just a bad mechanic.
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I always thought its a protoss with his mouth open.. I still don't see anything otherwise. what's it supposed to be?
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On July 31 2009 09:54 Tsagacity wrote:Did anyone ever think the protoss had a mouth in that picture? For like 5 years I thought his mouth was hanging wide open and he looked like a complete retard.  lol...what a ...censor the word... wow, i mean seriously...how can you not know what protoss don't have mouths? when you read the instruction book it says they don't talk! they communicate telepathically. they are all linked telepathically and they communicate that way. HOW COULD you think they would have mouths if they can't talk? anyway, interestingly enough, they don't look to have nostrils of any sort, furthermore, beaks go outward, the protoss look nothing like ducks. protoss are more like plants than birds. so it makes a lot of sense. i think they didn't explain it until the books were coming ou because it's just one of those things that doesn't sound cool in the game to introduce them...i mean you didn't have terrans going on about eating hamburgers or hotdogs or even drinking beer or whatever...so why talk about what the protoss were eating? of course it's entirely possible that this kindof rule will be eliminated with the new game, as it's supposed to be more immersive than the previous. certainly the previous game was quite the opposite of immersive, yet it was still good of course, and i'm referring to the story. another thing is the protoss never sounded like they were talking, they always sounded like they were...thinking loudly...like they do in tv shows and movies where it shows you what people are thinking...it sounds like that, not like talking...
anyways you guys must have pretty bad eyes, it's obviously his shoulder and not part of any kind of lower jaw. so yeah, protoss don't have jaws. but hey, zerg do!
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On August 02 2009 11:16 Assault_1 wrote:I always thought its a protoss with his mouth open.. I still don't see anything otherwise. what's it supposed to be?
The bottom part of what you believe is his mouth is actually his neck. Thats Artanis from the main game and he actually has no visible mouth. Its just his head and neck showing.
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On August 02 2009 12:42 Probe. wrote:Show nested quote +On August 02 2009 11:16 Assault_1 wrote:I always thought its a protoss with his mouth open.. I still don't see anything otherwise. what's it supposed to be? The bottom part of what you believe is his mouth is actually his neck. Thats Artanis from the main game and he actually has no visible mouth. Its just his head and neck showing. nah, i think the part people think is is mouth is the shoulder...if the screen is small i can see how they'd think that, but when you load up the normal sized screen it's very obviously the shoulder. it's not the neck, the neck is most of what's below his head.
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Hacing a zerg brood be so cunning as to take over a human hoast and control it's actions for the greated good of the Swarm is a concept I'm not particulary confortable with.
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I think it's sweet and I don't give a fuck about how realistic the game is.
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On August 02 2009 12:54 dcttr66 wrote:Show nested quote +On August 02 2009 12:42 Probe. wrote:On August 02 2009 11:16 Assault_1 wrote:I always thought its a protoss with his mouth open.. I still don't see anything otherwise. what's it supposed to be? The bottom part of what you believe is his mouth is actually his neck. Thats Artanis from the main game and he actually has no visible mouth. Its just his head and neck showing. nah, i think the part people think is is mouth is the shoulder...if the screen is small i can see how they'd think that, but when you load up the normal sized screen it's very obviously the shoulder. it's not the neck, the neck is most of what's below his head.
Ah i see that makes more sense.
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Sweden33719 Posts
On August 02 2009 10:56 TerranGuy wrote: I don't think it's an issue of belief or disbelief at all. It's just a bad mechanic. This is how I feel about it.
That, and the fact that they move like puppets on strings
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That, and the fact that they move like puppets on strings 
where do we see them in action again? just BR2?
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It wouldn't be too weird if you see the infestor be born, live, and die, never having eaten any terrans. In campaign a mission that starts with infestors already on the field (and no terrans) than they just consumed the terrans before the mission began. However multiplayer doesn't work like that.
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I seriously do not understand why they would spawn only terrans? are terrans the only thing they can infest or what?
that being said, I do think as a lot of others that spawning terrans out of nowhere is too much.
additionally, if I'm playing zerg, why would I want to spawn freaky humans. they could spawn something a lot cooler if the mechanic is needed. zergs have so much potential to look badass.
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Honestly it dont brake my suspension of disbelief There are numerous other things, like you pointed, as much ilogical as it.
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On August 02 2009 12:37 dcttr66 wrote:Show nested quote +On July 31 2009 09:54 Tsagacity wrote:Did anyone ever think the protoss had a mouth in that picture? For like 5 years I thought his mouth was hanging wide open and he looked like a complete retard.  lol...what a ...censor the word... wow, i mean seriously...how can you not know what protoss don't have mouths? when you read the instruction book it says they don't talk! they communicate telepathically. they are all linked telepathically and they communicate that way. HOW COULD you think they would have mouths if they can't talk? anyway, interestingly enough, they don't look to have nostrils of any sort, furthermore, beaks go outward, the protoss look nothing like ducks. protoss are more like plants than birds. so it makes a lot of sense. i think they didn't explain it until the books were coming ou because it's just one of those things that doesn't sound cool in the game to introduce them...i mean you didn't have terrans going on about eating hamburgers or hotdogs or even drinking beer or whatever...so why talk about what the protoss were eating? of course it's entirely possible that this kindof rule will be eliminated with the new game, as it's supposed to be more immersive than the previous. certainly the previous game was quite the opposite of immersive, yet it was still good of course, and i'm referring to the story. another thing is the protoss never sounded like they were talking, they always sounded like they were...thinking loudly...like they do in tv shows and movies where it shows you what people are thinking...it sounds like that, not like talking... anyways you guys must have pretty bad eyes, it's obviously his shoulder and not part of any kind of lower jaw. so yeah, protoss don't have jaws. but hey, zerg do!
So as to not derail the thread completely...
1. Yes spawn infested terrans is a retarded idea/spell.
2. you are not alone. The image has poor contrast, and yes it looks like a retarded mouth/duckbill. I have always thought that.
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hmmm... it doesn't make sense to me but i don't want to see infested terrans go away... maybe the zerg have assimilated some civilians and the infester is hard-coded with the ability to grow terrans? just replace their armor and gun with carapace and... um....... rock? i'm sure enough rocks will take down battlecruisers.... and that they can be hurled that high. what? you don't think blizzard thinks that we'll buy that? they're trying to sell "infestors spawn with terrans inside them", i mean honestly...
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I'd rather see the infestor be able to infest any building except for supply depots/bunkers/add ons with like 25% or less HP. That or only production buildings like CC/Barracks/Factory/Starport (or the respective counterparts in SC2) could be infested around 33% hp. Then they could spawn infested marines, etc.
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I'm not bothered by this Spawn Infested Marine ability. It reminds me a lot of the Warcraft 2 Death Knight spell Raise Dead because of the meek character of the units that get spawned. If the spell is cast by a unit dedicated to infesting (in fact, named the Infestor), I'm not bothered by it, just like the Death Knight's specialty was necromancy and asskicking.
Also, I think Zerg units in space is covered by canon (Didn't the swarm take space-faring abilities from the creatures that Overlords used to be?)
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On August 02 2009 12:37 dcttr66 wrote:Show nested quote +On July 31 2009 09:54 Tsagacity wrote:Did anyone ever think the protoss had a mouth in that picture? For like 5 years I thought his mouth was hanging wide open and he looked like a complete retard.  lol...what a ...censor the word... wow, i mean seriously...how can you not know what protoss don't have mouths? when you read the instruction book it says they don't talk! they communicate telepathically. they are all linked telepathically and they communicate that way. HOW COULD you think they would have mouths if they can't talk? anyway, interestingly enough, they don't look to have nostrils of any sort, furthermore, beaks go outward, the protoss look nothing like ducks. protoss are more like plants than birds. so it makes a lot of sense. i think they didn't explain it until the books were coming ou because it's just one of those things that doesn't sound cool in the game to introduce them...i mean you didn't have terrans going on about eating hamburgers or hotdogs or even drinking beer or whatever...so why talk about what the protoss were eating? of course it's entirely possible that this kindof rule will be eliminated with the new game, as it's supposed to be more immersive than the previous. certainly the previous game was quite the opposite of immersive, yet it was still good of course, and i'm referring to the story. another thing is the protoss never sounded like they were talking, they always sounded like they were...thinking loudly...like they do in tv shows and movies where it shows you what people are thinking...it sounds like that, not like talking... anyways you guys must have pretty bad eyes, it's obviously his shoulder and not part of any kind of lower jaw. so yeah, protoss don't have jaws. but hey, zerg do! Battle of the amerigo movie after Z's installation map is example of drinking beer?  And damn - most protoss cutscenes or outros show their faces, whoever thought that they have mouths slept during movies or what?
on topic - Personally i don't care about infested terran's lore, i only hope it will be fun, balanced and all. But i dont like summonings too much too
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On July 31 2009 04:22 errol1001 wrote: Honestly, I really hate this ability. Even aside from the (very significant) logic gaps it poses, it's just a totally boring power. I don't want my casters to have powers that make my army bigger (if I want that, I'll build more army units). I want things like dark swarm, plague, psi storm.. not stupid summons.
Summons.. just aren't interesting. I don't like it on the nighthawk /turret thing either. This is one of the big differences between starcraft and warcraft 3 for me (and a really bad one for wc3, in my opinion). What does your archmage do? Have some water elementals sitting out beside him all day. Not the far more interesting and cooler to see AND use blizzard.
This.
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I think that the spell needs to be replaced BUT the infested terrans unit has to be recycled into something cool, let me explain further: The current spell is bogus lore wise, looks too much like a Warcraft 3 Spell and is very uninteresting mechanicaly speaking. However, the idea behind a Infested Terran unit makes a lot of sense from the point of view of the story of Starcraft and the lore of the zerg race because zergs assimilate the DNA of other species and they have had extended contact with the human DNA.
My own solution to this problem is scrapping that infestor spell, creating a unit called Terralisk or Terraling that could be spawned from larva requiring its own dedicated building, perhaps containing some upgrades for it. This unit could look like weaker versions of Kerrigan. The problem is that it is pretty difficult to imagine what role that unit could have in the zerg arsenal. The zerg arsenal already seems to have pretty much any role covered from the zergling to the ultra. Even the suicing bomb role is already filled. So maybe the Terralisk/ Terraling could be an intermediate melee unit between the zergling and the ultra; or a spellcaster with some cool spells, or even a semi worker unit wich could buid some stuff (no idea what kind of buildings though).
I hope Blizzard reads this thread and starts brainstorming better ideas for the infested terrans.
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Well someone came up with a better way to fit in the "Infested Terran" Lore concept.
The idea was to modify "Neural Parasite"
Essentially change it so that the Neural Parasite duration depends on the food cost of the unit
Lower Food cost=Longer duration (0 food cost units like Overseers/Overlords/temporary units/campaign heros should either not be infestable, or have a specific 'food cost')
so that for Food cost<=1 the "Neural Parasite" is Permanent and actually Infests the unit (giving it Zerg regeneration if it is biological....possibly making it biological)
and also disallow building abilities on an Infested unit
This way the Infestation would not apply to Protoss (except probes+observers.. which could only gather+observe)
As for a Gameplay replacement for "Spawn Infested Terrans"
I think they should revisit the 'infesting buildings idea' with the following changes.
1. the 'infestation' doesn't affect the building in any way besides causing it to produce units (gameplay reasons, to keep it a pure "reinforcement", which allows it to be more easily used, as well as lore... the protoss buildings aren't actually 'infested'. Possibly it could stop Terran buildings from lifting off, since that adds a lot of complications)
2. apply to ALL buildings, Terran, Protoss, Zerg, defense/production/collecting, even Friendly buildings (exceptions=XelNaga buildings, Flying buildings, "Burrowed" buildings...like Creep Tumors) This keeps it more generally useful.
3. the units produced should be Zerg specific units, (ie Mantalings) so that [Lorewise] they are being created by the "infestation" rather than "infesting" units in the building.. which you can't do with Protoss. (also get a different name.. instead of an "infestation" in the building, the Infester is putting a "colony" there)
4. If the "colonized" building is destroyed, the "colony" is now an independent permanent spawning/defensive building (handle destroying the building like destroying a Bunker... the 'unit' inside is now exposed and can get attacked.... although in this case, the "unit" inside is no longer temporary, although it will need Creep to survive.
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On August 06 2009 01:13 JohnBall wrote: I think that the spell needs to be replaced BUT the infested terrans unit has to be recycled into something cool, let me explain further: The current spell is bogus lore wise, looks too much like a Warcraft 3 Spell and is very uninteresting mechanicaly speaking. However, the idea behind a Infested Terran unit makes a lot of sense from the point of view of the story of Starcraft and the lore of the zerg race because zergs assimilate the DNA of other species and they have had extended contact with the human DNA.
Assuming that the developers like the idea of spawning a ranged unit I think that replacing Infested Terrans with Assimilated Terrans is the best way to go. By removing the armour and guns and make the unit entirely biological you avoid the awkward "zerg brought infested terrans to the planet invisibly" explaination. This will make the ability less confusing for new players and more enjoyable for people who dont like the idea of marines magically appearing.
The Starcraft instruction manual tells that the Zerg discovered humanity and intended to assimilate them into the swarm to harnass their latent psychic potential. In keeping with this theme I propose replacing Infested Terrans with a new breed of Zerg/Terrans. These Assimilated Terrans could be engineered by Kerrigan to unleash the Terran psychic powers that have until now only been harnassed by ghosts. These Assimilated Terrans would have a powerful ranged psychic attack, perhaps similar to the one that Tassadar had in the caimpaign. However these new zerg creatures cannot control their power and are driven mad after a certain time on the battle field (Timed Life).
As far as the model would look I think a male version of Kerrigan without wings would do nicely. Perhaps green lighting spouting from the eyes to indicate they are going mad. When their timed life runs out the head could explode. Since the Assimilated Terrans are grown in the Infestor and have a ranged and AA attack the only thing the developers would need to change is the lore and art.
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If you ask me the ability must go and not just be changed. Some of the ideas here sound as ridiculous as infected ninja
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On August 06 2009 03:28 ELESSAR wrote: If you ask me the ability must go and not just be changed. Some of the ideas here sound as ridiculous as infected ninja Dude, an infested ninja would be totally awesome but not anything new. Kerrigan is clearly an infested ninja.
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Multiplayer shouldn't really have lore attached to it anyway, it's the single player where things need to work out.
I mean, for multiplayer why is it that two opposing races (or even the same races for mirror matches) magically appear on the same area with the same worker count and usually in opposite symmetrically balanced maps? With the same mineral count and mineral patch count? That doesn't break anyone's suspension of disbelief? I wouldn't worry about trying to reason anything in multiplayer with logic to be honest. There's probably alot of other things that aren't logical either.
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On August 06 2009 17:51 Orphan wrote: I mean, for multiplayer why is it that two opposing races (or even the same races for mirror matches) magically appear on the same area with the same worker count and usually in opposite symmetrically balanced maps? With the same mineral count and mineral patch count? That doesn't break anyone's suspension of disbelief?
That doesnt break most peoples suspension of disbelief. Just because you can suspend disbelief for some things in a videogame doesnt mean you can suspend disbelief for all things. A tank that shot panda bears would probably make you go "whoa wait a sec."
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The infested Terran spawn is just so ridiculous... I wish they scrapped it. It's a terrible ability anyway, and infestors would be much better served with something stronger and more clever.
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I don't really mind zerg-units spawning stuff, I mean, it wouldn't be that weird. But as most people say, spawning terrans that come from god-knows-where is quite the bad idea. Can't it just spawn some alternate form of hydras? Like broodlings, but hydras, if they have to be ranged.
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On July 31 2009 04:17 Archerofaiur wrote:Show nested quote +On July 31 2009 04:13 Nightmarjoo wrote:On July 31 2009 03:50 onmach wrote: It isn't just the fact that there are marines on the field. Other races have been assimilated, humans should be no exception. The problem is that they come out guns blazing and in full armour. I can't believe this ability will survive beta. Huh, aren't marines in bw like this? If it survived through 11 years of starcraft why would it die out in sc2 beta? Infested marines in BW come from infested terran buildings. Infested Marines in SC2 come from inside infestors bellies. The two explainations offered are that the infestor can eat invisible marines that you dont see on the battle field and that the infested marines are invisibly brought to the planet by some kind of zerg.and invisibly put into the infestor. in bw there are no infested marines. there are infested terrans though which are probably more like infested civilians.
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On August 14 2009 02:16 dcttr66 wrote:Show nested quote +On July 31 2009 04:17 Archerofaiur wrote:On July 31 2009 04:13 Nightmarjoo wrote:On July 31 2009 03:50 onmach wrote: It isn't just the fact that there are marines on the field. Other races have been assimilated, humans should be no exception. The problem is that they come out guns blazing and in full armour. I can't believe this ability will survive beta. Huh, aren't marines in bw like this? If it survived through 11 years of starcraft why would it die out in sc2 beta? Infested marines in BW come from infested terran buildings. Infested Marines in SC2 come from inside infestors bellies. The two explainations offered are that the infestor can eat invisible marines that you dont see on the battle field and that the infested marines are invisibly brought to the planet by some kind of zerg.and invisibly put into the infestor. in bw there are no infested marines. there are infested terrans though which are probably more like infested civilians.
http://media.photobucket.com/image/infested terran/armagedon343/Starcraft/InfestedTerran3.jpg
The Infested Terrans in SC:BW were marines. At least the ones represented in multiplayer were.
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One thing I'm really tired of seeing is this: SC2 looks more like WC4. Blizzard kinda messed up.
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On August 14 2009 10:11 Schismotive wrote: One thing I'm really tired of seeing is this: SC2 looks more like WC4. Blizzard kinda messed up.
lol? Looks to me like its sc2 and everyone themselves has said it feels more like sc then Wc...
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On July 31 2009 04:52 Eishi_Ki wrote:Show nested quote +On July 31 2009 03:47 iPF[Div] wrote: Hey man, how do you know mutas can't fly in space. Theres no particles in space, so ordinary bat wings, or any kind of wing for that matter, would provide no propulsion at all in a vaccuum. There are particles in space.
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This isn't any more retarded than a ship that flies around pooping out turrets...
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On August 14 2009 20:37 Krackling wrote: This isn't any more retarded than a ship that flies around pooping out turrets...
not really, that can be explained kinda easily. find a better thing to compare
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If you think that Terrans were just another species whose DNA has been taken by the swarm, then it works out fine. They just spawn from Infestors rather than larva.
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On August 15 2009 01:06 synapse wrote: If you think that Terrans were just another species whose DNA has been taken by the swarm, then it works out fine. They just spawn from Infestors rather than larva.
But that would have serious lore implications.
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On August 02 2009 12:37 dcttr66 wrote:i mean you didn't have terrans going on about eating hamburgers or hotdogs or even drinking beer or whatever...so why talk about what the protoss were eating?
"thank god for cold-fusion" *opens a can of beer, starts drinking and gets impale from back of the face by a hydra*
(the movie on the science vessel)
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The infested thingy is weird indeed. Also get bigger eggs for ultralisks, i find it hilarious how they popout of the tiny eggs. xD
oh and mutas fly by farting in space
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No, They can have the terrans saved up from the brood wars. And besides who cares, it doesn't even make sense that infinite men can come out of some building (marine/medic/firebat from barrack). And they are training? in a matter of minutes. If anything they should be briefing instead. It would make more sense. But in reality, who gives a shit.
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I dont find it that odd, i mean how would dark swarm work in real life, i just dont like the mechanic unless the units have timed life or are suicidal i cant see them becoming a popular tactic, of course they could be super powerful or something. In general spell casters who create units dont really work, i mean look at the queen with broodlings, i dont really think it fits in with the whole Zerg race tbh, the most distinguishing featurre of zerg is the way all their units come from hatcheries, maybe infestors could have some sort of area of effect ability, like ensnare but instead it is the ground not units that become slow, it could be called smog or something like that, a large area and the units on top becoming boggy and thick prohibiting movement could be very helpful with lings, it could also stop units attacking and reaching your lurker line quickly or something.
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On August 19 2009 06:20 CharlieMurphy wrote: No, They can have the terrans saved up from the brood wars. And besides who cares, it doesn't even make sense that infinite men can come out of some building (marine/medic/firebat from barrack). And they are training? in a matter of minutes. If anything they should be briefing instead. It would make more sense. But in reality, who gives a shit.
The entire questions is asking about if this goes too far in what you can and can't believe. I, for one, this it's complete B.S. The unit just looks bad and the spell's concept is just horrid.
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On August 21 2009 12:30 Stratos_speAr wrote:Show nested quote +On August 19 2009 06:20 CharlieMurphy wrote: No, They can have the terrans saved up from the brood wars. And besides who cares, it doesn't even make sense that infinite men can come out of some building (marine/medic/firebat from barrack). And they are training? in a matter of minutes. If anything they should be briefing instead. It would make more sense. But in reality, who gives a shit. The entire questions is asking about if this goes too far in what you can and can't believe. I, for one, this it's complete B.S. The unit just looks bad and the spell's concept is just horrid. But as others have said, the zerg got nearly infinite amounts of infested terrans from all the previous wars. They can beam those down in exactly the same manner terran soldiers are beamed down.
Terran starts with 1 cc, all the units the terrans builds hereafter must come from it meaning that it houses a nearly infinite amount of humans. The same can be said about the hatchery, it got a lot of sleeping infested terrans in eggs that just needs some energy to spawn. When you spawn a infester it takes some of those eggs with it and use those in battle by initiating them with its own energy.
See, it isn't any more unrealistic than terran having an infinite amount of terrans...
Edit: And just because sc1 didn't have any proper summons do not mean that summons is a bad concept.
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I still think its a boring ability...summoned units have to be fairly weak since your basically getting them for free, so unless you just need that tiny bit of extra-firepower its really not going to make a difference in battles, and even then you would probably get more benefit from Neural parasite or disease/plague. The only way i could see it being useful is by sneaking a burrowed infestor behind a mineral line and then pop the marines.
I wish they would bring funal scourge back...that could have been a very fun ability, especially with worker lines since they won't notice until explosion.
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There are a lot of situations were you would rather spawn the marines than cast the other spells. The infester isn't invulnerable so you can't just chose were to target the spells as you like.
As I see it infested terrans will be used as damage soakers when you are assaulting enemy positions since they got 5x80 hp and you can't mind control defences, and unless you can mind control a huge unit you will likely be better off spawning five of these in most other situations too.
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I find it weird. How is an infestor gonna evolve guns and armor? They couldn't have eaten those marines because I know that mofo came from a larva.
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I personally dont like it either. Its lame, uncreative and like one of the poster said it, unstarcrafty. Shit reminds me too much of warcraft, its really gotta go away.
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On August 22 2009 22:23 propj wrote: I find it weird. How is an infestor gonna evolve guns and armor? They couldn't have eaten those marines because I know that mofo came from a larva. They are holding guns when they get captured? Their infested marines, not hatched marines.
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Why would the zerg transport weak infested units that die shortly after birth to another world? Doesnt that defeat the whole point of infestation in the first place?
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ez way of looking at it, zergs have been fighting terrans for so long, they tooks some dna, and messed it up with zerg dna or whatever and now the terran/zerg hybrids can be hatched.
Its like if u mixed the dna of a horse and a donkey u get a mule, which has features of both.
gg
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10387 Posts
I don't see why people keep trying to defend this ability, even if its only about the lore part. The ability just sucks and should be replaced with something far more interesting. It feels like they are only keeping this ability because of the Infestor's name, whereas Neural Parasite is good enough to warrant the name.
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On August 25 2009 14:45 Puremiss wrote: ez way of looking at it, zergs have been fighting terrans for so long, they tooks some dna, and messed it up with zerg dna or whatever and now the terran/zerg hybrids can be hatched.
Its like if u mixed the dna of a horse and a donkey u get a mule, which has features of both.
gg
...what?
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On August 25 2009 14:45 Puremiss wrote: ez way of looking at it, zergs have been fighting terrans for so long, they tooks some dna, and messed it up with zerg dna or whatever and now the terran/zerg hybrids can be hatched.
Its like if u mixed the dna of a horse and a donkey u get a mule, which has features of both.
gg
And the newly birthed mule had a gun.
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I seem to notice a trend here: 99% of the people who are defending this ability are dumb as bricks. This ability is weak, does not work well with the strengths of the zerg race, has a stuppid lore justification and is uninteresting. Great way to waste the supposed zerg offencive spell caster AND the infested terran unit. There should be a infested terran unit, but this one is very lackluster.
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On August 25 2009 21:41 JohnBall wrote: I seem to notice a trend here: 99% of the people who are defending this ability are dumb as bricks.
Oh damn. You caught us. Anyone who disagrees with you must be stupid. That's how it always works, right?
Although actually I don't like this ability either and I am 100% sure it will get removed or significantly reworked. When it does though it won't be for lore reasons.
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On July 31 2009 14:58 RushWifDietCoke wrote:Show nested quote +On July 31 2009 12:01 milly9 wrote:On July 31 2009 09:54 Tsagacity wrote:Did anyone ever think the protoss had a mouth in that picture? For like 5 years I thought his mouth was hanging wide open and he looked like a complete retard.  I can't see it. Can you draw it in paint? HAHAHAHA oh my god that's halirious if this is how you saw it for 5 years (this point of view never occured to me until pointed out). If this isn't what you were talking about it's still pretty halirious. Oh my god.. I've been playing BW since it came out and never saw it that way but now I literally can't stop laughing my sides hurt this whole time I've thought the splash screen was kind of sinister and cool and now i cant help but see jar jar binks back there screaming "Itsa da queen of da blades!"
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Ultralisks popping out of eggs isnt unrealistic really. I think you'd be amazed at how much some things can stretch sometimes kekeke.
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On August 25 2009 14:54 ArvickHero wrote: I don't see why people keep trying to defend this ability, even if its only about the lore part. The ability just sucks and should be replaced with something far more interesting. It feels like they are only keeping this ability because of the Infestor's name, whereas Neural Parasite is good enough to warrant the name.
I feel that way too.
Just change the infestor's name and give us back darkswarm or plague already
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On August 25 2009 21:41 JohnBall wrote: I seem to notice a trend here: 99% of the people who are defending this ability are dumb as bricks.
Just when I think we've hit the bottom, someone grabs a shovel.
I neither love or hate the new ability to be honest, but what I love is people convincing themselves that some things are "logical", while at the same time refusing to believe other things, even though in the end there's alot of things in the multiplayer aspect that aren't logical at all. It's selective nit-picking, and I think it's hilarious.
I guess the main reason why I'm not bagging the ability is because I don't get that indepth into the game (or as someone once put it, to the point where something might break my suspension of disbelief). To me, it's pitting my skill against another player, not being a commander on the battlefield leading alien races into war against each other, or something.
Regardless, it's fine to hate certain skills, and I don't think every aspect of the game is going to be loved by every person that plays it, but if you're going to play the "realism" card then at least look at every other aspect of the game as well, rather than selective ones.
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yea they are
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On August 27 2009 01:46 Ideas wrote:Show nested quote +On August 25 2009 14:54 ArvickHero wrote: I don't see why people keep trying to defend this ability, even if its only about the lore part. The ability just sucks and should be replaced with something far more interesting. It feels like they are only keeping this ability because of the Infestor's name, whereas Neural Parasite is good enough to warrant the name. I feel that way too. Just change the infestor's name and give us back darkswarm or plague already
I actually prefer the new darkswarm replacement. (Spore Cloud). Both the ability and the choice of unit to attach it too (Overseer). It has much deeper strategy and use tied to it.
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On August 27 2009 15:15 Orphan wrote:Show nested quote +On August 25 2009 21:41 JohnBall wrote: I seem to notice a trend here: 99% of the people who are defending this ability are dumb as bricks.
Just when I think we've hit the bottom, someone grabs a shovel. I neither love or hate the new ability to be honest, but what I love is people convincing themselves that some things are "logical", while at the same time refusing to believe other things, even though in the end there's alot of things in the multiplayer aspect that aren't logical at all. It's selective nit-picking, and I think it's hilarious. I guess the main reason why I'm not bagging the ability is because I don't get that indepth into the game (or as someone once put it, to the point where something might break my suspension of disbelief). To me, it's pitting my skill against another player, not being a commander on the battlefield leading alien races into war against each other, or something. Regardless, it's fine to hate certain skills, and I don't think every aspect of the game is going to be loved by every person that plays it, but if you're going to play the "realism" card then at least look at every other aspect of the game as well, rather than selective ones. Its called suspension of disbelief and some things are so weird, that even given the massive back flips our brains naturally go through to accept aspects of the game certain, things can and do go to far and break the suspension.
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Just give us the old defiler with Dark Swarm and Plague back and have it able to infest a command center and I'll be happy.
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Russian Federation4235 Posts
Given how many game developers invent space marines I wouldn't be surprised if zegs learned how to evolve into space marines altogether. Seems like a very simple thing to evolve to.
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I don't care too much for abilities fitting in with lore. This spell is bland though. Not as bland and meh as Hunterseekermisile. Which is like a spamable gay version of psistorm especially in combination with smartcasting and units clumping up even more. Should be a misile that attaches a visible timebomb with splashdamage to a unit or something.
What I am trying to get to is. If you remove or replace abilities make the new ones good or better. The transplant of defensive matrix to the BC is a downgrade of the spell. Sad.
I keep thinking they save up good ideas to release in the expansions.
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Valhalla18444 Posts
by the way, the infested units that spawn are horribly slow and don't have much HP. currently the ability is all but useless. they've also got a broodling-esque life cycle
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On September 02 2009 10:25 FakeSteve[TPR] wrote: by the way, the infested units that spawn are horribly slow and don't have much HP. currently the ability is all but useless. they've also got a broodling-esque life cycle
yaaaay infested marines.............
Cant wait to use my logic-defying-out-of-place-uncreative-slow-weak-limited-lifespan units.
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Valhalla18444 Posts
also speedlings move alarmingly fast. it's awesome
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I think they should get rid of this bullshit excuse for an ability and add infested buildings--but let's not make the owner lose control or provide the zerg with the ability to make units from it--no, instead, I think a neat (possibly under/overpowered) ability would be to make it so that an infested building produces parasited units (or some other means to give the zerg vision of that unit). I think this would not only make more sense but also be useful, unlike the current ability.
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Hey, Infested Marines came out of Infested Command Centers, even though CCs only 'make' SCVs, but nobody complained.
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On September 13 2009 03:06 thoraxe wrote: Hey, Infested Marines came out of Infested Command Centers, even though CCs only 'make' SCVs, but nobody complained.
Contrast with if zerg drones could make infested command centers. I mean why not? They could transport them from another planet.
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Just please tell me when they change this ability because it's just too silly as of now ._.
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On September 13 2009 00:35 Apa7HY wrote: I think they should get rid of this bullshit excuse for an ability and add infested buildings--but let's not make the owner lose control or provide the zerg with the ability to make units from it--no, instead, I think a neat (possibly under/overpowered) ability would be to make it so that an infested building produces parasited units (or some other means to give the zerg vision of that unit). I think this would not only make more sense but also be useful, unlike the current ability. Really neat idea, but a little overpowered. I can see suicide runs just to infest buildings (and thereby get vision of everyyyything). Maybe infested buildings could give the zerg vision from just that building? That'd be pretty neat and certainly not underpowered I'd think.
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A mind control of buildings sounds incredible.
Edit: oh you mean parasite not neural parasite. That might work. Although you only need one unit in an army to see where the army is.
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